Giant Bomb PSVR stream | It's always Summer in PlayStation VR Nation

Gurrry

Member
I keep telling myself to wait on VR, but every time I see a new one come out, I want it so bad.

I wish the vive would go on sale so I could justify buying one.
 
I love that reload.

I'm getting motion sickness kinda just watching this game wtf

I'm actually not, though I do in a lot of FPS games, perhaps it's because his head is whipping all over the place now and we're watching on youtube not seeing it like you would in the headset.
 

Zaph

Member
If the game doesn't let you do this, it fucked up: [Raid 2]

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Necro900

Member
I have canceled my PSVR preorder weeks ago, and I have to say I'm not regretting it one bit, watching how dull/tech-demoey these games are.

That said, isn't the reviewer too annoyed at the headset?

"why can't I blow away the smoke with my hand!" "there's so much stuff that should catch fire".. I mean, really? Is this the game you want to play?
Everything catches fire and it's game over?

Or like now he's complaining that he can't get the cutting torch out of the npc's hands mid-animation.
Agreed that you shouldn't have free hands in that scene (honestly, that's a major oversight), but I can't really believe he expects in his good faith VR games to be far more complex and interactive than regular games.

Sure, VR is a leap forward in interactivity, but not in the sense of "now i can pick my nose and throw the booger in the npc's face and it sticks".
Also, there are very good reasons why developers might want to limit player agency on the game.. like, narrative purposes, for instance.

The NPC was basically moving the plot forward and you just want to set things on fire? Give me a break.
 

Gurrry

Member
Good god, Jeff really is the epitemy of miserable.

At this point i'm inclined to think it's an act, well i'm hoping so anyway.

Keep in mind they woke up at like 4 am or earlier to get to the studio to do this stream. Its only 9 am where they are now.

Also, they have played all of these games on better hardware, multiple times.

Jeff is just a little frustrated that these games arent more fleshed out at this point, and also the minor tech issues that it seems to be having are also adding to his frustration.
 
I have canceled my PSVR preorder weeks ago, and I have to say I'm not regretting it one bit, watching how dull/tech-demoey these games are.

That said, isn't the reviewer too annoyed at the headset?

"why can't I blow away the smoke with my hand!" "there's so much stuff that should catch fire".. I mean, really? Is this the game you want to play?
Everything catches fire and it's game over?

Or like now he's complaining that he can't get the cutting torch out of the npc's hands mid-animation.
Agreed that you shouldn't have free hands in that scene (honestly, that's a major oversight), but I can't really believe he expects in his good faith VR games to be far more complex and interactive than regular games.

Sure, VR is a leap forward in interactivity, but not in the sense of "now i can pick my nose and throw the booger in the npc's face and it sticks".
Also, there are very good reasons why developers might want to limit player agency on the game.. like, narrative purposes, for instance.

The NPC was basically moving the plot forward and you just want to set things on fire? Give me a break.

Yeah I pretty much agree with that, some of the things he wanted to do seemed desired just to break the cutscene, I don't really expect VR Worlds to be extremely fleshed out stuff. Production values wise like Brad was saying they already look better than I expected.
Though the drift I can understand complaining about.

As for the first bit, VR Worlds is kind of built out of tech demos as a pack in, judging the games by it is kind of unproductive.
 
Keep in mind they woke up at like 4 am or earlier to get to the studio to do this stream. Its only 9 am where they are now.

Also, they have played all of these games on better hardware, multiple times.

Jeff is just a little frustrated that these games arent more fleshed out at this point, and also the minor tech issues that it seems to be having are also adding to his frustration.

Especially since this is what will be represented for the masses and it doesn't look like a good first impression. Most of the time, first impressions is everything.
 

Necro900

Member
It's about immersion. When the game isn't immersive in any capacity, I think the shitting on it is justified.

So setting the building on fire ignoring the plot would support your immersion?

Also, I really think you shouldn't expect anything that you haven't already seen in regular games. Especially dumb game-breaking stuff like trying to punch the bad guy during the cutscene or set things on fire.

We'll all do these things for shits and giggles, but I would never get angry expecting things that may break my game to actually happen.
 
Comparing their attitudes to a lot of this PSVR stuff to something like RecRoom is pretty stark.

Just seems like a lot of the PSVR stuff is going for a lot of polish and production values but in terms of gameplay and what you're actually doing, a lot of it is really bland and tech demo-y.
 

Lister

Banned
I keep telling myself to wait on VR, but every time I see a new one come out, I want it so bad.

I wish the vive would go on sale so I could justify buying one.

The moment it hits a $600 price point is the moment I'll pick it up.
 
