Quantum Break PC performance thread

It won't be purchasable until it unlocks.

t1475154000z4.png

It's still not out. I know it should unlock in a few minutes but your countdown was pretty wrong.
 
It's not that it isn't impressive. It looks pretty good. It's just that games like DOOM, Rise of the Tomb Raider, and many others look better and run twice as well.

Here's some of my own shots of those games:

I bet you can't play Quantum Break on very well on my old 770 GTX 2GB card but ran both Tomb Raider and Doom more adequately enough at 1080p at around 60FPS. That's why I have waited till I get it cheap on my newer rig.

I do feel sorry for people who paid full whack on the Microsoft store as Forza Horizon 3 is bad enough at that ridiculous price.
 
It's not that it isn't impressive. It looks pretty good. It's just that games like DOOM, Rise of the Tomb Raider, and many others look better and run twice as well.

Here's some of my own shots of those games:

I dont' think they look better at all. Especially those screenshots. Art style can be great, but I just don't get the impression that there's as much tech going on, it's pretty OBVIOUS. Doom for example has great lighting but the poly-count and things going on on screen aren't all that impressive. Heck, those screenshots look really rough at full res. Tons of aliasing, low polys, etc. Much of the scenery's design is textures too. For example a bolt on a box is a texture in those games, where as in QB the entire bolt, the through pin, the lock on it...it's all rendered.

In a glance TR and Doom look great, but I think this proves a point that people don't see beyond an initial glance of what exactly the game is doing to create the scene. There are massive shortcuts (texture res, polygons, lack of lighting/reflection, etc.) in the scenes.


You're not referring to DOOM as well when you said this, right? RotTR is definitely pretty jagged unless you use SSAA, but DOOM with 8x TSSAA is extremely clean.

Just referring to his personal screenshots as far as AA

A lot of people really do miss the things I'm listing when playing/looking at a game.
 
It's still not out. I know it should unlock in a few minutes but your countdown was pretty wrong.

It was based on this tweet from RiotRMD:
The Steam version of @QuantumBreak will unlock at 6AM PST / 4PM Finland time on Thursday the 29th. So today. #quantumbreak

But it has been deleted.
 
Yeah it's not, but I found it (with everything going on on screen, plus all the lighting, reflections, etc) to be beyond anything else when it came out. I think people sell it FAR short of everything it is doing on-screen. FAR short. There's a reason they had to use the reconstruction and shortcuts JUST to get it running at 30fps on the X1.

Completely agree, the game looks amazing. The density of effects in this game is ridiculous. I've never seen anything like it before.

I think people just see that it isn't the sharpest game out there and ignore all the stuff going on.


https://youtu.be/ANIG2HQJZDI?t=339
 
I dont' think they look better at all. Especially those screenshots. Art style can be great, but I just don't get the impression that there's as much tech going on. Doom for example has great lighting but the poly-count and things going on on screen aren't all that impressive. Heck, those screenshots look really rough at full res. Tons of aliasing, low polys, etc.

In a glance it looks great, but I think this proves a point that people don't see beyond an initial glance of what exactly the game is doing to create the scene.
You're not referring to DOOM as well when you said this, right? RotTR is definitely pretty jagged unless you use SSAA, but DOOM with 8x TSSAA is extremely clean.
 
Downloading now. You only have to download 36.1GB ('only' :P) and it'll presumably unpack to the full 68. Thank heaven for small favours. See you in nine and a half hours, then.
 
I dont' think they look better at all. Especially those screenshots. Art style can be great, but I just don't get the impression that there's as much tech going on, it's pretty OBVIOUS. Doom for example has great lighting but the poly-count and things going on on screen aren't all that impressive. Heck, those screenshots look really rough at full res. Tons of aliasing, low polys, etc. Much of the scenery's design is textures too. For example a bolt on a box is a texture in those games, where as in QB the entire bolt, the through pin, the lock on it...it's all rendered.

In a glance TR and Doom look great, but I think this proves a point that people don't see beyond an initial glance of what exactly the game is doing to create the scene. There are massive shortcuts (texture res, polygons, lack of lighting/reflection, etc.) in the scenes.

Oh come on. Opinions are opinions, sure. But I can guarantee you this game won't be winning any "Best Graphics" awards at the end of 2016.

Hell, just the fact that a 1080, which is about 7x as fast as the Xbox One GPU, can't run the game properly tells you all you need to know about the quality of this port.
 
Oh come on. Opinions are opinions, sure. But I can guarantee you this game won't be winning any "Best Graphics" awards at the end of 2016.

