I think combat looks fun. It's not perfect, of course.
Human enemy AI looks poor. Stuff like line-of-sight, etc, looks pretty generous. So far, what they've shown lacks a certain punchiness to the enemy reaction that I liked from Killzone games, where Helghast can be mean and really reactive.
The melee attacks are very animated and seemingly simple in design, and thus they look like they're a secondary component/supplement to the core of the bow/ranged combat instead of its own pillar.
I wonder how much verticality will come into play in enemy encounter. Would be cool if there are elements of encounter design where I could go up or go down to deal with enemies from different elevation.
And I say this with every game since most games don't do this, but I could always afford more sand-boxiness to the toolset, combat & encounter design. Stuff at MGSV's level of "omg I can't believe combining element X with situation Y can lead to this craziness", or god forbid another comparison, some of the stuff showed in the Zelda trailer with all the magnetic physics ability that is for puzzle solving, but appears can also be used in combat.
But otherwise? I think the available tool sets of rope, trap wire, arrow types, weapon types, enemy weaknesses looks great and fun.