Scalebound cancelled [Platinum Games and Kamiya have commented]

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Still baffled at how well those games do. They're obviously great, but they sell way more than what I would expect.

Maybe Scalebound would have been the break out game for Platinum too :(

Because Fromsoftware are class :). And it makes me laugh when people say Scalebound would have been the 'game'; When for the last 2 E3's people have been slagging the game off.

But that's this board for you with the fanboys.... I guess when you're the number one selling system in the USA it makes all the difference because when MS allowed Mass Effect to go to EA, Lost Planet, Ninja Gaiden 1 and II to the PS3 along with Dead Rising 2 nothing is said .

If I was MS I would instead put money to work with Fromsoftware , get a sequel to Recore and also make sure it gets Shenmue III onthe One
 
Because Fromsoftware are class :). And it makes me laugh when people say Scalebound would have been the 'game'; When for the last 2 E3's people have been slagging the game off.

But that's this board for you with the fanboys.... I guess when you're the number one selling system in the USA it makes all the difference because when MS allowed Mass Effect to go to EA, Lost Planet, Ninja Gaiden 1 and II to the PS3 along with Dead Rising 2 nothing is said .

If I was MS I would instead put money to work with Fromsoftware , get a sequel to Recore and also make sure it gets Shenmue III onthe One

Damn dude I didn't expect you to go in this shitty direction.

Love FromSoftware, also love Platinum. Before From got heavy in the Souls games, I'd like to say they had a much more spotty track record than Platinum ever did.
 
Because Fromsoftware are class :). And it makes me laugh when people say Scalebound would have been the 'game'; When for the last 2 E3's people have been slagging the game off.
It was the most anticipated Xbone/W10 game on this forum, based on the yearly voting.

Also quite ironic considering the Form Software that you consider class had much worse response to their break-out game Demon's Souls even weeks before release.
 
So glad to hear that Kamiya and JP are okay and that the ordeal hasn't discouraged them from continuing their good work. Kamiya is my favourite game director and I hope he's allowed to go crazy and do his thing like he did on The Wonderful 101 again.
 
Because Fromsoftware are class :). And it makes me laugh when people say Scalebound would have been the 'game'; When for the last 2 E3's people have been slagging the game off.

But that's this board for you with the fanboys.... I guess when you're the number one selling system in the USA it makes all the difference because when MS allowed Mass Effect to go to EA, Lost Planet, Ninja Gaiden 1 and II to the PS3 along with Dead Rising 2 nothing is said .

If I was MS I would instead put money to work with Fromsoftware , get a sequel to Recore and also make sure it gets Shenmue III onthe One
People were actually shitting on Demons Souls before it released. Hell, Sony had no faith in it.
 
You can basically forget any Japanese developers working with MS for the near future. Besides, they don't need to. They have Switch and PS4 to support
 
Develop game for another year, ship it, possibly recoup more development costs than just throwing it all away for the sale of no one? (unless they are gonna sell it to someone, that would be neat).

I'm also not entirely sure that Microsoft ever intended to break even with this game? It totally seemed like a loss leader from the start. At the position Platinum was in when Microsoft probably hired them to make this game, I'm sure they were aware about the weak numbers their games tend to sell. It was probably more a move to attract a different audience to the Xbox platform.

I don't literally think there is a carefree "let's cancel a video game because I feel like it" idea in Microsoft. I backed up my post with some reasoning on why I feel like this game could have been unfairly cancelled.

What if they already spent way more than expected for this project?

When I read people posting comments like "hey, why didn't they keep investing money for one more year?" I wonder if they're aware the sums of money these companies invest in development.

Let's say MS initially estimated an investment of 10 million dollars for this project, PG accepted it. The development begins and later PG doesn't meet milestones, so the project get delayed, and they need more funds, MS agrees with some conditions and invest 5 million dollars, investing more than expected, but ok. Unfortunately PG are still missing milestones, blame it because of MS demands or PG development issues, but the project is currently in bad shape, and MS fears they won't break even, so they decide to cancel.

