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If a game is bad or way below average, but cheap, then I can sympathise with wanting it to be really easy with lots of options to skip content. Really though, I don't have much patience for this sort of game.
Bjern Fita said:well this is cool as we are diametrically opposed (almost).
I don't play TF2 for the story, but I fucking love that game. I am on the edge about buying Ghostbusters just to hammer through it and I have to assume you wouldn't touch that (potentially, and likely) shit with a 10 foot pole.
For 4 euro i reckon I'll take the chance.
(Again not having a dig) but is this a disposable income issue? Less than 10 euro and I'm just about sold. I know this market exists (I am the market). But is it big enough? Can it draw more in?
this.evangd007 said:For ~$12.50 American, you are not likely going to get new, single player games of much worth, either in story or gameplay, in the genres you probably want. Licensing an engine costs money. Hiring halfway competent writers costs money. Making competent content, even if bland, costs money. Digital distribution models on consoles are not set up to support those kinds of games, and they wouldn't make enough margin as a new boxed game for retailers to carry it. That would leave the download PC market, which is not big enough, again for the games in genres you are suggesting, to push enough volume at a budget price point to be profitable. You'll only really get what you are looking for from downloadable indy games on PC, and the only ones in that sector who can spare budget for good writing are generally adventure games, which often times live and die by the quality of their writing. Sorry man, I don't see what you want being feasible.
nexen said:I see this as more of a limitation of technology than a fundamental flaw in interactive mediums as storytelling devices.
Case in point: I've played through some amazing stories in pen & paper RPGs.
Combichristoffersen said:The older I get, the more I require a story to push me through a game. Which is one of the reasons I can't get into online gaming, as there usually aren't any sort of story to push me forward. So yeah, I'd like more story-based, SP games.
Isn't this basically Telltale's model? Seems to be working for them.Bjern Fita said:cheap single player experiences building upon existing tech/engines)
RevenantKioku said:There's a reason people play stupid flash games over and over.
I agree 100%. There is definitely loads of 'potential'. But as it is, going to games because of story is like going to a Kia dealership looking for a sports car.nexen said:How about if you want to feel like you are a character in that story and have control over the outcome of the story? Some of us see vast untapped potential in games as a storytelling medium. Even if most of them do suck right now - the possibilites are absolutely mouth watering.
This is how I play my adventure games. Fuck senseless puzzles, I just want to get to the story.GhaleonQ said:I don't want to get involved, so I'll just state that replaying/walkthrough-ing graphic adventure games is really underrated.
FixedJWong said:Perfect unity of story and game.
A good book and Solitaire
Bjern Fita said:I buy the vast majority of my games with the intention of pumping through the mechanics as easily and stress-free as possible in order to enjoy the story. If I want some challenge or a long term game, I'll play WoW, TF2, MW2 or SC2 (add in game of your choice). All the others I look at as a one time experience. Should developers cater to this segment? Give us more codes we can use from the get-go?
Bjern Fita said:Do you see a two-tier pricing model (great MP titles full price; and short, cool, cheap single player experiences building upon existing tech/engines) as a path for the industry to move forward? Is there a a possibility that the consumer reporting about games won't just bust out a 'boring, retread- 5.0' should a publisher try this?
Seraphis Cain said:See, I can't really understand this line of thinking. If you need a story to "push" you through a game, obviously the game is doing something wrong where it really matters, that being the gameplay, because you're not having fun.
If the gameplay is doing it's job and being entertaining, the story shouldn't have to push you through the game.
cosmicblizzard said:It's the same reason I can't really play non-linear games.
Plywood said:The number of good or remotely well written stories in video games is absurdly low. Read a book mothafuckah.
Freezie KO said:This. With the addendum: "and if you want visuals and audio, watch a film, mothafuckah."