17-minute-long IGN look at Mass Effect Andromeda (Peebee Loyalty Mission SPOILERS)

"You should be able to use dispensing points to enlist their help." "Sweet! Let's do that!"

Talking to mechanical squid thing, "Thanks there little buddy!"

"Retreival may be impossible." "Ah... Oops!"

"Kalisaria, are you tracking that sweet signal too?"

"A triple share to whoever brings me their sweet implants."

[Evil laugh], "So long, losers."

Ah, so I see why they haven't been leading with the writing and story. All that tude.
 
That looked boring as hell... still getting the game but this is doing fuck all to assure me I'll enjoy myself with it. I appreciate them releasing some vids more often though.
 
Yeah that looked...awful.

And unlike DAI I don't think the characters are interesting enough to drag me through the gameplay slog.
 
Yeah because this random line certainly represents the story as a whole.

What the fuck am I reading in this thread
I mean, it's a pretty f*cking terrible line, and don't you worry, if you thought was just a one off "it must get better, right? " moment, no, that is completely representative of the dialogue throughout the 17 minute clip... here's to hoping the rest of the game cleanses the palate, however
 
Don't like how so much of the party chatter is gameplay related.
I mean, it's a pretty f*cking terrible line, and don't you worry, if you thought was just a one off "it must get better, right? " moment, no, that is completely representative of the dialogue throughout the 17 minute clip... here's to hoping the rest of the game cleanses the palate, however

Can you explain why that line is so bad?
 
I mean Witcher 3 had plenty of gloriously bad animation like this here so I'm not sure what all the praise for a frequently stoic ass cast was

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Am I the only one who finds the visuals to be pretty average? I expected so much more than a linear Frostbite game designed around 30 fps on consoles, honestly Battlefront looks much better to me.
 
It's always great when you get to a big bad boss and he goes down quicker than the robots you were just facing. Dustin tried to preface why, but if this IS your 3rd playthrough why are you struggling with th mobs but destroying the boss?

The banter was also awful, combat looked fine, even tho I looked forward to using each class on multiple playthroughs... I'm leaning towards keeping my switch preorder and playing Breath of the Wild. I think this can wait.
 
Yeah once again not feeling it. Every bit of footage I'v e seen so far just doesn't make me excited at all. Hopefully it's just a bad selection of stuff to show.

I will give it a try though, it's still Mass Effect, one of my favourite franchises.
 
Enjoying Mass Effect games has trained me to be an expert in shrugging off negativity

A lot of people don't like Bioware's modern direction, I love it, it happens
 
Seriously, what happened to Bioware ? I'm a huge fan of ME but this, it feels like ME for sure but without the writing, the script, the gameplay, the characters, the visuals, the animations etc...

I won't buy it on day one anymore, I'm gonna wait for reviews + Gaf consensus.

Might be having trouble with the Frostbite Engine.
 
If nothing else, the guy playing is pretty bad on the robot mobs, even for normal. So many missed shots.

But yeah, I'm guessing similar issues are gonna still be present w/r/t character animations, but hopefully writing/dialogue/hand-holding isn't as bad overall as it seems to be (at certain points, at least) here.

I also don't get how you go backwards from having someone like Tricia Helfer's voice to....the basic 'robot voice' of SAM, especially in segments like this.

edit: Also, power recharge seems to take a while (didn't time it tho), I'm hoping that's related to him having 4 weapons equaling a long cooldown rate. Some cool weapon variants with the grenade lobbing assault rifle, tho
 
Don't like how so much of the party chatter is gameplay related.

Can you explain why that line is so bad?

It's a extremely unimaginative line that been used in a variety of movies/games for generic bad guys. Bioware chose to allow such a line in a trailer before the release of ME:A to get people interested in playing.
 
I watched only the beginning... My impression is that hand-holding and dialogues during exploration are terrible. They even don't allow you to scan environment to discover what is hidden, right away telling you what to do. Damn. I think I will hate it.
 
I watched only the beginning... My impression is that hand-holding and dialogues during exploration are terrible. They even don't allow you to scan environment to discover what is hidden, right away telling you what to do. Damn. I think I will hate it.

Apparently they are super handholdy because in this mission stuff can be hidden in other stuff so they have to guide players to scan stuff.
 
Stopped watching around 10 minute mark after getting bored almost to sleep with fugly level design, brain dead banter and mediocre shooter gameplay. Seriously hoping that this isn't the best mission MEA will offer.
 
Hey new Mass Effect footage today! Let's see if they ever fixed the facial modelling issues of the reveal trailer.

10 seconds later...

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Seriously, what the fuck is that?

I keep waiting for this game to blow me away and it just isn't happening. Definitely going to wait on reviews and forum impressions.
 
Apparently they are super handholdy because in this mission stuff can be hidden in other stuff so they have to guide players to scan stuff.

I think there's a certain level of understanding that should come with that. It isn't necessarily obvious that you should scan boulders in the environment in all places to find things.