Do you think it's a smart business decision to keep investing money in a title which won't bring profits because it won't sell enough to break even?
Do you think also it's a smart decision to keep pumping money to satisfy a very tiny fraction of their customers and potential customers?
 
What if they already spent way more than expected for this project?

When I read people posting comments like "hey, why didn't they keep investing money for one more year?" I wonder if they're aware the sums of money these companies invest in development.

Let's say MS initially estimated an investment of 10 million dollars for this project, PG accepted it, PG doesn't meet milestones, so the project get delayed, and they need more funds, so MS agrees with some conditions and invest 5 million dollars, investing more than expected, but unfortunately PG are still missing milestones, blame it because of MS demands or PG development issues, but the project is currently in bad shape, and MS fears they won't break even, so they decide to cancel.

Do you think it's a smart business decision to keep investing money in a title which won't bring profits because it won't sell enough to break even?
Do you think also it's a smart decision to keep pumping money to satisfy a very tiny fraction of their customers and potential customers?
No no no, yeah, I totally understand how all these concepts work. The person I was responding to seemed to think you don't ship unless you're going to break even.

I think it makes sense to recoup as much money as they can on the project. And there are definitely other ways to do it rather than to ship a game. Wonder if they'll act.
 
Develop game for another year, ship it, possibly recoup more development costs than just throwing it all away for the sale of no one? (unless they are gonna sell it to someone, that would be neat).

I'm also not entirely sure that Microsoft ever intended to break even with this game? It totally seemed like a loss leader from the start. At the position Platinum was in when Microsoft probably hired them to make this game, I'm sure they were aware about the weak numbers their games tend to sell. It was probably more a move to attract a different audience to the Xbox platform.

I don't literally think there is a carefree "let's cancel a video game because I feel like it" idea in Microsoft. I backed up my post with some reasoning on why I feel like this game could have been unfairly cancelled.

Obviously they considered developing the game further and determined that cancelling was the better option FOR THEM.

You think a decision like this would be taken lightly after already investing boatloads? After already marketing it heavily?

Think about what your saying. Lets assume game was designed to be a 'loss leader', and they develop for AN ENTIRE EXTRA YEAR, adding a lot more emphasis to the LOSS component. Not only that, but the game's tracking EVEN LOWER than initially expected due, in part, to terrible public showings, and gameplay that simply isn't coming together. The game ships and BOMBS, now you have an IP that has absolutely no value and has been a complete money pit. Keep in mind they just went through this with Quantum Break.

So given the looming possibility of the above worst case scenario, you think it's fair to jump to the conclusion that this was simply about MS deciding to be unfair? This is a business.

It seems pretty clear that to MS, the likelihood of attracting new customers and offsetting the dev/marketing costs was lower than the likelihood of reception being weak.
 
Maybe they decided to add more to their requirements without adding more to the budget, similar to Phantom Dust?

I mean, it's pretty much a certainty that MS now requires a Windows 10 release, that could definitely cause issues.

Maybe they needed to figure out some sort of Games as a Service venture, something like Halo 5's REQ packs or Gears of War's Gear packs.

I dunno, I've got to assume there was a valid reason for the cancellation but Platinum has proven time and time again that they can release a good stream of games.... so unless MS (the contract holder, which is usually the one with the freedom to make public statements) says otherwise, I'm gonna assume it's all on them.

Edit:

It's not my fault that the same things need replying to...



Highly doubt it. The contract was signed long before any of the current changes at Microsoft and klobb seemed to be one of the main guys working with platinum on this game. He talked about it on a podcast a while back saying the game was still early but they're letting platinum develop their vision and its the game he's most excited for.
Klobb doesn't have a bad reputation so I doubt there was any ill intent by either party. Some games simply don't come together.

And platinum has put out some not so great games the last few years. Like all developers theyre not perfect.
 
