I kind of hope the game dies out and prompts Capcom to do Street Fighter Alpha 4.
This sounds great on paper and I really with the game was like this. But the lack of a real neutral game and overreliance on 50/50s doesn't make most of my games feel like this.I really didn't want to like this game. But SFV is a fighter, and SFV's fighting is incredible. That, the net code and a ranking system that doesn't suck is what brought me back from the communities of other games. No other fighter imo allows you to read and adapt to your opponent as well as SFV. In the length of a round you can gauge what your opponent is trying to do, and make very real changes to take advantage. And your opponent then adjusts to you. The visual language of the game, the simplified rock-paper-scissors, and limited combo length make it a game that's easy to pick up but incredibly hard to master.
This is the point I was trying to make. People complain about every fighting game that comes out, especially if it's a sequel to a series they really enjoy. Here's a link to a Mike Z blog about Xrd if people want to get a list of common complaints about the game when it launched.
http://mikezsez.blogspot.com/2015/01/why-im-not-playing-ggxrd.html
My point isn't that people complain or don't complain about these games, it's that because SFV is more popular than all of these games (and it is, even if it didn't sell well, it's still more popular than any game that isn't by NRS, Smash Bros., or arguably Tekken) so it gets endless threads about things that wouldn't get much attention in other games outside of their OTs. If KOF was SF the Ramon Infinite would get a thread filled with "smh capcpcom" instead of the reasonable, albeit mildly negative response, that it did get. And I know this is true because a similar thing happened with Ibuki's hitbox shenanigans that got quickly patched out before Evo but people still used that as a bludgeon against the game.
This sounds great on paper and I really with the game was like this. But the lack of a real neutral game and overreliance on 50/50s doesn't make most of my games feel like this.
I'm not really adapting as much as I'm hoping that the next time I get knocked down or reset I choose right between jab/throw/crush counter.
They're doing Ultra Street Fighter 2 and Street Fighter V is still alive and kicking so you may get your wish regardless.
Even assuming that Mike Z's complaints were common(they weren't.) you're comparing initial reactions to reactions to year 2 changes. I told you how people in Xrd are reacting to the current patch as a more direct comparison and you're ignoring it for the sake of your argument working.
I get your point. I just don't think it's a good one. It's a shallow, casual way to dismiss the content of these complaints without engaging or addressing them. You're not even looking for context being equivalent.
That's a weird comparison to make, one is a lightly touched up rerelease of SF2 HD Remix, and the other (Alpha 4) would be a brand new game.
This thread's premise is that people claim SFV is a shitty game with great gameplay but, in actuality, it's a shitty game with shitty gameplay. And this premise was established because a pro player said he didn't like season 2's balancing. My argument has been that 1) claiming a game is now shitty because some people don't like the balancing update is silly 2) that even if that's the case it's too early to tell if the balancing is, in fact, bad and 3) the only reason there's a thread about this is because it's the one aspect people couldn't take down on SFV because gameplay = bad is a much more difficult argument to make than the netcode is terrible/the matchmaking is terrible/no arcade mode/DLC pricing is ridiculous/etc.
You should because they can influence what changes they make moving forward
Regardless, are you comparing SFV to an update that just got announced? Because if Capcom just posted that they were going to add new moves and new characters it would go over well regardless. We don't know anything about Rev 2's actual balancing so it could be a disaster (I imagine it'll be just fine, FYI). There's nothing to complain about here because we know so little. Plus, ASW fans have such low expectations regarding pricing that a balance update not requiring a whole new game to play is essentially a godsend compared to their old model (and I'm not being snarky, I'm genuinely happy they're doing it this way).
So what am I supposed to do, go through each change people are complaining about and argue why it's actually good? My argument was that it's too early too know if the balance is good or bad or whatever. This literally happens after every fighting game balance update to some degree.
This thread's premise is that people claim SFV is a shitty game with great gameplay but, in actuality, it's a shitty game with shitty gameplay. And this premise was established because a pro player said he didn't like season 2's balancing. My argument has been that 1) claiming a game is now shitty because some people don't like the balancing update is silly 2) that even if that's the case it's too early to tell if the balancing is, in fact, bad and 3) the only reason there's a thread about this is because it's the one aspect people couldn't take down on SFV because gameplay = bad is a much more difficult argument to make than the netcode is terrible/the matchmaking is terrible/no arcade mode/DLC pricing is ridiculous/etc.
I hate the shitty psuedo f2p model it uses and the insane DLC prices because of it. Costumes cannot even be earned free but cost insane prices.
Content is shit also.
Gameplay wise , it is decent but too limited. Characters like Akuma and Ibuki that was suppose to be complex with options for everything has been handicapped. Ibuki literally lost more than half her movesets, might as well make her into new character. Akuma trademark jumpback fireball is now gone and only works in V-Trigger.They took away tools of what make them who they are and now they are a shell of their former self.
