Giant Bomb PSVR stream | It's always Summer in PlayStation VR Nation

Oculus was fun since it was the first and the big release. But in spite of the fact that there just isn't much VR coverage a little bit of fatigue has set in. I guess most of these games aren't deep enough to warrant a 20 minute presentation. It just ends up getting dull.

Most the games they've been able to do so far aren't the full games like Rigs, Rez, Robinson, that weird 100ft Robot Golf, etc that are also coming at launch that probably aren't available yet.
though they did do some Rez, Battlezone, and Until Dawn.
 

MUnited83

For you.
Did you also expect to bring down locked doors with missiles in metal gear solid when you first got the nikita?

See, that's what I'm talking about. You have a more direct input in the game (motion controls) and a more enveloping point of view (VR headsets), but the tech behind games is exactly the same, and you should expect the same degree of interactivity as with regular games (for now, at least).

You won't be able to saw a tree, provided you find a pocket knife and stick with it long enough.

VR games are, more than anything, games, and have to work like games first of all.
Expecting more is expecting Life: The Simulation

Nope, what you're saying has nothing to do with expecting the very little of things you can actually use have some sort of minimum interactivity between them. There's nothing to do with the "tech behind" that somehow impedes this. This is not asking for a unrealistic ammount of work, it's something that should be in and could easily be in.
 
Nope, what you're saying has nothing to do with expecting the very little of things you can actually use have some sort of minimum interactivity between them. There's nothing to do with the "tech behind" that somehow impedes this. This is not asking for a unrealistic ammount of work, it's something that should be in and could easily be in.
Yep
 
Nope, what you're saying has nothing to do with expecting the very little of things you can actually use have some sort of minimum interactivity between them. There's nothing to do with the "tech behind" that somehow impedes this. This is not asking for a unrealistic ammount of work, it's something that should be in and could easily be in.

Lighting something like another character on fire is not a little bit of work.

Punching the guy in a cutscene that would change the entire sequence is not a little bit of work.
 

MUnited83

For you.
Lighting something like another character on fire is not a little bit of work.

Punching the guy in a cutscene that would change the entire sequence is not a little bit of work.

You don't need to allow to light another character on fire, but if you have a card/paper on your left and a lighter on your right you should damn well be able to light up that card.
 

muteki

Member
I have no experience with Super Hypercube but this game just seems intentionally obtuse with the shape obscuring the target.
 

Tagyhag

Member
Well i have missed a lot. Has Jeff found one VR thing yet that can make him sick?

tW4BXW1.gif

The Bats wins
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
I have no experience with Super Hypercube but this game just seems intentionally obtuse with the shape obscuring the target.

Does VR seem intentionally obtuse with you having to look around instead of being able to focus on a flat screen?
 

Necro900

Member
The don't include the lighter.
Don't allow hands to show when you're supposed to be tied up.

Have fun playing your on rails VR videos, I guess? Should the developers account for all the fucking around in VR, they would limit games to the bare minimum, because taking into account all the possible item interactions is simply not viable.

Even the guys from Job Simulator, in an interview months back, said that they were struggling to include all possible object interactions in the final experience, and that it wasn't an easy task as users were discovering more and more "missing gaps".

And that is a static game with simple graphics, not a first party AAA VR game.
 
The tracking on the PSVR in general is enough.



That's the point of it being a VR game. You can look around it.

I can't decide if obscuring your vision and requiring you to look around it in order to play the game is just a cheap way of using VR to make the game more difficult, or if it's a valid obstacle that makes the game more interesting. If the rest of the game wasn't so polished I think it would be a much bigger problem, because "look around the block thing!" doesn't seem like enough to hang a game on but in combination with the other stuff seems okay. I kind of want to play it.
 
Oculus was fun since it was the first and the big release. But in spite of the fact that there just isn't much VR coverage a little bit of fatigue has set in. I guess most of these games aren't deep enough to warrant a 20 minute presentation. It just ends up getting dull.

For crying out loud, check out Jeff's Rec Room coverage.
 
Have fun playing your on rails VR videos, I guess? Should the developers account for all the fucking around in VR, they would limit games to the bare minimum, because taking into account all the possible item interactions is simply not viable.

Even the guys from Job Simulator, in an interview months back, said that they were struggling to include all possible object interactions in the final experience, and that it wasn't an easy task as users were discovering more and more "missing gaps".

And that is a static game with simple graphics, not a first party AAA VR game.
London Heist is super on rails. Which is part of the issue. There needs to be a level of realistic interactivity.