People were actually shitting on Demons Souls before it released. Hell, Sony had no faith in it.

SONY America maybe. Anyway forget Demon Souls. O.TO.GI 1 and II is Fromsoftware finest hour and a series that not only needs to be remastered, but also given a true sequel
 
SONY America maybe. Anyway forget Demon Souls. O.TO.GI 1 and II is Fromsoftware finest hour and a series that not only needs to be remastered, but also given a true sequel
I love classic Fromsoftware. Kings Field and Echo Night especially. But that 'crap, unbelievably bad' quote is from Yoshida. We already know the development was troubled until Miyazaki stepped in.
Regardless, it was a huge mistake on Sony's part. They could have had an exclusive Demons Souls franchise.
 
Because Fromsoftware are class :). And it makes me laugh when people say Scalebound would have been the 'game'; When for the last 2 E3's people have been slagging the game off.

But that's this board for you with the fanboys.... I guess when you're the number one selling system in the USA it makes all the difference because when MS allowed Mass Effect to go to EA, Lost Planet, Ninja Gaiden 1 and II to the PS3 along with Dead Rising 2 nothing is said .

If I was MS I would instead put money to work with Fromsoftware , get a sequel to Recore and also make sure it gets Shenmue III onthe One

I'm pretty sure if there aren't more From fanboys on this board than Platinum, it's pretty darn close.

And MS can't get Shenmue III, it was funded in part by Sony.
 
Obviously they considered developing the game further and determined that cancelling was the better option FOR THEM.

You think a decision like this would be taken likely after already investing boatloads?

Think about what your saying. Lets assume game was designed to be a 'loss leader', and they develop for AN ENTIRE EXTRA YEAR, adding a lot more emphasis to the LOSS component. Not only that, but the game's tracking EVEN LOWER than expected due, in part, to terrible public showings, and gameplay that simply isn't coming together. The game ships and BOMBS, now you have an IP that has absolutely no value and has been a complete money pit. Keep in mind they just went through this with Quantum Break.

So given the looming possibility of the above worst case scenario, you think it's fair to jump to the conclusion that this was simply about MS deciding to be unfair. This is a business.
As a business, I'm not saying every game they make should be a loss leader, but when you're Microsoft and are in the financial position that you are, some accountability on the games you show off at trade shows to sell your new Xbox console would be great.

Whether or not this game was gonna bomb or not, Microsoft still absolutely used the game to it's advantage and sold Xbox systems based on the fact there was gonna be a new Hideki Kamiya game on it. I sure bought an Xbox for that. I don't actually care about how much they're going to lose.
 
This thread shows that the majority of you guys would tank businesses with your current mind-set.

We obviously don't know the math here, but these decisions are not simple to make.

We know that Scalebound already had 4 years of AAA (large team) development, costs which they will not recoup in any way whatsoever this way. But we don't know in what state this game was offcourse (how much money was still needed in comparision to the budget already spent?). Furthermore, from a marketing perspective there is also something to be said for diversity of your lineup. Sony seems to understand this at this point in time. And then there is the fact that they presented it as a high profile release so that gamers would buy their console. MS is releasing the Scorpio this year and they simply need titles to sell it. At this point in this generation, the mass consumers have clearly chosen for the ps4 to play fifa, cod etc. Just a premium console that plays those same games at higher settings may be a tough sell. And in general, this cancellation does contribute to the negative brand perception of Xbox, while they are still recovering from the wonky Don Mattick start of the One.

Like I said, there are many factors we don't know (costs, costs still required, quality), but I feel this decision may not necessarily be in the best interest of MS. Cutting your losses isn't always the best way to go. I am not pretending I know marketing better than the folks at MS, but there is definitely sometimes a big disconnect with the market (see the entire beginnings of the One, following the great 360 generation).
 
