40/40 in Famitsu, fellas
http://gonintendo.com/stories/275034-famitsu-review-scores-zelda-breath-of-the-wild-gets-a-perfect
http://gonintendo.com/stories/275034-famitsu-review-scores-zelda-breath-of-the-wild-gets-a-perfect
About 8 hours in, some quick thoughts:
The Bad
The world seems just a bit too big, and with all the puzzles in shrines it seems a bit devoid of activities
The controls have some weird choices, but this is only really an issue when you need to do multiple actions consecutively, eg sprint, jump, and use an item
The frame rate dips heavily, but this could just be the Wii U version
Also I don't like weapon durability, but that's me. Seems they break every other enemy
Overall though, I'm loving it, don't let the negatives put you off at all
I don't see how the world is devoid of activities when you have shrines, enemy camps, npcs, side quests, caves, towns, towers, horse stables (with npcs and side quests), puzzles in the actual open world and more.
I don't need something to do every 5 meters , sometimes I want to enjoy the scenery and atmosphere.
Yes, it can't be played without it.
Of course you can.What? You can play it with the normal joycons
Predictable, lol. Famitsu hands out 40s like candy these days. Even Skyward Sword got it.
Not trying to downplay BOTW here, but I think it goes without saying a 40/40 from Famitsu doesn't really mean that much.
So it's not compatible? This is bizarre.
I appreciate this post.Awesome! A 10 from Edge + a 40 from Famitsu tells me everything I need to know about the game.
Friday can´t come soon enough!
Oh don't get me wrong, there's plenty to do. I worded it badly, I meant it would be nice to integrate the puzzles into the world more, rather than gating them. There are open world puzzles, but not in the same vain.
I appreciate this post.
Although the followup disappoints me in that it wasn't actual sarcasm.
I'm sorry, where did I say I don't like any game because weapon durability?
Also weapon durability SUCKS, no matter what or how some people try to find a positive aspect on it.
NewGame said:Are you talking in general or for this game?
In general.
What's the general consensus?
Of course it is, it's definitely playable with both Joycons.
Terrible game, Nintendo is for kiddy babes, should go third party. Doomed/10
So it's not compatible? This is bizarre.
What? You can play it with the normal joycons
Of course you can.
Of course it is, it's definitely playable with both Joycons.
The grip is just a piece of plastic that holds both joycons to make them feel like a standard controller.You mean using the grip?
Predictable, lol. Famitsu hands out 40s like candy these days. Even Skyward Sword got it.
Not trying to downplay BOTW here, but I think it goes without saying a 40/40 from Famitsu doesn't really mean that much.
Skyward Sword got nearly 30 perfect reviews and a vast sea of 90+ according to Metacritic so it's not like Famitsu was some loner in that.
Also plenty of critics knew what was up with Skyward Sword.
Predictable, lol. Famitsu hands out 40s like candy these days. Even Skyward Sword got it.
Not trying to downplay BOTW here, but I think it goes without saying a 40/40 from Famitsu doesn't really mean that much.
Famitsu hands out a perfect score to any sufficiently hyped game to not rock the boat. It's nice, but doesn't mean anything.
Given the impressions I've heard it seems like Breath of the Wild has avoided the pitfalls that tripped up MGSV.
1) It maintains the amount of intricately designed content previous Zelda games had.
2) It gives a variety of options to navigating the open world. The sailcloth, climbing, horse riding. So you'll probably traverse the same areas differently in a playthrough.
3) It didn't reveal all of its story beats in the trailers, god dammit Kojima.
Clearly the developers did their research into the dos and don'ts of the genre.
It has an ending?
I still think that claim is unfair. TPP totally has an ending, it just botches its second one, which it didn't need to attempt in the first place.
What's the general consensus?
For those worried about the shrines; I've completed about 10 or 11 and collectively they've been more challenging than any dungeon say, in Wind Waker.
The lack of hand-holding really shines through and you have to think a lot more on how to solve because they're not dungeon-item dependent puzzles.
For those worried about the shrines; I've completed about 10 or 11 and collectively they've been more challenging than any dungeon say, in Wind Waker.
The lack of hand-holding really shines through and you have to think a lot more on how to solve because they're not dungeon-item dependent puzzles.
That's good to hear. Have you come across any different themed Shrines? My only concern with the shrines is that they are all going to look the same aesthetically.
For those worried about the shrines; I've completed about 10 or 11 and collectively they've been more challenging than any dungeon say, in Wind Waker.
The lack of hand-holding really shines through and you have to think a lot more on how to solve because they're not dungeon-item dependent puzzles.
Best thing I've heard about this game yet.
And a Zelda without hand-holding is what I always asked of the series. Sounds like they finally delivered.
Seriously think back about what you hated most from the previous games, then realise how much of that was either directly or indirectly related to the goddamn hand-holding design they shoehorned into an otherwise fine game.
I've done about 15-18 of them and they've all been identical aesthetically. I don't know how many there are, but I can't imagine there are any different ones if this amount of them look the same....
I've done about 15-18 of them and they've all been identical aesthetically. I don't know how many there are, but I can't imagine there are any different ones if this amount of them look the same...
Also, most are very simplistic. One had a kinda-tricky electrical circuit puzzle, but most shrines you find early on you'll breeze through. The hardest one was (minor gameplay challenge spoiler) one of those kind of'rolling ball maze' puzzles - you know, the kind you found in the fishing hole in Twilight Princess. Shit was making me rage, lol.
EDIT: Actually, shit I forgot there was one I couldn't figure out and had to leave. Guess my ego made me forget about that one. That was deep in high level territory which suggests they get harder as you go.
Predictable, lol. Famitsu hands out 40s like candy these days. Even Skyward Sword got it.
Not trying to downplay BOTW here, but I think it goes without saying a 40/40 from Famitsu doesn't really mean that much.
Thanks for the reply. Man, this was one of my concerns regarding the shrines. Clearly the focus was more on Shrines than Dungeons so I was hoping they would offset the whole themed look and place it in the Shrines themselves.
If you could answer one more question. Have you come across any of the mainline Dungeons yet? Are the rumours looking likely regarding the lower count and how would you compare them to past Zelda 3D dungeons?
Thanks!
EDIT: Oh and one more thing. In Twilight Princess you would come across sort of like mini caves that was Forest, Fire, Water themed in the overworld. Please tell me there's at least something like this in BoTW?
Also, most are very simplistic. One had a kinda-tricky electrical circuit puzzle, but most shrines you find early on you'll breeze through. The hardest one was (minor gameplay challenge spoiler) one of those kind of'rolling ball maze' puzzles - you know, the kind you found in the fishing hole in Twilight Princess. Shit was making me rage, lol.
No they don't. They aren't the best review source but they have given out 23 perfect scores total in the many years of their existence. Most of the games that they have given 10's to were great games.
The only perfect score that they handed out since 2013 was Metal Gear 5
2014 = None
2015= Metal Gear 5
2016 = None
So they obviously aren't handed out like candy