Sony Playstation: First Party Studios & their Current Projects

It would be great if it was actually gameplay, that means the game is further along in development than I thought, which in turns means sooner release date.

Anyway, "in engine gameplay" sounds very confusing. A trailer rendered in engine could possibly not be real time. As in, a more poweful hardware is used to render it than the hardware that runs gameplay, but it uses the same engine. Think ND's PS3 games which had pre rendered in engine cutscenes. Real time in engine would mean it is rendered on the same hardware and engine regardless of cutscenes and gameplay. Think Uncharted 4.

I understand your scepticism, but I think JStevenson (Insomniac guy who's a regular on here) said it was taken from actual gameplay.
 
kinda, the page for the game on PS Webstite has that date, added the link now.

Cool, cheers for the help there, I was struggling to find the link, but I was sure I remembered seeing that date.

Man what I give if they bundled all those games for a retail release...or just give me parappa retail separately

I would love if that is the whole playstation summer output, the summer of classics. Parappa can lead things in early, but then during summer give us Wipeout, Patapon, Locoroco, then top it all off with Crash after the summer as a genuine big release.

I appreciate people want new stuff, but there's such a legacy with this stuff, it's worth having a mini release schedule each year based around these kind of projects.
 
Cool, cheers for the help there, I was struggling to find the link, but I was sure I remembered seeing that date.



I would love if that is the whole playstation summer output, the summer of classics. Parappa can lead things in early, but then during summer give us Wipeout, Patapon, Locoroco, then top it all off with Crash after the summer as a genuine big release.

I appreciate people want new stuff, but there's such a legacy with this stuff, it's worth having a mini release schedule each year based around these kind of projects.
That's the best thing about it tho, the new stuff rebuttal doesn't really work. All of these remasters are from outside sources it's great. More work for other dev teams, first part devs do their own thing, more games. I have no complaints, now give me ape escape sony

The fact wipeout AND parappa fans got something before the GOAT disturbs me
 
I understand your scepticism, but I think JStevenson (Insomniac guy who's a regular on here) said it was taken from actual gameplay.
Gah, did I poorly word another post? The in engine gameplay elaboration of my post was me trying to explain the semantics of the terms. It had nothing to do with Spider-Man! :P
 
It still feels like the PS4 have only been out for a year. I wouldn't mind if the PlayStation 5 wasn't released until 2022.

Also, where's my Until Dawn 2.
 
People are still saying it will take Sucker Punch 5 years to release their next game? That just seems outrageous to me.

What's outrageous about that? That's how long it takes to make games. Maybe longer if you're making a new IP, or using a new engine, or are a smaller studio trying to make a big game.
 
... just saying if it is out then, it's more because of development cycles than series tradition.
Also, this isn't off topic at all, LOL......

& i am saying may be its traditional for them to end the development cycle in March :) Cant be happier if it releases early, i'll even go ahead and buy a red limited edition ps4 pro, if there is one with its release...
 
I would love if that is the whole playstation summer output, the summer of classics. Parappa can lead things in early, but then during summer give us Wipeout, Patapon, Locoroco, then top it all off with Crash after the summer as a genuine big release.

I appreciate people want new stuff, but there's such a legacy with this stuff, it's worth having a mini release schedule each year based around these kind of projects.

You know, I've never thought about releasing those remasters that way, it's a good idea.
They'll get ton of exposure during the inevitable summer lull.

Crash, Parappa and Wipeout were my jam from the early PS days.

Also, where's my Until Dawn 2.

In a coffin next to TO:1886.
More seriously, aren't Supermassive done with Sony and are now multiplatform?

I don't see a sequel coming out in the near future.
 
Yea That's a bit much too me. Infamous first light came out in August 2014 and I imagine only the bulk of the team was already starting on a new project. Mid 2018 is my guess

Seeing as they laid off a number of people straight after they finished First Light and don't have two pre-production teams (like Naughty Dog, Guerrilla, SSM or Japan Studio), I'm not sure about that. I'm guessing they only started on pre-production for their next project once Second Son shipped, while most of the studio worked on First Light.

