The Legend of Zelda: Breath of the Wild **SPOILER FREE** Impression Thread

About 8 hours in, some quick thoughts:

The Bad
The world seems just a bit too big, and with all the puzzles in shrines it seems a bit devoid of activities

The controls have some weird choices, but this is only really an issue when you need to do multiple actions consecutively, eg sprint, jump, and use an item

The frame rate dips heavily, but this could just be the Wii U version

Also I don't like weapon durability, but that's me. Seems they break every other enemy


Overall though, I'm loving it, don't let the negatives put you off at all

I don't see how the world is devoid of activities when you have shrines, enemy camps, npcs, side quests, caves, towns, towers, horse stables (with npcs and side quests), puzzles in the actual open world and more.

I don't need something to do every 5 meters , sometimes I want to enjoy the scenery and atmosphere.
 
Ron-Paul-Is-Exicted-About-Stars-and-Plays-With-His-Green-and-Red-Lightsabers.gif
 
I don't see how the world is devoid of activities when you have shrines, enemy camps, npcs, side quests, caves, towns, towers, horse stables (with npcs and side quests), puzzles in the actual open world and more.

I don't need something to do every 5 meters , sometimes I want to enjoy the scenery and atmosphere.

Oh don't get me wrong, there's plenty to do. I worded it badly, I meant it would be nice to integrate the puzzles into the world more, rather than gating them. There are open world puzzles, but not in the same vain.
 
Predictable, lol. Famitsu hands out 40s like candy these days. Even Skyward Sword got it.

Not trying to downplay BOTW here, but I think it goes without saying a 40/40 from Famitsu doesn't really mean that much.

I think SS also got a 10 from Edge, we already discussed this some days ago when the Edge reivew came out. But I agree with you in a way: OoT, WW, SS...all got perfect scores so one may think Famitsu reviewers do like Zelda a lot. Still, if this score means BotW can at least go head to head with those games, I´m more than happy :)
 
Oh don't get me wrong, there's plenty to do. I worded it badly, I meant it would be nice to integrate the puzzles into the world more, rather than gating them. There are open world puzzles, but not in the same vain.

Ok, no problem bro. But I don't want people to focus too much on if for a couple of minutes you don't find something interesting to do, because sometimes you need to figure out how to reach a certain area in the open world for example.
 
I appreciate this post.

Although the followup disappoints me in that it wasn't actual sarcasm.

What´s wrong with it? 2 publications that give out few perfect scores have awarded it their maximum recognition. It also happens that these publications usually judge games in a way I like, not overstating the technical prowess of games and giving gameplay the value it deserves. So it makes me very happy to know that my most hyped game ever is getting impressions that couldn´t be better from reviews that value games in a similar way to what I do.
 
I remember a time where Famitsu scores carried weight. Unfortunately that time has passed. I know botw will be great though. I'm just waiting for the inevitable reviews where they will detract from something that's not a big deal.

People were saying that we react bad to bad reviewed games that were hyped up, but I read that one bad horizon review and It seemed like rubbish even though I wasn't hyped at all for it.
 
Predictable, lol. Famitsu hands out 40s like candy these days. Even Skyward Sword got it.

Not trying to downplay BOTW here, but I think it goes without saying a 40/40 from Famitsu doesn't really mean that much.

Skyward Sword got nearly 30 perfect reviews and a vast sea of 90+ according to Metacritic so it's not like Famitsu was some loner in that.

Also plenty of critics knew what was up with Skyward Sword.
 
Skyward Sword got nearly 30 perfect reviews and a vast sea of 90+ according to Metacritic so it's not like Famitsu was some loner in that.

Also plenty of critics knew what was up with Skyward Sword.

Maybe it was actually a good game then? Nah, biased critics and all, bla bla bla

I thought it was better than OoT...
 
Predictable, lol. Famitsu hands out 40s like candy these days. Even Skyward Sword got it.

Not trying to downplay BOTW here, but I think it goes without saying a 40/40 from Famitsu doesn't really mean that much.

really not that many games have gotten a 40. and Skyward Sword was amazing!
 
I'm so confused when people say the world is barren / nothing to do. If you pay close attention there's a korok seed puzzle every 30 meters or so.
 
Famitsu hands out a perfect score to any sufficiently hyped game to not rock the boat. It's nice, but doesn't mean anything.

So there have only been 29 hyped game in the history of Famitsu huh


Don't get me wrong, I get that Famitsu's reputation isn't great right now, but we had this problem, everyone was shitting in the review because they gave Skyward Sword a 10 previously.

People need to realise that every gaming publication will have the odd skewed review score for whatever reason.
 
Given the impressions I've heard it seems like Breath of the Wild has avoided the pitfalls that tripped up MGSV.

