Astral Dog
Member
Its always Devilay Cry, but Capcom wont even talk about it :'(
Its always Devilay Cry, but Capcom wont even talk about it :'(
At least we know that one is coming, compared to all the other dead IPs they got that no one has any clue what's happening with them.
Not enough MH news in here
But who knows what the end result will be. Lots of Mobile push for sure
Consumer (Package + Digital Download Contents)- Monster Hunter X (Cross) surpassed initial projections to sell 3.3 million units
- Resident Evil Revelations 2 was released last year and maintained brisk sales at 850,000 units
[*]Street Fighter V sold 1.4 million units mainly overseas, falling short of sales projections
Generations was just a few months ago, and we have MH Stories coming next year.
Was odd that they didn't announce a new one at TGS though.
General:
- Capcom has added 500 new development staff since 2012, and intends to add 500 more by 2020. These are largely college grads added annually, so there's a bit of a warm up time as they learn the ropes, but we should see a major spike in their output soon.
You didn't actually use CTRL + F.
So i guess smaller titles on consoles are out of the question? I should hope not, considering Revelations 2 sales. Also chasing esports and the AAA dream...might not be the best decision for a Japanese dev at this time. At least not making it the majority focus. Especially since a "AA" or whatever effort should look just as good, considering the graphics bar with hardware capabilities from all sides.
Yeah. You'd think that with the likes of Koei Tecmo and Bandai Namco continuously posting record profits on a yearly basis, Capcom would clearly see that there's ways to be profitable without explicitly chasing after a AAA market in an "all or nothing" fashion. It's the one thing thing I most wanted Tsujimoto and his brass to cite from their competition in the last years, and yet they still don't seem to have taken that to heart.
I still find myself amazed at how both of those companies managed to right their ships earlier on, midway through last gen, but Capcom seems to still be having issues even now, in the middle of this one.
Capcom did actually take a shot at a F2P MH game for mobile but got shutdown due to low popularity.Hopefully this and the popularity of 2G on mobile could pave the way for more MH premium games on mobile.No one wanting to make big money on mobile is concentrating on premium.
I think Capcom has a problem, which they might not explicitly realize, that they lack franchises that are compatible with the idea of iterative sequels. The only two are Monster Hunter and Sengoku Basara, both of which see most (or in SB's case, all) of their success in Japan. Compare Capcom to Koei Tecmo with Musou, Sega with Yakuza, and Bandai Namco with their anime fighting games. All of these franchises have in common that they can reuse assets like crazy, avoid a lot of criticism for it, and see steady and often increased sales per installment. Resident Evil, Devil May Cry, Dead Rising aren't compatible with that kind of iterative approach. Games like Ace Attorney and Street Fighter which do, reuse a lot of assets see declining sales.