Horizon Zero Dawn - Preview Thread [Up: All Previews Live]

Elfstruck

Member
Mass Effect Andromeda really could use an in depth preview event where journalist can play hours of the game to bring up the hype. It feels weird that my excitement for ME:A is so low.

Same, I don't know why I'm not as hyped about ME:A like I used to for the ME series.
 

wapplew

Member
Now I want her to be royalty.

Queen Aloy!

gravity-rush-3.jpg
 

kyser73

Member
Mass Effect Andromeda really could use an in depth preview event where journalist can play hours of the game to bring up the hype. It feels weird that my excitement for ME:A is so low.

I know what you mean. The messaging has been pretty scattershot unless you're already into the series IMO.
 

Krakin

Member
That is the full map, and its not that small , they are not two areas.

You have proof of that? If that's the entire map then this game is smaller than Shadow of Mordor and I don't think that's the case. Go back to vids of her activating the tallneck and you'll see what I'm talking about. As the story progresses, I think the black areas will open up.
 
That is the full map, and its not that small , they are not two areas.

I wonder how big that map is compared to Witcher 3 northern realm map. I know it's probably not as big, but how much difference. like half the size or more?
Witcher 3 map actually has a lot of water surface. I wonder if we just count the land area it'd be more comparable to Horizon
 

silva1991

Member
Looking back at leaked concept arts in 2014, it looks that tallnecks can be hunted at least at some point during development


I don't think any of the previewers even tried to attack them, but I will certainly try.
 

JP

Member
I've watched a few videos now but I'm not going to watch any more.

I really can't believe how good this game looks, particularly because it is an open world game. The sheer amount and quality of almost constant detail in the game is ridiculous, it would be impressive if it was a more enclosed, more linear game but it's ridiculous that they've managed to achieve this in a game world of this kind and be able to combine it with gameplay that looks really enjoyable.

In some videos of snowy areas, when it's windy you can see a fine powder of snow blowing across the ground and it looks so good.

I've been so impressed with some of the things that Ubisoft have managed to do with their open world games this generation but to me at least, this really does look to be a step beyond anything that they've shown so far. That's really not a criticism of the Ubisoft games, it's a compliment about this game.

Watching some videos I was convinced that they were showing the Pro version of the game and was really impressed with what I saw to find out during the video that they were showing the game on the standard PS4. Having watched people playing the Pro version I'm really impressed that there really is marked improvements over the standard version.

Unfortunately, YouTube is a far from ideal way to watch Horizon videos due to the sheer amount of detail which is never a good mix with YouTube.

Has there been any mention of the Tallnecks being aggressive to the player? I've not seen anything like that and I'm wondering if it's actually possible to start combat with them as they so essentially appear to be "walking towers" that you use to unlock the map and killing one before you've unlocked the map could be cause issues. Maybe they'd just repopulate the area with a new one at some point.

Really looking forward to this, was happy to pre-order it earlier in the week and I'm so glad that I'll be playing the Pro version.
 
Looking back at leaked concept arts in 2014, it looks that tallnecks can be hunted at least at some point during development

It's concept art. Doesn't mean it'll necesarily be in the final product. Translating Tallneck combat into the game as it is sounds quite challenging outside a more scripted sequence.
 

vivekTO

Member
You have proof of that? If that's the entire map then this game is smaller than Shadow of Mordor and I don't think that's the case. Go back to vids of her activating the tallneck and you'll see what I'm talking about. As the story progresses, I think the black areas will open up.

I think you are confused here , let me help you!!

First :The white fog is what will be clear by the tallneck and not the black colored area. i have seen the preview video , but i can't think of the particular one , i will try to find it though.

Second : This is the map which comes with Thunderjaw collector edition , and you can see its exactly the same as gif , just don't ask where is the black part , its mountain and white stuff
qBfWYqF.png


Third : I think you are not getting the sense of the Scale of the map in relation of the gif, its big , i can't say exactly the area but previous trailers showed the valley environment , and its huge.

There's one this month.

Anything on review embargo for horizon??
 

silva1991

Member
It's concept art. Doesn't mean it'll necesarily be in the final product. Translating Tallneck combat into the game as it is sounds quite challenging outside a more scripted sequence.

If FFXV devs can do it with catoblepas, Surly GG can do it with tallnecks ;)

Such a missed opportunity if we can't fight it.
 

Dinda

Member
First :The white fog is what will be clear by the tallneck and not the black colored area. i have seen the preview video , but i can't think of the particular one , i will try to find it though
I have linked to that part of a video 2 pages back if you are looking for it.
 

Tyaren

Member
That is already the complete map, guys. In the preview videos they opened up two sections of that map, the section where Aloy's tribe lives and the section with the old civilisation ruins and the tall neck stomping around. That was already about 1/3 of the complete world. Several previewers also stated that the world is not as big as the world of The Witcher 3 or Skyrim. Still everyone thought it was big enough with lots of stuff to do.

Here's by the way the map included in the collectors edition. The unrolled part is mostly the two sections we saw in the previews:

32451646951_04e810b579_o.jpg


Edit: VivekTo was faster. ;)
 

Loudninja

Member
Not only do they all vary greatly in attack, but they also vary greatly in size and the strategy that you’ll need to employ to beat them. The great thing is that the developers have been very clever in grouping different robots together at different times in order to keep battles interesting.
Similar to my concern about the robots, I was beginning to worry that the environments in Horizon: Zero Dawn would be quite repetitive, but boy was I wrong. Just in the small sections of the map I was able to make my way around, there easily 9-10 completely different environment types that I came across. I’ve never seen a game with so many vibrant colours making up such stunning environments.
http://press-start.com.au/features/2017/01/31/7-reasons-excited-horizon-zero-dawn/
 

GribbleGrunger

Dreams in Digital
That is already the complete map, guys. In the preview videos they opened up two sections of that map, the section where Aloy's tribe lives and the section with the old civilisation ruins and the tall neck stomping around. That was already about 1/3 of the complete world. Several previewers also stated that the world is not as big as the world of The Witcher 3 or Skyrim. Still everyone thought it was big enough with lots of stuff to do.

