Digital Foundry: Final Fantasy 15 PS4 vs PS4 Pro Gameplay Frame-Rate Test

I envy you guys who can't tell frame pacing issues. To me, it's really obnoxious and I caught it immediately when I first started playing Bloodborne. I kinda got used to it, though, had to since Bloodborne is one of the best games this gen. Hell, back then, I couldn't tell frame rate drops unless they were significant (30 to 26, for instance). Now, I can even detect a frame rate drop from 60 to 58. Really wish I wasn't so sensitive. :(
 
Looks like I made the right choice in not wasting $250 to upgrade my PS4 to Pro.
Well, good to know that it runs mostly solid 30FPS on the base PS4 with relatively few frame pacing issues, at least.
Did any of you actually watch the video? PS4 Pro is the best option for the Sony platform (and arguably for all customers). Here's how the versions stack on framepacing:

PS4 Pro high: very inconsistent, at 30fps
PS4: mildly inconsistent, at 30fps
PS4 Pro light: pretty consistent, at 30fps
Xbox One: totally consistent, at unsteady 30fps with tearing

Here's how they stack on IQ:
Xbox One: 900p or below, most shimmer
PS4: 1080p or below, much shimmer
PS4 Pro light: 1080p, less shimmer
PS4 Pro high: 1800c, very little shimmer

The best balance is a personal choice, but will be a Pro mode unless framepacing is literally more important to you than all other performance metrics (then Xbox). On no range is base PS4 the better choice.

I think the reason is pretty simple, really; the Xbox One version uses an adaptive v-sync solution so, when slowdown does occur, you'll occasionally catch torn frames.
Forgive my ignorance, but if you get torn frames, what's the difference between "adaptive v-sync" and "no v-sync"?
 
...... I didn't mention the Pro version at all in my post? I just said the base PS4 version runs with relatively few frame pacing issues and that's true.

I mean, sure, the frame pacing issues still crop up here and there, but it's far less than the High quality mode on the Pro, hence "relatively".
 
My copy of FFXV should arrive later today along with my new XB1 S.

I'm interested in how the game will run on an S model compared to a normal XB1.
 
yeah, I've been messing around with both the high and light mode. Playing on a 4K TV. As much as I want to play on the high mode,The frame pacing is too much for me. Fps seem pretty low too.

light mode has been just fine as of now. If they can meet an actual 60 frames per second with that new upcoming patch, I think I'm going to play the game like that. I had no idea I prefer frames per second until I tested it out in infamous second son. Shit is silky smooth 👍.
 
Forgive my ignorance, but if you get torn frames, what's the difference between "adaptive v-sync" and "no v-sync"?
It's due to the fact that it is capped at 30fps. Simply dropping v-sync and letting the game run wild would yield higher frame-rates with lots of tearing.

As long as the game holds 30fps, however, there are no torn frames and v-sync is effectively engaged but it will tear if it fails to hold that target. There are multiple ways to go about this but I think it's a pretty effective solution provided your game is holding 30fps most of the time.

I'm interested in how the game will run on an S model compared to a normal XB1.
Honestly, I have not been able to spot any real difference there.
 
I wasn't able to finish bloodborne due to the frame pacing issue the game had but for some reason i cannot feel/see the same problem in this game, weird
 
yeah, I've been messing around with both the high and light mode. Playing on a 4K TV. As much as I want to play on the high mode,The frame pacing is too much for me. Fps seem pretty low too.

light mode has been just fine as of now. If they can meet an actual 60 frames per second with that new upcoming patch, I think I'm going to play the game like that. I had no idea I prefer frames per second until I tested it out in infamous second son. Shit is silky smooth 👍.

Considering the problems they have with framepacing I think it's wishful thinking to expect a steady 60 fps with this game.

I totally expect "unlocked" 60 fps (so hovering a lot between 40 and low 50ish).
 
Did any of you actually watch the video? PS4 Pro is the best option for the Sony platform (and arguably for all customers). Here's how the versions stack on framepacing:

PS4 Pro high: very inconsistent, at 30fps
PS4: mildly inconsistent, at 30fps
PS4 Pro light: pretty consistent, at 30fps
Xbox One: totally consistent, at unsteady 30fps with tearing

Here's how they stack on IQ:
Xbox One: 900p or below, most shimmer
PS4: 1080p or below, much shimmer
PS4 Pro light: 1080p, less shimmer
PS4 Pro high: 1800c, very little shimmer

The best balance is a personal choice, but will be a Pro mode unless framepacing is literally more important to you than all other performance metrics (then Xbox). On no range is base PS4 the better choice.


Forgive my ignorance, but if you get torn frames, what's the difference between "adaptive v-sync" and "no v-sync"?

Ya I watched it. Doesn't seem like I'm losing out by not upgrading. $250 is a lot for "mildlys" and "prettys".
 
