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CIVILIZATION VI |OT| He's Got the Whole World in His Hands

The AI seems to miss some pretty basic stuff in this one. Eg. barbarians just allowed my settler to walk right past 3-4 units that could have captured it. In another game Spain had 3 units next to a goody that they had definitely discovered, but didn't seem interested in taking it.
 
My first game on King, started no wars, no other civ likes me, never really built up my military, never went into any wars, never had to save scum, had only four cities most of the game... but I'm two eras ahead, my science output is at least double the AI on second, my culture output is more than 4x the second highest, and my score is 1.5x the second as well.

The AIs really suck at empire building.
 
Yeah, aside from Stonehenge giving you that real early religion, I'm struggling to find reasons to build wonders.

In my non-religious game I built Petra, Ruhr Valley, Forbidden Palace, Colosseum, and Big Ben, failed to build Chichen Itza. Was going to build Great Zimbabwe as well. Lots of wonders go unclaimed late into the game.

Among those only Colosseum wasn't really worth it as I ended up swimming in amenities. I was also considering Terracotta Army since it was only 7 turns but when I found out that there's more ruins than I could use and I didn't have a large standing army I decided against it.
 
Choices choices... why do the best district locations have to have bonus resources on them. :/ Tempted to remove a Stone for +3 adjacency, but unsure whether that's such a good idea.

What's the general weights for amenities vs adjacency bonuses etc? I have a neat spot with mountains for +4 bonus, but then I'd miss out on +1 amenity from building on a river. Guess I might just go with river to utilize my Egypt bonus as well.
 
Choices choices... why do the best district locations have to have bonus resources on them. :/ Tempted to remove a Stone for +3 adjacency, but unsure whether that's such a good idea.

What's the general weights for amenities vs adjacency bonuses etc? I have a neat spot with mountains for +4 bonus, but then I'd miss out on +1 amenity from building on a river. Guess I might just go with river to utilize my Egypt bonus as well.

Check your city and see if it's lacking in amenities? There's definitely no hard and fast rule there. If your empire is low on luxury resources then amenities are a lot more important to obtain.
 
I should've known better than to buy this game. Hours fly by and at the end I have no idea where these hours went.. so far I sense this is a great game, and it feels different from Civ5.
 
it's really weird.
throughout my first playthrough i went from full-on buyer's regret ("this wants me to play differently than i usually play civ. it's dumbed down yet more complicated in many more ways") to wondering whether or not i should cancel my evening plans today.

Once the new features (tile improvements, city building) really click, you start thinking "well next time, i'll plan my districts ahead of time" (because you'll want to have access to certain wonders, etc.
There's no way to tear down a district and rebuild it somewhere else, right?

also, i wonder if i was just super unlucky during my first playthrough, but - even if i had the biggest empire - i never had a single source of steel, niter or uranium - which keeps my military always limited compared to my tech level...

i love that this game really reduced the 'busywork' in many areas ...
Spreading religion and constantly having to re-do trade routes is still more of a hassle than it should be, i feel.
 
So it seems like team play isn't working currently. Is this correct? We can't seem to find a way to do it so I am thinking it's just bugged right now, not absent. Right?

This is a little frustrating, I was hoping to do coop with my wife :(

edit: Oh! We can pick the same Civ... not sure if that will make us contribute to the same overall civilization or not. Will try.
 
This is me. Started drawing the plans halfway through my first play-through.
it kills me to have 14 cities in my current playthrough, yet not a single one that has a commercial zone close enough to a source of cattle so i can build that one dumb wonder.

i like the new city states a lot more now. If they're you're allies they're actually useful, because they're much more aggressive and have bigger armies. Also, the bonuses they give you are more attractive than "here's a military unit every few decades ..."
 
From what I've played of this game, it just feels worse than Civ V in every way. Anyone else getting a similar feeling :( ?
 
From what I've played of this game, it just feels worse than Civ V in every way. Anyone else getting a similar feeling :( ?
Not to me. The graphics are better, the civics tree is neat, the tech tree boosting feels more involved than before, city state interaction is better, AI personalities feel somewhat compelling, city layout is important, and the music is still great.

There are rough spots like the tiny UI, questionable AI, and some information being less than obvious though.
 
So, I've played quite a bit of Civ in the past, but usually start playing on lower difficulty settings (Prince?). But the talk of stupid AI has me worried - any advice on what level to start at?
 
