Scalebound cancelled [Platinum Games and Kamiya have commented]

Status
Not open for further replies.
eh, damn:

Q5EzNi6.png


this is fucked up if true

Who is that?
 
Personally the game did not appeal to me in the slightest , felt like they were desperately trying to hit the Japan market (just give up already ms , it's never going to happen).

The fact it run and looked like dogshit on its e3 showings also didn't help . The game would have bombed worse then all there other recent bombs.

Should have created another subset overdrive or some other new ip. Yes they bombed also but they look way more fun than this game ever did.

Seems like platinum are really dropping the ball of late , first teenage mutant ninja turtle bombs and now this , feels like they overexpanded and just keep having publisher issues .
 
This is everything anyone needs to know about him.
People need to stop with this now you know damn well that's not him playing.

If the rumours are true about ms setting unreasonable goals for platinum it's probably because they didn't want to fund the next transformers or tmnt. Scalebound looked bad at e3 if anything ms were probably influenced in their decision to put the brakes on this game by the reception it recieved on sites like this.
 
It's such a shame this happened. I was looking forward to it. I forget who now, but didn't one of the Microsoft higher-up say it was GOAT material? What a shame this happened
 
That is disappointing, I don't have a Xbox One yet, and this was one of the only titles that was interesting me to maybe get one down the road. Guess not now.
 
Does anyone have the thread that explains what happened with Phantom Dust? I know a lot of shit went down with it but I didn't pay much attention to it.
 
If Platinum was missing milestones way back then yes it would have been within their rights to withhold pay.

Well I wouldn't be surprised if those milestones that platinum was missing way back then were ridiculous milestones set my ms themselves
 
Game budget increase because companies want a movie experience. Hiring expensive writers, voice actors etc etc. Budget is spiraling out of control because these developers want to match what the movie industry is doing. I see some games and I hear such game cost $30 million to make and I ask myself "Where the hell did that $30 million go?". There were articles that 600 people were involved in making RE6. Did Capcom really need that many people to make the game. If games cost a lot to make its because companies are making it head to that direction. Did Call of Duty really need Kevin Spacey or Conor McGregor and Lewis Hamilton? No it didn't.

Fancy voice actors are a drop in the bucket for a game's budget.

Asset creation, engineering, and iteration are the expensive parts (usually).

The increase in fidelity is due to market standards based on audience expectation; there will always be some other company that will spend more than you, be more willing to risk the company, or be more willing to use methods to charge more. As such, they can spend more on assets (higher quality and higher variability/volume of character art, animation, world art) or more on engineering (giant worlds, shorter load times, greater world reactivity, better animation blending, better lighting, higher framerate) or a greater amount of iteration (better on-boarding, smoother gameplay, less bugs, more cohesive art/story, generally just better gameplay).

Just look at how many people in this very thread thought that the Scalebound looked bad. Not just 'unfun', but technically underwhelming. Platform holders are expected to lead the pack.

It's escalation. No one spend $400 to play games they could have played on their 360.
 
I wonder how many XBOX Ones they sold to people who were thinking "Well, I'm going to want one for Phantom Dust and/or Scalebound eventually so I might as well go ahead and buy one".
 
People need to stop with this now you know damn well that's not him playing.

If the rumours are true about ms setting unreasonable goals for platinum it's probably because they didn't want to fund the next transformers or tmnt. Scalebound looked bad at e3 if anything ms were probably influenced in their decision to put the brakes on this game by the reception it recieved on sites like this.

It is: https://twitter.com/aegies/status/731621595337228288?lang=en
 
The point that many people tried to tell these months is that there is no point to buying Xbox hardware anymore. Not having exclusives [or heck, at least some attractive new IP exclusive] can hurt Scorpio a lot.

This will always be wrong. Want to play MS exclusives, but don't want to buy a PC? Well there you go. An Xbox One S is at least half the cost of buying a new PC. Also there are people that don't want to game on PC for what ever reason.
 
Your leaving free money on the table if you think companies would accept a one-console future. EA has probably thought long and hard about making consoles. They have the games to rival the competition and they can do it. Choices are always gonna exist.

I don't disagree at all - I think history has shown us it would be very odd for the market to have just one console in it. But I think that keeping a console and brand that the market has pretty heavily rejected alive through MS money earns from its other products isn't good - it's the opposite of market forces.

I'm just not afraid of Sony having a dominant run for a while. Last time it happened we got truly amazing games, and like you say I don't think that future would continue forever.

(Let's not forget that as gamers, it's better in terms of games produced to have one huge dominant console than it is multiple equal competing consoles. It's far easier to build games when you only go for one machine rather than two or three, and the lower development costs are the more games we see).
 
Not on E3 tho, that was a Gamescom game

And that game was first revealed in 2012 as a PS3-Move game...