It's a very rough guess, I just figure that they may be working on an ambitious new IP and things will take more time than usual because they're not the biggest studio. Plus, 2018 seemed well accounted for in my guesses, so it just made sense. Who knows though, we'll see what happens once they actually announce and start talking about it.

That's the best thing about it tho, the new stuff rebuttal doesn't really work. All of these remasters are from outside sources it's great. More work for other dev teams, first part devs do their own thing, more games. I have no complaints, now give me ape escape sony

The fact wipeout AND parappa fans got something before the GOAT disturbs me

Parappa, LocoRoco and Patapon are being done internally, aren't they? By the PS2 on PS4 team.
 
It still feels like the PS4 have only been out for a year. I wouldn't mind if the PlayStation 5 wasn't released until 2022.

Also, where's my Until Dawn 2.

It's on the way. It must be; the first was a surprise hit.

I need to find that quote from Supermassive to see exactly what they said. I think they said they wanted to move to multiplatform development, but I don't think they excluded working with Sony again.
 
OléGunner;226636846 said:
In a coffin next to TO:1886.
More seriously, aren't Supermassive done with Sony and are now multiplatform?

I don't see a sequel coming out in the near future.

They just did the Until Dawn VR game, so I don't think they are done with Sony. Probably planning their next game, who knows if it's multiplat or Until Dawn 2? And it's probably way too early to leak/hint, I know Until Dawn was a sleeper hit though so could see them partnering with Sony again.
 
OléGunner;226636846 said:
You know, I've never thought about releasing those remasters that way, it's a good idea.
They'll get ton of exposure during the inevitable summer lull.

Crash, Parappa and Wipeout were my jam from the early PS days.



In a coffin next to TO:1886.
More seriously, aren't Supermassive done with Sony and are now multiplatform?

I don't see a sequel coming out in the near future.

They did say they were "keen" on going multiplatform after 8 years of what they said was a great relationship with Sony. And since Sony owns Until Dawn, they'd have to work with Sony again to do that.

So we may get Until Dawn 2, but it's possible, as you said, not for a while.
 
They just did the Until Dawn VR game, so I don't think they are done with Sony. Probably planning their next game, who knows if it's multiplat or Until Dawn 2? And it's probably way too early to leak/hint, I know Until Dawn was a sleeper hit though so could see them partnering with Sony again.

"Done" was a strong word.
Maybe just taking a break to go multiplat.

Until Dawn was an amazing game, I also would love a sequel.

They did say they were "keen" on going multiplatform after 8 years of what they said was a great relationship with Sony. And since Sony owns Until Dawn, they'd have to work with Sony again to do that.

So we may get Until Dawn 2, but it's possible, as you said, not for a while.

Until Dawn 2 on an updated Decima engine perhaps.
Lawd, such things need to exist!
 
OléGunner;226636846 said:
You know, I've never thought about releasing those remasters that way, it's a good idea.
They'll get ton of exposure during the inevitable summer lull.

I think it would be a good fit for playstation fans during the summer months, you could dovetail it with e3 available now announcements, and that continues to keep them at the other end of the year from psx, which is the best place to announce these projects, but of course it'll all come down to dev timetables

Parappa, LocoRoco and Patapon are being done internally, aren't they? By the PS2 on PS4 team.

Well I think that still goes with his sentiment that we don't have the usual argument of remasters or remakes pulling from brand new product resources or dev time, despite a lot of these games being worked on by full time remake/port houses these days anyway.
 
Until Dawn 2 will probably end up being one of my most requested games alongside Getaway 3.

I forgot Ni no Kuni II is releasing next year. I'm so damn hype for that game. Loved the first one.
 
It still feels like the PS4 have only been out for a year. I wouldn't mind if the PlayStation 5 wasn't released until 2022.

Also, where's my Until Dawn 2.

God I want a new Until Dawn 2. Shame the original studio seems to wanna make multiplatform games now, which is good for Xbox and PC gamers... but I want a sequel :(
 
I forgot Ni no Kuni II is releasing next year. I'm so damn hype for that game. Loved the first one.