1) It maintains the amount of intricately designed content previous Zelda games had.

2) It gives a variety of options to navigating the open world. The sailcloth, climbing, horse riding. So you'll probably traverse the same areas differently in a playthrough.

3) It didn't reveal all of its story beats in the trailers, god dammit Kojima.

Clearly the developers did their research into the dos and don'ts of the genre.
 
Given the impressions I've heard it seems like Breath of the Wild has avoided the pitfalls that tripped up MGSV.

1) It maintains the amount of intricately designed content previous Zelda games had.

2) It gives a variety of options to navigating the open world. The sailcloth, climbing, horse riding. So you'll probably traverse the same areas differently in a playthrough.

3) It didn't reveal all of its story beats in the trailers, god dammit Kojima.

Clearly the developers did their research into the dos and don'ts of the genre.

It has an ending?

I love MGSV to death, it's my game of the generation because it has the best gameplay maybe ever. Well now zelda seems to have that gameplay and still retain everything that makes zelda special unlike MGSV which screwed up so much of what makes MGS great.
 
I still think that claim is unfair. TPP totally has an ending, it just botches its second one, which it didn't need to attempt in the first place.

Does it really? Chapter 1 has an ending. A random cutscene set years later pops up for chapter 2, and it's not even really an ending.

..

Did the second chapter even have a plot? I genuinely can't remember.

Zelda has done everything MGSV shouldn't have, it kept the trailers to a minimum, showing pretty much only the great plateau. MGSV gave us pretty much every cutscene in the game in the trailers (and some that were cut out), it led us to think there were other cutscenes that made the plot complicated and huge. But no. The plot was as strong as all the trailers just strung together. Zelda has loads of weapons, abilities, armour, enemies and locations that we haven't seen yet, unlike MGSV, where even the most obscure items that would take ages to unlock were displayed.

Zelda has a legit reason to have an open world.

Dammit, MGS was one of my favourite franchises, and I was looking forward to MGSV. Both MGSV and FFXV stung me so much because of their deceiving trailers and barren open worlds. I'm really glad Zelda is (apparently) not falling into the same traps
 
What's the general consensus?

From what I've seen; a considerably amazing game with some performance issues (more so in the Wii U version) that has a great chance of dethroning OOT as the generally viewed Zelda game that had the biggest impact on the series. People who aren't feeling it seem to be saying it isn't that innovative or different from what many open world games before it have done and there is a "if this wasn't a Zelda game no one would care about it" crowd
 
For those worried about the shrines; I've completed about 10 or 11 and collectively they've been more challenging than any dungeon say, in Wind Waker.

The lack of hand-holding really shines through and you have to think a lot more on how to solve because they're not dungeon-item dependent puzzles.
 
For those worried about the shrines; I've completed about 10 or 11 and collectively they've been more challenging than any dungeon say, in Wind Waker.

The lack of hand-holding really shines through and you have to think a lot more on how to solve because they're not dungeon-item dependent puzzles.

That's good to hear. Have you come across any different themed Shrines? My only concern with the shrines is that they are all going to look the same aesthetically.
 
For those worried about the shrines; I've completed about 10 or 11 and collectively they've been more challenging than any dungeon say, in Wind Waker.

The lack of hand-holding really shines through and you have to think a lot more on how to solve because they're not dungeon-item dependent puzzles.

That's what I want to hear. Great news.
This game is shaping up to be:
Zelda X Portal 2 X Shadow of the Colossus X Cooking Mama.
4 of the best games of all time.
 
That's good to hear. Have you come across any different themed Shrines? My only concern with the shrines is that they are all going to look the same aesthetically.

I've done about 15-18 of them and they've all been identical aesthetically. I don't know how many there are, but I can't imagine there are any different ones if this amount of them look the same...

Also, most are very simplistic. One had a kinda-tricky electrical circuit puzzle, but most shrines you find early on you'll breeze through. The hardest one was (minor gameplay challenge spoiler) one of those kind of
'rolling ball maze' puzzles - you know, the kind you found in the fishing hole in Twilight Princess. Shit was making me rage, lol.

EDIT: Actually, shit I forgot there was one I couldn't figure out and had to leave. Guess my ego made me forget about that one. That was deep in high level territory which suggests they get harder as you go.
 
For those worried about the shrines; I've completed about 10 or 11 and collectively they've been more challenging than any dungeon say, in Wind Waker.

The lack of hand-holding really shines through and you have to think a lot more on how to solve because they're not dungeon-item dependent puzzles.

Best thing I've heard about this game yet.

And a Zelda without hand-holding is what I always asked of the series. Sounds like they finally delivered.