Here's by the way the map included in the collectors Edition. The unraveled part is mostly the two sections we saw in the previews:

32451646951_04e810b579_o.jpg


Edit: VivekTo was faster. ;)

I'm not getting the sense that when this is unrolled it would match the size of cloth map in the vid. It appears longer to me. He said 'hidden areas' and I'm sure he knows that's the full map we've seen so far.
 

vivekTO

Member
I'm not getting the sense that when this is unrolled it would match the size of cloth map in the vid. It appears longer to me. He said 'hidden areas' and I'm sure he knows that's the full map we've seen so far.

I am pretty sure "the hidden" areas are basically "couldron" or "caves" . May be we get 20% of the total map below the ground , that will be wuiet big.
 

Krakin

Member
I'm not getting the sense that when this is unrolled it would match the size of cloth map in the vid. It appears longer to me. He said 'hidden areas' and I'm sure he knows that's the full map we've seen so far.

Exactly. Also keep in mind That Greg and the guy from EZA said they found the cauldron on the far end of the map to the west.
 

Tyaren

Member
I'm not getting the sense that when this is unrolled it would match the size of cloth map in the vid. It appears longer to me. He said 'hidden areas' and I'm sure he knows that's the full map we've seen so far.

Come on, this the unrolled map:

qBfWYqF.png


And this the video map:

y36HMAs.gif


They are identical in shape. Only difference: in the game it is surrounded by black and on the cloth it is surrounded by white.
 

GribbleGrunger

Dreams in Digital
Come on, this the unrolled map:

qBfWYqF.png


And this the video map:

y36HMAs.gif


They are identical in shape. Only difference, in the game it is sourrounded by black and on the cloth ist is surrounded by white.

I think the reason that paper map isn't fully unrolled is because there's a couple of smaller areas we haven't seen yet. Or perhaps there are a couple of huge cave systems.

edit: I'm wrong :( that bit of the map you can see in the rolled up section is in fact the same as the left hand side of the map on the cloth.


Having said that, the gif doesn't look anything like the same shape.
 

Tyaren

Member
Don't you guys see what is wrong with the rolled up map?, look closely.

Yeah, it's photoshopped. The material of the map is also not cloth there but looks and behaves like paper. They probably weren't finished with the actual cloth map when they did the promotion graphic or they thought the cloth map didn't look as good rolled up. Cloth isn't very sturdy after all.
Also, the rolled up part ends in the wrong direction. ;)
 

vivekTO

Member
Yeah, it's photoshopped. The material of the map is also not cloth there but looks and behaves like paper. They probably weren't finished with the actualy cloth map when they did the promotion graphic or they thought the cloth map didn't look as good rolled up. Cloth isn't very sturdy after all.

Also Check the roll direction , its totally opposite .
 
It's concept art. Doesn't mean it'll necesarily be in the final product. Translating Tallneck combat into the game as it is sounds quite challenging outside a more scripted sequence.

Honestly i don't think it's more difficult than other big robots like the thunderjaw. It looks like a very slow robot and it would probably attack from a distance with missiles, lasers and shock waves created with its head. Regarding physical attacks it could Just stomp and make an attack where it stand on the legs and then slam on the ground.
 

X-Frame

Member
What is the music like in this game? Not to once again compare it to Witcher 3 but the OST for that game is one of my favorites. From the music in Skellige to the new Blood and Wine OST it's perfect for exploring.
 

vivekTO

Member
Honestly i don't think it's more difficult than other big robots like the thunderjaw. It looks like a very slow robot and it would probably attack from a distance with missiles, lasers and shock waves created with its head. Regarding physical attacks it could Just stomp and make an attack where it stand on the legs and then slam on the ground.

How will you take it down and with what weponary??
 
What is the music like in this game? Not to once again compare it to Witcher 3 but the OST for that game is one of my favorites. From the music in Skellige to the new Blood and Wine OST it's perfect for exploring.

Some of the stuff we've gotten in trailers has been pretty good. Not sure if it will live up to the Witcher 3 OST (which was seriously fantastic). But it bodes well for the overall quality none the less.
 

X-Frame

Member
Some of the stuff we've gotten in trailers has been pretty good. Not sure if it will live up to the Witcher 3 OST (which was seriously fantastic). But it bodes well for the overall quality none the less.

That is why I asked, haha. Because I saw those trailers and got immediate W3 vibes with the music. We shall see!
 

vivekTO

Member
ropecaster?

With the same weaponry that you can use to take down a thunderjaw? XD


Tall neck are like 2.5 times big and maybe atleast 3 times heavy, they are like big elephant, Ropecaster range is not that big if you check the previews. If they increased the range , than you can take down any machine from far with stealth.

I mean if the dev consider the combat with tallneck also, it may break certain combat scenario while fighting the other Machines.

Also Thunderjaw is bipedal , fast and aggressive , tallneck well they are slow , i don't think it will make them a particular good enemy for combat.

That what i think for now , but who knows maybe there is one corrupted tallneck you have to fight at the end.
 

ironcreed

Banned
You have proof of that? If that's the entire map then this game is smaller than Shadow of Mordor and I don't think that's the case. Go back to vids of her activating the tallneck and you'll see what I'm talking about. As the story progresses, I think the black areas will open up.

Any map makes the world look smaller when you zoom out. Zoomed in, you can get a sense of how much ground there is to cover. It's huge.
 
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