Even if profit is secondary (which it isn't), you don't engage people to your brand by turning them away from their brand which is what they are partly doing right now with SMR.
FE is so perfect for gacha that it makes me sad.
Some people like paying more for less I guess. This whole thread idea is awful and is actually the opposite of pro consumer.I don't really understand how charging a set price is anti-consumer compared to microtransactions.
(Some) consumers. Many people on mobile don't want that. Considering that indie devs like Fireproof and Ustwo have sold millions of copies of their games, and this game is already topping the Top Grossing list (with a single $10 IAP), I'd say there's an audienceBut is it really pro-consumer? No, it isn't because that isn't what consumers on mobile devices want. They want the ability to play the whole game for free, no matter how many "optional" micro-transactions, advertisements and pop-ups fill up the game. And that is not a bad thing. It is best for the audience that mobile devices have and more importantly for companies them wanting to make a lot of cash.
Downloaded, not sold.
And I don't agree OP, Nintendo put out a great game not spoiled by its business model and should be praised for that from a consumer standpoint.
From a business Standpoint I guess it's less efficient but some big company has to pursue this line of development if mobile is to lose its stigma concerning business models.
Turn who away? It's the number one free downloaded game. Hyperbole?
(Some) consumers. Many people on mobile don't want that. Considering that indie devs like Fireproof and Ustwo have sold millions of copies, and this game is already topping the Top Grossing list (with a single $10 IAP), I'd say there's an audience
Revolting OP. What the unwashed masses of "f2p-or-bust, I don't care if it's basically gambling" want is not what I want in Nintendo games.
I gotta say I think you are correct. This outrage at the price shows a complete disconnect between us and the mobile audience.
I think that's a slippery road though. Pokemon is a franchise for all ages including children. Gacha systems are basically gambling.If they make a Pokemon gacha game the world will actually grind to a halt. Can you fuckin imagine the obscene amount of rolls someone would pay for a rayquaza or a greninja?
OP is.No one is talking about converting customers.
And worst, it will cost Nintendo in multiple ways. Not only do they make way less money, they will also lose mobile consumer trust, lose the typical word-of-mouth effect that results in the legs F2P titles typically enjoy and worst destroys Nintendo's main strategy of mobile titles affecting their console software efforts as it was the case with Sun/Moon. Hey, Pokemon GO was F2P with micro-transactions
He's not wrong per se you know. Whether you like it or not, this is the mobile market. It's an utter nightmare. I think I've read studies that showed people would rather sit through ads once in a while than pay even the tiniest amount of money in a mobile video game. That's just how it is.
You can say that as much as you want, it won't make it true for most of the mobile audience thinking the exact opposite. And they aren't objectively wrong, either.
The answer is to offer both, have a full unlock option like we got and then a micro-transactions mode for those who think the high price is too much.
Kinda like they do for the Streetpass games on the 3DS, you can either buy them one at a time or buy the whole lot at a slightly reduced price.
Either you're saying that significant numbers of people either kept uninstalling and reinstalling the app, or that people downloaded the game without owning it...
I... don't really think either case is true.
OP is right. The reviews in the app store are relatively low for an iOS game. Many people feel like Nintendo is trying to trick them by letting them download for free, then asking for $9.99 to unlock the full version. Many others just straight up think $9.99 is too much.
Could have been better to either go full on F2P or to offer it at $9.99 upfront, instead of this weird hybrid model. We get it as gamers, but the mobile audience doesn't. They aren't used to this.
Just because people want something for free does not mean they are entitled to it. This sort of thinking is the absolute worst.
The question is whether the ones yelling are just loud or the majority.
I really think Nintendo didn't offer 9.99 upfront just to let the players try the game first instead of making them spend money on a game they may don't like
OP is right. The reviews in the app store are relatively low for an iOS game. Many people feel like Nintendo is trying to trick them by letting them download for free, then asking for $9.99 to unlock the full version. Many others just straight up think $9.99 is too much.
Could have been better to either go full on F2P or to offer it at $9.99 upfront, instead of this weird hybrid model. We get it as gamers, but the mobile audience doesn't. They aren't used to this.
This could be solved if Apple allowed demos.
He's not wrong per se you know. Whether you like it or not, this is the mobile market. It's an utter nightmare. I think I've read studies that showed people would rather sit through ads once in a while than pay even the tiniest amount of money in a mobile video game. That's just how it is.
Distribution model is perfectly fine and fair- what isn't fine is price asked for endless runner.
This could be solved if Apple allowed demos.
I got that impression, too. It was basically try to game and if you like it...pay to buy it. I don't see anything wrong with that.
Could they have not just made it free to play with an in-game charge for the rest of the game?
Which is something I can't fathom. I really don't understand how people will pay $700 - $800 for a device, but then want (or even expect) everything to be free on it. So much so that they will complain and scream bloody murder when someone asks them to pay for something that had a lot of work put into it.
Of course, I'm pretty much old now, and I'm starting to understand what that means. lol
I can honestly say that I truly don't understand anymore. I guess I knew this day would come, but I'm only 44. I always thought I would be like 60 before I really began to feel disconnected.
Could they have not just made it free to play with an in-game charge for the rest of the game? I remember that's how Capcom did some of their stuff didn't they? Or was it different on iOS?
No, they are used to it. Free games with a single unlock have been around for years. Paid games are common too; they get highlighted every week and often get top billing as Editors Choice.OP is right. The reviews in the app store are relatively low for an iOS game. Many people feel like Nintendo is trying to trick them by letting them download for free, then asking for $9.99 to unlock the full version. Many other just straight up think $9.99 is too much.
Could have been better to either go full on F2P or to offer it at $9.99 upfront, instead of this weird hybrid model. We get it as gamers, but the mobile audience doesn't. They aren't used to this.
Could they have not just made it free to play with an in-game charge for the rest of the game? I remember that's how Capcom did some of their stuff didn't they? Or was it different on iOS?
It was downloaded almost 3 million times day one. Nintendo from day one has said their Mobile initiative is also significantly linked to drawing them to their Non mobile offerings..
So people who will complain about $10 are not the intended audience in the first place. I mean Iwata was pretty clear about it for years. Devalue games is not the way to go.
There's nothing wrong with it, but it's a model mobile customers are used to. Apple should allow developers to release demos.
That IS what they've done.
This is exactly what they did. However, many people giving bad review had no idea there was a paywall of $9.99 coming when the download is free. There is no warning. It just looks like any other free game on the App Store to most people.
I'm pretty sure I've played other games on mobile that are the same way. What Nintendo is doing isn't new in the mobile market.
Pokemon shuffle is pretty microtransactiontastic
This is exactly what they did. However, many people giving bad review had no idea there was a paywall of $9.99 coming when the download is free. There is no warning. It just looks like any other free game on the App Store to most people.