Oh for sure, can't wait. I know some folks are up and down on Level 5 but man, I love the stuff they put out hah and Ni No Kuni is no different. If this has some great kingdom building stuff too.
 
ND are never the most efficient devs when it comes to planning ahead for DLC.

Most devs finalise DLC plans ahead of finishing the main game so no time is wasted, but alas ND still can afford to spend time thinking what they want to do.
Not thinking too far ahead to DLC I'd call efficient and focused. ;)
 
Can't imagine ND would put out the trailer to the Last of Us Part II three years before the game comes out. They usually begin the hype train a year and a half before release (U4 being the exception due to the high-profile departures from the studio). I still believe it's releasing in 2018.... along side God of War and MAYBE Death Stranding. Maybe. lol
 
Can't imagine ND would put out the trailer to the Last of Us Part II three years before the game comes out. They usually begin the hype train a year and a half before release (U4 being the exception due to the high-profile departures from the studio). I still believe it's releasing in 2018.... along side God of War and MAYBE Death Stranding. Maybe. lol

they will target fall 2018 internally but will release spring 2019 imo.

ideally they should be able to release it holiday 2018 considering they probably started planning for the sequel after the first one ended and then had to move to uncharted 4 and restart that.
 
I am really excited to see what is next for Sucker Punch.

I feel like inFAMOUS still has a lot of potential, so I would definitely be down for a new one. But if it is a new IP, I will be very excited too.

E3 2017 sounds like a safe bet for a reveal. Cant wait!
 
I am really excited to see what is next for Sucker Punch.

I feel like inFAMOUS still has a lot of potential, so I would definitely be down for a new one. But if it is a new IP, I will be very excited too.

E3 2017 sounds like a safe bet for a reveal. Cant wait!
Man I really do want another infamous but 4 in a row will probably turn off some people I suppose
 
Can't imagine ND would put out the trailer to the Last of Us Part II three years before the game comes out. They usually begin the hype train a year and a half before release (U4 being the exception due to the high-profile departures from the studio). I still believe it's releasing in 2018.... along side God of War and MAYBE Death Stranding. Maybe. lol

they will target fall 2018 internally but will release spring 2019 imo.

ideally they should be able to release it holiday 2018 considering they probably started planning for the sequel after the first one ended and then had to move to uncharted 4 and restart that.

jjNw2SD.jpg


Ignore the 2017 typo.
 

Ahh, I wonder how Yoshida got his hands on it? I just saw her comment on that image with him and she seemed surprised to see Yoshida with it.

I am really excited to see what is next for Sucker Punch.

I feel like inFAMOUS still has a lot of potential, so I would definitely be down for a new one. But if it is a new IP, I will be very excited too.

E3 2017 sounds like a safe bet for a reveal. Cant wait!

I think there's a lot that they need to consider for a next inFamous. They've nailed the traversal and general combat mechanics. But they need to work on the side content as well as the good/evil aspect. The side content has always felt a bit slim and by the numbers. And the good/evil aspect is way too obvious.
 
they will target fall 2018 internally but will release spring 2019 imo.

ideally they should be able to release it holiday 2018 considering they probably started planning for the sequel after the first one ended and then had to move to uncharted 4 and restart that.

Yeah. If all goes well we're looking at ND games for three consecutive years (The Lost Legacy in 2017 and TLOU2 for 2018). We're definitely a spoiled bunch aha thank you ND!
 
Yeah. If all goes well we're looking at ND games for three consecutive years (The Lost Legacy in 2017 and TLOU2 for 2018). We're definitely a spoiled bunch aha thank you ND!

You mean 6 years.

2013: TLoU
2014: Left Behind + TLoU: Remastered
2015; Uncharted Collection
2016: Uncharted 4
2017: Uncharted: TLL & Crash Trilogy (not really but kinda is)
2018: TLoU Part II ( pls )

If Part II misses 2018 they could always release Jak Trilogy Remastered or CTR Remastered I guess.
 
jjNw2SD.jpg


Ignore the 2017 typo.

