Horizon Zero Dawn - Preview Thread [Up: All Previews Live]

Do we have an idea of how many weapon types there will be in the game? I know that we have a bow, slingshot, submachinegun-styled weapon but is anything else known beyond that? I'm not referring to the numerous types of bows or slingshots that differ in name but rather, will we see the likes of a railgun, shotgun, assault rifle, or rocket launcher that have been created using the primitive and advanced technology that is available? I guess the disc launcher that drops from the Thunderjaw is our rocket launcher. Hopefully we'll be able to craft or purchase these weapons.
 
I agree that it seems like an RPG, but like the definitions offered last night, this is a poor response to the question. If I call a mule a donkey, it doesn't make the mule a donkey. Likewise, declaring something to be a certain type of game doesn't actually make it that.

The main thing to take away from these discussions is that basically every game is using some form of RPG-lite conventions, so genre descriptors are even more useless than they used to be.

Horizon has literally everything that made Witcher 3 an RPG.
The only thing it's missing is a trading card game.

Are you willing to say that Witcher 3 isn't an RPG?
 
Yea, I've seen that but I think a few of the previews also mentioned (and maybe this was known before) that all of the robotic enemies are hackable.

And that's what really gets me excited. If watchers defend, and some enemies turn to mounts, I'm hoping we get some really cool other interactions with later Dinos. And the way those interactions will play into the overall combat sandbox? Man, that's exciting to think of.

Even something as simple as enemies that you can hack to detonate on a delayed timer would be fantastic given the opportunity presented by the ropecaster and other traps already revealed.

I don't know about all the robotic enemies but there was a preview I watched last night which mentioned something similar to what you're thinking.

Yeah it's pretty exciting to imagine the possibilities. The mounts defend Aloy as well.

Oh and don't forget about the gas baloon that you can strategically place and destroy to take down enemies.
 
Do we have an idea of how many weapon types there will be in the game? I know that we have a bow, slingshot, submachinegun-styled weapon but is anything else know beyond that? I'm not referring to the numerous types of bows, I mean will we see things like a railgun, shotgun, rocket launcher? I guess the disc launcher that drops from the Thunderjaw is our rocket launcher. Hopefully we'll be able to craft or purchase these weapons.
GI mention something about that
The impression I got is we haven’t even seen a fraction of what you can do in that game or the world.
Later on you can get a rocket launcher! Can you imagine the machines you’ll be taking down with that?
http://www.gameinformer.com/b/featu...our-hands-on-time-with-horizon-zero-dawn.aspx
 
Sure at the end of the day what the genre is really doesn't matter.

But looking through the previews and seeing how you can build Alloy as a character seems extremely narrow. I don't think by the end of the game the character build of one playthrough is going to be meaningfully different from another playthrough. Not in the same way we might see in a Souls game or an Elder Scrolls game or some of the crpg games coming out recently. And that's what causes the disappointment for me. When the game was announced as an RPG I expected much more scope to character building. Much more scope to how you can handle objectives.

That doesn't make it a bad game, just a different type of game.
 
Horizon has literally everything that made Witcher 3 an RPG.
The only thing it's missing is a trading card game.

Are you willing to say that Witcher 3 isn't an RPG?
Horizon doesnt have romance option. Clearly that's the one thing that differentiate between an action adventure games and an rpg.
 
Sure at the end of the day what the genre is really doesn't matter.

But looking through the previews and seeing how you can build Alloy as a character seems extremely narrow. I don't think by the end of the game the character build of one playthrough is going to be meaningfully different from another playthrough. Not in the same way we might see in a Souls game or an Elder Scrolls game or some of the crpg games coming out recently. And that's what causes the disappointment for me. When the game was announced as an RPG I expected much more scope to character building. Much more scope to how you can handle objectives.

That doesn't make it a bad game, just a different type of game.
Funny enough this same website will have a 40+page argument about this being an RPG as well so

I refuse to click these for my own sanity
 
Sure at the end of the day what the genre is really doesn't matter.

But looking through the previews and seeing how you can build Alloy as a character seems extremely narrow. I don't think by the end of the game the character build of one playthrough is going to be meaningfully different from another playthrough. Not in the same way we might see in a Souls game or an Elder Scrolls game or some of the crpg games coming out recently. And that's what causes the disappointment for me. When the game was announced as an RPG I expected much more scope to character building. Much more scope to how you can handle objectives.

That doesn't make it a bad game, just a different type of game.

Did you play The Witcher or Final Fantasy?

I refuse to click these for my own sanity

Good decision lol.
 
I don't know about all the robotic enemies but there was a preview I watched last night which mentioned something similar to what you're thinking.

Yeah it's pretty exciting to imagine the possibilities. The mounts defend Aloy as well.

Oh and don't forget about the gas baloon that you can strategically place and destroy to take down enemies.

I'll try to find the preview if I can. It was just a single line. I want to say it was Kinda Funny because hacking the dinos was linked to the Cauldron? Ah, can't be sure right now.

Gas balloon? I didn't know about that one. That sounds pretty cool.

--

I wonder if you can ropecaster human enemies? That would be pretty hilarious to watch them if you could.
 