Seriously think back about what you hated most from the previous games, then realise how much of that was either directly or indirectly related to the goddamn hand-holding design they shoehorned into an otherwise fine game.
 
Best thing I've heard about this game yet.

And a Zelda without hand-holding is what I always asked of the series. Sounds like they finally delivered.

Seriously think back about what you hated most from the previous games, then realise how much of that was either directly or indirectly related to the goddamn hand-holding design they shoehorned into an otherwise fine game.

The other 3D Zelda games didn't so much hold your hand so much as cradle you tightly like a mother cradles a newborn while crossing a stream.

This game is more like a mother bird booting her chick out of the nest with a hard kick to the back shouting "FLY MOTHERFUCKER".

Honestly, the whiplash is extreme. I love it, it's a huge improvement, but even then sometimes I'm like... this is an insane difference from old games. Insane.
 
I've done about 15-18 of them and they've all been identical aesthetically. I don't know how many there are, but I can't imagine there are any different ones if this amount of them look the same....

Thanks for the reply. Man, this was one of my concerns regarding the shrines. Clearly the focus was more on Shrines than Dungeons so I was hoping they would offset the whole themed look and place it in the Shrines themselves.

If you could answer one more question. Have you come across any of the mainline Dungeons yet? Are the rumours looking likely regarding the lower count and how would you compare them to past Zelda 3D dungeons in terms of length and complexity etc.

Thanks!

EDIT: Oh and one more thing. In Twilight Princess you would come across sort of like mini caves that was Forest, Fire, Water themed in the overworld. Please tell me there's at least something like this in BoTW?
 
I've done about 15-18 of them and they've all been identical aesthetically. I don't know how many there are, but I can't imagine there are any different ones if this amount of them look the same...

Also, most are very simplistic. One had a kinda-tricky electrical circuit puzzle, but most shrines you find early on you'll breeze through. The hardest one was (minor gameplay challenge spoiler) one of those kind of
'rolling ball maze' puzzles - you know, the kind you found in the fishing hole in Twilight Princess. Shit was making me rage, lol.

EDIT: Actually, shit I forgot there was one I couldn't figure out and had to leave. Guess my ego made me forget about that one. That was deep in high level territory which suggests they get harder as you go.

Interesting... I usually associate "high level" with combat mostly, but it's cool to think that I'll get to some areas and say "wow, this puzzle definitely seems like it should be later in the game."
 
Predictable, lol. Famitsu hands out 40s like candy these days. Even Skyward Sword got it.

Not trying to downplay BOTW here, but I think it goes without saying a 40/40 from Famitsu doesn't really mean that much.

No they don't. They aren't the best review source but they have given out 23 perfect scores total in the many years of their existence. Most of the games that they have given 10's to were great games.

The only perfect score that they handed out since 2013 was Metal Gear 5

2014 = None
2015= Metal Gear 5
2016 = None

So they obviously aren't handed out like candy
 
Thanks for the reply. Man, this was one of my concerns regarding the shrines. Clearly the focus was more on Shrines than Dungeons so I was hoping they would offset the whole themed look and place it in the Shrines themselves.

If you could answer one more question. Have you come across any of the mainline Dungeons yet? Are the rumours looking likely regarding the lower count and how would you compare them to past Zelda 3D dungeons?

Thanks!

EDIT: Oh and one more thing. In Twilight Princess you would come across sort of like mini caves that was Forest, Fire, Water themed in the overworld. Please tell me there's at least something like this in BoTW?

No, but I think I know where they are now.

Potential number of dungeons spoilers:
It looks like there will be
only four dungeons, unless Hyrule Castle is one itself in which case that'd be 5, and it also looks like they will be extremely, uh... 'different'. But I haven't set foot in one yet so I can't say. However it has become pretty clear that you CAN'T just stumble upon a dungeon in the overworld like Zelda 1, it's one of the major differences from Zelda 1's game design.

As for your second question, no. It's shrines and the overworld. You want fire environment, go to the volcano. You want water, go to the lake. Etc.
 
Also, most are very simplistic. One had a kinda-tricky electrical circuit puzzle, but most shrines you find early on you'll breeze through. The hardest one was (minor gameplay challenge spoiler) one of those kind of
'rolling ball maze' puzzles - you know, the kind you found in the fishing hole in Twilight Princess. Shit was making me rage, lol.

How did you manage this? I've been stuck on it for ages, I can't
get the ball out the maze
 
No they don't. They aren't the best review source but they have given out 23 perfect scores total in the many years of their existence. Most of the games that they have given 10's to were great games.

The only perfect score that they handed out since 2013 was Metal Gear 5

2014 = None
2015= Metal Gear 5
2016 = None

So they obviously aren't handed out like candy

People are confusing 39s and 38s (much more common) with 40s.
 
Top Bottom