Hell, just the fact that a 1080, which is about 7x as fast as the Xbox One GPU, can't run the game properly tells you all you need to know about the quality of this port.

It's still 4-4.5x the performance of the xbox one in this game.
 
Exactly? Why is a card that's at least 7x faster performing at 4x performance?

I simply cannot believe some of the defenders of the performance of this game. It's puzzling.

Well, I don't know how a 1080 normally compares. I thought that was decent.

And it's obviously not 7x faster at everything lol. You can't just use a single number to compare completely different architectures.
 
Exactly? Why is a card that's at least 7x faster performing at 4x performance?

I simply cannot believe some of the defenders of the performance of this game. It's puzzling.

Because performance of game doesn't go up in linear line as power of GPU increases? Especially if and when game utilizes more advanced tech or more taxing settings on existing tech than games console version?
 
Finished installing the game. By default the game did pick ultra settings (with upscaling on).
Running around the campus in the first area gives me ~47-60fps on a RX480. Not really indicative of how the game might run in more complex scenes. Just as an first impression
I think I'd rather reduce some of the settings and try going with upscaling off. Roughly 30fps with upscaling off and ultra settings.
 
Because performance of game doesn't go up in linear line as power of GPU increases? Especially if and when game utilizes more advanced tech or more taxing settings on existing tech than games console version?

Right, the benchmarks I'm looking at(gamegpu) are also running higher quality than the xbox version.
 
The game's now appeared in the Top Sellers list at #3 and will presumably climb. Shocker: You can't force people to use something they dislike.

Edit: Oops, I thought this was the Steam/retail announcement thread. Oh well.
 
Well, I don't know how a 1080 normally compares. I thought that was decent.

And it's obviously not 7x faster at everything lol. You can't just use a single number to compare completely different architectures.

Because performance of game doesn't go up in linear line as power of GPU increases? Especially if and when game utilizes more advanced tech or more taxing settings on existing tech than games console version?

Obviously everything doesn't always scale perfectly linearly. This still offers no explanation as to why the game performs so terribly compared to other multiplatform titles that look as good or better than Quantum Break.

...because there is no legitimate explanation. The game performs so terribly because it's a shitty, rushed, half-assed port. One of the worst ports in the last 10 years. Probably the worst port since GTA IV.
 
Obviously everything doesn't always scale perfectly linearly. This still offers no explanation as to why the game performs so terribly compared to other multiplatform titles that look as good or better than Quantum Break.

...because there is no legitimate explanation. The game performs so terribly because it's a shitty, rushed, half-assed port. One of the worst ports in the last 10 years. Probably the worst port since GTA IV.

Titles such as?
 
Yes. They haven't done anything to address performance in many months. Support for this game on the Windows Store is dead.
Ugh... Well that's disappointing :(

Edited: is pirating a Steam version of game I own on the Windows Store still illegal? Lol. Ugh, don't answer that.
 
Obviously everything doesn't always scale perfectly linearly. This still offers no explanation as to why the game performs so terribly compared to other multiplatform titles that look as good or better than Quantum Break.

...because there is no legitimate explanation. The game performs so terribly because it's a shitty, rushed, half-assed port. One of the worst ports in the last 10 years. Probably the worst port since GTA IV.

Are there any benchmarks that use equivalent settings to the xbox(medium)? Most seem to use ultra which are considerably more demanding.
 
Just as a heads up for the five people who double dipped: Apparently you can copy all files from the Win10 install, then run cache verification and Steam will download only a few hundred megabytes.
 
Rise of the Tomb Raider, The Witcher 3, MGS V, DOOM, Star Wars Battlefront, Assassin's Creed Syndicate, etc.. etc.. I could go on and on.

From all of that MAYBE BFront, but even that isn't that impressive when closely inspecting models. Especially faces on heroes look weird and low quality, at least to me. Other games you listed while looking from okay to impressive don't come anywhere near image quality and clearness of Quantum Break that screenshots in this thread show.

And I say this as someone who loves TW3 and DOOM from graphics to gameplay to story.
 
Rise of the Tomb Raider, The Witcher 3, MGS V, DOOM, Star Wars Battlefront, Assassin's Creed Syndicate, etc.. etc.. I could go on and on.

Other than BF, none of those are on the same level..

You can dislike the performance all you want (most people won't argue you there), but these kinds of statements are silly.
 
From all of that MAYBE BFront, but even that isn't that impressive when closely inspecting models. Especially faces on heroes look weird and low quality, at least to me. Other games you listed while looking from okay to impressive don't come anywhere near image quality and clearness of Quantum Break that screenshots in this thread show.

