Scalebound cancelled [Platinum Games and Kamiya have commented]

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Yeah...but then Bayo 2 did not do well either. I'm rooting for Platinum as much as anyone (hell, I bought a Wii U just for Bayo), but I wish there was some actual indication that Nintendo was interested in working with them again.

I dont consider Bayonetta 2 as a failure. Hell, Bayonetta is in Smash now! This is hard to meaure but the ip definitely gained some sort of boost
 
Are you saying not even Nintendo wants them how worrief should we be ��

Just saying that people shouldn't blindly hope that Nintendo contracted PG for a new game on Switch. The fact it was listed in that alongside a bunch of other devs, could mean several things.

Fine with me. As someone who skipped the WiiU entirely because Nintendo failed to release Zelda in that console lifespan, I'll be more than happy to buy W101 and Bayoneta+Bayonetta 2 on Switch.

Sure, I would double dip on Bayo games and get W101, because with PS4 and PC, I'm not gonna use my Wii U on a while, if ever again.
 
Eh, I don't own a Xbox, but the game never looked that appealing. I doubt the world will miss Scalebound.

While I agree. SB never looked that great to me. Concept was cool, but every showing just didn't do anything for me. Overall this is a drop in the bucket and really isn't changing anything. It's unfortunately one less game for MS to release this year.

But if these articles come out and it shows MS meddled and pretty much set them up to fail. This becomes a bigger issue that it was ever going to be.
 
Fine with me. As someone who skipped the WiiU entirely because Nintendo failed to release Zelda in that console lifespan, I'll be more than happy to buy W101 and Bayoneta+Bayonetta 2 on Switch.

2nd'd but I did not skip the Wii U and I bought those games there.

I'll take them again please
 
It could be just Wii U ports for all we know.

Platinum doesn't really do porting their own work as far I can remember. Though that does not eliminate them from being acknowledged in the credits. But still, they have been doing a pretty good service for Nintendo so a new project isn't really that surprising.
 
Part of the reason I'm getting a Switch is for Wii U ports. Xenoblade and Splatoon chief among the games I missed because I couldn't be arsed to buy a Wii U.
 
To the MS fans sitting here defending MS & trying to throw this at Platinum's feet - i'd really refrain from doing so if I were you. When the smoke clears & the articles about what really happened here get written, MS is gonna look even worse. This aint on Platinum.

Do you want to share or are you just working on some fanfic here?
 
Can Sony (or maybe SquareEnix) pick this up? Is the IP owned by Microsoft?

Maybe they change the name/everything IP-related while salvaging the assets.
 
Platinum doesn't really do porting their own work as far I can remember. Though that does not eliminate them from being acknowledged in the credits. But still, they have been doing a pretty good service for Nintendo so a new project isn't really that surprising.

When you have like 100 people without a project I'm sure they will gladly port every game they released if necessary.
 
They continued to promote the Bayonetta brand well after the game's launch and collaborated on a first party property. The narrative that Bayonetta 2 was a commercial failure is also not really based on anything. If it were the total bomb people like to make it out to be, Nintendo wouldn't have reprinted the game.
You reprint a game when you clear the shipment, on it's own, it doesn't have that much to do with the game's success! Nintendo reprinting W101 after clearing the initial 5k shipment doesn't mean it wasn't a commercial failure!

Not sure how much Bayo 2 shipped but Bayo 1 cost was much less and sold much more than 2 yet Sega thought that's not enough for them to continue with Bayo 2!
 
To the MS fans sitting here defending MS & trying to throw this at Platinum's feet - i'd really refrain from doing so if I were you. When the smoke clears & the articles about what really happened here get written, MS is gonna look even worse. This aint on Platinum.

A lot of the blame falls on Platinum for over extending themselves and having at least 6 games in development at one time. Such a small studio should have not taken a project as large as Scalebound if they were not going to fully commit the whole studio to the project.
 
I honestly believe Bayonetta 3 is real and that we might see it as soon as this Thursday.

I would hope it's a bit more thought out than Bayonetta 2. There were some places that the lack of budget was incredibly obvious.
You reprint a game when you clear the shipment, it has nothing to do with game's success! Nintendo reprinting W101 after clearing the initial 5k shipment doesn't mean it wasn't a commercial failure!

Not sure how much Bayo 2 shipped but Bayo 1 cost was much less and sold much more than 2 yet Sega thought that's not enough for them to continue with Bayo 2!

What's your source on Bayonetta 2 costing more?

With the stinginess towards cutscenes in bayo 2 I am doubtful towards this.
 
It hasn't shown up for awhile. I'm confident it will release but people waiting for it must be getting annoyed at the lack of information about it (PC version that is)

I hope it isn't, because I'd rather get the game on PC. Hopefully we'll know soon...

Honestly, I was following the thread pretty closely but must have missed all of that talk. 6000 posts is a lot to keep up on.
Let's just say it's about as "confirmed" as it's going to get outside of coming straight from Microsoft themselves.
 