From what I've played of this game, it just feels worse than Civ V in every way. Anyone else getting a similar feeling :( ?

felt the same way to me for like ... the first 2 hours. Give it time to have the new mechanics really soak in. Most of them are great improvements - especially with regards to city building. 'what to build next' is a much more meaningful decision in Civ 6 than it was in 5, where - especially in the late game - you'd just end up building ... whatever-who-cares-what's-a-bunker-for-anyways-sure-gimme-that-recycling-center
 
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It's Civilization alright. Played my first game with a couple of friends and it was great, really enjoyed all the new stuff and I can definitely see myself putting a lot of hours into this.

We actually finished this game too! I don't think that's ever happened in Civ V lol
 
Guess I need to post this again since there are some people who seem to have already forgotten after 2 page. Wow, how the mind slips!

"Allegedly"

Opening admitting to sexually assaulting someone(then banning anyone who called him out for it)
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Posting revenge porn with their real full names then another admin(a now jailed pedophile) printed the photos and jacked off over them and sent it to the boyfriend.
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You're right, how can we even know if he's guilty or not? HMMMM

Also:
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How's performance on relatively lower end machines? Still rocking a GTX 570 on my PC.

I'm on a GT520 and other then a few issues with low resolution effecting the UI it is great ingame at the lower settings. Loading times to get into a game is a bit but from what it sounds like everyone has long loading times.
 
The AI seems to miss some pretty basic stuff in this one. Eg. barbarians just allowed my settler to walk right past 3-4 units that could have captured it.

To be honest not sure if this is a feature or a bug. However Quill in one of his youtube videos mentioned that barbarians don't attack settler units ever.
 
To be honest not sure if this is a feature or a bug. However Quill in one of his youtube videos mentioned that barbarians don't attack settler units ever.

which i wouldn't mind. (i can neither confirm nor deny this to be true, from first hand experience, though)

Instead of building a settler + a scout to protect them from being insta captured, you just build a settler. (maybe they tuned the settler build time accordingly)

barbarians do capture builders, though.
 
You know, I actually showed pretty surprising restraint. Only played for 3 hours. But it was definitely hard to put it down.

I hear ppl on the turn lengths. But at least it doesn't impact the performance when it is calculating turns. I can still move around and check out the map while it's thinking.

All the new systems come together beautifully. I feel like I have a goal every turn, instead of just mashing enter half the time. Can't wait to get home and get back after it. Game is fantastic so far.

You're a stronger man than I, I decided to play for an hour or so last night round 10... next thing I new it was 3am & I had an irate fiancee.

So far I'm loving it, the barbarians are more of a threat and the game has changed my normal Civ play style - nice & peaceful to a more aggressive one. I've had Kong o Surprise War me though II felt a little bit sorry for him as my Legions were just coming online so his army was destroyed and he now has 5 Legions bearing down on his 2 little cities, next - Gandhi!

I'm also really enjoying the policy card system, when settling i took the boost for Settler production then when gearing up for war I took the production cost reduction and the maintenance reduction. they help you tailor your style and give the game a feeling of different ages, i.e. expansionist stage, total war stage etc. It's fun!
 
Not really liking it too much so far. It certainly feels different from Civ 5.

How do I not suck at gold income in this one?
 
Not really liking it too much so far. It certainly feels different from Civ 5.

How do I not suck at gold income in this one?
Play Egypt and trade with people. Someone posted 150+ gold income from that earlier. I've never been so rich in a Civ game as when I played her.
 
I was pretty much ready to wait until the inevitable GOTY version, remembering my tepid reaction to Civilization V at launch. After the PC Gamer review made it clear that no, you're not getting a bare-bones Civilization experience here, I cracked. The GMG sale sealed the deal.

Even though I've played every mainline Civilization game including Beyond Earth (but not including Colonization or most of the Revolution series), I still think of myself as a casual Civ player. I never go above Chieftain difficulty, and until V I would also use the biggest map and the fewest civs possible. I even scaled back empire corruption in Civ III (or was it IV?) just so I could build more cities without worrying about reduced productivity and civil unrest. Civ V was the first Civ I actually attempted to play somewhat normally, though still on easy difficulty. I felt oddly disconnected from the experience, so comfortable was I with the old strategies of spamming cities everywhere and building huge stacks of units like towers of doom raining hellfire on whatever cities crossed their paths.

Civ VI is faring a lot better, and I think it's only partially because I've finally learned to let go of old habits. The city districts mechanic is maybe the best thing that's happened to Civilization ever. It highlights one of the things I loved most about old Civilization--steadily improving your cities and surrounding areas--but eliminates most of the tedium of moving workers around and building roads everywhere just to get trade bonuses and whatnot. It also forces me to make some difficult choices about what I'm willing to sacrifice to build certain things. At the very least, I can't just rubber-stamp the same build queue everywhere, and that's really refreshing.

