Final Fantasy XV SPOILER THREAD

It's not about like. There's literally no love story there to justify that ending. If you'd like to point out scenes in the game where they developed any kind of connection as adults, I'd love for you to do that, because either I missed them or they're just not there.

Hey man they looked at each other once in person during her speech.
 
The Izunia are actually Noctis' ancestors. The Izunia family usurped the throne and took the name Lucis Caelum, creating a new bloodline of kings with a fake name.

Is this actually true/canon? I feel like it glossed over this information only vaguely hinting at it. If the Izunia family is basically a "fake" bloodline, why did the gods and crystal allow it? Did the gods just see how corrupted Ardyn became so they wanted a new bloodline?
 
Is this actually true/canon? I feel like it glossed over this information only vaguely hinting at it. If the Izunia family is basically a "fake" bloodline, why did the gods and crystal allow it? Did the gods just see how corrupted Ardyn became so they wanted a new bloodline?
They're the new bloodline set to be king since the gods rejected Ardyns line.
 
They're the new bloodline set to be king since the gods rejected Ardyns line.

Ah, I see. I feel like this story would have been SOOO good if they had actually handled it properly. What is it with SE stories of the mainline non-MMO FF games the past 7+ or so years just simply not knowing how to fucking TELL a story. While Type-0 wasn't a mainline entry, it suffered from problems similar to what FFXV did (no surprise since Tabata directed that too, I guess). Say what you will about FFXIII, but I still feel like it's story was told better than FFXV which is sad because it still relegated some information to datalog entries. At least with XIII, I never really felt all that lost or thinking "Wait, what happened?"
 
Ah, I see. I feel like this story would have been SOOO good if they had actually handled it properly. What is it with SE stories of the mainline non-MMO FF games the past 7+ or so years just simply not knowing how to fucking TELL a story. While Type-0 wasn't a mainline entry, it suffered from problems similar to what FFXV did (no surprise since Tabata directed that too, I guess). Say what you will about FFXIII, but I still feel like it's story was told better than FFXV which is sad because it still relegated some information to datalog entries. At least with XIII, I never really felt all that lost or thinking "Wait, what happened?"

XIII really did succeded in telling the story they wanted, it was clearly the focus and everything else was to support the narrative (linearity, lack of cities, not being able to choose what characters to have in your party, etc...).

You may argue that XIII plot is bad (and certainly it is), but they succeded at least in that aspect. Meanwhile XV is an incredible failure in that regard, that will need several patches to try to even put bandaids in the whole mess.
 
Well I woke up this morning after finishing the game last night even more disappointed.


It seems very clear they made the first part of the game the most functional on purpose.


What is the point of gearing up after finishing the game in this? The adamantoise is just a bullet sponge enemy right? Unless there are other strong bosses.
 
There's a lv120 boss, but if you don't dig the combat, there really isn't much of a point.

edit: I'd say 80% of my enjoyment with the combat system came from hunts and sidequests.

At least, certain hunts which weren't make-work.
 
Well I woke up this morning after finishing the game last night even more disappointed.


It seems very clear they made the first part of the game the most functional on purpose.


What is the point of gearing up after finishing the game in this? The adamantoise is just a bullet sponge enemy right? Unless there are other strong bosses.

There's a 120 boss that can only be damaged with royal weapons (making useless your whole party, outside of specific special attacks) and only weak to magic.

You can imagine how fun it is.
 
FFXV would feel more complete (in the context of map and overall game progression) if there were multiple large lands/maps to mess around..

Right now you have a huge open continent with inter-connected regions. As soon as you get on the boat for Altissia (it even shows you a bigger world map) it gives a false impression that there will be other equally big open continents to explore. When the truth hits, viewers would be left thinking this game was indeed unfinished.

A simple solution is to break up all the regions of the first open world area. Separate Duscae, Lucis, etc by the sea where you have to use a boat or plane to travel between. It doesn't add much work at all, because these maps have already been made, just to re-arrange.

Ppl would argue the dev wanted to do a road trip with the *car*, breaking them up would disrupt the experience. I don't see this as a problem. Because it is possible to achieve both. One word: ferry. In fact, breaking them up would make an even stronger road trip feel, as you and friends are traveling around the world. And it would play more like a traditional FF game.
 
FFXV would feel more complete (in the context of map and overall game progression) if there were multiple large lands/maps to mess around..

Right now you have a huge open continent with inter-connected regions. As soon as you get on the boat for Altissia (it even shows you a bigger world map) it gives a false impression that there will be other equally big open continents to explore. When the truth hits, viewers would be left thinking this game was indeed unfinished.

