It appears Super Mario Run will require an internet connection at all times

Crema

Member
The game looks like absolute rubbish to me so I'm not concerned but any chance I had of downloading it out of curiosity is gone as I only ever play mobile games on flights.
 
It's not the carriers fault that Mario Run won't work offline.

That's what I point out at the end. Perfectly fine to not like that aspect and vote with your wallet, but it's a pretty common occurrence with the most popular mobile games on the market.

I just don't understand the outrage honestly. They are obviously targeting the 'always online' part of the mobile market just like most flagship titles from large publishers. If someone is losing interest because they can't play the game on their flights which is the only time they play mobile games.... Suffice it to say they probably aren't the target.

They are doing it in a different way especially in regards to the price point but I can't help to commend them on that, especially if the product ends up being quality.

I didn't really realize that most cellular networks around the world were so behind when it came to infrastructure in particular. That seems like the more egregious issue here which is what I was trying to point out.

Maybe Nintendo will do the extra legwork to make up for their crappy networks, but I find that unlikely considering the company in question and the fact that it is pretty standard in the marketplace.
 

BGBW

Maturity, bitches.
I just don't understand the outrage honestly. They are obviously targeting the 'always online' part of the mobile market just like most flagship titles from large publishers.

Because people were looking forward to this title and have now found out it's basically useless for their needs e.g. playing on a commute.

How hard is that to understand?

Also, disappointment != outrage.
 

Apathy

Member
Am I missing something? Aren't cell phones "always online" in the sense that they are always connected via 3g/4g/lte?

you know, except on airplanes, subways, some buildings, certain dead zones.

Like what do you think we've been saying for the past like 23 pages?
 
Because people were looking forward to this title and have now found out it's basically useless for their needs e.g. playing on a commute.

How hard is that to understand?

Also, disappointment != outrage.

It just seems like a weird deal breaker to me, especially if people were really looking forward to the game. Play it on the can at home and continue to play candy crush offline on your commute or something.

I always considered this a given for their mobile games as most mobile games I play from large publishers also require a connection.

I'll just back out though and chalk this up to me being lucky I guess. At first I was honestly just surprised that people didn't have a connection on subways and such. I don't even think I would pay for my data plan/smart phone if that were the case for me, as I also only ever really play mobile games on subways.
 

Oppo

Member
boy this thread really highlights the city dwellers vs the suburban folk.

no airplane / no subway / no camping / no foreign data

there may be a lot of mobile games like this but i certainly haven't played them
 
Not too suprised after Miitomo. But it does goes against it's main selling point, playing with one hand on subway/train. But I guess they have good connection there in Japan, and as we've seen many times before, Nintendo designs many of its games thinking of their home market first. See Mario Maker 3DS without online sharing, only local and streetpass.
 

Makai

Member
There's a wide scale between saying this is a "good" thing, and the sensational"OMG THIS DESERVES THE BIGGEST FREAKOUT EVER NINTENDO IS SO HORRIBLE MY LIFE IS RUINED I'M NEVER BUYING THIS GAME" as so many here are spouting.

It's called having a shred of perspective. Do I condone this? No. Am I still going to buy this? Yes, because it will probably be one of the best games ever for iOS. Is this going to affect a large percentage of people? No. Can people do 76,927 other things if they happen to be in an area without internet, besides play this specific game? Yes. I'm not "defending" it. I'm saying people need to calm the fuck down and stop pretending this is going to affect their lives in some horrible way, or being so concerned whether their precious $10 purchase is going to be playable 5 years from now.
This affects a huge amount of people, including me. I'm happy you're privileged enough to have connectivity during your commute or enough free time to play at home.
 
Not too suprised after Miitomo. But it does goes against it's main selling point, playing with one hand on subway/train. But I guess they have good connection there in Japan, and as we've seen many times before, Nintendo designs many of its games thinking of their home market first. See Mario Maker 3DS without online sharing, only local and streetpass.

Yeah I agree, Nintendo's tendency to look inward may have blinded them to the issue because there aren't as many data issues in Japan. I would also say their decision to outsource the server backend for their mobile titles to DeNa has given them no option but to interact with a standardized, online-required server API that may be acceptable for games like Miitomo, but is not for games like this.
 
I get why people are upset, but personally, I could give two shits. Doesn't bother me in the slightest and won't affect my purchase of the game.
 

Newline

Member
Literally the only time that I play mobile games happens to be the only time I have sketchy signal on my phone. I only get to play during my commute on the London Underground.

This is a complete deal breaker for me. Oh well I guess, can play the Switch in 3 months.
 

