Final Fantasy XV first 45 minute gameplay video (final build of the game)

FFXV Bomb:
CuLWHg_XEAARuZR.jpg:small


Looks like he fucked Prompto and Ignis up.

bomb.jpg


How bombs have changed!! I love this..
 
In the end, it's just a subjective opinion on how much fun you think the combat system is. Most of these responses are being overly defensive in response to what Coffee Dog which I'd argue is objectively wrong. Haven't played the game myself so maybe it could be boring after awhile, but I have to question what people think is fun if what these clips of combat vids look boring.

Now you're saying your opinion is based off your time with the Platinum demo, but did you attempt stuff like this (as another user posted earlier)? https://www.youtube.com/watch?v=bV-ANQvMkXg
I mean sure, you can single button mash and probably defeat enemies that way but you can do that in most other games too. Doesn't make it fun or it doesn't give you the highest ratings. Or maybe you're just not into action games. I'm curious on what type of games you find fun just for comparisons sake.

To be honest, comparing that video to the gifs in this thread, should show you why I felt the combat in demo was boring.

But to answer your question, I did a few of those moves but not in the same string of attacks that is shown at the video. I remember fighting that thing twice and one of them was in a rainy night so the framerate was really really atrocious and I just wanted to get the fight over with. The demo felt so bad that I immediately deleted it afterwards.

I remember one of the things that bothered me about the combat in the demo (besides the clunky feeling and unresponsiveness of controls) was the obvious lack of weight behind Noctis's attacks. The combat mostly felt like you were hitting a piece of paper with your swords as you couldn't really feel any sense of weight coming from your attacks that were hitting the enemy. Now, the big sword was better in this regard but it still should've felt weightier. Also, warps felt extremely clunky and didn't always work the way I intended them to. This was really really really bad during that rainy night fight that I had with the big guy.

At any rate, yeah I tried the demo and didn't like what I played of it. I'm happy to hear that the combat might've been improved in the final version.

Considering my username I'm not sure if you are being sarcastic about your last question or not. But, yes I do play and enjoy action games. In fact I play A LOT of them. DMC, Bayonetta, NG, GOW, Souls, Nioh, Tails of, Yakuza, Dragon's Dogma, MGR and even simpler stuff like Musou series or SK.

Though, I didn't came to demo with the expectations to see any of those titles. I actually have played (and enjoyed the combat of) Lightning Returns as well, and people compared FFXV to that, so I was expecting something more in line to LR with bars and stuff.

Also, I think I should mention that I've only played the first game in KH series and found that to have an extremely boring combat system. So that might be part of the reason that I didn't like the combat in Plat Demo.
 
Great graphical update, looking forward to seeing how the final product shakes out

Also, I think I should mention that I've only played the first game in KH series and found that to have an extremely boring combat system. So that might be part of the reason that I didn't like the combat in Plat Demo.

BRUH

https://www.youtube.com/watch?v=vkyK4f4ReY0

This is the reason why people always bring up KH combat in regards to 15's deficiencies in combat. Its on another level.

There may be some people who got the impression that this was still a combat system based on KH2's from all those years ago when Nomura brought it up during Versus time period.

But my view is that this is no longer Versus and NOmura is not on the project. This is 15's combat, and a mainline numbered FF title. The combat was bound to be steamlined and more RPG based for maximum user penetration. Its nothing to get mad about like some people are getting.
 
Great graphical update, looking forward to seeing how the final product shakes out



BRUH

https://www.youtube.com/watch?v=vkyK4f4ReY0

This is the reason why people always bring up KH combat in regards to 15's deficiencies in combat. Its on another level.

There may be some people who got the impression that this was still a combat system based on KH2's from all those years ago when Nomura brought it up during Versus time period.

But my view is that this is no longer Versus and NOmura is not on the project. This is 15's combat, and a mainline numbered FF title. The combat was bound to be steamlined and more RPG based for maximum user penetration. Its nothing to get mad about like some people are getting.
Let's compare when we're seeing the battle system at the endgame. We've literally only been shown what it's like in the first hour or so of the game.

Would you say the first hour of KH2's combat is fair for judging the entire game's combat system?
 
If the Pro version even has a 1080p mode and not just a 4K mode...

I think base mode is only accessible to developers though. I don't think you actually have an option unless a developer has to release a patch to enable the mode and you decide not to use it.
 
Let's compare when we're seeing the battle system at the endgame. We've literally only been shown what it's like in the first hour or so of the game.

Would you say the first hour of KH2's combat is fair for judging the entire game's combat system?

Of course not, things opened up tremendously. But my point is, going in with the assumption that this game's combat has to be as nuanced as the best combat in the action RPG genre, let alone the straight action genre itself, or it is dismissed as 'boring' is setting it up for unfair expectations.