A lighter before you. Objects that are flammable before you. Hmmm... Can I set these on fire? No? Oh. Well, why not?
 

mrklaw

MrArseFace
The talk of the game world moving slowly back and forth while they sit still is worrying. Perhaps not something others have picked up on but I can imagine that feeling very uncomfortable after a while - it'd sneak up on you unawares

Also seems like a basic thing Sony would have tried to nail. It's a seated experience mostly so it should be more robust at those small movements (although using a camera tracking a few LEDs a few inches apart probably makes that difficult vs side to side tracking which has more gross movements)
 

Onemic

Member
So is the tracking on the PSVR really that bad that most people(including those resistant to motion sickness) will most likely have to stop playing after a certain amount of time? I havent watched the stream, but I heard that Jeff of all people got motion sick playing PSVR.
 
So is the tracking on the PSVR really that bad that most people(including those resistant to motion sickness) will most likely have to stop playing after a certain amount of time? I havent watched the stream, but I heard that Jeff of all people got motion sick playing PSVR.

They may have faulty headsets since most reviewers didn't experience this. We will see.
 
So is the tracking on the PSVR really that bad that most people(including those resistant to motion sickness) will most likely have to stop playing after a certain amount of time? I havent watched the stream, but I heard that Jeff of all people got motion sick playing PSVR.
It's bad enough that Jeff had to take lengthy breaks. He was close to vomiting live on the stream.
 

Wallach

Member
So is the tracking on the PSVR really that bad that most people(including those resistant to motion sickness) will most likely have to stop playing after a certain amount of time? I havent watched the stream, but I heard that Jeff of all people got motion sick playing PSVR.

There's a constant forward/backward positional shifting it seems. Both their PSVRs seem to have it, and there are other reports of similar tracking issues among early reviewers. That's what got Jeff on top of the normal VR shenanigans.
 

styl3s

Member
Actually, people should just watch VRODEO. Because what we saw today was experiences you could get with an Oculus or a Vive. I'm more interested in the bigger budget stuff when it comes to Sony so, we'll see.
If i had a room or a studio to dedicate to a vive i would but i don't so i i am fine with PSVR. I had no problems with it at Best Buy the 4 different times i went or the multiple times at i played it at events. GB guys seemed to of gotten bad units.
 
If i had a room or a studio to dedicate to a vive i would but i don't so i i am fine with PSVR. I had no problems with it at Best Buy the 4 different times i went or the multiple times at i played it at events. GB guys seemed to of gotten bad units.

Given the number of games (especially high-profile ones) that aren't available today for the livestream, I fully expect a VRodeo episode at least to catch the other launch games next week. By then, we'll know if Giant Bomb got bad hardware or not.
 
Funny... i was watching the Batman let's play on these streams from Giant Bomb and it was so different than what i saw on Kinda Funny. Kinda Funny called it a premier vr experience that worked pretty flawlessly. The Giant Bomb let's play made the PSVR experience look so bad and wonky.
 
If i had a room or a studio to dedicate to a vive i would but i don't so i i am fine with PSVR. I had no problems with it at Best Buy the 4 different times i went or the multiple times at i played it at events. GB guys seemed to of gotten bad units.

I'm mostly talking about the games not the issues since they seem to be rare, as far as we know. Which is why I'm looking forward to other Sony titles instead of what feels like tech demos for the most part today, save for a few highlights here and there(Thumper, Battle Zone, Rez Infinite & Super HyperCube)
 

convo

Member
Actually, people should just watch VRODEO. Because what we saw today was experiences you could get with an Oculus or a Vive. I'm more interested in the bigger budget stuff when it comes to Sony so, we'll see.

When it comes to VR this crew was the most hype about that rather low-budget but rather cool community game. Not really my type of thing either.
Summer Lessons without irony seems to have a lot of effort put into it. Can't wait for the launch of that thing, but we gotta get another translator besides Brad to sit in on that party.
 

Wallach

Member
I'm mostly talking about the games not the issues since they seem to be rare, as far as we know. Which is why I'm looking forward to other Sony titles instead of what feels like tech demos for the most part today, save for a few highlights here and there(Thumper, Battle Zone, Rez Infinite & Super HyperCube)

Think you just named my PSVR launch lineup, assuming I don't get cold feet in the coming days (maybe after the OC3 conference, we'll see how much cash I think I'll wind up blowing on that side of things).
 

Tagyhag

Member
Funny... i was watching the Batman let's play on these streams from Giant Bomb and it was so different than what i saw on Kinda Funny. Kinda Funny called it a premier vr experience that worked pretty flawlessly. The Giant Bomb let's play made the PSVR experience look so bad and wonky.

What was so premier about it to them? There was nothing groundbreaking about it. In fact, the auto-aim actually made me less excited for it.

Except for
Nightwing being dead lol.
 

Bookoo

Member
I have no experience with Super Hypercube but this game just seems intentionally obtuse with the shape obscuring the target.

I tried the game at BestBuy and was one of the reason I was thinking about buying a PSVR.

I was glad to hear it was coming other platforms. Sucks it's not coming to Oculus store, but I imagine it will come to Steam and will be usable that way.
 
Top Bottom