DriftingSpirit
Member
Quite.Anyone know if the HUD will be customisable?
Quite.Anyone know if the HUD will be customisable?
Body shift:
![]()
Quite.
I specifically said it iterates and that there's nothing wrong with that.
I agree that it would and should borrow from The Witcher as well, as it should from Bethesda games, Monster Hunter, etc.
But the structure of progressing through the world is very Ubisoft-like, which I consider a positive. If they take that structure, add in Witcher style interaction, Monster Hunter style combat and so in, it could be great.
Body shift:
![]()
This is a weird post, considering the GIF is way too dark and the camera is positioned away from her face.Oh man. Am I the only one who thinks Aloy is really, really attractive?
This is a weird post, considering the GIF is way too dark and the camera is positioned away from her face.
But no, of course not. I find Aloy pretty attractive as well, quite surprised to see a few think she's ugly, to be honest.
That would be something new, LOL.Maybe he's really attracted to flexible archers who know their way around a horse.
That would be something new, LOL.![]()
Several people were criticizing the exposed midriff outfit shown at the PS4 Pro event, but I don't know, I find it...... hot?haha well that shouldn't be new but grats to GG for innovating lol. I do find her pretty and she had the build to go with it. We've already seen those hips don't lie gifs but there's just something about the way she straddles that hunk of metal lol
Hnng gonna go broke this year I can already see it.
For the reasons that I mentioned, that's why I mentioned them.But you said it would be out of place. How so?
"them"For the reasons that I mentioned, that's why I mentioned them.
Can somebody explain the comparison with Ubisoft games? The only similarity I've seen so far is the Tallneck being used to clear the "fog of war" and reveal the map. Oh, and the climbing, I guess, but that's unfair because it's not like it's an integral part of the gameplay.
Thats pretty much it,the crafting has been seen in games forever.Can somebody explain the comparison with Ubisoft games? The only similarity I've seen so far is the Tallneck being used to clear the "fog of war" and reveal the map. Oh, and the climbing, I guess, but that's unfair because it's not like it's an integral part of the gameplay.
For the very reason that you've just quoted."them"
"I was wondering if they were maybe keeping it a secret and it would just seem out of place if all they were was autonomous walking platforms. It would just feel out of place with everything else that we're seen in the world."
All you said was that it wouldn't go with what we've seen. I'm asking for you to elaborate. I'm not sure why you're being snarky lol.
If it is that much of a bother, forget it.
At the moment they're no more than a moving tower, they are the only entities in the game to have been shown acting in such a way. Hence them seeming out of place in comparison to the other entities which don't act in that way.I was wondering if they were maybe keeping it a secret and it would just seem out of place if all they were was autonomous walking platforms. It would just feel out of place with everything else that we're seen in the world.
I don't understand why you're quoting me and telling me...I did ask a couple of days ago and that it hadn't been confirmed yet but I'm ask again incase that's changed. Has there been confirmation wither way about entities like Tallnecks and whether you attack them, or vice versa?
I do get the feeling that it's not going to happen but it will seem strange if they're complete completely invulnerable.
...when that has nothing at all to do with anything that I've said in this thread.Every robot doesn't need to be aggressive/threatening.
I believe so.Could this be one of the few new IPs this generation that actually delivers?
I hope so
Can somebody explain the comparison with Ubisoft games? The only similarity I've seen so far is the Tallneck being used to clear the "fog of war" and reveal the map. Oh, and the climbing, I guess, but that's unfair because it's not like it's an integral part of the gameplay.
This is a weird post, considering the GIF is way too dark and the camera is positioned away from her face.
But no, of course not. I find Aloy pretty attractive as well, quite surprised to see a few think she's ugly, to be honest.
I've just noticed that there is actually a wet effect after you swim
2:55 circa, slow down the video if you want to see better
https://www.youtube.com/watch?v=zj-PDlZMvPU&feature=youtu.be
Anyone know if the HUD will be customisable?
the real actress,Hannah Hoekstra that she is based off looks pretty good.
Body shift:
![]()
Besides the thunderjaw, do we know about any other machines that let you use their weapons against them?
People ALWAYS forget, that the boards in TW3 are basically towers. And in TW3 you also free villages from monsters and destroy tons of monster nests.
What makes people not compare it to TW3 is simply the look of the game. Horizon has a somewhat similar color palette with FC Primal, and the menus are kinda alike. But that's it.
I have a problem with these Ubisoft comparisons, simply because it comes with a negative connotation.
Alot of excuses are about to be thrown your wayPeople ALWAYS forget, that the boards in TW3 are basically towers. And in TW3 you also free villages from monsters and destroy tons of monster nests.
What makes people not compare it to TW3 is simply the look of the game. Horizon has a somewhat similar color palette with FC Primal, and the menus are kinda alike. But that's it.
I have a problem with these Ubisoft comparisons, simply because it comes with a negative connotation.
Alot of excuses are about to be thrown your way
The thing is, TW3 had actual meaty sidequests, with actual stories/characters involved that made you give a damn about doing them.
ubisoft games come no where close to offering the variety or depth that the side-content in TW3 did.
Hopefully Horizons leans more toward the rpg elements in that regard.
W3s writing was able to mask a lot of open world elements in the game that people claim to dislike. good writing just goes a long way.
Alot of excuses are about to be thrown your way
You said that just a minute too late.
Can somebody explain the comparison with Ubisoft games? The only similarity I've seen so far is the Tallneck being used to clear the "fog of war" and reveal the map. Oh, and the climbing, I guess, but that's unfair because it's not like it's an integral part of the gameplay.
I don't know about Ubisoft but watching the gameplay videos it looks like a lot of the gameplay mechanics/loop has been lifted wholesale from Shadow of Mordor and then given a new lick of paint.
Mordor was fun initially but the repetition set in pretty quickly and from the Horizon videos I'm getting a similar vibe.
It looks good but I'll likely pick it up for next to nothing much later rather than at release.
I am Loving the sense of depth in lighting in this gif. The volumetric fog and lights are really uplifting the whole night scene.
If your are talking about the pre-order theme, it's crap.I want the dynamic theme soooooo bad but I just can't not go physical
Can you elaborate? What exactly is like Mordor? Also previews talk about the variety, and strong story characters, which make it not like mordor, at all. Combat is also nothing like mordor.
- Bow combat
- Weapon skill trees
- Environment collectibles (plants)
- Beasts that can be tamed and ridden
- Towers the reveal more of the game world map
- Stealth
- 'Focus' mode revealing target locations in the view
- Weather
- In game help/tutorials and lore accessible through game menus
- In game cut scenes
- Mission objectives shown in game on the HUD
https://twitter.com/dejongemathijs/status/826169142315253760My only issue with what I've seen from Horizon so far is the cluttered HUD
- Bow combat
- Weapon skill trees
- Environment collectibles (plants)
- Beasts that can be tamed and ridden
- Towers the reveal more of the game world map
- Stealth
- 'Focus' mode revealing target locations in the view
- Weather
- In game help/tutorials and lore accessible through game menus
- In game cut scenes
- Mission objectives shown in game on the HUD
I don't know about Ubisoft but watching the gameplay videos it looks like a lot of the gameplay mechanics/loop has been lifted wholesale from Shadow of Mordor and then given a new lick of paint.
Mordor was fun initially but the repetition set in pretty quickly and from the Horizon videos I'm getting a similar vibe.
It looks good but I'll likely pick it up for next to nothing much later rather than at release.