You forgot to take into account the 6 month Druckmann delay so he can get the ending right. :p

Seriously though, I think you guys are being way too optimistic. TLOU2 doesn't even have a Game Director yet and ND still have to finish The Lost Legacy. I'll stick with my Mid 2019 prediction.
 
You forgot to take into account the 6 month Druckmann delay so he can get the ending right. :p

Seriously though, I think you guys are being way too optimistic. TLOU2 doesn't even have a Game Director yet and ND still have to finish The Lost Legacy. I'll stick with my Mid 2019 prediction.

Any mid-2019 game was secretly planned internally for 2018 before realising more time is needed. 😛

Jokes aside... I think TLOU Part II... will not have a co-director but it'll be a solo-project by Neil.
 
You forgot to take into account the 6 month Druckmann delay so he can get the ending right. :p

Seriously though, I think you guys are being way too optimistic. TLOU2 doesn't even have a Game Director yet and ND still have to finish The Lost Legacy. I'll stick with my Mid 2019 prediction.

Yep, plus Shawn Laydon specifically said it was "the game is in early development; super early". Getting this done within two years seems incredibly optimistic; particular when they've just launched Uncharted 4 and are still working on The Lost Legacy. I think mid-late 2019 is on point. Like TLoU it will probably launch on PS4 and then later a complete edition will come to PS5.
 
Yep, plus Shawn Laydon specifically said it was "the game is in early development; super early". Getting this done within two years seems incredibly optimistic; particular when they've just launched Uncharted 4 and are still working on The Lost Legacy. I think mid-late 2019 is on point. Like TLoU it will probably launch on PS4 and then later a complete edition will come to PS5.

Agree Shawn said that but hasn't Nolan North said that they are working on TLOU2...quite a while back....
 
TLOU2 releasing in 2019 would mean a 5 year development cycle and I highly doubt that. It's not a new IP, nor is it open world as far as we know. Remember, the PSX 2016 teaser was shot a year and a half ago and unless I misheard, Ashley Johnson said Neil already had ideas for Part 2 back when he first told her about Left Behind.

I feel like Shawn Layden saying it's early in development was because Sony initially planned to show it next E3, but ND wanted it at PSX. Again, source is the PSX panel.
 
TLOU2 releasing in 2019 would mean a 5 year development cycle and I highly doubt that. It's not a new IP, nor is it open world as far as we know. Remember, the PSX 2016 teaser was shot a year and a half ago and unless I misheard, Ashley Johnson said Neil already had ideas for Part 2 back when he first told her about Left Behind.

They said during the same panel that literally the only thing that was worked on for TLoU2 at that time was the teaser. It's likely that they did some pre-production in 2015, but I don't think development started in proper until after Uncharted 4 shipped. And even then, the bulk of employees might be working on the UC4 DLC.
 
TLOU2 releasing in 2019 would mean a 5 year development cycle and I highly doubt that. It's not a new IP, nor is it open world as far as we know. Remember, the PSX 2016 teaser was shot a year and a half ago and unless I misheard, Ashley Johnson said Neil already had ideas for Part 2 back when he first told her about Left Behind.

I feel like Shawn Layden saying it's early in development was because Sony initially planned to show it next E3, but ND wanted it at PSX. Again, source is the PSX panel.

It's not a straight 5 year dev cycle though, as the majority of staff (and the key creative leads) were working on Uncharted 4 from mid 2014 to mid 2016.

I'm gonna have to watch the PSX panel again and see exactly what they said.
 
They said during the same panel that literally the only thing that was worked on for TLoU2 at that time was the teaser. It's likely that they did some pre-production in 2015, but I don't think development started in proper until after Uncharted 4 shipped. And even then, the bulk of employees might be working on the UC4 DLC.
True, but pre production still counts as development cycle, no? In addition, we have no idea, but I think 100 people could be working on The Lost Legacy while the others work on TLOU2. That would still be more than adequate for a supposedly 4-8 hours expansion, more than whole studios for some devs, in fact.
 
TLOU2 has definitely been in development for a while. I mean we've had multiple leaks confirming it.

