Horizon Zero Dawn - Preview Thread [Up: All Previews Live]

From the footage I've seen, the combat encounters in Horizon seem to take place on flat fields. So it doesn't seem like, if the game did have an engaging traversal system, it would get in the way of the combat.

A lot of clips here have shown here in more enclosed spaces and jumping from place to place. Having a mix of places to hunt and places to climb/platform to get to harder to get areas would be ideal.

Running from monster to monster gives me major FFXV vibes.

At least Xenoblade Chronicles had a mech.
 
We had multiple people in here that thought most of it was Pro footage. They have nothing to fear.

I was one of them, still can't believe a lot of what I was watching was just the regular version, thought for sure it was the Pro. It must look ridiculous running off the Pro on a capable TV, I'm a little jealous of those that'll experience it that way.
 
Horizon has focus on exploration too, ps access video showed a random cave (not cauldron) that lead to underground water cavern and lead to very scifi hideout where you can learn some lore and puzzles.

Ah, my mistake then. It seems the comparisons are more apt than I thought.
 
From the footage I've seen, the combat encounters in Horizon seem to take place on flat fields. So it doesn't seem like, if the game did have an engaging traversal system, it would get in the way of the combat.
There are enough low and high places you can go into that the game have its own skill to do big damage to enemies when attacked from above, and another skill to attack from below.

Terrain is pretty varied and important to how you apptoach the combat
 
This is a Flawed argument, The Titanfall and mirror edge have something in common which plays major part in the platforming i.e. tight spaced walled Environment , which is not common with horizon or other Open world games, and Aiming for that will result in small hub areas which really undermines the whole Open world idea.

Destiny seems to do fine with it, as does just cause and the Infamous series.

Aditionally one of Mirrors Edge:Catalysts biggest flaws is that its use of Zones and unjumpable gaps between buildings makes traversal harder as the player is forced down narrow paths.

3D platformers tend to greatly benefit from open world sandbox design as it gives players more freedom of expression.

in saying that, not everyone likes platformers and Horizon has chosen to focus on other elements of game design. Its really not a big deal either way
 
Did we play different Metal Gears? MGS5 opens with you fighting a flaming demon guy and ghost girl and you escape his flaming horse on your own horse. MGS4 had you dodging biped mechs while a robo ninja fought them with swords and then fought an unkillable vampire guy

Yeah, I mean, you can take out jeeps by having a horse shit on a road and FULTON goats into the air. The game has tons of goofy stuff.
 
Horizon Zero Dawn - Outfit Customization & Weapons
https://www.youtube.com/watch?v=-reodATwiI4

So many different types of outfits wow, just in that region.

Nice video.
At 1:36 it confirms the Freeze Bellowback as an enemy, as opposed to the Fire Bellowback we've seen.
I like how the weapon stats are relatively simple. Different bows offer different reload speeds and different arrow types, and the arrow types are where the damage comes from. It also made clearer what the different symbols mean (fire damage, base damage, tear damage, etc.).
 
Yeah, I mean, you can take out jeeps by having a horse shit on a road and FULTON goats into the air. The game has tons of goofy stuff.

Like I said, gameplay wise, sure, it was a bit goofy. But it played the ridiculous story completely straight. No other MGS has done that.

Although to be honest I was picking on MGSV more so because when I say AAA games I largely mean western AAA games, but I have a feeling I'd be seen as biased towards japanese games if I did so :P
 
Like I said, gameplay wise, sure, it was a bit goofy. But it played the ridiculous story completely straight. No other MGS has done that.

Although to be honest I was picking on MGSV more so because when I say AAA games I largely mean western AAA games, but I have a feeling I'd be seen as biased towards japanese games if I did so :P

I don't think it's a Japanese only thing though. I mean, the West also has games like Portal 2 (which is basically a videogame comedy), Saint's Row, Sunset Overdrive, cartoony games like Ratchet and Clank, heck, even a game like The Witcher 3 has plenty of comedy (though some of it is ink black).
 