That said, I do feel kind of lost. I'm not worried about that feeling just yet, but I definitely get the sense that I'm barely scratching the surface of so many mechanics. Picking out the right policy cards, deciding on the right trade routes, even basic things like where to build cities feel very different from what I'm used to. Chieftain difficulty is still easy enough that despite some challenges early on, I'm able to partially sleepwalk my way through some of those choices without really absorbing what the proper strategy might be or what I'm doing wrong. I'm more than happy to give Civ VI some time to sink in, though, which is more than I ever gave Civ V.
 
I like the game so far. In Civ5 I usually found myself playing the same boring (but safe) 4 city Tradition Sciense victory scenario, especially on Immortal and Deity difficulties. This game is definitely more diverse in terms of city planning and paths to victory. Love the new art style too.

I hope there will be something like enchanced user interface mod for Civ5, where you have a lot of additional info about things happening in the game, for example message everytime my city grows or acquires new tile. But anyway, 10/10 for me.
 
Just got out of an 8 hour LAN. It wasn't just me. We all had to re-learn how to play Civ. It was awesome and addicting and wow wee I'm going back in tomorrow for sure. I think that, once again, science and gold is OP. But isn't that the point?

Nobody could really figure out how to start a religion...
 
Well, I assume there are other gold strategies besides "play Egypt" in this game.
Sorry, my reply was not meant to be snarky. I haven't tried other countries yet, but I suspect trade routes (if you find "trade" city states) and working luxury resources will still help. Also currency, the commercial hub, the market, etc.
 
So is the only way to make roads to build trade routes? The movement speed is killing me. I just want more roads.

The changes to scouts and movement in general are going to take a lot of getting used to. Not being able to traverse a plain then across a river or enter a forest/hill/rain forest is rough.
 
are Inquisitors completely useless? I mean, i can attack other religious units, but they have less power than a missionary and I can only remove competing religions in my own territory. I'm having a hard time understanding their role...

Well, I assume there are other gold strategies besides "play Egypt" in this game.
Trade routes. Get a commerce hub in every city you can so that you have as much routes as possible. I think harbors also raise route capacity.
 
Yeah, aside from Stonehenge giving you that real early religion, I'm struggling to find reasons to build wonders.

Oracle is a pretty broken Wonder.

Not only does it boost GP gain, it immediately provides +2 GP for every district.
 
Need to ask an important question: When I attack, take over, declare war, whatever against another civilization, what do I actually do to destroy them/take it over? Do I just keep making different attack units (warriors, slingers, pikers etc.) to attack the civ with and just hope for the best? Like the other civilization has a shitload of health. I must be doing something wrong cause I just keep making attacking units, sending them over to the other civ and attack them and then they die and then I send the next attack unit.

Im a total newbie to this series. So I did the tutorial which learned me the basics and now Im just joking around in SP which learns me stuff.

Anyways, I found the games tutorial much better than Vs. In Vs tutorial I barely understood anything and learned more from just joking around in a scenario or a "new game". So in VI I learn bout from the tutorial and joking around.
 
So is the only way to make roads to build trade routes? The movement speed is killing me. I just want more roads.

The changes to scouts and movement in general are going to take a lot of getting used to. Not being able to traverse a plain then across a river or enter a forest/hill/rain forest is rough.

well, all you need to do is have had a trade route between two cities at any point in the game. Even when the trade route expires, the road should remain and will be automatically upgraded.
 
Need to ask an important question: When I attack, take over, declare war, whatever against another civilization, what do I actually do to destroy them/take it over? Do I just keep making different attack units (warriors, slingers, pikers etc.) to attack the civ with and just hope for the best? Like the other civilization has a shitload of health. I must be doing something wrong cause I just keep making attacking units, sending them over to the other civ and attack themand then they dyie and send the next attack unit.

Im a total newbie to this series. So I did the tutorial which learned me the basics and now Im just joking around in SP which learns me stuff.

Anyways, I found the games tutorial must better than Vs. In Vs tutorial I barely understood anything and learned more from just joking around in a scenario or a "new game". So in VI I learn bout from the tutorial and joking around.

You'll need to use siege units to effectively bring down a city's defenses, then once the city's health is 0 just walk a unit into the city to capture it. Attacking full health cities with normal melee units requires a large dedicated sustained assault.
 
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