V-skills is a hit and miss for some characters. Good V-skills are suppose to be integrated and enhance their playstyle like Guile projectile and Laura 2 way dash with a overhead. While Alex and Urien is just a taunt power-up which is just lazy. They could of done something more unique with them and leave their taunts as the powerup. Some V-skill doesnt even mesh well with their playstyle like Ibuki. She just push them back when she hit them and has to chase them more.
Well, Gaf hated Capcom's practice of doing "super" and "ultra" releases as well, so what's your suggestion.
You're being incredibly dramatic, most posts that are critical in the thread (at least that I've read) suggest that the gameplay isn't bad, but it isn't "Free Pass 5/5 Best In The Series Because That's What We Agreed Upon At Launch" great, either.
You seem to still be fervent in your unwavering adoration of the game and product, and that's great. Happy you're happy. It is quite ironic to see somebody complain about people overreacting and resorting to hyperbole just because it's SFV... when they post stinkers like saying KoF XIV character models are PS2 quality and resort to false equivalencies... in a thread about SFV.
For the record, I think it's a shitty game with solid/okay gameplay.
I didn't! I vastly prefer that model to what we have with V.
Well, Gaf hated Capcom's practice of doing "super" and "ultra" releases as well, so what's your suggestion.
Keep in mind "make it all free" isn't an option.
Ditch the fightmoney system. Everything new costs real money, just much cheaper, like in SFIV series. Unlike SFIV series, new characters are added to same player pool, just if you don't buy them you can't play as them (which they already doing).
SSFIV 4 AE new characters was £12, USFIV 5 characters was £12, so SFV 6 character season pass being £25 is bullshit. The SSFIV disc with 10 new characters cost £25.
5 piece costume pack in SFIV series (£3.29) is same price as single costume in SFV, is rip off. SFxT single costume was 79p.
People who wanna pay for stuff in SFV are paying more to offset cost of the 'free' players, even on items you cannot get free.
That should not happen in a full priced product.
I don't know man. I think the Infiltration video is worth discussing. That's why I'm here.
I don't have unwavering adoration of the game. I just think it's absolutely ridiculous the level of criticism this game receives on gaming side (or in OTs for other 2D fighting games, which you should know personally) and I refuse to buy "people are complaining about this therefore the complaints are automatically legitimate."
SFV has a lot of issues. It did at launch and it still does. I've never denied that and, for the most part, the argument has been settled on SFV having problems in areas of matchmaking/netcode/servers/single player content/etc. So it certainly feels like people realize that since these arguments have been settled the only real area left to criticize SFV is the gameplay, thus we have this thread.
Is SFV's gameplay exempt from criticism? Definitely not. But it doesn't mean people's bad arguments are going to go unchallenged. My first post in this thread was replying to a bunch of "flaws" in SFV's gameplay that were treated as objectively factual.
I don't think it's ironic that I bring up other games in a thread complaining about SFV since I used them to make a point. Like I referenced earlier, it's silly how often you'll see people talk shit about SFV in OTs for other 2D fighters like the FGC is their unrequited love and they just can't see how they could fall for such a shitty game like SFV that doesn't understand them or treat them well. But whatever, mention that and you're a part of the SFV defense force.
And for clarification, I don't think SFV is the best in the series. I think it's definitely better than 4, which I had a lot of issues with, and I enjoy the game specifically because it was made in reaction to a lot of complaints people had with 4. Who knows, maybe by 2020 I'll be sick of V and I'll be looking for SF6 to solve whatever problems this game has.
Also, I don't even believe SFV is the best fighting game released this generation. That goes to Guilty Gear Xrd Revelator despite my issues with it's matchmaking and netcode (which I certainly think is worse than SFV's). I enjoy and play SFV more but I do believe, overall, Revelator's package is much better.
Ding ding ding.
Also imagine coming into the game at year 3. Someone getting into the game during Ultra just had to pick up a 40 dollar disk(MSRP, probably cheaper post launch) and be instantly caught up on everything outside of current version DLC.
While in SFV this time next year, you may pick up the 20 dollar disk, but you boot it up to see that OVER HALF THE ROSTER is locked DLC. Catching up will cost you no less than 50 dollars on top of the base game if they continue the current season pass trend. and that's just characters. Stages and Costumes are even more.
SFV has a lot of issues. It did at launch and it still does. I've never denied that and, for the most part, the argument has been settled on SFV having problems in areas of matchmaking/netcode/servers/single player content/etc. So it certainly feels like people realize that since these arguments have been settled the only real area left to criticize SFV is the gameplay, thus we have this thread.
Is SFV's gameplay exempt from criticism? Definitely not.
Ditch the fightmoney system. Everything new costs real money, just much cheaper, like in SFIV series. Unlike SFIV series, new characters are added to same player pool, just if you don't buy them you can't play as them (which they already doing).
SSFIV 4 AE new characters was £12, USFIV 5 characters was £12, so SFV 6 character season pass being £25 is bullshit. The SSFIV disc with 10 new characters cost £25.