I'll try to find the preview if I can. It was just a single line. I want to say it was Kinda Funny because hacking the dinos was linked to the Cauldron? Ah, can't be sure right now.

Gas balloon? I didn't know about that one. That sounds pretty cool.

--

I wonder if you can ropecaster human enemies? That would be pretty hilarious to watch them if you could.
Look at 5:55
https://www.youtube.com/watch?v=T5Xx3MdqdgM&t=216s

Edit: Oops double post.
 
From GameFAQs:
HomerSimpsonn 16 hours ago#15
Gaming has become very political. I think they are using video games as a tool to push their agendas because they know its kids who play them. And it's the kids the liberals want to corrupt first.

I will be avoiding this game. The new spider man game and last of us 2. And any other game or dev trying to push their political agenda. We live in dark times where these people are trying to destroy and enslave our kids for their own depraved agenda.

I actually can't comprehend this mindset.
 
Did you play The Witcher or Final Fantasy?

Not a fan of jrpgs except Persona 4 and I have played the Witcher 3. W3 also suffers from the same problem. However, in the context of the game it makes sense. You are Grealt, you are a Witcher, you use swords, you use signs. So it won't make a lot of sense if the game allowed me to build an agile archer with low charisma and high intelligence.
 
Holy shit at what that place has become. I left when it basically became fanboy console war nonsense non-stop, but this shit wasn't as common/outright in the open before when I used to frequent there.
 
Not worth even posting mate. Someone said it in another thread but the phrase "keep politics out of my games" is just a juvenile way of saying I don't want to think/deal with real life issues while I'm gaming, please help me live in my bubble."
 
I'll try to find the preview if I can. It was just a single line. I want to say it was Kinda Funny because hacking the dinos was linked to the Cauldron? Ah, can't be sure right now.

Gas balloon? I didn't know about that one. That sounds pretty cool.

--

I wonder if you can ropecaster human enemies? That would be pretty hilarious to watch them if you could.

I'll watch the kinda funny preview tomorrow. I'm sure GG is keeping a lot of secrets.

Yeah I think they're called gas baloons:

https://www.youtube.com/watch?v=T5Xx3MdqdgM&t=357s



Thanks for sharing this :)

I see The Guardian's preview is making certain parts of the internet upset.

I regret posting the guardian preview on N4G. The comments section is a mess and my inbox is full of childish complaining.
 
Not a fan of jrpgs except Persona 4 and I have played the Witcher 3. W3 also suffers from the same problem. However, in the context of the game it makes sense. You are Grealt, you are a Witcher, you use swords, you use signs. So it won't make a lot of sense if the game allowed me to build an agile archer with low charisma and high intelligence.

24GK92U.gif

Same thing here.
It's not a "create your own hero", or a "recruit your party" RPG ala Baldur's Gate here.

You play the role of Aloy.
 
So I posted this earlier but:


http://www.digitaltrends.com/gaming/horizon-zero-dawn-story/

Thats alot just for the interactive dialogue is it not?

When people criticize the animation, I don't think they realize how much effort it would take to mocap all of that.

I think they actually have a good system in place for VA animations. Most games look a lot more wooden in comparison. Horizon looks a lot more expressive, even if there's a bit of the uncanny valley.
 

That's what I was wondering earlier. The Thunderjaw is a massive opponent but the encounter mostly relies on using its own arsenal against it to take it down. However, some machines, as seen in the cinematic trailer, look bigger than the Thunderjaw, and I don't really think these are the machines that Aloy could take out with her current arsenal. Whether it means giving Aloy stronger weapons or applying the machine vs machine mechanics to bigger foes (Thunderjaws and Stormbringers for example), the second half of the game should be interesting to see.
 
That's what I was wondering earlier. The Thunderjaw is a massive opponent but the encounter mostly relies on using its own arsenal against it to take it down. However, some machines, as seen in the cinematic trailer, look bigger than the Thunderjaw, and I don't really think these are the machines that Aloy could take out with her current arsenal. Whether it means giving Aloy stronger weapons or applying the machine vs machine mechanics to bigger foes (Thunderjaws and Stormbringers for example), the second half of the game should be interesting to see.
Yeah, think it will be a combination of Aloy's weaponry naturally becoming more potent and getting aid from robos. Should be epic.
 
Not a fan of jrpgs except Persona 4 and I have played the Witcher 3. W3 also suffers from the same problem. However, in the context of the game it makes sense. You are Grealt, you are a Witcher, you use swords, you use signs. So it won't make a lot of sense if the game allowed me to build an agile archer with low charisma and high intelligence.

It's not about whether it makes sense or not, it's whether The Witcher 3 is an RPG or not. I've said it before, but I think what's causing the disconnect between RPG and Horizon to a lot of people is the combat animations, smooth movement, and solid core mechanics, those things are unprecedented in the Action RPG genre, so when people see something as smooth as this, WRPG does not register.

I regret posting the guardian preview on N4G. The comments section is a mess and my inbox is full of childish complaining.

Those people want to live in their own echo chamber, posting it is the correct decision IMO, even if the majority are just toxic comments that didn't even bother to read the preview.
 