MrBadger

Member
Uh, how many people are playing the same game (especially a mobile game) 3 YEARS after purchase? I'd say a tiny, tiny minority. So yeah, not that outrageous, even given your hypothetical, fictional scenario which has no chance of coming to pass unless Nintendo goes completely out of business . Some of you are reaching really, really hard to try and pretend this game is "overpriced". That's the joke.

This is such an awful excuse. You're saying games are disposable and it's fine for them to just stop working one day because "oh well, you had your chance to play it". Certain people still like to go back to games from 20 years ago or longer.
 

Fdkn

Member
The only use I have for smartphone games is when I can't browse because there is no internet.

I wasn't going to buy an autorunner anyway so I don't really care about this news tho.
 

Panajev2001a

GAF's Pleasant Genius
Literally the only time that I play mobile games happens to be the only time I have sketchy signal on my phone. I only get to play during my commute on the London Underground.

This is a complete deal breaker for me. Oh well I guess, can play the Switch in 3 months.

The rush of Virgin Media WiFi... come on pick up.... noooo Canada Waters and its worthless signal!!!! No train, wait a bit more before leaving the platform!!!! ;)
 
It just seems like a weird deal breaker to me, especially if people were really looking forward to the game. Play it on the can at home and continue to play candy crush offline on your commute or something.
How is it weird? This is not the type of game I want to play at home.
 

Panajev2001a

GAF's Pleasant Genius
There's a wide scale between saying this is a "good" thing, and the sensational"OMG THIS DESERVES THE BIGGEST FREAKOUT EVER NINTENDO IS SO HORRIBLE MY LIFE IS RUINED I'M NEVER BUYING THIS GAME" as so many here are spouting.

It's called having a shred of perspective. Do I condone this? No. Am I still going to buy this? Yes, because it will probably be one of the best games ever for iOS. Is this going to affect a large percentage of people? No. Can people do 76,927 other things if they happen to be in an area without internet, besides play this specific game? Yes. I'm not "defending" it. I'm saying people need to calm the fuck down and stop pretending this is going to affect their lives in some horrible way, or being so concerned whether their precious $10 purchase is going to be playable 5 years from now.

You are defending it and condoning it... as you are buying it :). At the end of the day that is all it matter for Nintendo. Yes they are not killing anybody, but if people are upset and they do not buy the game st least they are consistent and send a message to Nintendo as consumers.

I am upset if this hurts the game adoption and its business model as we need mobile gaming to get out of the "everything must be free and riddled with post download DLC and its gameplay warped to fit that kind of business model" and we need games that train mobile consumers into accepting that it is fair and right to pay for content and that $10 is actually very very cheap for a good quality game.
 

Clunker

Member
This is such an awful excuse. You're saying games are disposable and it's fine for them to just stop working one day because "oh well, you had your chance to play it". Certain people still like to go back to games from 20 years ago or longer.
It's extra strange to hear this "who bothers with old games?" argument in a thread about a 2D Mario platformer.

I think it's fine to say "this is bad but won't affect the way I play these games and where I live," but it's so odd to hear people defending a Mario game of all fucking things by saying online only is the way games are nowadays, people should be mad at their carriers for not offering better cell data coverage, no one wants to play older games so they're all disposable anyway ... like, am I on crazy pills?

Again, it won't affect me personally for 95 percent of the way I'd play it, but I can completely understand (having commuted in NYC for years of my life at my last job) why it would be a deal breaker. But I'm still wait for actual details and reports on what actually happens if/when your connection drops, or if there's a server blip, or when you actually get a phone call on your, you know, cell phone. Does the interruption break the game? If yes in any of those cases, I would seriously reconsider buying it. I hate having game progress ruined with a phone call.
 

Blobbers

Member
The 75mb complaints come from a skewed and worrying perspective. So you get to play less of your video game. Lord knows we need people to be more productive in this age of instant gratification and lack of responsibility.
 
Is this going to affect a large percentage of people? No.

Sounds like you're speaking for a lot of people there. As a bazillion others have said, this rules out playing it on the underground/subway. Even my commute into London has a series of long tunnels with zero coverage and a lot of friends of mine take the tube, so this rules out playing it during those journeys.
 

TheYanger

Member
People that don't understand what is wrong with this....you're crazy if you think every other game requires this. They might require a verification check once in a while, but most games that aren't trying to bombard you with F2P stuff don't require this. The times I MOST want to play fucking mobile games are the times I'm cut off from other options, which is USUALLY on a commute or a flight or something. While I always have my phone, if I'm actually doing something the odds of me wanting to pull out Mario for a quick level is pretty small.
 

duckroll

Member
Scratching my head at this. Can't think of a single other game on my phone that requires a connection to even play.

Since a lot of my playing is done where I can't get a connection, this is pretty disappointing.