A simple solution is to break up all the regions of the first open world area. Separate Duscae, Lucis, etc by the sea where you have to use a boat or plane to travel between. It doesn't add much work at all, because these maps have already been made, just to re-arrange.

Ppl would argue the dev wanted to do a road trip with the *car*, breaking them up would disrupt the experience. I don't see this as a problem. Because it is possible to achieve both. One word: ferry. In fact, breaking them up would make an even stronger road trip feel, as you and friends are traveling around the world. And it would play more like a traditional FF game.

You know, I think a simpler solution may have been to limit the map you can see to simply Leide, then open up as you explore more of it, rather than "here's a map of Lucis" right from the start.

It's not like the landmass is largely unexplored territory like, say, Grandia, but it probably would have helped a little with the sense of discovery.
 
Ah, I see. I feel like this story would have been SOOO good if they had actually handled it properly. What is it with SE stories of the mainline non-MMO FF games the past 7+ or so years just simply not knowing how to fucking TELL a story. While Type-0 wasn't a mainline entry, it suffered from problems similar to what FFXV did (no surprise since Tabata directed that too, I guess). Say what you will about FFXIII, but I still feel like it's story was told better than FFXV which is sad because it still relegated some information to datalog entries. At least with XIII, I never really felt all that lost or thinking "Wait, what happened?"

Yeah I definitely think that is the issue. A lot of plot threads just didn't feel like they had the poignancy or impact they should have. I finished the game last night and that's my main issue. I pretty much went through the whole last few chapters going "what just happened?"

I've sorted it out a bit but yeah. I think your point is true - the issue isn't always with the story itself per se, but how it's told.
 
He went to FFXIV.

Still waiting for that crossover event.
Ira coming, they even have a perfect excuse to send him there. Bahamut sends him to Eorzea during his ten year sleep to help harness his true powers, it'll be like when Altana sent Iroha from XI after Rhapsodies ended.
 
Welp, I kissed my Ultimate Collector's Edition goodbye and shipped it off today to some poor fool on Ebay. I really hope they love this game . . .

This keeps giving me goosebumps, the whole epilogue was beautiful.
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This moment was pretty good. Glad they ended on Luna and Noctis and not that blah campfire scene.
 
You know, I think a simpler solution may have been to limit the map you can see to simply Leide, then open up as you explore more of it, rather than "here's a map of Lucis" right from the start.

It's not like the landmass is largely unexplored territory like, say, Grandia, but it probably would have helped a little with the sense of discovery.

the FF9 mist trick eh haha it works too.
 
Girl what lmao
You'd think I'm trolling, but I swear I'm not! The more I think about the game the more I dislike the relationship between Noctis, Ignis, Gladio, and Prompto. At least with Luna we had some flashbacks to her and Noctis. We had 0 of those with the gang, which makes me a sad panda.
 
The car getting destroyed in chapter 13 was probably the saddest thing in the game.

Nah, maybe the people who had very high expectations only for it to be shot down hard is.
 
You'd think I'm trolling, but I swear I'm not! The more I think about the game the more I dislike the relationship between Noctis, Ignis, Gladio, and Prompto. At least with Luna we had some flashbacks to her and Noctis. We had 0 of those with the gang, which makes me a sad panda.

They have flashbacks though!

In Brotherhood!

Bow of the Clever actually works disturbingly well with Ignis' Overwhelm technique. I don't know why, but it essentially just makes Noctis keep shooting at the target (it shoots pretty fast as well) until it's either dead, you've run out of HP, or... I dunno, until it just gets bored of you firing so many shots. But yea, due to that, unless I'm missing something, that little combo inadvertently sort of makes it the best Royal Arm, or at least Top 3.

I also like the Shuriken. Heavily disappointed that it got nerfed from how it was in Platinum Demo (The one good thing about the demo no less), but it's still a decent mid-range weapon for those monsters you really don't want to get close to. Sword of the Father gives the most clear-cut passive boost, so I guess it's technically the best, not to mention it's pretty neat owning your father's sword. I also like the Blade of the Mystic, the Shield of the Just, and the Greatsword of the Tall.

Sorry for the two pages ago quote, but I never used the Shuriken in Platinum demo. How was it different there and nerfed in the game? HP drain?
 
Luna had no build up. Her death felt like a footnote, leaving no emotional impact on the player.

I couldn't agree more about that. Her death seemed forced too cause she's a plot device that was already killing herself by visiting Astrals anyway. You'd think that she'd go see Noctis or call him before the day of the rite knowing she was gonna be eventually dead.....
 