As long as its fun and has a decent amount of depth to it, who cares?

I just hope it looks better than the regular version on my 1080p TV.

Every pro mode enabled game will look better than the PS4 original, just by nature of the GPU power on display.

My only expectation for this title for FF15 is checkerboard rendering and HDR, as well as stabler FPS than the PS4 version. Yet you will definately see a significant image quality difference on your 1080p TV compared to the 900p-1080p PS4 version, definitely.
 
To be honest, comparing that video to the gifs in this thread, should show you why I felt the combat in demo was boring.

I remember one of the things that bothered me about the combat in the demo (besides the clunky feeling and unresponsiveness of controls) was the obvious lack of weight behind Noctis's attacks. The combat mostly felt like you were hitting a piece of paper with your swords as you couldn't really feel any sense of weight coming from your attacks that were hitting the enemy. Now, the big sword was better in this regard but it still should've felt weightier. Also, warps felt extremely clunky and didn't always work the way I intended them to. This was really really really bad during that rainy night fight that I had with the big guy.

At any rate, yeah I tried the demo and didn't like what I played of it. I'm happy to hear that the combat might've been improved in the final version.

Considering my username I'm not sure if you are being sarcastic about your last question or not. But, yes I do play and enjoy action games. In fact I play A LOT of them. DMC, Bayonetta, NG, GOW, Souls, Nioh, Tails of, Yakuza, Dragon's Dogma, MGR and even simpler stuff like Musou series or SK.

Though, I didn't came to demo with the expectations to see any of those titles. I actually have played (and enjoyed the combat of) Lightning Returns as well, and people compared FFXV to that, so I was expecting something more in line to LR with bars and stuff.
No Monster Hunter? I've realized part of your issues (and other who have said something similar) sound astoundingly similar to what people who dislike Monster Hunter's combat. Which that Iron Giant fight kind of invokes a similar feeling (a giant, mostly unflinching monster). Not that I'm saying the controls/handling is the same as Monster Hunter (a difference being in MH, you would likely fail if you mindlessly hack at the monster). But yes, the hit/impact feedback was not as good as it is in something like Bayonetta or DMC and I believe they've improved on that according to the latest impressions.

The other part of your issue sounds as though it is the fault of the performance. And that is absolutely a valid criticism/fault of the game but it doesn't make the combat mechanically bad. When I played Lightning Returns, I liked the combat but some fights on the 360 were absolutely horrible to play because of the frame rate. But yeah, they've improved on a ton of things since the Platinum Demo, and they should really try putting out a new demo.
 
Re the questions about why they released Platinum demo when it isn't a good demonstration of final gameplay, I think it's pretty simple. It plays up the charming, low key elements of XV. Kid Noct, cute Carbuncle, simple combat, etc. In other words, it wasn't made to appeal to most people on GAF. It was made to appeal to kids, younger teens, mainstream non-hardcore gamers. And lots of those folks liked it. My little kids LOVED Platinum demo, but didn't care to watch Duscae.

Now, it still might have been a mistake on balance, but they're trying to market to a LOT of niches with this game, not just us. GAF can be an echo chamber, just like any enthusiast site. It's useful to periodically shake of the solipsism and remember the rest of the world.
 
Re the questions about why they released Platinum demo when it isn't a good demonstration of final gameplay, I think it's pretty simple. It plays up the charming, low key elements of XV. Kid Noct, cute Carbuncle, simple combat, etc. In other words, it wasn't made to appeal to most people on GAF. It was made to appeal to kids, younger teens, mainstream non-hardcore gamers. And lots of those folks liked it. My little kids LOVED Platinum demo, but didn't care to watch Duscae.

Now, it still might have been a mistake on balance, but they're trying to market to a LOT of niches with this game, not just us. GAF can be an echo chamber, just like any enthusiast site. It's useful to periodically shake of the solipsism and remember the rest of the world.

I'd also argue that Platinum Demo was a major victim of feature creep. It was announced at the same time as Duscae as just being a tech demo, but as time went on they kept adding new areas and other random detritus they felt was presentable. All to make it stand up as another product in the FFXV Universe.

I'd say the real crime was that they called it the "Platinum Demo" which is a highly inaccurate title. "Platinum" implies it was something polished and premium and "Demo" implied that it was a representative demonstration of FFXV. I could've gone for FFXV Dream Tech Demo, or something of that ilk. Anything that made it clear that it was a preview of some random tech and mechanics they were working on for XV.
 
I'm sure it will. In any case, it will be locked at 1080p as opposed to the standard PS4's dynamic 900/1080p resolution and that's already a plus.