Oh okay, that would explain why i can't find it in any summary.



Same thing, it was shown at Gamescom, not E3.

Ah, okay.

I guess it still helps the point, though: much has been revealed since 2014, and most of those games that were showcased in 2014 have been released. Meanwhile, not much has come out from MS's E3 2014, which seems like a waste.

Usually MS is a lot better at showing you something at E3 that you're going to play that year, whereas Sony usually shows you things you'll be playing a while from E3/GC, with some trailers for stuff you already know about coming out that fall.
 
basically anything announced from Microsoft that isn't Gears, Halo, or Forza I will be skeptical of it actually coming out going forward

This seems to becoming the reality, and I just literally mentioned something similar to this in my last post.

Don't want this to sour my expectations for Scorpio but if it keeps happening dunno how they are gonna keep people excited.
 
They're done with it and don't want it. So why not? I hope Sony or Nintendo fund it so we still get it at some point.
And? They're not going to give it away so someone else can use it against them. They're not using banjo, perfect dark, jet force, conker, and so on either.
 
Years ago people were saying PS4/Sony was gonna die. Let's not make the same mistake with Microsoft's gaming division.

But at this point you have to question if they even really want to be in the console gaming business anymore.

One would think they would have interest in getting some interesting IPs on their console with the impending release of the Scorpio, but instead it's basically becoming a Halo box. That's not good.
 
Wow, I knew Sony was killing it, but it's not even a contest. I feel like there has to be something not right here, haha.

Well, he only listed exclusives not coming to PC. Lots of people don't game on PC, so Halo, Forza, Gears are relevant as "exclusive" (console exclusive, that is), although he omits them from the list. With the Play Anywhere initiative, any list of MS true exclusives (not on PC) is going to look very, very thin. I think that's sort of an unfair way to present the data, though, because many people just game on console, not PC.

E3 2014 Microsoft Exclusives Shown:

1. Fable Legends: Cancelled
2. Project Spark: Cancelled
3. Ori and the Blind Forest: Came out 2015, 360 version cancelled?
4. Inside: Came out 2016
5. Below: Unreleased
6. Phantom Dust: Cancelled
7. Crackdown: Unreleased
8. Scalebound: Cancelled
9. Halo 5: Came out 2015


E3 2014 Sony Exclusives Shown:

1. Deep Down: Unreleased
2. Eve: Valkyrie: Came out 2016
3. Let It Die: Came out 2016
4. The Order: 1886: Came out 2015
5. The Witness: Came out 2016
6. Everybody's Gone to the Rapture: Came out 2015
7. Bloodborne: Came out 2015
8. No Man's Sky: Came out 2016
9. Ratchet & Clank: Came out 2016
10. Uncharted 4: A Thief's End: Came out 2016

Wow, and people give Sony sh*t for delaying games. At least they come out. Delaystation? More like Cancelbox. ;p (p.s. Project Spark came out, didn't it?)
 
And people really need to stop with the nintendo/sony saving this game. NO nintendo/sony fan wants this trash looking game.

This is nonsense and you know it. There are many lamenting the cancellation of this game, the idea that they may or may not have a propensity for hardware brands is irrelevant.

Also, considering how much has been spent on the game, and how clearly disinterested MS are in the project and 'losing' more money on it, I wouldn't be surprised to see another party offer to step in and purchase the assets and trademark from them. It might not be likely, but it wouldn't surprise me at all.

If those milestones were unrealistic then why did Platinum sign the contract?

People make big promises to land contracts and lie to themselves about the plausibility of fulfilling them. It happens all the time. People will do and say crazy things to get them, and negotiate themselves into a corner in the heat of the moment. It's only natural when your job, the jobs of your co-workers, and potentially your entire business is on the line.
 
I like how patterns for MS mean something but with Platinum it's all the publishers fault. Everything they've released since Bayonetta 2 has been poor to average at best when they used to make consistently amazing titles that felt really unique.
.
Nier: Automata is their first game since Bayonetta 2 that has gotten a half-decent budget and has had a very hands-off approach from the publisher, and lo & behold, it seems like it's up to the usual Platinum quality.

In comparison TMNT and Legend of Korra clearly had shoestring budgets (+ you know, Activision, they do nothing but shit on their developer partners) and Miyamoto's idiotic design decisions were mostly at fault with Star Fox being the way it is, Platinum was just hired to do the grunt work of creating the content for what Nintendo had decided/designed and they really did the best with what they were given. Scalebound seems like it might've had some flaws but it would probably still have been very enjoyable game to play and wouldn't have been anywhere near the shit tier of TMNT and a lot better than Star Fox too. Using TMNT, Legend of Korra and Star Fox as any kind of indications of what Platinum can do is dumb beyond comprehension.
 
we don't know all the info, it's foolish to get out the pitchforks for Microsoft or Platinum at this point

but it's totally Microsoft's fault
 
And? They're not going to give it away so someone else can use it against them. They're not using banjo, perfect dark, jet force, conker, and so on either.