...... I didn't mention the Pro version at all in my post? I just said the base PS4 version runs with relatively few frame pacing issues and that's true.
You did mention the Pro, by using the term "relatively" (to what?). By not specifying modes, you're comparing Pro in its entirety to base PS4, which makes your statement false. Compared to the Pro in light mode, the base version runs with relatively many framepacing issues. That distinction is important data; I was just correcting your omission of it.
 
You did mention the Pro, by using the term "relatively" (to what?). By not specifying modes, you're comparing Pro in its entirety to base PS4, which makes your statement false. Compared to the Pro in light mode, the base version runs with relatively many framepacing issues. That distinction is important data; I was just correcting your omission of it.
I mean, I thought it goes without saying. The analysis already shows the Light mode is almost completely free of frame pacing. It's not rocket science for anyone to get my point, really. But yeah, I guess, I omitted High quality mode from my post.
 
Did any of you actually watch the video? PS4 Pro is the best option for the Sony platform (and arguably for all customers). Here's how the versions stack on framepacing:

PS4 Pro high: very inconsistent, at 30fps
PS4: mildly inconsistent, at 30fps
PS4 Pro light: pretty consistent, at 30fps
Xbox One: totally consistent, at unsteady 30fps with tearing

Here's how they stack on IQ:
Xbox One: 900p or below, most shimmer
PS4: 1080p or below, much shimmer
PS4 Pro light: 1080p, less shimmer
PS4 Pro high: 1800c, very little shimmer

The best balance is a personal choice, but will be a Pro mode unless framepacing is literally more important to you than all other performance metrics (then Xbox). On no range is base PS4 the better choice.


Forgive my ignorance, but if you get torn frames, what's the difference between "adaptive v-sync" and "no v-sync"?
I was being sarcastic, hence the ;)
 
It is true.

It's perfect on Xbox One.

I think the reason is pretty simple, really; the Xbox One version uses an adaptive v-sync solution so, when slowdown does occur, you'll occasionally catch torn frames. PS4 uses a different method.

Based on my experience on the PC, this can have a direct impact on such problems and is likely why Xbox One doesn't share this issue. If they implemented the adaptive v-sync solution from XO into the PS4 version I suspect it would actually eliminate the problem.

Cool, thanks. Hopefully that solution makes it to PS4 then at some point. I wonder why they went with different methods for each platform. I'm interested in seeing how the Xbox One version stacks up in terms of rendering resolution as well - texture detail looked irritatingly blurry in some screenshots.
 
Ya I watched it. Doesn't seem like I'm losing out by not upgrading. $250 is a lot for "mildlys" and "prettys".
Whether the benefits are worth the cost is of course wholly your decision...but that's not what you posted about. You said you weren't losing out. That's a matter of fact; you don't get to have an opinion about it. You are losing out. The PS4 Pro looks and runs better than the base PS4 (or if you choose, looks much better but runs worse).

I was being sarcastic, hence the ;)
Sorry, missed that!
 
Yeah I honestly can't tell in the videos. It might be different once I'm actually playing though

Yeah, I couldn't tell in the DF video but it's definitely noticeable (to me) in the actual game. I've gone lite for the time being because I just cannot cope with whatever's going on.
 
I keep seeing people talk about whether or not they can see the frame pacing issue but for me it wasn't so much an issue of how it looked but how it felt. When I enabled the high quality mode it immediately felt jerky when I moved the camera around, it lost the smooth feeling that was there before. I don't think that was something I perceived with my eyes, I could just feel it wasn't smooth like it was before enabling that option.

Really hoping whatever this December update is solves the problem.. I don't even mind my copy being delayed.
 
Maybe the xbox version is the one to get?
I know it runs at 900p but i think thats better than 1080p with bad frame pacing.

I played through the game on Xbox. There aren't any frame pacing issues, however in certain areas you have framerate drops which can be very bad.

This happens in the two big towns/cities. Overall the game seemed smoother than Judgment Disc on my PS4.
 
Everything looks stable on the PS4 regular. Glad I don't expect perfection with every game. I'd go nutts. Final Fantasy 15 feels like I'm playing the cutscenes in FF8. That's an outstanding breakthrough in graphics if you ask me.
 
Did any of you actually watch the video? PS4 Pro is the best option for the Sony platform (and arguably for all customers). Here's how the versions stack on framepacing:

PS4 Pro high: very inconsistent, at 30fps
PS4: mildly inconsistent, at 30fps
PS4 Pro light: pretty consistent, at 30fps
Xbox One: totally consistent, at unsteady 30fps with tearing

Here's how they stack on IQ:
Xbox One: 900p or below, most shimmer
PS4: 1080p or below, much shimmer
PS4 Pro light: 1080p, less shimmer
PS4 Pro high: 1800c, very little shimmer

The best balance is a personal choice, but will be a Pro mode unless framepacing is literally more important to you than all other performance metrics (then Xbox). On no range is base PS4 the better choice.


Forgive my ignorance, but if you get torn frames, what's the difference between "adaptive v-sync" and "no v-sync"?
So as of now PS4 Pro Light is the best way to play it until further updates later
 
It's incredible to think that the Xbox One version that nobody will buy is actually the version that plays the best.