And I say this as someone who loves TW3 and DOOM from graphics to gameplay to story.

Are you seriously associating image quality and clearness with Quantum fucking Break?! It's one of the blurriest games I've ever seen in my life.

I feel like I'm in the twilight zone in this thread.
 
Are you seriously associating image quality and clearness with Quantum fucking Break?! It's one of the blurriest games I've ever seen in my life.

I feel like I'm in the twilight zone in this thread.
Same reaction here. I mean, the lightning, SSS etc are nice sure.
But the overall image clarity is just horrible, upscaling on or off. Same goes for the image "fidelity". It just looks pretty bland for what it demands, super crazy lightning and whatever else aside.
 
Rise of the Tomb Raider, The Witcher 3, MGS V, DOOM, Star Wars Battlefront, Assassin's Creed Syndicate, etc.. etc.. I could go on and on.
I've played every one of them maxed out at 5k (except Doom) and none of them even come to Quantum Break. Easily the best looking game on PC at the moment.

Are you seriously associating image quality and clearness with Quantum fucking Break?! It's one of the blurriest games I've ever seen in my life.

I feel like I'm in the twilight zone in this thread.
Sounds like you've just never properly Quantum Break. IQ/cleanness is completely a non-issue at native 4K or upscaled 5k.
 
Sounds like you've just never properly Quantum Break. IQ/cleanness is completely a non-issue at native 4K or upscaled 5k.

Okay, if you have literally the best hardware on the planet, and you're willing to play PC games at 30fps with drops, I'm sure Quantum Break looks pretty clear at native 4K.
 
Are you seriously associating image quality and clearness with Quantum fucking Break?! It's one of the blurriest games I've ever seen in my life.

I feel like I'm in the twilight zone in this thread.

The game looked decent in cut scenes but can't say the same for the models during the main gameplay, quite ugly tbh.

Probably didn't help I had to run the game at 1080p on a 4k screen.

Anyways, I agree this game, other than some nice effects, didn't look too hot. Seemed like something was missing.

The performance issue left a bad taste in my mouth. I'll probably try out the steam edition
 
I've played every one of them maxed out at 5k (except Doom) and none of them even come to Quantum Break. Easily the best looking game on PC at the moment.


Sounds like you've just never properly Quantum Break. IQ/cleanness is completely a non-issue at native 4K or upscaled 5k.

Yeah what kind of crazy person expects clear IQ at 1080P? Ha ha!
 
The game performs so terribly because it's a shitty, rushed, half-assed port. One of the worst ports in the last 10 years. Probably the worst port since GTA IV.
What are the exact settings and resolution the XB1 version renders at, and how do those exact settings run on an equivalent PC?

Because if those settings and that resolution runs much worse then that's the only way you can really claim the port is "shitty".
If it performs somewhat comparably then you are simply unhappy with the choices made when designing the game's renderer.

(This is an actual question, I have no idea what the XB1 version renders at or the settings it uses, and how that runs on roughly comparable PC hardware)
 
Okay, if you have literally the best hardware on the planet, and you're willing to play PC games at 30fps with drops, I'm sure Quantum Break looks pretty clear at native 4K.

Well I did played it with the best consumer GPU on the market, but that's not the point. You just need to realize that most of these ultra settings are useless and you could only tell a difference if you flip the screenshots back and forth. That and a locked 30fps works perfectly fine for this game.
 
What are the exact settings and resolution the XB1 version renders at, and how do those exact settings run on an equivalent PC?

Because if those settings and that resolution runs much worse then that's the only way you can really claim the port is "shitty".
If it performs somewhat comparably then you are simply unhappy with the choices made when designing the game's renderer.

(This is an actual question, I have no idea what the XB1 version renders at or the settings it uses, and how that runs on roughly comparable PC hardware)

The XB1 runs at medium settings and renders at 720p. On pc, the nearest equivalent would be 1600*900 with the upscaling option on. Haven't found any benchmarks testing at those exact settings, but I did find a guy on youtube with a gtx 660 running them fine locked at 30 fps. Not apples to apples, but it's still better than I expected.
 
Same reaction here. I mean, the lightning, SSS etc are nice sure.
But the overall image clarity is just horrible, upscaling on or off. Same goes for the image "fidelity". It just looks pretty bland for what it demands, super crazy lightning and whatever else aside.


It's one of the softest and blurry games I've played. I can't believe the people in here defending the look. Also lol at the guys saying it's clear at 4k, and then has the temerity to suggest we aren't playing it properly because it's not at that resolution. Gotta be a joke.
 
Top Bottom