Scalebound cancelled [Platinum Games and Kamiya have commented]

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This is something I should have added to my rambling post from a few pages back - MS is very much looking at their gaming portfolio and only releasing titles that can be monetized in perpetuity. In app purchases/ microtransactions , etc. Basically if they can't sell the equivalent of a team fortress 2 hat or push it as an e-sport , they don't want it.

This is why I don't think sea of thieves and crackdown are safe. The former probably got greenlit on the pretense they could sell it as minecraft but with pirates and the latter , they attempted to turn into a multiplayer only free to play mess that no one asked for. We also haven't see or heard about the game in a few years now which means either a lot of wasted money OR no money and a tiny team attempting to stitch together something resembling a game kind of like what happened with Just Cause 3.

So the question comes back - why even make a scorpio ? because MS did some focus testing and the metrics tell them that having the most powerful console will sell systems. If this is how little they care about quality software though... well I wish them the best of luck.

To your last point. Power does sell systems at all. It's pricing. If that's what MS feels will put them over the top then their priorities are fucked.
 
It's not that crazy to think that Kamiya was having trouble finding the fun in the Scalebound concept. Going by interviews and his track record, it's kind of a persistent thing with him. His first attempt at RE2 had to be scrapped and rebooted after a year and a half of development, and Devil May Cry arose from a failed RE4 prototype. The VFX powers that basically made Viewtiful Joe what it was came about after Atsushi Inaba forced the team to spend a weekend getting their shit together because they weren't making a fun game. The Wonderful 101 took ages to come together properly, to the point that The Multi Unite Morph was a feature added three months before the game shipped.

Kamiya described his development process in Iwata Asks:

Kamiya: My games tend to go that way, so the core isn't in the plan from the start. We make the game with luck and inspiration, and if we work hard, at some point the God of Video Games descends upon us.
Iwata: Hmm... But the God of Video Games only shows up on weekends at the last minute.
Kamiya: Yeah! (laughs) I really should start thinking earlier on.

So I wouldn't be surprised if Scalebound was still in a state where it wasn't particularly good. That being said, the reason I still had faith in the project, despite the poor public showings, was because Kamiya has consistently been able to push through, find something fun, and turn those projects into something cool.

Beyond Twitter rumors, my instinct is to blame Microsoft because I'm biased towards Platinum, but also because they've canceled a bunch of previously-announced projects as of late. Nobody wants (or should want) a game to be canceled, and titles that have been officially announced get released more often than not. So if Microsoft is doing this repeatedly to games relatively deep into development that they've shown publicly, it seems more likely that the problem lies with them, instead of being an unlucky string of coincidences.
 
His company is about to ship a PS4 exclusive. I don't think he's above working with Sony anymore

They are working with Square on that and would like to make it for the Xbone. I don't think Square is going to have any of that however.

They are likely going to stick with Nintendo. Maybe few smaller titles.
 
His company is about to ship a PS4 exclusive. I don't think he's above working with Sony anymore
Nier Automata?

That is a SE ip and it's SE decision.

From last gen to now what games do you see from platinum that is actually published by Sony as a exclusive? None.
 
MGSV cost 90 million to make? I don't have facts or anything, but I really can't believe this got anywhere close to that.

Maybe not 10x though, you right

Have you played the game ?

Its obsessively polished across 4 platforms,has extremely high production values ,and took a long ass time to make.

Yeah 90 million is probably an underestimation.
 
If there's something concrete why would I say "if rumors are to be believed" lol.

Fair enough.

Tangentially, just a lot of piling on. I get the concern but I love the Xbox stable of games and I'm not the only one if sales are to be believed. There are millions of us. (Not dozens!) I see a lot of "Xbox Community is upset" but are we really? I'm sure there are a few that bought the One for this game and I'm sure a disproportionately large amount of them post on GAF, so it is to be expected, I suppose. Plus the people who are concern trolling, of course.

I guess I'm saying I don't really mind the direction MS is going because they continue to cater to my tastes. If this is what Microsoft getting out of the business feels like, keep it up. I'm very satisfied.
 
Capcom was the reason why clover studios was shut down and Platinum games was established.

Platinum going back to Capcom would be a clover 2.0 situation not to mention they hate the higher ups for meddling and making bone headed decisions which is still true considering how badly Capcom is in shape this generation.

http://nintendoeverything.com/hideki-kamiya-very-much-open-to-working-with-capcom-again/

I can honestly say that if there’s ever an opportunity, that makes sense for me or the studio, to work with Capcom again I would very much welcome that opportunity. Of all the publishers, not just Japanese publishers or partners, I can say with confidence that Capcom still holds a very, very special place in my heart and I love them dearly. It’s one of my favourite companies.
 
Every publisher has cancelled projects for various reasons regardless if you're aware or not. Just because a project is cancelled doesn't mean either side had evil motives. I've worked on cancelled projects. Sorry to blow your mind, but it happens a lot more than you know.

Either way I hope we get more info on what went down. It's really hard seeing MS being the bad guy here after 2+ years of development, but then we have those tweets that could either be truth or half truths from disgruntled people on the project. I doubt it will take long for info to start spilling out.

To reiterate:
I don't understand how you think MS can have three high profile cancellations this gen when the competition had none and still think it's not MS's fault.
 
Fair enough.

Tangentially, just a lot of piling on. I get the concern but I love the Xbox stable of games and I'm not the only one if sales are to be believed. There are millions of us. (Not dozens!) I see a lot of "Xbox Community is upset" but are we really? I'm sure there are a few that bought the One for this game and I'm sure a disproportionately large amount of them post on GAF, so it is to be expected, I suppose. Plus the people who are concern trolling, of course.