Nice video.
At 1:36 it confirms the Freeze Bellowback as an enemy, as opposed to the Fire Bellowback we've seen.
I like how the weapon stats are relatively simple. Different bows offer different reload speeds and different arrow types, and the arrow types are where the damage comes from. It also made clearer what the different symbols mean (fire damage, base damage, tear damage, etc.).

good eye, do we know what
Trampler, Deathbringer, Lancehorn
is? I don't think I've heard it before.
 
I don't think it's a Japanese only thing though. I mean, the West also has games like Portal 2 (which is basically a videogame comedy), Saint's Row, Sunset Overdrive, cartoony games like Ratchet and Clank, heck, even a game like The Witcher 3 has plenty of comedy (though some of it is ink black).


Portal wasn't AAA, the sequel was popular due to the meme-status of Portal, a great game, but an outlier.

Saint's Row wasn't AAA, Sunset Overdrive wasn't a serious story with goofy elements, it was just a goofy game and it screamed in your face.

Ratchet and Clank is a cartoony platformer so it doesn't really fall under the bracket I was bringing up, the "uh oh, this game is meant to be for adults, better make it as serious as possible!" type of game.

Witcher 3, yeah, that was kinda jokes in places I gotta admit.

I'm not saying its a fully defined rule. But you must admit that, while some western AAA games might have a few jokes here and there, eastern games are much more likely to be textured with humour and self-parody and the like. This is fairly common in asian fiction in general, not just games, and when I say asian I don't even mean Japanese. Bollywood, Chinese Movies, they mix and match genres very often.
 
It was a total guess number to show how overwhelming the base PS4 outnumbers the PS4 Pro. I wouldn't be surprised if was as high as 95 percent though.

I think PS4 PRO base is around 10% or more now. That base will grow bigger in the future and don't be surprised if in the future, more games will be showcased on PS4 PRO mainly, if not built from the ground up on it then downscaled on regular PS4, like Death Stranding, TLOU2 etc..
 
I think PS4 PRO base is around 10% or more now. That base will grow bigger in the future and don't be surprised if in the future, more games will be showcased on PS4 PRO mainly, if not built from the ground up on it then downscaled on regular PS4, like Death Stranding, TLOU2 etc..

While I admit there are no sales figures for the pro, there are over 54 million PS4s sold, I highly doubt the pro has sold in 5 million units in just a few months.
 
98%? I don't think so. PS4 PRO is sold out in many countries and even was sold more than the PS4 Slim.

Pro is barely out and as they clearly misjudged demand its sold out as they only made a relatively small quanitity. Globally by far the majority - over three years worth of purchases - will on on OG PS4. Almost certainly Pro is unlikely to account for more than a few percent of the install base. I can't see it being more than 5% at this point and probably less.

Most games will - and should - continue to target OG PS4 specs. Pro is a mid term boost designed to stave off the usual tail in console sales curves until the next gen. Thus its unlikely you'll see game development shift to Pro centric until the install base is higher and the trend is new consumers shifting to the Pro vs the OG PS4.

That's not too say games - particularly first party games - won't exploit the Pro. But they'll be aiming to make sure the majority is well served first then look at how much of a boost to give the minority Pro owners.

There's no way they're going to risk big drops in SW sales but jumping hard to Pro and delivering notably weaker looking OG PS4 versions.

MS might do that - their install base is small and they've shown in the past they'll dump existing owners if it suits them. But Sony has too large an install base and too good a brand perception with PS4 to throw it away with rash moves.
 
Are you sure?

While I admit there are no sales figures for the pro, there are over 54 million PS4s sold, I highly doubt the pro has sold in 5 million units in just a few months.

There are around 57.1 millions: http://www.dualshockers.com/2017/02/02/sony-ps4-million-shipped-december-2016/

There is an extended shortage for both PS4 PRO and PS VR due to the high demands: http://www.pushsquare.com/news/2017..._solve_ps4_pro_playstation_vr_stock_shortages

Sony didn't expect both devices to sell that much. I don't think hitting 5 million PS4 PRO units sold is impossible.
 

Stronger sales does not mean more units, thats more likely about expectations

When it comes to their expectations prior to launch, the Pro is doing better than Slim because its selling more than they expected, while the Slim could be ''only'' meeting expectations. There is no way Pro sold more units than the Slim. The Slim U4 bundle has been the best selling SKU since launch (including Nov and Dec which is when the Pro launched) in the US for example, and the hard numbers we have for the Pro are from Japan, and they are not impressive and way lower from what the Slim has moved there

If they had sold 5+ million units of the Pro in two months they would be yelling that at everyone's faces 24/7.
 