Actually, you should read up sometime on Japanese culture. I already expect Square to pull their support after the horrible sales of FFXV on XB1, as well as their own MS issues with Tomb Raider, and I could see less and less games coming to the platform in the future from Japan in general. I could be wrong, but already Japanese support is thin at this time


Especially if Switch takes off...
 
Damn dude I didn't expect you to go in this shitty direction.

Love FromSoftware, also love Platinum. Before From got heavy in the Souls games, I'd like to say they had a much more spotty track record than Platinum ever did.

Sorry I haven't liked or really rated anything from Platinum Bayonetta was ok, but it's no Ninja Gaiden II - that to me is the best action game ever made.

FromSoftware I grew to love and respect after their amazing work on the original Xbox; O.TO.GI 1 and II are my fav action series I love the art direction, music and setting. Metal Wolf Choas was insane and a great Mech game also liked Murakumo (the Gfx was insane at the time) then on the 360 I loved Ninja Blade and to me Chromhounds is the best game I've ever played on LIVE ; I so wish MS would get SEGA and From to either make a sequel or a High Def remaster
 
I said it before but I'll say it again. Scalebound wasn't going to be successful or a system seller.

If you look at all of 13 of Microsoft's new IP this gen, only 4 of which could be considered huge titles, none of them did very well and are unlikely to get a sequel for this reason. And its not because those games were bad, though some of them had flaws, its because the game is on Xbox which is the underdog this generation.

Sunset Overdrive, which I still love to this day, sold pretty poorly, though exact figures are hard to lock down. The only new IP that Microsoft has released this generation that did well is Ori, and even then I don't think it did anywhere as well as the main three titles Microsoft are in love with at the moment. Honestly, even if Scalebound was a decent game, I doubt it would have sold well enough to get a sequel, especially when you consider that no one talked about it. Yes it may have some peoples most anticipated game on Xbox for 2017, but for the wider audience it just didn't seem to gain any traction.

I mean, this is all speculation because the game has been cancelled so we'll never actually know, but if an Insomniac title couldn't be successful on Xbox, what makes you think a Platinum game would have?

I'm not saying it deserved to be cancelled either, but I just don't think it would have done as well as a lot of people on here are making it seem.
 
Sorry I haven't liked or really rated anything from Platinum Bayonetta was ok, but it's no Ninja Gaiden II - that to me is the best action game ever made.

FromSoftware I grew to love and respect after their amazing work on the original Xbox; O.TO.GI 1 and II are my fav action series I love the art direction, music and setting. Metal Wolf Choas was insane and a great Mech game also liked Murakumo (the Gfx was insane at the time) then on the 360 I loved Ninja Blade and to me Chromhounds is the best game I've ever played on LIVE ; I so wish MS would get SEGA and From to either make a sequel or a High Def remaster

Hey man, I respect that.

The way you feel about FromSoftware is the way I feel about Clover and Platinum.
 
Damn dude I didn't expect you to go in this shitty direction.

Love FromSoftware, also love Platinum. Before From got heavy in the Souls games, I'd like to say they had a much more spotty track record than Platinum ever did.

Yep but they did get to make two Otogi games for MS. FROM did not really hit it big commercially until Dark Souls.
 
Seriously? Will you go that far just to defend Microsoft? Read the first line again.

Eh? How am I defending Microsoft here when I've ripped into them for this.

I was asking a question; saying Platinum were inflicted with the decision implied that the 'wrong-doing' was on the part of MS.

I'm just saying; have we now decided absolutely that this is entirely Microsoft's fault and this has nothing to do with the possibility that Kamiya & Co were missing deadlines, on their most ambitious title with their relatively small team stretched thin?
 
I'm a bit of an outsider on this, since I'd forgotten about Scalebound until this news broke. I'm also not a dev. Bearing those things in mind, how common is it for developers - plural - to take a month away from a project because of workload pressures?

I understand that there will be times in any project when stress and tension will be at maximum levels. And that may be when people most need a break. But stress affects everyone differently, so this group leaving seems a bit odd to me. Is it an inaccurate description, maybe something to do with translation, or industry code for people gathering to think about different ways to progress things or simply worn out people needing time off?
 