But the ones you listed are more known IPs and have had multiple games in the past. Scalebound had it's first game cancelled. Do you think they're going to revive Scalebound at some point in the future? I don't think so at all and I do wish some other publisher picked it up.

Edit: And even if they revive it, it won't be with Platinum.
 
This has just made me realize I've been blocked by Arthur Gies. I've criticized Polygon on Twitter in the past (and even then just once, I checked) but I've never even interacted with the man, what.

I've just been praising Polygon's wonderful Final Fantasy 7 article too.

Anyway, I really hope that stuff isn't true. Sounds like it'd be like hell to work under those circumstances

I was blocked by Gies a long time ago during the original Xbox One always online stuff. I retweeted something he said (i don't remember what), then blocked. I never talked about him before, never followed him, never knew about him, never communicated with him. I didn't even have a GAF account yet but I was sharing information from GAF and good GAF posts on the topic, and other news sources as things were happening. Maybe he thought I was a gaffer? I have no idea.
 
And I guess the insiders at Microsoft (presumably who Eurogamer were talking to) are saying that Platinum was having issues with the engine.

There's zero way of telling whether those milestones were realistic or not.

See that's the thing with these situations there is always 2 sides to everything. However the fact that this sounds a lot like what the Phantom Dust devs were saying makes me lean towards this guy a bit more.
 
This feels like a 'he said she said' type of thing.

It could have been the case that Platinum thought the milestones were impossible while Microsoft thought it was feasible. Kamiya has admitted the game was technically difficult and this is a genre they don't have experience with.
 
Cnet Australia guy.

Based in Japan.


Probably knows alot more going on in the Japan scene then Gies but Gies has always had a axe to grind with Platinum. Not shocked he is being a ass


Oh wow.

I am much, much more inclined to believe that Microsoft set unrealistic goals and forced feature-creep than that Platinum started missing deadlines after dozens of projects delivered seemingly on budget and on time.

This is looking precisely like the Phantom Dust fiasco, but at a much larger scale.
 
we don't know all the info, it's foolish to get out the pitchforks for Microsoft or Platinum at this point

I don't think any more info is gonna be coming from either party about this situation, so the stuff that's coming out from outside sources is probably gonna be the best we're gonna get. I see where you're coming from, though.
 
Full List of upcoming Xbox One exclusive† games with both a developer and publisher listed:

  • Natsuki Chronicle (2017)
  • Candleman (Q1 2017)
  • Mystereet F: The Detectives’ Curtain Call (TBA)
  • Students of the Round 2 (TBA)

Likewise, here is the PS4 list by the same definition:
  • Gravity Rush 2 (20-Jan-17)
  • Kingdom Hearts HD 2.8 Final Chapter Prologue (24-Jan-17)
  • Nioh (7-Feb-17)
  • Horizon Zero Dawn (28-Feb-17)
  • Kingdom Hearts HD 1.5 + 2.5 Remix (28-Mar-17)
  • MLB The Show 17 (28-Mar-17)
  • Yakuza 6: The Song of Life (Q2 2017)
  • DJMax Respect (Jul-17)
  • Crash Bandicoot N. Sane Trilogy (2017)
  • Dreams (2017)
  • Gran Turismo Sport (2017)
  • Hot Shots Golf (2017)
  • Nex Machina: Death Machine (2017)
  • Ni no Kuni II: Revenant Kingdom (2017)
  • Uncharted: The Lost Legacy (2017)
  • Vane (2017)
  • Wattam (2017)
  • Wipeout Omega Collection (2017)
  • Ace Combat 7 (TBA)
  • Dangun Feveron (TBA)
  • Days Gone (TBA)
  • Detroit: Become Human (TBA)
  • Earth Defense Force 5 (TBA)
  • God of War (TBA)
  • Godling (TBA)
  • Gundam Versus (TBA)
  • Knack 2 (TBA)
  • The Last of Us Part II (TBA)
  • MatterFall (TBA)
  • Psychonauts in the Rhombus of Ruin (TBA)
  • Ready to Run (TBA)
  • Spider-Man (TBA)
  • Trails of Cold Steel III (TBA)
  • Vector (TBA)
  • VizionEck (TBA)
  • WiLD (TBA)
  • The Witch and the Hundred Knight 2 (TBA)
  • Without Memory (TBA)

---
†: Exclusive defined here as a game that is on the xbox one and no other platform, including PC

0e5cc7ce13d3c5eabc57a7b8a8e51794.jpg
Glen_canyon_dam.jpg
 
Status
Not open for further replies.
Top Bottom