However, I do think they're overdoing it here. Scanning a large boulder > tells you to find a console to unlock a robot who can cut the large boulder > Scan a smaller rock to find and break out the console > Turn on the console > Go back to the large boulder and scan it again to make the robot go cut it open. Some may feel the whole thing is tedious, and watching it I felt similarly, but really, the only one I can be super critical of is rescanning that big boulder. The player has 1.) Been told there is a fissure in the boulder and they need a robot, 2) found and activated the robot to break it, so as the player, you should be done. Why would you go rescan it again? Could you explain it lore wise? Sure, but it just seems like a waste of the player's time.
 
I don't know man. One moment I go "this looks boring" the other moment I go "this looks like Mass Effect!" but I just don't know if that's enough. We've waited a long time for a new Mass Effect and it just kinda looks too much of the same to me. Maybe they're just bad at what they're showing but nothing I've seen, absolutely nothing, makes me want to play this game or even see all of it. And this is Mass Effect. The reason I bought a 360 for back in the day. Man. I don't know.
 
Seriously, what the fuck is that?

I keep waiting for this game to blow me away and it just isn't happening. Definitely going to wait on reviews and forum impressions.

It's a combination of "are you serious" and "oh god here we go again."

Or at least that's how I'm reading it. Pretty emotive to me tbh.
 
I think there's a certain level of understanding that should come with that. It isn't necessarily obvious that you should scan boulders in the environment in all places to find things.

However, I do think they're overdoing it here. Scanning a large boulder > tells you to find a console to unlock a robot who can cut the large boulder > Scan a smaller rock to find and break out the console > Turn on the console > Go back to the large boulder and scan it again to make the robot go cut it open. Some may feel the whole thing is tedious, and watching it I felt similarly, but really, the only one I can be super critical of is rescanning that big boulder. The player has 1.) Been told there is a fissure in the boulder and they need a robot, 2) found and activated the robot to break it, so as the player, you should be done. Why would you go rescan it again? Could you explain it lore wise? Sure, but it just seems like a waste of the player's time.

I understand need to teach new mechanic once or twice, but they are doing it constantly here. Taking hand holding way too far and treating player in quite condescending way.
 
I understand need to teach new mechanic once or twice, but they are doing it constantly here. Taking hand holding way too far and treating player in quite condescending way.

I definitely agree. I was just saying I think there could be a case for overt handholding, but even then, there are obvious issues here.
 
The class-switching looks like a clusterfuck of silly putty game design and I will be extremely surprised if it's anywhere near fun or remotely balanced. Both of the loadouts shown in the video looked flat-out boring.

It's a shame, as usual with Bioware, because the visuals are pretty nice but the mechanics seem so very bland. The animations and dialogue are also consistent with their recent games, and by that I mean bad.
 
Looks like something out of an assembly line. Very asscreedy in a sense that you can almost feel the meetings they had over this game where they discussed which gameplay concepts to recycle from other games, instead of trying to come up with some semblance of originality or perfecting.
 
The class-switching looks like a clusterfuck of silly putty game design and I will be extremely surprised if it's anywhere near fun or remotely balanced. Both of the loadouts shown in the video looked flat-out boring.

Personally, I think they're doing a disservice in these videos with what I assume is the debug menu, in that they're giving players a bunch of upgrade points to just change their characters around for preview purposes whenever they want. I assume in the main game, those upgrades are locked when used, and you'll be specing into specific areas at you can toggle back and forth between. If it really is as malleable as these previews have made it look, then I agree, it looks messy.
 
Yeah I thought I was gonna get this. Yeah, no. Was losing interest as the video went on. Was just so boring. Will wait for impressions and sales.
 
Well, unlike others here I thought it looked good. Glad they appear to have brought back stronger Krogans like in No.1, biggest PITA back then.
 
Don't like how so much of the party chatter is gameplay related.

There's quite a bit of editing going on to avoid spoilers, so its probably a bit unrepresentative of the balance there.

(Of course its pretty dumb to release a video if you then have to explain how unrepresentative it is)
 
Holy shit. Dialogue is even more condescending than it was already in ME3, if that is even possible. BioWare doesn't really respect players intelligence?

Yeah this was my thought too. Explicitly telling the player what to do every step of the way.

"Pathfinder, this console activates the gate, using it will cause the observers to engage."

Dude shut up.
 
Hopefully one day AAA gaming will move one from conspicuously placed waist-high cover.

Not today, though.

Nothing about this is doing it for me. I feel like I already played enough Mass Effect games and this isn't providing anything novel or interesting.
 
Ryder what's up with your face?

This and the animation being so wonky (in cut scenes) always gets me.
The male standard character looking like a douche is also a shame, I'm terrible at making a good looking character on my own.

(This is going to be the Batman Origins of Mass Effect games isn't it?)
 
I mean Witcher 3 had plenty of gloriously bad animation like this here so I'm not sure what all the praise for a frequently stoic ass cast was

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What's "gloriously bad" about that?

Some people in this thread are just downright crazy.

Only issue I had with that gameplay demo was with the person playing it. Everything else looks incredible.
 
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