As a business, I'm not saying every game they make should be a loss leader, but when you're Microsoft and are in the financial position that you are, some accountability on the games you show off at trade shows to sell your new Xbox console would be great.

Whether or not this game was gonna bomb or not, Microsoft still absolutely used the game to it's advantage and sold Xbox systems based on the fact there was gonna be a new Hideki Kamiya game on it. I sure bought an Xbox for that. I don't actually care about how much they're going to lose.

Of course you don't care how much they'll lose. You are a customer.

But they are a business, they absolutely should care how much money they lose. The corporation doesn't achieve their 'financial position' by not caring about losses.

Games get cancelled all the time. Trade shows or not. What does canceling a game have to do with accountability? It was a work in progress, you decided to buy a console based on a work in progress. One that demoed poorly twice. That's a risk you took, I'm afraid.

Without being able to see outcomes from alternate universes, we'll never know if they made the right decision. Another year could have made it a masterpiece or or could have just been an extra year of money down the drain. But MS has a lot more insight that you or I do. And they certainly mulled their options.
 
Eh? How am I defending Microsoft here when I've ripped into them for this.

I was asking a question; saying Platinum were inflicted with the decision implied that the 'wrong-doing' was on the part of MS.

I'm just saying; have we now decided absolutely that this is entirely Microsoft's fault and this has nothing to do with the possibility that Kamiya & Co were missing deadlines, on their most ambitious title with their relatively small team stretched thin?
No, it doesn't. In this context it means to "impose something unwelcome," which this clearly was.
 
I'm just saying; have we now decided absolutely that this is entirely Microsoft's fault and this has nothing to do with the possibility that Kamiya & Co were missing deadlines, on their most ambitious title with their relatively small team stretched thin?
Platinum is known to deliver on time with ridiculous budgets.

Microsoft's track record when it comes to publishing has historically not been great and lately it certainly isn't anything to crow about.

While I for example can't know for sure what happened in this specific case and nothing is decided, I can certainly make historically informed guesses.
 
I said it before but I'll say it again. Scalebound wasn't going to be successful or a system seller.

If you look at all of 13 of Microsoft's new IP this gen, only 4 of which could be considered huge titles, none of them did very well and are unlikely to get a sequel for this reason. And its not because those games were bad, though some of them had flaws, its because the game is on Xbox which is the underdog this generation.

Sunset Overdrive, which I still love to this day, sold pretty poorly, though exact figures are hard to lock down. The only new IP that Microsoft has released this generation that did well is Ori, and even then I don't think it did anywhere as well as the main three titles Microsoft are in love with at the moment. Honestly, even if Scalebound was a decent game, I doubt it would have sold well enough to get a sequel, especially when you consider that no one talked about it. Yes it may have some peoples most anticipated game on Xbox for 2017, but for the wider audience it just didn't seem to gain any traction.

I mean, this is all speculation because the game has been cancelled so we'll never actually know, but if an Insomniac title couldn't be successful on Xbox, what makes you think a Platinum game would have?

I'm not saying it deserved to be cancelled either, but I just don't think it would have done as well as a lot of people on here are making it seem.

It probably wouldn't have sold great, but it would have added a bunch of diversity for existing owners and people on the outside looking in. I mean, the counter point is The Last Guardian which hung around for 8 years from a developer who never had a massive hit... But they dug in and got it out eventually and it has a bunch of issues. Right now, without the promise of this, I have fuck all reason to keep my XB1 if I'm not a Halo/Gears/Forza fan.
 
I really doubt companies like Namco, Konami, SEGA, D3, Square-Enix, 5pb, among other japanese developres/piblishers won't release their titles on XB1 or W10.

Actually, when you break it down most of those companies appear to want little or nothing to do with MS.