I guess I'm saying I don't really mind the direction MS is going because they continue to cater to my tastes. If this is what Microsoft getting out of the business feels like, keep it up. I'm very satisfied.

Okay so you're an Xbox fan who is really upset that people are saying anything negative about MS because you're very happy with your console and the lineup? That's great. What does that have to do with a thread where a game from a celebrated developer has been cancelled? Nothing. You're happy, cool. Now unless you have something to add to this thread, I think you're done here?

They would but not Kamiya lol.

What are you talking about?
 
I feel like MS should've give Platinum abit more time.

I mean it's a new IP, open world, action RPG game with dynamic dragon and human action with drop-in-n-out multiplayer is ambitious as hell, and MS pulled out just after 3 years. Horizon Zero Dawn was in development longer than that and Guerilla is a bigger studio than Platinum.
 
This will approach 6,000 replies in less than a day. That is quite insane. I feel bad for Kamiya because judging from this thread, he really wanted to make this game.
 
What are you talking about?
Yeah, I feel like I'm missing something. Is there a reason why Kamiya wouldn't want to work with Sony? post-Capcom fallout or something?
Holy fuck this thread is long.

I wasn't following this game closely. Why is this news such a big deal?
It's a slow month news-wise so this is basically the biggest news of the year. Also, Platinum Games is a GAF darling so there's a lot of attention on whatever happens to them.
 
Also who's left to even get platinum on the phone? It seems like their games don't sell super well so that is probably scaring some companies away, activision shut down their licensing branch, both SEGA and Capcom seems VERY unlikely.

Are they just gonna do stuff for Square?
Platinum plans on releasing their own new IP by 2020. No idea who the publisher would be but they must've found someone since they said they made their first steps toward that new IP in 2016.
 
Okay so you're an Xbox fan who is really upset that people are saying anything negative about MS because you're very happy with your console and the lineup? That's great. What does that have to do with a thread where a game from a celebrated developer has been cancelled? Nothing. You're happy, cool. Now unless you have something to add to this thread, I think you're done here?

I guess so. Sorry if I've offended you in some way. My word.
 
To reiterate:
I don't understand how you think MS can have three high profile cancellations this gen when the competition had none and still think it's not MS's fault.

Well, if we want to operate in the murky territory a little, Sony Santa Monica did cancel an unrevealed internal project led by Stig Asmussen at around the start of this generation. From the little we know of it, it was a huge money sink that missed several deadlines.

Remind of something else?
 
damn I can't believe this thread is over 116 pages long! it's almost like some people on neogaf care about the dev team that might lose their jobs over this...and want to figure out whos at fault here

Were these devs going to lose their job after the game was originally supposed to be done in 2016?
 
There was no way for Microsoft to win in this situation...

It was either release a game with a terrible frame rate due to engine issues and deal with the negative reviews...
Or cancel the game and avoid the negative reviews but then take the heat for canceling the project.

Ultimately it seems like they made the right move. They had all the time in the world to fix that frame rate.
 
You know what I will happily eat crow If one day Hideki Kamiya himself comes out on a Sony conference announcing a Hideki Kamiya project exclusive on PlayStation.
 
There was no way for Microsoft to win in this situation..

It was either release a game with a terrible frame rate due to engine issues and deal with the negative reviews...
Or cancel the game and avoid the negative reviews but then take the heat for canceling the project.

Ultimately it seems like they made the right move.

Or if rumours are true, scale the game's design ambition down, by removing features that impact the game's ability to run on XB1.
 
Well, if we want to operate in the murky territory a little, Sony Santa Monica did cancel an unrevealed internal project led by Stig Asmussen at around the start of this generation. From the little we know of it, it was a huge money sink that missed several deadlines.

Remind of something else?

It was not publically revealed. Though Sony still has many chances to do the same with their early announced games too. But as of right now that have not canceled revealed games yet (they have broken ties with a couple indie games though)
 
Holy fuck this thread is long.

I wasn't following this game closely. Why is this news such a big deal?

It's big for many reasons .
A first party AAA game that was show off for years don't normal get cancel .
People care about the devs .
Another in the long line of MS having problems with games this gen .
Wondering why it was cancel and few more other things .
 
Yooooooooooo!!!! I just saw this!!! Good grief Microsoft! Oh man. Admittedly, Scalebound looked really struggle for a while tho. Did not expect outright cancellation tho. Platinum should just stick with Ninty and Sony from now on.
 
Well, if we want to operate in the murky territory a little, Sony Santa Monica did cancel an unrevealed internal project led by Stig Asmussen at around the start of this generation. From the little we know of it, it was a huge money sink that missed several deadlines.

Remind of something else?

What happened at SSM (layoffs and all that) sucked but it's really not the same. Also 1 cancellation of an unannounced game for Sony while Microsoft has had 3 announced games get cancelled plus more we're not even aware of.
 
You know what I will happily eat crow If one day Hideki Kamiya himself comes out on a Sony conference announcing a Hideki Kamiya project exclusive on PlayStation.

I will take an avatar bet on this never happening. Not a Sony first party game. Never ever, never.
 
Well, if we want to operate in the murky territory a little, Sony Santa Monica did cancel an unrevealed internal project led by Stig Asmussen at around the start of this generation. From the little we know of it, it was a huge money sink that missed several deadlines.

Remind of something else?

It was also never shown to the public at all.
 
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