Imagine the very hypothetical and insanely unlikely scenario where Scalebound is a hit and becomes their new Fable. In the event that Kamiya moved on, who the FUCK would replace him?
Well, to be fair...
A) That kinda happened with Killer Instinct, and Iron Galaxy slotted in quite comfortably.
B) This basically happened to Devil May Cry, despite being internal.
I agree with what you're saying about making sure you maintain good relations with those that make your most valuable products... but I think that works similarly with 2nd party as it does 1st party. You can't force the individual people working on these games to continue working on them if they don't want to regardless of if you own the studio. The studio is nothing but a name/brand (see current day Infinity Ward), 343i could just as easily be named Bungie today, and very little would change. Activision would probably still have the
real Bungie, just as EA has the
real Infinity Ward.
If your 2nd party team is happy, then they're pretty much as good as a 1st party anyway. Bizarre Creations were kinda like this for MS up to PGR3 (and Playground Games are similar today), Insomniac are like that for Sony also, with the only real reason for Sunset Overdrive being an Xbox game being that Insomniac wanted their own IP for once (not too dissimilar to Bungie with MS). I honestly think we tend to draw far too strong a line here between the differing ways a publisher gets a game published.
Right, I agree. And that's generally a better end-proposition for fans of the system (and said studio) which is what I was trying to get at.
In the Insomniac as first party hypothetical, if SO bombs, then as a fan, I'm still more excited for what Insomniac will do (no matter what it is) then another second party studio getting a stab at a different or new IP (e.g. something like Recore).
The second party scenario introduces too many variables subject both to the sales and actual quality of the title. Whereas the first party scenario offers a bit of a leeway, especially in those mixed-bag scenarios where the game is quality but doesn't sell (Sunset Overdrive).
I disagree with the 1st party route in situations like that being preferable to 2nd party variables. I can kinda see how that makes sense if you're closely aligned to a specific ecosystem, but as a fan of the studio itself, I don't think it's a better scenario in most cases.
If you're a fan of Insomniac, then after Sunset Overdrive bombs, you should be somewhat relieved that they can go back to making a new Ratchet, and then a new Spider-Man. Evolution was a lucky break with Codemasters stepping in to pick them up, otherwise if you were a fan of their games, then there would be no "what they do next" to look forward to. And as I've been saying before, the studio itself is only a name/brand... if a game bombs and the studio lacks the flexibility to for example move to somewhere that their product has a better chance of survival, then you're probably looking at a pretty different studio over time anyway (hi Rare).
Like... imagine if Sega had actually owned Platinum... lol