Head.spawn
Junior Member
QB is probably one of the last remnants of the "TV TV TV" era of Mattrick.
I enjoyed the game myself, but at the end of the day they could've done all of that in-game and it would've been just as fine IMO.
QB is probably one of the last remnants of the "TV TV TV" era of Mattrick.
Feel the same way. Even the e3 showing wasn't as awful as people were making out.
Dont listen to him he is a trollAre you REALLY asking this seriously? This is a development studio filled with people who are responsible of creating games like Devil May Cry, Viewtiful Joe, Okami, Bayonetta, Vanquish, Resident Evil 2 and such. Those are objectively genre-topping and some even genre defining games. Of course it's a huge loss if such developers lose their jobs and possibly scatter to the wind never to work together again if Platinum closed, no matter what you think of their low-budget Activision games and working on a Nintendo game that didn't turn out the best they could.
Please when what games did Sony cancel that were announced, and shown to the public?
Same with Nintendo? The only one I can think of from Nintendo in recent years is the launch title for Wii U, that had aliens and first person shooting, dont remember the name of it.
And Sony this generation cancelled stig's game which as unannounced, and unknown to the public.
Would love to hear what games both have cancelled this past gen.
I also have saw the trailer posted there ( same one you posted earlier) and it was all speculations with no concrete answer. Just because a trailer shows more dragons appearing to help him didn't mean it was going to have co-op multiplayer. Nobody saw Assassins creed brotherhood trailer and said "wow assassins helping ezio! Assassins creed brotherhood will have co-op!"
No, it's pretty much exactly the same as evidenced by the hundreds of cancelled fan favourite titles down the years.
People are really getting at Platinum for a couple of bad Activision games. It's a shame.
I understand the "If it no longer makes financial sense then cancel" argument that some are posting, but if the delays and budget blowout is a direct result of Microsoft meddling, then it's a problem.
Not a flop by any means, but it certainly isn't anywhere near as popular as Gears used to be.It isnt a flop. Hes pulling stuff out of his ass
All for Xbox gamers. All for the TeamI understand the "If it no longer makes financial sense then cancel" argument that some are posting, but if the delays and budget blowout is a direct result of Microsoft meddling, then it's a problem.
Yes, Platinum has a 50/50 strike rate with the quality of their games.
But if there's one thing Platinum is pretty consistent with, is getting games out quickly within a small budget...unless a publisher meddles, like here and StarFox. Regardless of its final quality, this is the kind of game Microsoft needed to diversify its portfolio and give an expanded audience of gamers a reason to consider jumping into the ecosystem.
Reducing that diversity does them zero favours.
Yeah games get cancelled all the time but isn't it a bit concerning that some of the most high profile cancellations as of late came from Microsoft. I don't even think that Sony or Nintendo has cancelled a publicly announced game since the beginning of this gen.
Agreed.Feel the same way. Even the e3 showing wasn't as awful as people were making out.
Sure, Sony haven't been as egregious as Microsoft in their public handling of their games but the point is software development is volatile. This stuff happens. You could be making this dope ass thing and someone beats you to the market and it shuts down your team/studio (SSM scaling down) or you sink X amount of money into a project you know won't make X^2 back but end up costing Y to ship. These things happen to all publishers. This is just a horribly public example.Please when what games did Sony cancel that were announced, and shown to the public?
Same with Nintendo? The only one I can think of from Nintendo in recent years is the launch title for Wii U, that had aliens and first person shooting, dont remember the name of it.
And Sony this generation cancelled stig's game which as unannounced, and unknown to the public.
Would love to hear what games both have cancelled this past gen.
That depends, if they have to put another $20 million in order to finish the game that they know will never be profitable, at one point it's just not worth it anymore
Rime? Stig's new IP at Santa Monica?
What dogpile?
Not a flop by any means, but it certainly isn't anywhere near as popular as Gears used to be.
It's so weird to me. Gears took off and became a worldwide name. Gears 3 was an event. The end of the trilogy. Then the series is revitalized with Gears 4, people should be pumped... yet the world at large didn't seem to care.
Halo's grand return with Halo 4 was extremely hyped. The whole world was so excited to get back into Master Chief's boots. Gears just didn't get that hype for some reason.
I guess most people felt satisfied with the series ending at 3.
I'm skeptical of this cuz why would MS waste 3 years if their goals were impossible? A that wasted time and money. It doesn't add up.
It's not looking good.
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I don't understand this comment. If i tell you to build me a pool with a waterfall and hot tub and you sign a contract, go way over budget, take twice as long, the hot tub doesn't work and the waterfall keeps breaking it's my fault for forcing you to build that stuff? In what world do we live in where "not holding up your end of the contract" in considered acceptable and we start blaming the other side? this is worse then trophies for participation, but hey that's probably what cause it. I'm old school If I'm paid to do something and i agree to it, I better dam well produce or i deserve the downfall.
After some heavy-duty conversations in the spring of 2014, the two companies walked away with a deal: Darkside would get a $5 million budget to build a multiplayer-only reboot of Phantom Dust, complete with a spectator mode, tournaments, and a complicated replay system allowing players to share files, according to one person familiar with the original pitch. The initial plan was to make it a competitive online sport, along the lines of Hearthstone and League of Legends. They gave it the codename Babel.