I'm not sure you can discount being a blurry mess and running at sub 30fps while taking frame pacing to be the only factor to impact how the game plays.

I'd much rather be playing on my Pro right now than on XB1, it has judder (Well, not so much in Lite mode) but it doesn't have general perf issues and I can actually see what's going on.
 
Shame about that image quality though.

And the frame drops.

From thisgengamings review:

For this review I used an Xbox One copy, and the performance of the game on the Xbox One is not that good. Actually I was quite disappointed that I didn’t secure a PS4 copy for the game to play it on the PS4 Pro, as it looks much better on there. On the Xbox One the textures look extremely blurry, the framerate drops noticeably, and the visuals look quite outdated compared to other video games releasing around this time. Oh, and the game completely froze during loading screens. Again, I wish I was able to review the game on the PS4 Pro as it seems to look and run much better on there. The Xbox One version is unfortunately not that good, performance wise.

Yeah, I'll stick with the Pro version.
 
Not able watch the video right now

So basically PS4 version is decent then? I was concerned FFXV would look ugly or slow comparing to a Pro version (more dropped frames, tearing etc)
 
It's incredible to think that the Xbox One version that nobody will buy is actually the version that plays the best.
Even more incredible to see what the trade off is. A quarter of the highest resolution, worse shadows and texture quality, less vegetation, annoying shimmering and aliasing. In other words: killing IQ for solid 30 fps. No thanks.
 
Not able watch the video right now

So basically PS4 version is decent then? I was concerned FFXV would look ugly or slow comparing to a Pro version (more dropped frames, tearing etc)

PS4 version and PS4 Pro Lite mode are decent. PS4 Pro Heavy mode is the one with apparently rampant frame pacing issues.
 
Honest Question...
Is frame pacing something new with this generation of consoles or has it always existed?
If it has always existed why do I feel like I never heard about it until this generation?
Is it simply a matter of it was there but no one was calling it out?
 
Whether the benefits are worth the cost is of course wholly your decision...but that's not what you posted about. You said you weren't losing out. That's a matter of fact; you don't get to have an opinion about it. You are losing out. The PS4 Pro looks and runs better than the base PS4 (or if you choose, looks much better but runs worse).

I'm not losing out. $250 is worth more to me than the small upgrade in quality that I may have not noticed if it weren't for this post. I never said there wasn't a performance difference.
 
Even more incredible to see what the trade off is. A quarter of the highest resolution, worse shadows and texture quality, less vegetation, annoying shimmering and aliasing. In other words: killing IQ for solid 30 fps. No thanks.
I'll take framerate over graphics personally, then again I only own the Xbox One so I have no choice anyway.
 
I'm not sure you can discount being a blurry mess and running at sub 30fps while taking frame pacing to be the only factor to impact how the game plays.

I'd much rather be playing on my Pro right now than on XB1, it has judder (Well, not so much in Lite mode) but it doesn't have general perf issues and I can actually see what's going on.

Even more incredible to see what the trade off is. A quarter of the highest resolution, worse shadows and texture quality, less vegetation, annoying shimmering and aliasing. In other words: killing IQ for solid 30 fps. No thanks.

I'd gladly trade a worse IQ for a fluid game. What I'm seeing in the video looks unplayable by my standards, it's like playing a game that constantly stutters. It certainly is prettier but in no way I can enjoy playing something like that.

Fortunately I wasn't planning to play the game at all but still, shame to SE to release the game in that state.
 
We need to post the DF video to everyones Twitter feed that matters. Cuz of as now, I bet the devs aren't even aware of the issue...
 
The Iq is very "mushy" on the Xboxone and like the higher level on Pro this is exacerbated by the games Taa that is quite aggressive and prolonged across frames. Does help the shimmer on many areas, the great hair in the game can still fall foul to frequency issues mind.

This game's 1800c is so ugly, I wish they had a better AA solution and just went with 1080p. Just so it wouldn't hurt my eyes when I see screens.
 
Some wild claims going on in the OT at the moment. Salt, receipts, Anchorman etc.

Just tried it multiple times, skipping and not skipping the tutorial at the start of the game to be sure.

Do tutorial = frame pacing issues
Skip tutorial = no issues at all.

Seems like the tutorial screws something up.

TBH it doesn't bother me regardless, as I'm not sensitive to things like this. I actually have to look for it, but for those that find it annoying and are about to start the game and still want to do the tutorial.

1) Do the tutorial
2) Once finished, delete the saved data
3) Restart game and this time skip tutorial
 
i guess i am lucky it doesn't bother me at all. 15 hours into the game with enhanced graphics mode on the Pro. Game looks very nice.
 
It really wasn't the case with JD demo, game had framepacing problems even skipping the tutorial.

Now, I have yet to receive the retail version, but I would be surprised if it's different. Also, people already said their game stutters after skipping the tutorial in OT.
 
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