Terra Battle is their best game yet though!
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Scalebound was being pitched to publishers on the Wii.
Doesn't sound like the game really got anywhere until after Wonderful 101 was released in 2013. Hastily putting together some prototypes to show to publishers is different from being able to work for 1-2 years on just testing shit out and seeing what they might want to pursue further with the full game with the backing of the publisher during the whole time.
 
because an action game looking poor mid development isn't that crazy and happens pretty frequently

what is crazy is a AAA exclusive getting cancelled after years of dev

This. I guess people need reminding that Demon's Souls looked like hot trash prior to release, every preview looked bad. It didn't come together until the very last minute.

It's not the norm, of course, but can you imagine if Sony back then had taken up Microsoft's attitude now and canned Demon's for that reason?
 
I dont consider Bayonetta 2 as a failure. Hell, Bayonetta is in Smash now! This is hard to meaure but the ip definitely gained some sort of boost

Bayo 2 was the tipping point for me getting a Wii U And now I own like a dozen games for it. It may not have sold millions, but it moved at least some consoles in a key demographic though who knows how many.
 
This is a shame, but not surprising. Platinum makes good games, but almost all of their are commercial flops.
 
Thank you Phill Spencer! I'm not sure how cancelling one of the most anticipated Xbox exclusive is better for xbox gamers, but I will take your word for it.

You know, it could have been bad. Just tossing that out there. I'm pretty sure MS isn't happy about however much it cost them funding the development all this time and have nothing to show for it. Especially after showing off this game multiple times to the public.
 
A lot of the blame falls on Platinum for over extending themselves and having at least 6 games in development at one time. Such a small studio should have not taken a project as large as Scalebound if they were not going to fully commit the whole studio to the project.

Yeah Colin kept saying this as well. They kept over extending themselves. Scalebound was a big game. An open world RPG if I am correct. Those "impossible milestones" were probably because Platinum didnt have the man power to work on a game this big. They should have put all their focus towards this game and the studio is like just under 200 people.

For comparisons sake, Gears 4 was made by 200 people.
 
A lot of the blame falls on Platinum for over extending themselves and having at least 6 games in development at one time. Such a small studio should have not taken a project as large as Scalebound if they were not going to fully commit the whole studio to the project.

I think you are right in that the blame in the end will not be as one sided as a lot of the reactionary posts are jumping towards. MS is taking a bath on this and Platinum Games have hamstrung themselves

I hope the real details emerge at some point
 
I would hope it's a bit more thought out than Bayonetta 2. There were some places that the lack of budget was incredibly obvious.


What's your source on Bayonetta 2 costing more?

With the stinginess towards cutscenes in bayo 2 I am doubtful towards this.
Bayo 2 is easily one of the best games on Wii U in terms of production values. I know what you mean there could be fewer cutscenes but dtill was similar in Bayo 1 everything else is more or less the same but much prettier.


Remember Bayonetta 1 reused the same location like three times.
 
It could be just Wii U ports for all we know.

They are developing for Switch. If it is something brandnew or a port is fully irrelevant.

Fine with me. As someone who skipped the WiiU entirely because Nintendo failed to release Zelda in that console lifespan, I'll be more than happy to buy W101 and Bayoneta+Bayonetta 2 on Switch.

I hope that some of them will be Bayonetta 1 & 2. The thought of them being on gamecards & playable on the go should be appealing.

Same with games like Zelda: Breath of the Wild & Smash 4.
 
Yeah, annoyed how far baseless speculation is getting. "Things went to shit when MS suddenly pushed multiplayer onto them"

First fucking trailer:

https://youtu.be/GzGAYxaaDGs?t=1m25s

Multiplayer was also hinted verbally very early on, including at TGS and before then.



Kamiya hasn't posted anything on Twitter since Dec 29. Uh, damn...


You mean like the developers of phantom dust who didn't even know a CG announcement of their game was coming at E3 and none of their material was used such as characters and such?
 
The game was unreleased and thus any analysis of performance should be taken with caution....frame rate issues could have been resolved before final release right? So not sure why the frame rate of unreleased state was key here. Unless you are privy to information that we don't know about.

I'm privy to this excert straight from Eurogamer:

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I'm sure there'll be a lot of back and forth over the next few months. It's too early for me to ascribe strong blame to either side.

But I do feel bad for Kamiya.

This is a guy who wants nothing more than to direct his own games guided by his own vision (money is the cruel irony of Platinum Games). He makes no secret of his disdain for the "blind higher-ups" and for the marketing teams that try to push his creative designs towards the mainstream. When people ask him about his relationship with Nintendo, he praises the freedom they grant him to pursue his zany and brilliant ideas unfettered.

Working with a giant like Microsoft, who try to mold each game to fit their strategy for the global market, was never, ever going to work out. That union was never going to produce a game that had the love and soul and unbridled vision that Kamiya's games are known for.

This is the guy who once said (about Bayonetta's glasses):

Kamiya said:
Compromise and majority votes have kept too many great ideas from the world. My intention is not to create something that won't be hated; it's to create something that will be passionately loved.

Hope you feel better, Kamiya! We can't wait to play your next game.

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