Giant Bomb PSVR Launch Day Support Stream | Not what you're looking for

Man these guys are really down on VR it seems. Makes me sort of worried for plopping down the cash on this (I won't be able to try it out until tonight).

when I bought my vive I spent 8 hours in it the first day and loved it

Every week it got less and less as the novelty wore off

most of the stuff shown so far is a really cool 15 minute thing but I have 20 other 15 minute things to play for the vive. (Rez and thumper look to be the exceptions and like genuinely cool experiences)

Elite Dangerous is also amazing to play in VR with a flight stick.

for me, the coolest shit for the vive is stuff that does roomscale. Space Pirate Trainer, the budget cuts demo, holo point. Any games that are just seated experiences or going to use the standard controller aren't really a draw at this point
 
I would buy VR to work in 3D, not to play games. Making stuff in Blender in VR must be pretty awesome and much more pleasant than 2D 3D modeling.

In terms of consumer VR a 70 bucks Google headset is probably where this stuff will thrive.
 
Reprojection is doing exactly that. Every other frame is added. It is warping the natively rendered frames and adding them.

But those generated frames are so far from a native frame that it effectively doesn't come close to a real 90 - so calling it effective 90 is misleading. It's a minimum of 60fps with reprojection.
 
I've read reprojection really only affects the motion of your head/viewpoint. When it comes to the game itself, like characters moving around and such, it still looks like 60fps.

You are misinformed.

If, let's say, you head is not moving AT ALL (this is basically impossible, but in theory) all reprojection is doing is doubling every frame. If your head position changes, those frames are warped/stretched to compensate before being inserted into the pipeline. The PS4 is still rendering 60 fps natively, but reprojection is adding artificial frames.

But those generated frames are so far from a native frame that it effectively doesn't come close to a real 90 - so calling it effective 90 is misleading. It's a minimum of 60fps with reprojection.

You are incorrect. That is exactly what effective frame rate means, and is a term that was used for artificially-added frames for years. TVs with motion smoothing have "effective" frame rates of 240 hz (or whatever) because they interpolate frames and insert them.
 
I've read reprojection really only affects the motion of your head/viewpoint. When it comes to the game itself, like characters moving around and such, it still looks like 60fps.

Correct. This is why 90 native is preferable to 60 reprojected to 120. It's particularly noticeable with tracked controllers which can be moving quite quickly.

Edit:
You are misinformed.

If, let's say, you head is not moving AT ALL (this is basically impossible, but in theory) all reprojection is doing is doubling every frame. If your head position changes, those frames are warped/stretched to compensate before being inserted into the pipeline. The PS4 is still rendering 60 fps natively, but reprojection is adding artificial frames.
Artificial frames that only account for head movement, and not animation updates within the world itself.
 
The PSVR Thread here is the complete opposite of the stream, everyone is really excited over there, probably the novelty ...

Im also getting worried about getting this thing, I have been looking forward for a headset since the original Oculus though...


Or they could just be finding it actually enjoyable and a fun experience?
 
Not sure what you mean by effective, but Sony allows 60 fps games and fudge it with reprojection.

y82H66f.jpg

GOING FAST IS NOT OPTIONAL (unless you define fast as 90FPS)
 
Top Bottom