No more than a week after theyd signed the contract, according to several ex-Darkside employees, Microsofts team came back to the studio with a new request: they wanted a single-player campaign. They decided that fans were gonna want a single-player game, said a person who worked on the project. But they werent going to change the budget or the timeframe.
Suddenly, what was once a $5 million multiplayer reboot of Phantom Dust had become a $5 million multiplayer reboot of Phantom Dust with a six-hour single-player story mode attached. That meant Darkside would need more designers, more artists, and more programmers, all of which equated to extra time and money that they didnt have. Still, employees say they were committed to pulling it off. This was their first solo project. They wanted to prove they were good enough to do it. According to one Darkside source, their tentative plan was to build a fun vertical slicea playable and demonstrable chunk of the gameand use it to persuade Microsoft into giving them more money.
Darkside soldiered on, and full development started around August of last year. As the months went on, things got shakier. Microsofts demands for the game increased, and the pressure got worse and worse as Redmond kept asking for new things, Darkside sources say. Microsoft wanted a longer single-player campaign; they wanted various features added and changed; they wanted Darkside to help contribute card art to the accompanying mobile game Microsoft had planned. This kind of focus change happened on a nearly monthly basis, said a person who worked on the game.
They asked for things pretty quickly, said a second person close to the studio. We kept telling them, We cannot make this game for the budget you want.
In the fall of last year, another obstacle popped up: one of Microsofts creative directors, who Darkside sources described as integral to Phantom Dusts success, left the company. His role was never re-filled, which hurt Darkside a lotproducers at the studio had to communicate with Microsofts creative team on a daily basis, and he had been one of their most important connections in Redmond.
It gets the troops all riled up though, so it serves a purpose.
Stig's new IP wasn't publicly announced.Rime? Stig's new IP at Santa Monica?
What are these 17 games Spencer is talking about?
Sea of Thieves
Halo 6
Halo Wars 1 Remake
Halo Wars 2
Forza 7
Forza Horizon 4
Gears of War 5
Blehhh. Better be some megatons.
He doesn't know anything.
Nintendo wanted a Star Fox 64 remake with a control scheme that few wanted in a rail shooter. This ain't on Platinum.
No, that has little to do with the extent of Gears' fall.There were a lot more consoles sold when gears 3 came out then there are Xbox ones right now. The 360 was the console everyone had. That isn't the case now with Xbox one. That plays a huge factor in games sales.
Resident Evil 2 - 89
Devil May Cry - 94
Viewtiful Joe - 93
Okami - 93
Bayonetta - 90
The Wonderful 101 - 78
Rime? Stig's new IP at Santa Monica?
Guys do you think history repeats itself?
Back in 1996 Hideki Kamiya is the director of Bio Hazard 2.
Early in 1997 producer Shinji Mikami decides to scrap the entire project and tell everybody to restart development of the game.
Skipping to the present.
Biohazard 2 Remake has been in development since the year 2015. Meanwhile, Hideki Kamiya is working on Scalebound as the creative director. Eventually, in early 2017 Microsoft executives decide to pull the plug off.
Does history have a sense of irony, or what?............
Look at the timing of the project-cancellation early 1997 - early 2017
Kind of sad to see that today is the most love Scalebound has gotten on the internet since it was first announced in 2014.
This is not any other industry. Their competition will eventually put out their games, even if it's a struggle. While in many other industries, you cancel a project if it doesn't meet milestones, gaming is different because of all the passion among fans. When Sony struggles for ten years with The Last Guardian, even though they have no chance of making their money back, giving up at the first sign of a problem, like Microsoft seems to be doing, makes you look bad in comparison. They look like fucking quitters.
As apposed to diminishing the confidence of them seeing through a AAA game outside their flagship franchisees to the end?This is ridiculously stupid. It's like saying it would have been good if Microsoft published Two Worlds. Sure, shit game, but it diversified, right?
It would ultimately diminish confidence in MS's ability to deliver quality games, regardless of taste.
Nothing much since they've always been conservative in the AAA space. Scalebound and SO were exceptions obviously.I don't like JRPGs, but if MS put out Scalebound and it ended up being bad? What's the ripple effect on games they might fund in the future?
That's the corporate nature of Microsoft though isn't it. There are some fantastic essays on the make up of that company that are a fascinating look into big software companies. They're eye opening to what Xbox can and cannot do and it's unfortunate.It's been like that since the Xbox division began.
I feel you, it's probably a tough position for Xbox to be in. They needed heavy hitters in 2014, they needed core Internet fans on their side as they missed the mark spectacularly the year before. What better other than a cult studio like Platinum for them to say "look, we're back guys". It went out way too early and they probably set the bar way too high. It sucks, for everyone. For us as consumers, Platinum as the developers and it sucks for Xbox themselves. They'll be taking this on the chin, sinking the money into something with no revenue but they've obviously done the math and cut ties rather unfortunately it seems.I was specifically talking about announced first/second party games. When, as a platform holder, you show off a game at a conference, you make a commitment to people who will buy your platform to play that game. Sure, occasionally things don't work out. But why should I as a consumer ever trust that they will actually release the games they are promising? Why even watch Microsoft's E3 conference, when there is a nearly 50 % chance that any game shown, which is not called Halo or Forza, doesn't come out?
Such a dishonest individual.