I wouldn't include W10 in the same category as the Xbox platform, that's kind of a cheat. For the most part MS is not directly drawing royalties from sales of games there, and there's no real business relationship involved. Just looking at Xbox One:

5pb appear to have given up on the Xbox One...they've been quiet lately in general, but they only put two games on the system, the last being Psycho Pass nearly two years ago.

D3 has never published a game for Xbox One.

Sega are a non-entity on the system, Tembo the Badass Elephant is the only game they've published on it to date - though it does look to be getting a perfunctory Sonic port.

Konami are barely in the console game business at all anymore, with only Metal Gear Survive and presumably the annual Winning 11 entry on the way.

Namco have put nothing on the Xb1...MS have worked to get Tekken 7 on there, but I can't think of a single other game to date.

Now, I don't think the above is necessarily out of any personal animus towards Microsoft, aside perhaps from latent protectionist nativism that appears in all business communities, but rather because MS is beyond irrelevant in their home market. That said, there's no way developing a reputation as being difficult to work with alongside the already inherent cultural and linguistic barriers will help Microsoft's cause at all either.
 
Games get cancelled all the time. Trade shows or not. What does canceling a game have to do with accountability? It was a work in progress, you decided to by a console on a work in progress. One that demoed poorly twice. That's a risk you took, I'm afraid.

The loss they took is in credibility and respect.
I mean we know they barely seem understand that concept in the first place, as no sane company would've said the shit they said in the past if they did, but still, people wanted to believe, when Mattrick jumped ship and Phil Spencer came on.
Not that you can't win credibility back, look at Sony, and how they acted in the PS3 days compared to this gen, but it's gonna take some doing, and MS has been saying "Yes we care" for a while now, with little to show for it (i'm talking also as a PC gamer, not just as a console/Xbox one).
 
Of course you don't care how much they'll lose. You are a customer.

But they are a business, they absolutely should care how much money they lose. The corporation doesn't achieve their 'financial position' by not caring about losses.

Games get cancelled all the time. Trade shows or not. What does canceling a game have to do with accountability? It was a work in progress, you decided to by a console on a work in progress. One that demoed poorly twice. That's a risk you took, I'm afraid.

Without being able to see outcomes from alternate universes, we'll never know if they made the right decision. Another year could have made it a masterpiece or or could have just been am extra year of money down the drain. But MS has a lot more insight that you or I do. And they certainly mulled their options.
Yeah but they're Microsoft though. They do well and make serious bank. If we can't actually hold them accountable to games they felt confident demo'ing at three major press/trade events, then what's stopping them from going onto E3 next year and just straight up lying to consumers? Obviously, I don't actually think they went up with the intentions of lying, but if you can't be 100% confident that you'll be able to deliver the product, then don't use it as marketing for your trade shows?
E3 2014 Microsoft Exclusives Shown:

1. Fable Legends: Cancelled
2. Project Spark: Cancelled
3. Ori and the Blind Forest: Came out 2015, 360 version cancelled?
4. Inside: Came out 2016
5. Below: Unreleased
6. Phantom Dust: Cancelled
7. Crackdown: Unreleased
8. Scalebound: Cancelled
9. Halo 5: Came out 2015

Something about this is concerning, right?
 
The loss they took is in credibility and respect.
I mean we know they barely seem understand that concept in the first place, as no sane company would've said the shit they said in the past if they did, but still, people wanted to believe, when Mattrick jumped ship and Phil Spencer came on.
Not that you can't win credibility back, look at Sony, and how they acted in the PS3 days compared to this gen, but it's gonna take some doing, and MS has been saying "Yes we care" for a while now, with little to show for it (i'm talking also as a PC gamer, not just as a console/Xbox one).

Sure.

And i bet they anticipated this sentiment. That's what makes me think the game was horrible, internally.

The fact that the decided to cut their losses and take the PR backlash rather that ship this game speaks volumes to me.
 