Luna had no build up. Her death felt like a footnote, leaving no emotional impact on the player.

I'd say the car and the campfire scene are probably the saddest scenes though.

But nothing will ever rival the incredible high expectations of people only to be shot down by reality as the saddest thing ever. ( ͡° ͜ʖ ͡°)
 
I think what he/ most people mean by emotional is probably the campfire scene more then Luna or the Car
My problem with the campfire scene is it felt too...obvious? Like -insert sad scene here- or something. I think Luna wasn't handled well and I think the bros weren't handled well. In the end, I liked the execution and presentation of Luna's goodbye to Noctis over Noctis' goodbye to the bros.

I've complained about this before, but my problem with Noctis, Gladio, Ignis, and Prompto is that they felt way too similar. Their "differences" weren't very nuanced. When I play any other Final Fantasy, like VI or VII, each of those characters feel like an interesting and unique person. With the bros, they all felt like the same person split into 4.
 
Been talking with some friends about the game and they are almost done with it. Really curious to see what they think of the ending. Thinking back on it now, I think all of the universe building stuff they made before release like the anime should have just been story stuff that was included in the game. The stuff from Kingsglaive was patched in to help the story out right? I mean, I enjoyed the movie but those resources could have been spent on making that part of the story actually be part of the main game. It's obvious all that universe building stuff was made because of the lack of time they had to complete the game. It just sucks that I have to tell my friends that they have to watch the movie and the anime to get the most out of the story of the game.
 
This moment was pretty good. Glad they ended on Luna and Noctis and not that blah campfire scene.
The campfire scene actually works a hell of of a lot better than this strange and out of place epilogue about a sexless afterlife marriage between pen pals. The game does a pretty decent job at making their friendship believable, which is why every conflict between them feels incredibly forced.
 
Damn, these sealed dungeons are trash. Seriously I fucking hate these Custard (Flans), invulnerable to physical attacks? Well let me switch to magic. Oh right I don't have any, had to equip the ring of lucii just so I can damage these damn things but it's taking forever just to kill them with it.
 
The campfire scene actually works a hell of of a lot better than this strange and out of place epilogue about a sexless afterlife marriage between pen pals.
Campfire was too on the nose. A minimalist scene where the characters say the things we already know they think, and in the most plain and boring way. Then we throw in some tears. It was really boring for me.

The game does a pretty decent job at making their friendship believable, which is why every conflict between them feels incredibly forced.
Well yeah. They're practically the same people. Hard to not be believable. That's what I didn't like about them.
 
When two NPCs comment on how Luna's body was never retrieved from the depths of Accordo's sea, I felt like she got such a twisted ending than later started to click with the whole "the world is going to shit" theme from chapters 10 to 13.
 
Campfire was too on the nose. A minimalist scene where the characters say the things we already know they think, and in the most plain and boring way. Then we throw in some tears. It was really boring for me.
Everything about that scene is incredibly believable, part of the reason is because we know what they're all thinking but Noctis being the kind of person he is is too afraid to say it. It's like the final goodbye before a big battle. Meanwhile, nothing about the romance between Noctis and Luna felt believable because Luna is a plot point instead of a person with any sort of agency.
 
They have flashbacks though!

In Brotherhood!



Sorry for the two pages ago quote, but I never used the Shuriken in Platinum demo. How was it different there and nerfed in the game? HP drain?

In the demo, you could use it alongside Airdance, zipping all over all the place throwing stars at your enemies. Now in the real game? You practically have no air time when using it, regardless of whether or not you've unlocked Airdance. At best you can jump and throw like 2-3 stars, then you just plop down onto the ground. Can't move around like you normally could with a regular sword or spear. In fact, that's one of my main issues with Royal Arms; they're not good for aerial combat at all, including the ones that are actual swords.

It's depressing, to say the least. They're basically just there for the passive boosts and to strengthen Armiger/Armiger Chain. The only viable offensive one imo is the Bow of the Clever.
 
Everything about that scene is incredibly believable, part of the reason is because we know what they're all thinking but Noctis being the kind of person he is is too afraid to say it. It's like the final goodbye before a big battle.
I'm with you. It is believable. But on top of my other points, the moment that scene started I knew exactly what it was going to be. They gave me what I expected and in the most un-interesting way.

Meanwhile, nothing about the romance between Noctis and Luna felt believable because Luna is a plot point instead of a person with any sort of agency.
I enjoy it because she has a personality that comes across throughout her short screentime, so I am at least left understanding why Noctis could love someone like her. Either way, Luna still isn't done well---just better than the bros for me.
 
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