Character artist linkedin
http://www.neogaf.com/forum/showthread.php?t=956725
cyhJqUq.png


Then Frank Tzeng, who replaced him as lead character artist, has had this in his linkedin description since 2014
Leading character team and working on Uncharted 4- A Thief's End's characters including Drake.
Helping develop a unannounced AAA game title.

Nolan North back in June 2015
http://www.neogaf.com/forum/showthread.php?t=1072550

"For now, I know they're doing TLOU2"

Josh Scherr in September 2015
http://www.neogaf.com/forum/showthread.php?t=1112054

"... and he was the one in charge of face animation for the 3 Uncharted games and the first The las of Us game... did I just say The first The Last of Us game?..."

There's definitely been a skeleton crew working on stuff in the background, likely overseen by Neil/Bruce. Obviously most of their time was dedicated to Uncharted, but I think a decent amount of work was done to allow them to hit the ground running after uc4 shipped. I don't think it's out of the question that the game will ship in 2018

True, but pre production still counts as development cycle, no? In addition, we have no idea, but I think 100 people could be working on The Lost Legacy while the others work on TLOU2. That would still be more than adequate for a supposedly 4-8 hours expansion, more than whole studios for some devs, in fact.

For Left Behind, about half the team worked on it.
 
Any mid-2019 game was secretly planned internally for 2018 before realising more time is needed. 😛

Jokes aside... I think TLOU Part II... will not have a co-director but it'll be a solo-project by Neil.

They haven't had a solo director since Uncharted 1 and their current structure has been really successful, so I'd be pretty surprised if that were the case.

My guess is either Straley will hook back up with the team once he comes back or Margenau will move over to it once The Lost Legacy is done.

True, but pre production still counts as development cycle, no? In addition, we have no idea, but I think 100 people could be working on The Lost Legacy while the others work on TLOU2. That would still be more than adequate for a supposedly 4-8 hours expansion, more than whole studios for some devs, in fact.

Depends. TLOU1 had a full pre-production team working on it while the rest of the studio worked on Uncharted 3, so I would count those years. But in this case, it sounds like TLOU2 was more of a side-project they worked on in their spare time while they finished Uncharted 4, so I wouldn't count it.
 
Depends. TLOU1 had a full pre-production team working on it while the rest of the studio worked on Uncharted 3, so I would count those years. But in this case, it sounds like TLOU2 was more of a side-project they worked on in their spare time while they finished Uncharted 4, so I wouldn't count it.
How so? Sounds like a lot of speculation on your part.

For Left Behind, about half the team worked on it.
Don't suppose you know how many employees were at ND back then? We know early this year that they have over 300 people now.
 
You really think TLOU Part 2 is going to come out just one year after UC The Lost Legacy?

If we're making release window guesses then I'll go with:

Uncharted: The Lost Legacy Mid 2017
Detroit Late 2017
Grand Turismo Sport Late 2017
Knack 2 Late 2017
FromSoftware New Souls-like IP Early 2018
God of War Early 2018
Days Gone Mid 2018
Spider-Man Late 2018
Death Stranding Early 2019
Last of Us Part 2 Mid 2019
Sucker Punch New IP Mid 2019

My guesses:

Uncharted: The Lost Legacy Mid 2017
Detroit October 2017
Grand Turismo Sport November 2017
Knack 2 Late 2017
FromSoftware New Souls-like IP Early 2018
God of War March 2018
Days Gone Fall 2017/early 2018
Spider-Man Fall 2017/early 2018
Death Stranding Mid 2019
Last of Us Part 2 Late 2018
Sucker Punch New IP mid 2018

I'm a bit more optimistic than you on a lot of them. Our biggest difference is I think either Days Gone or Spider-Man comes out next year. Days Gone not being at PSX means nothing to me as no matter what it would have been heavily overshadowed by The Last of Us Part 2. My thought with Spider-Man is they're going to try to push for it to release while the upcoming movie is relevant, so my guess is when it comes to Blu-Ray. Sucker Punch has been insanely quiet, but unless they've been having major development issues, it's hard for me to think that they need over 4 years of development since they finished First Light.
 
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