5 piece costume pack in SFIV series (£3.29) is same price as single costume in SFV, is rip off. SFxT single costume was 79p.
People who wanna pay for stuff in SFV are paying more to offset cost of the 'free' players, even on items you cannot get free.
That should not happen in a full priced product.
I went from thinking it just might be the best Street Fighter game to being one of my least favorites. The game feels dry and devoid of any soul and to me that's important. It's beyond just the dry gameplay that makes the game as a whole bad. It's not fun to me, the game lacks any kind of innovation, it just feels like another Street Fighter game and that's bad in my opinion.
Honestly the game looked a lot cooler and better during it's initial reveal days.
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What happened to this game?
What happened to this game?
That could very well happen but people were able to get SFV + S1 + S2 for a little under $50 on Steam for several weeks this year. I don't see the Seasons for SFV remaining $30 much like Killer Instinct's Seasons becoming cheaper over time (and often free if you have Gold). Who knows, though, this is all new for Capcom so things may not change at all.
So you don't hate the model, you just want it to be cheaper.
Do you mean like, that one Chun-Li move that isn't in the game, or the completely flat WIP lighting on the characters?
Feels like another Street Fighter game and that's bad in my opinion.
Honestly the game looked a lot cooler and better during it's initial reveal days.
![]()
What happened to this game?
Obviously the game didn't look as good as it does now. I just meant that the game looked like it had more impact and flashier combos and looked like a lot more fun than the simple handful of bread 'n butter combos you have with characters now. There's not many ways to express yourself with a character in the game. The game basically forces you to use a character a certain way unless you like losing all the time.
This is just my theory but I think what happened is that they have to rush out content to meet the rushed release date. If they made every character fully unique with playstyle like that, it would take so much thought, creativity, effort and time to make each character feel fully developed. If you notice, Ryu, Chun and the earlier characters felt more polish and complete than most of the DLC characters. So gameplay kinda suffer because of their greed.
It has had "versus" since launchDoes this have a versus arcade mode yet?
And as a non pro fighter and someone else who will just play me and my kids will my girlfriend find this enjoyable?
She keeps asking me to buy it but I'm not sure, she would be classed as super casual.
Does this have a versus arcade mode yet?
And as a non pro fighter and someone else who will just play me and my kids will my girlfriend find this enjoyable?
She keeps asking me to buy it but I'm not sure, she would be classed as super casual.
It has had "versus" since launch
What it lacks is the traditional 1 player vs. CPU arcade mode
If she can do hadoukens and shoryukens then this game is probably the easiest fighting game to pick up and play that isn't smash bros, imo. The characters are fun to play even without special moves. KI is also really great as well. It has a good tutorial that teaches how to play it and it is a great value with a lot of single player content.
No arcade mode yet, but it was apparently datamined and may be coming sometime soon.
So because one person didn't like a new version of a game series that supports your point? Xrd was always highly praised and only criticized mostly due to the roster choices and dumb shit like danger time. When Revelator released it received nothing but praise. Hell, Revelator arguably has the second biggest scene in the FGC, yet receives almost unanimous praise. SFV has been out for pretty much a year and as time goes on more and more people are complaining about it.
Ding ding ding.
Also imagine coming into SFV at year 3 or after. Someone getting into the game during Ultra just had to pick up a 40 dollar disk(MSRP, probably cheaper post launch) and be instantly caught up on everything outside of current version DLC.
While in SFV this time next year, you may pick up the 20 dollar disk, but you boot it up to see that OVER HALF THE ROSTER is locked DLC. Catching up will cost you no less than 50 dollars on top of the base game if they continue the current season pass trend. and that's just characters. Stages and Costumes are even more.
I just don't understand why some people want this business model to spread to other Fighting Games. I mean I guess it works in your favor if SFV is your main fighting game and you've been playing since Launch and don't care about having a full roster or all the stages. But it just seems so bad for everyone else.
Is it even possible to erase the overall negativity towards V? It seems like...no matter how solid the battle system is, the hatred will never dissipate because of the launch of this game. I wonder if the Arcade release will improved the scene in Japan.
Cross play is such a godsend. This honestly puts SFV and KI on a special place for me, not having a fragmented player base. Look at MKX, with its strongly diminished online presence it would really benefit from cross play.Not possible, personally I enjoy it a lot and have been holding weekly tournaments with australian players online.
Also cross play is so good.
Is it even possible to erase the overall negativity towards V? It seems like...no matter how solid the battle system is, the hatred will never dissipate because of the launch of this game. I wonder if the Arcade release will improved the scene in Japan.
lol what are you talking about. Just recently on Steam, the base game of SFV and both S1 and S2 were included for around $40. That's a very good price. I imagine a bundle like that will happen in year 3 too. People want this model because they want to HAVE the option to pay for characters they want and get character and feature balance updates for free. Simple. It's one of the reasons why I didn't get Revelator because I just bought Xrd a few weeks before it was announced - I'm not spending more money just to play a game which should include these updates for free.