Your sure this game will have more than 1 Pro mode? Any inside information on that?

I would have figured a single checkerboard rendering mode was all they would do
 
Your sure this game will have more than 1 Pro mode? Any inside information on that?

I would have figured a single checkerboard rendering mode was all they would do

I think there was some requirement from Sony that all games in Pro mode cannot be under 1080p under any circumstance.
 
I'd also argue that Platinum Demo was a major victim of feature creep. It was announced at the same time as Duscae as just being a tech demo, but as time went on they kept adding new areas and other random detritus they felt was presentable. All to make it stand up as another product in the FFXV Universe.

I'd say the real crime was that they called it the "Platinum Demo" which is a highly inaccurate title. "Platinum" implies it was something polished and premium and "Demo" implied that it was a representative demonstration of FFXV. I could've gone for FFXV Dream Tech Demo, or something of that ilk. Anything that made it clear that it was a preview of some random tech and mechanics they were working on for XV.

Yes, those are all good points too.
 
Oh wow, watching someone competent play this game like in the Eurogamer footage, has me all giddy inside. Everything looks so smooth and seamless once you get the block and parry timings correct.
 
Oh wow, watching someone competent play this game like in the Eurogamer footage, has me all giddy inside. Everything looks so smooth and seamless once you get the block and parry timings correct.
The Polygon player never sprinted once, I don't think. But at least that one also seemed better than SE's own staff.

And I just have to bring it up again. What the hell is wrong with Gamespot's capture device? Those comparison pics people were posting actually don't mean much considering it.
 
Well with the current interview where apparently they say it'd take more than a year to bring it to PC, I have no doubt in my mind I'll play it on PS4 now haha.
 
Looks good. Can't wait to see what the PS4 Pro version @ 1080p will look like. Hope there are some nice enhancements.
 
Let's compare when we're seeing the battle system at the endgame. We've literally only been shown what it's like in the first hour or so of the game.

Would you say the first hour of KH2's combat is fair for judging the entire game's combat system?

As much as I love of what I see of FFXV I don't think it'll be able to touch KH2:FM's combat at it's peak level (that boss fight / critical mode). In fact no game I've played or watched has been able to beat it yet.

Regardless of that FFXV's combat system clearly has a LOT of depth to it. Let's hope they give us some well designed boss fights that push us and their combat system to the limit.
 
As much as I love of what I see of FFXV I don't think it'll be able to touch KH2:FM's combat at it's peak level (that boss fight / critical mode). In fact no game I've played or watched has been able to beat it yet.

Regardless of that FFXV's combat system clearly has a LOT of depth to it. Let's hope they give us some well designed boss fights that push us and their combat system to the limit.
That's fair. I just think it's silly to compare end game combat of one action rpg to the first hour of another.

I'm not certain FFXV will be super complex by the end, but the systems like warping that are fundamental to the combat have a lot of potential. It's all about execution, at the end of the day.
 
This game must be one of the most unstable hype levels jrpg of all time. The wait is running in a wet sand clock!

For those that are waiting every day for the launch, i found an interesting channel that upload 5 to 6 minutes videos called FFXV Countdown Retrospective, the upload is daily with a lot of interesting info about how this game has changed since 2006. Totally worth it. Who's want to give a shot here it is: Final Fantasy XV Countdown Retrospective

In one of the videos they show an Eurogamer interview to Nomura from 2007 where he say:
"What I want to do is to examine the humanity of the characters in this game. This is not going to be a fantasy world in the traditional Final Fantasy sense. Rather it's based in the world today with all of this world's ugly issues. There's this mainstream tradition of Final Fantasy games and, in Versus I'm trying to propose new vision of how a Final Fantasy game can be. The game's going to be more human than the science-fiction caricature we so often see. It will focus around current world events - in that sense it's darker."
 
This game must be one of the most unstable hype levels jrpg of all time. The wait is running in a wet sand clock!

For those that are waiting every day for the launch, i found an interesting channel that upload 5 to 6 minutes videos called FFXV Countdown Retrospective, the upload is daily with a lot of interesting info about how this game has changed since 2006. Totally worth it. Who's want to give a shot here it is: Final Fantasy XV Countdown Retrospective

In one of the videos they show an Eurogamer interview to Nomura from 2007 where he say:

The retrospective series is already filled with many inaccuracies. YongYea isn't really fact checking here and is running with speculation that got wilder and wilder with the fandom. The most recent one once again going back to Prompto being fugitive, implying he's from another nation...but he's not. None of the character snippets ever suggested this was the case. It came from "I FUGGITIVI" from one of the trailers where it shows Prompto and then Noctis and then Ignis and Gladio. The thing is, all of them are fugitives since they were driven out of their nation. By definition, a fugitive is "a person who has escaped from a place or is in hiding, especially to avoid arrest or persecution". This fits the entire gang from Versus. They were in Insomnia and were driven out. Yet for some reason, it was applied to Prompto and for years and years people expected only him to be a foreign fugitive. I expect people to be disappointed when the game releases and Tabata gets blamed for changing something that was never true.

