Back in the day there used to be an extremely clear cut delineation between console and PC gaming. On PC you installed your game from CD or DVD, you put in your CD key, you launched through windows, you downloaded patches to update games, you downloaded drivers to update your hardware, you had to restart your system intermittently. You were plugged into a monitor at a desk, unless you were lucky enough to have a TV/Monitor combo of some kind or special outputs. You used a keyboard+mouse combo, unless you owned a third party joypad that was only tenuously supported. On console, you just threw in your disc and played on your TV. Nothing could be simpler.
Since the PS3 / 360, consoles have been shifting more and more towards becoming PC-like. By 2017, almost every game has a day-one update, sometimes a large one. Every game gets patched. Every console does regular updates (once a month or once every two months, usually). These consoles have a discrete "Operating System" that the player generally interacts with before playing the game, which prompts them to update or occasionally advertises a game to them on the sidebar or if they go to the store. I've even had my consoles lock up and crash on me once or twice.
At the same time, PCs have been improving their convenience, ease of use and flexibility. Driver updates on the PC have become largely automated, as have windows updated processes. Windows as a whole is more stable than it was in the past. Games are more compatible than they were in the 90's with far fewer annoying issues. Pretty much every video card, even motherboard integrated ones, will output to HDMI in addition to more advanced monitor standards. Windows has baked in support for Xbox controllers, and getting PS4 pads to work isn't difficult. If a game plays well with a controller, it almost always has controller support these days. Steam has big picture mode for use on the couch. Steam controllers and steam links exist to allow you to get the best of both worlds (playing on desk, playing on couch).
It would be incorrect to say that playing on a PC is a totally hassle free experience. The console experience is still easier and less problem prone on average. But similarly, the gulf has closed a lot compared to what it was. Playing on PC is pretty convenient, and playing on console is no-longer truly hassle free. We also now have "premium" offerings of these consoles for people who care about image quality, which is pretty funny. People getting anxious about when they're getting their Pro patch, people arguing about image reconstruction techniques vs native resolution. People installing SSDs into their baseline PS4s to improve loading times. The "PCification" of the console community has been interesting to watch, and frankly I think it's revealed that in many cases the arguments people leveled against PC gaming historically were hollow.