I believe Pathfinder Adventures was like this too. I was pretty excited when it launched, being an Obsidian fan, but when I realized that the server was kinda wonky, and that it would keep checking for licenses each time I wanted to play even if I were to buy all the content, I decided to bail out. Not sure if they ever fixed it though.
 

entremet

Member
Scratching my head at this. Can't think of a single other game on my phone that requires a connection to even play.

Since a lot of my playing is done where I can't get a connection, this is pretty disappointing.

Yep. It's weird.

The other notable one I can think of is Pokemon Shuffle lol, a Pokemon branded Candy Crush clone.
 

SmokedMeat

Gamer™
I have games that require an online connection (Hearthstone), but that's an online pvp title. Makes no sense for a Mario runner to require it, and quite frankly it bugs me knowing that my wife/kids would be sucking up data if they aren't playing in a wifi hotspot.
 

hiim_haz

Banned
Up to 75mb per hour.

Hahahahahahahhahahahahahahahahhahahahahahaha

It's entirely possible that this might be the case, but I have two problems with this article.

The subtitle in the article makes it seem like Nintendo's already confirmed that this is the case, but they haven't. The second is that you can't really trace back where they got this information from... all it says is 'AppleInsider has learned it uses 75MB of data per hour!'. Okay, but from where they did they hear that? No one else has confirmed the same thing either.
 

OmegaFax

Member
The 75mb per hour are probably guestimates taken from Apple Store demos. Since the demo units do have cellular data, you can probably get a good 20 minutes in and approximate how much it uses in that time frame.

In a sane world, the game should be able to run in offline mode. Leaderboards should be inaccessible and any online centric features or ghost runs. This seems like a "gotcha" or string attached to them being so forward about no unhappy purchases.

Does anyone know if this is sharable with people in your family sharing feature in the iOS App Store?
 

Alpha_eX

Member
This is starting to sound like Nintendo fans vs people who actually play mobile games every now and then.

It's unfortunate for Nintendo that the casual market they haven't tapped yet is those people who play mobile games every now and then on the metro/subway/tube. They are still playing Candy Crush on a daily basis.

It'd be good for Nintendo to get some of those players into Mario and out buying a Switch or a 3DS. Pokemon Go did really well despite always online, because you had to be out and about playing it.

Nintendo can still patch out the requirement, but if they're security is built on this tech, it's going to be the first of many which is disappointing for those games that don't require network as a core gameplay element, like Pokemon Go.

Animal Crossing always being online I could understand, but for Mario it just feels like they pulled a classic Nintendo. One step forward, one hop back.
 
No interest in this game anyway kind of surprised anyone even cares about it. Is this really the Mario you even want to play given the hundreds of other iterations.?

Hell you can emulate smb 1 to 3 and smw 1 2 and play sm64 on your phone already I mean who really gives a fuck if you know how to do that lol.
 
There's a wide scale between saying this is a "good" thing, and the sensational"OMG THIS DESERVES THE BIGGEST FREAKOUT EVER NINTENDO IS SO HORRIBLE MY LIFE IS RUINED I'M NEVER BUYING THIS GAME" as so many here are spouting.

It's called having a shred of perspective. Do I condone this? No. Am I still going to buy this? Yes, because it will probably be one of the best games ever for iOS. Is this going to affect a large percentage of people? No. Can people do 76,927 other things if they happen to be in an area without internet, besides play this specific game? Yes. I'm not "defending" it. I'm saying people need to calm the fuck down and stop pretending this is going to affect their lives in some horrible way, or being so concerned whether their precious $10 purchase is going to be playable 5 years from now.
You're exaggerating more than any of the complainers lol
 

jts

...hate me...
No interest in this game anyway kind of surprised anyone even cares about it. Is this really the Mario you even want to play given the hundreds of other iterations.?

Hell you can emulate smb 1 to 3 and smw 1 2 and play sm64 on your phone already I mean who really gives a fuck if you know how to do that lol.
This one is tailored for native controls though. And it's new. I mean I like replaying old Mario games but it's nice to play a new one.
 

Alpha_eX

Member
No interest in this game anyway kind of surprised anyone even cares about it. Is this really the Mario you even want to play given the hundreds of other iterations.?

Hell you can emulate smb 1 to 3 and smw 1 2 and play sm64 on your phone already I mean who really gives a fuck if you know how to do that lol.

This Mario has been designed specifically for mobile devices, so it will play better than those on an emulator because you don't have a virtual dpad and buttons to faff around with. Also, it's on the app store.

Playing Mario 64 on a phone sounds horrendous.
 
Oh, people are comparing Overwatch which is a mp-only game outside of the practice range and the shitty bot matches along with being a game exclusively for consoles and pcs which aren't known for moving through tunnels while playing to a mobile game with its focus on sp gameplay.


Lol
 
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