The retrospective in general is a great idea, though.
 
FFXV Bomb:
CuLWHg_XEAARuZR.jpg:small


Looks like he fucked Prompto and Ignis up.

Had a feeling we were going to see them sooner or later, given that bombs appear in A King's Tale. So glad they kept the classic look over what they were in FFXIII.

Though, some redesigns could work. I don't mind (Kingsglaive spoilers)
the new look of the Ahriman enemies. They look more like bat-winged spider crabs, but in one scene late in the movie, they show up and the way they fly(head tilted down), the shape of their bodies make them LOOK like the classic Ahriman enemies(their ridged heads look like giant eyes, the space between their shoulders and head make it look like they have a massive smiling maw and their front limbs are out like the classic Ahriman's tiny legs)
 
In one of the videos they show an Eurogamer interview to Nomura from 2007 where he say:

Yeah i remember this, and i think those elements are still in XV: the fight for resources (Niflheim invading for the crystal, Lestallum using the Astral Shard energy), the contrast between technology and nature (Niflheim, especially after the move from human soldiers to androids, vs Lucis and the whole Plague of the Stars), the impact of bigger nations on smaller countries (the whole Tenebrae/Solheim thing from Kinsglaive), personal interests again public interest and actions for the greater good (King Regis in a nutshell) and so on.

Plus in general the characters (or at least Noct and Regis so far) are depicted with flaws and conlficts from the very beginning, instead of being one-sided characters that develop only after hours of gameplay.

All in all, i think these are the "dark elements" that the game was aways supposed to be and still has. At worst they're just being portrayed less dramatically and in a more nuanced way, that's everything i think the game might have lost in the transition.
 
Yeah i remember this, and i think those elements are still in XV: the fight for resources (Niflheim invading for the crystal, Lestallum using the Astral Shard energy), the contrast between technology and nature (Niflheim, especially after the move from human soldiers to androids, vs Lucis and the whole Plague of the Stars), the impact of bigger nations on smaller countries (the whole Tenebrae/Solheim thing from Kinsglaive), personal interests again public interest and actions for the greater good (King Regis in a nutshell) and so on.

Plus in general the characters (or at least Noct and Regis so far) are depicted with flaws and conlficts from the very beginning, instead of being one-sided characters that develop only after hours of gameplay.

All in all, i think these are the "dark elements" that the game was aways supposed to be and still has. At worst they're just being portrayed less dramatically and in a more nuanced way, that's everything i think the game might have lost in the transition.

Here's what Yoko Shimomura has to say on the whole change from Versus to XV.

"The basic scenario and story concepts haven't changed that much," she explains, speaking through a translator. "They're quite similar to what they were originally. There have been some changes, small scenario tweaks and the game's functionality itself has changed. But overall, from a musical perspective, the concepts that we wanted to use from the start, they're pretty much as they were. It's kept on the same theme, basically."

I have no reason to doubt her of all people on this. While the style is different, the story beats are likely very similar. We can speculate for ages though but we'll never come to a definitive answer since we don't know the story or how it would've played out.
 
"When does a game die? Is it when it takes 10 years to come out NO! Is it when the director is taken of the project No! A game dies when it's forgotten"-Dr hiluluk
 
In one of the videos they show an Eurogamer interview to Nomura from 2007 where he say:

Its not like FF's don't take really dark shit from real life, even all the way back from 2007.

I mean, FF9 is about WMD's, death, creating life, being forgotten, political invasion, and even religion in a few parts. The game literally has a refugee problem by the end of disk 2 (though, iirc, displaced persons are treated better in Gaia than they have been on Earth)

Yet people only remember it as a light-hearted rpg. :P
 
Maybe off topic, but did SquareEnix announced anything about the soundtrack release date? I'll have to buy it.
 
I updated the OP with the new vids. Did not expect Bomb to be in the game. I always thought they would be too goofy for the XV world.
 
Damn the Eurogamer video really sold me on the game. Aoife and Bratterz sounded like they were having a great time
 
Nothing fortune about it!! Nagas,bombs ugh..

I'm interested in the whole concept of "daemons" in FFXV's world. Are they magically-created beings? They differ from normal monsters, which seem to be more akin to animals. Are they summoned from somewhere(conjured from a "Dark World" or something)? Niflheim seems to have some ability/means to harness their power. It just interests me so much.
 
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