Dude, no offense, but you should totally find work in PR. You have the speak down pat.
Have you actually played Breath of the Wild?
Thank You, that's quite a compliment.
And No I haven't played the game. But it's pretty obvious to see the sort of design they have here to me at least. The moment the old man asked Link to scour the plateau, I was convinced that this sort of design was key to the game.
If I'm worried for weaknesses it's probably if they can keep up that level of variety and creativity throughout the game. And Difficulty like always.
I can break down Horizon too.
For example, it probably features probably the most advanced set of enemies I have seen in years. The enemy design looks Top notch particularly how different some enemies can behave and combine with each other like Watchers using blinding attacks and how Guerrilla seems to have combined these types together in encounters. If you've watched Mark Brown's Video on Doom's enemy design, it reminds me of that quite a lot.
It takes probably my favorite elements of Monster Hunter (breaking off enemy parts) and Blends them with a Traditional TPS control scheme. Very cool stuff. Plus Aloy is a nice return to a very classic protagonist type and a refreshing personality in the genre currently.
Plus that visual fidelity is incredible in terms of detail yet is still readable. Got to give them props for that.
Oh and I like how they handle healing in this game. It's a pretty interesting take on Regenerating health and feeds nicely into the scavenger aspects of the game in a way that I actually kinda like.
I know I'm being pretty harsh on the game in this thread, but it's because I think it can be even better than it is currently and as someone who is extremely excited for the game, I want to understand it like I try to understand every game I've played.