Are you sure?



There are around 57.1 millions: http://www.dualshockers.com/2017/02/02/sony-ps4-million-shipped-december-2016/

There is an extended shortage for both PS4 PRO and PS VR due to the high demands: http://www.dualshockers.com/2017/02/02/sony-ps4-million-shipped-december-2016/

Sony didn't expect both devices to sell that much. I don't think hitting 5 million PS4 PRO units sold is impossible.

So I was still right about it being over 54 million ;D

But yeah, that means the pspro will have had to have sold 5.7mill in just a few months. Compared to several years it took for the ps4 to sell.

pspro selling more than expected, pspro being sold out, pspro being anything doesn't mean it sold 5.7 million. It means that it sold more than expected and that's it.
 
What is the nature of dungeons in this game?

Copy/paste loot tunnels like Fallout/Skyrim?

Scripted linear experiences with occasional puzzles like Uncharted?

Spaces where progress depends on novel gameplay mechanics, puzzles and navigation like Zelda?

None of the above? Something original? Where we at.
 
What is the nature of dungeons in this game?

Copy/paste loot tunnels like Fallout/Skyrim?

Scripted linear experiences with occasional puzzles like Uncharted?

Spaces where progress depends on novel gameplay mechanics, puzzles and navigation like Zelda?

None of the above? Something original? Where we at.

well we haven't seen it yet, but from vague description in previews, it's apparently pretty big, has intense platforming, other preview also mention platforming section to avoid fighting robots, and the combat is challenging, some preview also mention puzzles, but we had no idea what kind of puzzle it has.
 
Are you sure?



There are around 57.1 millions: http://www.dualshockers.com/2017/02/02/sony-ps4-million-shipped-december-2016/

There is an extended shortage for both PS4 PRO and PS VR due to the high demands: http://www.pushsquare.com/news/2017..._solve_ps4_pro_playstation_vr_stock_shortages

Sony didn't expect both devices to sell that much. I don't think hitting 5 million PS4 PRO units sold is impossible.

Those numbers are til the end of December. Sony shipped what, 8.8m PS4s last quarter? Considering the PS4 Pro launch date of Nov 10th, I'm pretty safe in assuming that 5 million PS4 units sold is highly, highly unlikely.

Not downplaying its demand, people obviously want it, but it's probably shipped 1-2 million at best at the moment.
 
The weapons do have a base attack from what I see in the video, and what looks like a stat for breaking armor or something. The ammo thing your seeing is the ammo type, for example that one bow does 26 damage for regular type ammo and for fire ammo it does something else. At least that's how I'm reading them.

Also one bow I seen was more zoom in then the other. its alot of little things you have to look out for.
 
While I admit there are no sales figures for the pro, there are over 54 million PS4s sold, I highly doubt the pro has sold in 5 million units in just a few months.

You're right there of course in terms of install base but in terms of people buying this game, I doubt it's as high as 99% being the PS4 version and only 1% for the Pro. Lots of people will be getting in on Pro for this game.
 
I'm glad they went for less of the "babe" look for Aloy's final design, but I hope we get to see her hairstyle change up like some of those earlier concept arts. Looks incredible.

I kinda feel the one with Googles really fit in this world as well. Cunning, sneaky, devious looking Aloy is cool too.
 
I'm glad they went for less of the "babe" look for Aloy's final design, but I hope we get to see her hairstyle change up like some of those earlier concept arts. Looks incredible.

I kinda feel the one with Googles really fit in this world as well. Cunning, sneaky, devious looking Aloy is cool too.
Hopefully horizon stays true to its rpg roots and allows us to customize hair/clothing etc.
 
More devs need to experiment and try other genres, transplanting their skills to other genres. They seemed to have nailed the combat based on footage and previews.

Have there been any interviews that go into depth about the ecosystem and intra-machine interactions? Ecosystems in open world games always tend to feel kind of basic, but the clips I've seen seem quite advanced.
 
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