24GK92U.gif

Same thing here.
It's not a "create your own hero", or a "recruit your party" RPG ala Baldur's Gate here.

You play the role of Aloy.

Sure, I'm not denying that. But you can have a fixed character and no party and still have a wide build variety. Deus Ex, Alpha Protocol and Mass Effect all managed to do it.

It's not about whether it makes sense or not, it's whether The Witcher 3 is an RPG or not. I've said it before, but I think what's causing the disconnect between RPG and Horizon to a lot of people is the combat animations, smooth movement, and solid core mechanics, those things are unprecedented in the Action RPG genre, so when people see something as smooth as this, WRPG does not register.

Some people mentioned it in the thread, and now I agree with them, that it doesn't really matter what's an rpg and what's not. So many action games tend to come with rpg like mechanics and rpg games tend to come with action gameplay that the lines are blurred between genres so labeling is almost pointless. I'm not even trying to argue whether Horizon is an rpg or not at this point. I'm just saying the build variety is limited just like W3's build variety is limited and that disappoints me.
 
Sure, I'm not denying that. But you can have a fixed character and no party and still have a wide build variety. Deus Ex, Alpha Protocol and Mass Effect all managed to do it.
Actually I have a feeling that specialized build of each path will play pretty differently considering even what we assume as basic mechanic like slow mo aiming is actually skill you need to unlock. If you put all your point on stealth, you wouldn't get the slow mo skill at all. Which I think will force you to play very differently unless you're so good at analog stick aim that you can get accurate headshot every time without the slow mo.
 

Maybe they're referring to the disk launcher that drops off of the Thunderjaw? Well hopefully there's a variety of weapons. I really wish there was more emphasis on melee combat, or at least have it hard hitting. I wish they'd lose that blue highlight that accompanies the swinging of the spear. Anyway hopefully there's more melee weapons as well. Guerilla Game's games normally have a large variety of weapons in them.
 
Maybe they're referring to the disk launcher that drops off of the Thunderjaw? Well hopefully there's a variety of weapons. I really wish there was more emphasis on melee combat, or at least have it hard hitting. I wish they'd lose that blue highlight that accompanies the swinging of the spear. Anyway hopefully there's more melee weapons as well. Guerilla Game's games normally have a large variety of weapons in them.
They could be,guess we have to wait and fine out.
 
I know the game focus on bow, but I really hope there is a viable melee build. Please GG.

The only decent melee combat made by western dev is God of War, others are medicore.
 
Actually I have a feeling that specialized build of each path will play pretty differently considering even what we assume as basic mechanic like slow mo aiming is actually skill you need to unlock. If you put all your point on stealth, you wouldn't get the slow mo skill at all. Which I think will force you to play very differently unless you're so good at analog stick aim that you can get accurate headshot every time without the slow mo.

For that to work it will come down to how you gain exp and skill points. If by the end of the game you have enough skill points to unlock everything than it doesn't really matter. However, if the game is very strict in giving out points and really forces you to chose a build path and specialize your character then that would make the progressions system more interesting to interact with.
 
For that to work it will come down to how you gain exp and skill points. If by the end of the game you have enough skill points to unlock everything than it doesn't really matter. However, if the game is very strict in giving out points and really forces you to chose a build path and specialize your character then that would make the progressions system more interesting to interact with.
I dont think you can gain all skill at least for your first playthrough but we'll see.

There's no reason to think you can unlock all skill in 1 playthrough though. Most rpg don't allow you to do that.
 
I've always wondered why the sentiment is so prevalent that the combat system must be shit to be a proper open world western RPG.

So when we get a game that has a good combat system its an action game?
 
The finer detail may be lost on a lot of TV players but the cracked-stone texture on the 4K HUD looks brilliant.

Hopefully the fullscreen menus are as well presented.
 
Something that is abundantly clear is how damn good the audio is in this game.

Seriously, we're debating whether or not this is an RPG? How is that even a legitimate argument?
 
GhostRobo (one of the more comprehensive "preview-ers" I've seen) put up a new video!

"MEGA DINOSAUR ENEMY GUIDE!!"
https://www.youtube.com/watch?v=Jl13gY58bow

This is faily spoilerific, specifically with the
"Corrupted" / "Corrupted Zone"
details, which explains why someone earlier in the thread pointed out that the land looked
like it was desaturated. Each animal has a "Corrupted" version, from what he's seen. It makes them intensely fierce and much more difficult.
 
Something that is abundantly clear is how damn good the audio is in this game.

Seriously, we're debating whether or not this is an RPG? How is that even a legitimate argument?
"Is this really a RPG?"
"Aloy's hands aren't right"
"DAT CUTSCENE DOE!"

I'll take those as the major concerns over gameplay, design, etc... being an issue. Previews praised that stuff and most here aren't worried about it either. We're in for a good one.
 
can someone explain to me this "agenda" apparently are pushing they never go into detail and always call it an "agenda" is it the fact that we are and should be an inclusive society where make and females get treated equally but due to lack of a better word stupidity they would rather live in a world wheres males are dominate and the white man is always right?
 
Top Bottom