E3 2014 Microsoft Exclusives Shown:

1. Fable Legends: Cancelled
2. Project Spark: Cancelled
3. Ori and the Blind Forest: Came out 2015, 360 version cancelled?
4. Inside: Came out 2016
5. Below: Unreleased
6. Phantom Dust: Cancelled
7. Crackdown: Unreleased
8. Scalebound: Cancelled
9. Halo 5: Came out 2015


E3 2014 Sony Exclusives Shown:

1. Deep Down: Unreleased
2. Eve: Valkyrie: Came out 2016
3. Let It Die: Came out 2016
4. The Order: 1886: Came out 2015
5. The Witness: Came out 2016
6. Everybody's Gone to the Rapture: Came out 2015
7. Bloodborne: Came out 2015
8. No Man's Sky: Came out 2016
9. Ratchet & Clank: Came out 2016
10. Uncharted 4: A Thief's End: Came out 2016

Project Spark WAS RELEASED, and The Witness is not an exclusive. Ori has no place in that list as cancelled. Phantom Dust is not exactly cancelled (that version of the game was scrapped, but we're getting it). I get where you come from and I get your point, but if we are going to put lists, at least lest make them right.
 
It probably wouldn't have sold great, but it would have added a bunch of diversity for existing owners and people on the outside looking in. I mean, the counter point is The Last Guardian which hung around for 8 years from a developer who never had a massive hit... But they dug in and got it out eventually and it has a bunch of issues. Right now, without the promise of this, I have fuck all reason to keep my XB1 if I'm not a Halo/Gears/Forza fan.

Completely ignoring Sea of Thieves and...actually that's all I've got. Still Sea of Thieves looks awesome.

Anyway, I can sort of understand Microsoft not being 100% invested in this game, especially if it wasn't hitting whatever milestones they put down, as once you've played it, then what? Like you said there aren't any other games that interest you apparently, so you'd go back to your PS4 or PC or whatever and maybe pick this game up once in a while to relive a moment or help out a friend or something. There's no longevity there, no reason for people to come back once the however long campaign is done.

At least with Sea of Thieves or Halo 5, you've got people coming back to play as its an on-going experience (though Halo 5 will no doubt slow down with the developer concentrating on the next game).

One could argue that games like single-player games are doing great on PlayStation 4, and they are but only because they didn't fuck up their launch and so now they're everyone's go to console and so in-between your Last of Us and your Uncharted's players go play the third parties. Sadly Microsoft doesn't have that luxury because as this thread has proven, people don't really care for Microsoft at the moment and so the number of players who would buy an Xbox to play Scalebound and then stick around for the Call of Dutys and the Mass Effects would be low.

But if they can get a player to commit to a game, then there is more likely they'll stick to the platform.

Not saying its the best strategy, but its the one Microsoft seems to be going in. 
 
Project Spark WAS RELEASED, and The Witness is not an exclusive. Ori has no place in that list as cancelled. Phantom Dust is not exactly cancelled (that version of the game was scrapped, but we're getting it). I get where you come from and I get your point, but if we are going to put lists, at least lest make them right.

If The Witness isn't exclusive, feel free to cut these titles from the Microsoft list:

Fable Legends
Project Spark
Ori and the Blind Forest
Inside
Below
Crackdown
Scalebound

edit: Nevermind probably. I just remembered The Witness came out to Xbone after launch. My bad.
 
If The Witness isn't exclusive, feel free to cut these titles from the Microsoft list:

Fable Legends
Project Spark
Ori and the Blind Forest
Inside
Below
Crackdown
Scalebound

I'm talking about console exclusive, so Inside should be out of that list too. But yeah, whatever you say man, console warz rules amirite.
 
Kamiya feels he let people down? Weird way to frame it if he doesn't bare any responsibility for the cancellation.

He does if the game got cancelled for not meeting expectations. Argue whatever you want, as the Director of the game, its his job to make the game as good as it can be, or rather as good as the publisher wants it to be.

Not saying he should be blamed, but I can understand why he is taking responsibility.
 
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