PLASTICA-MAN
Member
Because 98 percent of PS4 owners have the base version and that is who they should be catering too.
98%? I don't think so. PS4 PRO is sold out in many countries and even was sold more than the PS4 Slim.
Because 98 percent of PS4 owners have the base version and that is who they should be catering too.
From the footage I've seen, the combat encounters in Horizon seem to take place on flat fields. So it doesn't seem like, if the game did have an engaging traversal system, it would get in the way of the combat.
We had multiple people in here that thought most of it was Pro footage. They have nothing to fear.
Horizon has focus on exploration too, ps access video showed a random cave (not cauldron) that lead to underground water cavern and lead to very scifi hideout where you can learn some lore and puzzles.
There are enough low and high places you can go into that the game have its own skill to do big damage to enemies when attacked from above, and another skill to attack from below.From the footage I've seen, the combat encounters in Horizon seem to take place on flat fields. So it doesn't seem like, if the game did have an engaging traversal system, it would get in the way of the combat.
98%? I don't think so. PS4 PRO is sold out in many countries and even was sold more than the PS4 Slim.
Yeah, although it didn't look like its physics based puzzle though. One of the previews also mention that the cauldron had some intense platformingAh, my mistake then. It seems the comparisons are more apt than I thought.
This is a Flawed argument, The Titanfall and mirror edge have something in common which plays major part in the platforming i.e. tight spaced walled Environment , which is not common with horizon or other Open world games, and Aiming for that will result in small hub areas which really undermines the whole Open world idea.
Did we play different Metal Gears? MGS5 opens with you fighting a flaming demon guy and ghost girl and you escape his flaming horse on your own horse. MGS4 had you dodging biped mechs while a robo ninja fought them with swords and then fought an unkillable vampire guy
Horizon Zero Dawn - Outfit Customization & Weapons
https://www.youtube.com/watch?v=-reodATwiI4
So many different types of outfits wow, just in that region.
Yeah, I mean, you can take out jeeps by having a horse shit on a road and FULTON goats into the air. The game has tons of goofy stuff.
Like I said, gameplay wise, sure, it was a bit goofy. But it played the ridiculous story completely straight. No other MGS has done that.
Although to be honest I was picking on MGSV more so because when I say AAA games I largely mean western AAA games, but I have a feeling I'd be seen as biased towards japanese games if I did so![]()
Nice video.I like how the weapon stats are relatively simple. Different bows offer different reload speeds and different arrow types, and the arrow types are where the damage comes from. It also made clearer what the different symbols mean (fire damage, base damage, tear damage, etc.).At 1:36 it confirms the Freeze Bellowback as an enemy, as opposed to the Fire Bellowback we've seen.
I don't think it's a Japanese only thing though. I mean, the West also has games like Portal 2 (which is basically a videogame comedy), Saint's Row, Sunset Overdrive, cartoony games like Ratchet and Clank, heck, even a game like The Witcher 3 has plenty of comedy (though some of it is ink black).
I think he meant 99%. Its figurative sense is a common way of saying "the vast majority".
98%? I don't think so. PS4 PRO is sold out in many countries and even was sold more than the PS4 Slim.
It was a total guess number to show how overwhelming the base PS4 outnumbers the PS4 Pro. I wouldn't be surprised if was as high as 95 percent though.
I think PS4 PRO base is around 10% or more now. That base will grow bigger in the future and don't be surprised if in the future, more games will be showcased on PS4 PRO mainly, if not built from the ground up on it then downscaled on regular PS4, like Death Stranding, TLOU2 etc..
98%? I don't think so. PS4 PRO is sold out in many countries and even was sold more than the PS4 Slim.
98%? I don't think so. PS4 PRO is sold out in many countries and even was sold more than the PS4 Slim.
Are you sure?nope
While I admit there are no sales figures for the pro, there are over 54 million PS4s sold, I highly doubt the pro has sold in 5 million units in just a few months.
Are you sure?
There are around 57.1 millions: http://www.dualshockers.com/2017/02/02/sony-ps4-million-shipped-december-2016/
There is an extended shortage for both PS4 PRO and PS VR due to the high demands: http://www.dualshockers.com/2017/02/02/sony-ps4-million-shipped-december-2016/
Sony didn't expect both devices to sell that much. I don't think hitting 5 million PS4 PRO units sold is impossible.
What is the nature of dungeons in this game?
Copy/paste loot tunnels like Fallout/Skyrim?
Scripted linear experiences with occasional puzzles like Uncharted?
Spaces where progress depends on novel gameplay mechanics, puzzles and navigation like Zelda?
None of the above? Something original? Where we at.
Are you sure?
There are around 57.1 millions: http://www.dualshockers.com/2017/02/02/sony-ps4-million-shipped-december-2016/
There is an extended shortage for both PS4 PRO and PS VR due to the high demands: http://www.pushsquare.com/news/2017..._solve_ps4_pro_playstation_vr_stock_shortages
Sony didn't expect both devices to sell that much. I don't think hitting 5 million PS4 PRO units sold is impossible.
The weapons do have a base attack from what I see in the video, and what looks like a stat for breaking armor or something. The ammo thing your seeing is the ammo type, for example that one bow does 26 damage for regular type ammo and for fire ammo it does something else. At least that's how I'm reading them.
It would be funny if Aloy had a mock Thunderjaw outfit that looked silly.No silly outfit? Game feel too serious, add a little Kojima humor please.
While I admit there are no sales figures for the pro, there are over 54 million PS4s sold, I highly doubt the pro has sold in 5 million units in just a few months.
No silly outfit? Game feel too serious, add a little Kojima humor please.
Hopefully horizon stays true to its rpg roots and allows us to customize hair/clothing etc.I'm glad they went for less of the "babe" look for Aloy's final design, but I hope we get to see her hairstyle change up like some of those earlier concept arts. Looks incredible.
I kinda feel the one with Googles really fit in this world as well. Cunning, sneaky, devious looking Aloy is cool too.
You get different outfits but not different hair.Hopefully horizon stays true to its rpg roots and allows us to customize hair/clothing etc.
16 so far about 9 or 10 left.Has anyone counted all the revealed machines and how many are left?
Some of you just want horizon to be everything
More devs need to experiment and try other genres, transplanting their skills to other genres. They seemed to have nailed the combat based on footage and previews.