This Playstation Worlds thing doesn't interest me since it's more tech demos. Maybe if this was the first VR device I'm seeing in my life then I'd be impressed but Oculus and VIVE have been in the market for a long while.
 

Chuck

Still without luck
So setting the building on fire ignoring the plot would support your immersion?

Also, I really think you shouldn't expect anything that you haven't already seen in regular games. Especially dumb game-breaking stuff like trying to punch the bad guy during the cutscene or set things on fire.

We'll all do these things for shits and giggles, but I would never get angry expecting things that may break my game to actually happen.

You're missing the point with his complaint. Why give you objects and hands to hold them with if you're supposed to ignore them entirely? This design adds or detracts from the immersiveness of the games, and in The Heist's situation, they give you something to ignore the boring as anything story so why would you not mess with it?
 

megalowho

Member
I have canceled my PSVR preorder weeks ago, and I have to say I'm not regretting it one bit, watching how dull/tech-demoey these games are.

That said, isn't the reviewer too annoyed at the headset?

"why can't I blow away the smoke with my hand!" "there's so much stuff that should catch fire".. I mean, really? Is this the game you want to play?
Everything catches fire and it's game over?

Or like now he's complaining that he can't get the cutting torch out of the npc's hands mid-animation.
Agreed that you shouldn't have free hands in that scene (honestly, that's a major oversight), but I can't really believe he expects in his good faith VR games to be far more complex and interactive than regular games.

Sure, VR is a leap forward in interactivity, but not in the sense of "now i can pick my nose and throw the booger in the npc's face and it sticks".
Also, there are very good reasons why developers might want to limit player agency on the game.. like, narrative purposes, for instance.

The NPC was basically moving the plot forward and you just want to set things on fire? Give me a break.
Think of it a bit like the uncanny valley. The more immersive an experience is and the closer it approximates a real world simulation in your brain, the more sensitive you are to any factors that break the illusion. If it feels like you should be able to do or see something that isn't actually possible or intended it stands out.
 

Lord Error

Insane For Sony
I just came home from work so I did not watch the stream yet. But I might just do the same, save up for VR with no compromises.
I've tried Vive (in a controlled environment). It's cool, but not something I'd call "no compromises". A ton of cables dragging behind you is weird and distracting, and my face got very sweaty after less than 10 minutes of using it - in an air conditioned room. This is bad for a headset with games designed expecting you to basically walk around. Tracking quality and experience was mostly great though (I had two controller tracking misbehaviours in that short time using it, but it corrected itself quickly as I kept moving hands around).

I think the price difference is too big between PSVR and Vive to justify something that's still not where it needs to be for pleasant, comfortable use. That's my only justification for leaning towards PSVR - and also the fact that I can return it worry-free to Best Buy if I don't like it.
 

kiguel182

Member
The usual comments against Giant Bomb are so tiring.

They are tired and have already seen a lot of VR stuff.

They should just play Rec Room.
 

Gurrry

Member
Especially since this is what will be represented for the masses and it doesn't look like a good first impression. Most of the time, first impressions is everything.

Exactly, you can tell from the early reviews that Jeff's sentiment is echoed throughout those as well.

The problem is that PSVR right now is a closed environment. The thing that makes the Vive so great is that its on PC and there are tons of developers making wacky ass shit to play around in. Playstation VR games right now arent in that same mindset, and I worry they never will.
 

Lister

Banned
Comparing their attitudes to a lot of this PSVR stuff to something like RecRoom is pretty stark.

Just seems like a lot of the PSVR stuff is going for a lot of polish and production values but in terms of gameplay and what you're actually doing, a lot of it is really bland and tech demo-y.

But I was told Sony was bringing in the big AAA!

No tech demos here, just pure 50 hours, graphical set piece, super interactive, extravaganzas!
 
I sold my Vive. The tech is impressive, but there's just too many things holding VR back at the moment for me. Maybe in a generation or two the problems will be ironed out, the line up won't consist of shallow experiences and the headset will be smaller.

PSVR looks to be more of the same, only with less impressive technology and tied to a closed system. Definitely not what I am looking for.
 

Necro900

Member
You're missing the point with his complaint. Why give you objects and hands to hold them with if you're supposed to ignore them entirely? This design adds or detracts from the immersiveness of the games, and in The Heist's situation, they give you something to ignore the boring as anything story so why would you not mess with it?

They probably shouldn't give you a lighter then.

There's a cigar on the table, that's what you're supposed to use the lighter with.
You can light the cigar and that's it, really,and it's the most reasonable thing to do in that situation.
I'd argue not wanting to feel immersed and doing dumb shit actually hinders immersion, but that's me.
 
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