So many people streaming it on Facebook of all places, looks amazing from what I've seen so far.
Anouma will unfriend them.
So many people streaming it on Facebook of all places, looks amazing from what I've seen so far.
Only if he can remember which 12 digit friend code to delistAnouma will unfriend them.
Spoilering just incase noone wants to know how to get them:Yeah I noticed that too when reading how you get them and counting that up. Why wouldn't you be able to max them? So weird. I hope theres a way. but 4 shrines and a maximum of 30 hearts means that 108 shrines would be needed to max hearts leaving only two stamina upgrades. Really weird if you have to choose and miss out on some hearts/stamina.
Nothing about a new game plus as far as I've heard.
You missing the dungeon bosses, aren't you. They give you a heart container?
92 shrines for maximum hearts and 18 rest for stamina sounds about right.
man Skyward Sword was so cool. i've only played it once (unusual for me when it comes to Zelda) but I have a lot of great memories of it, this one included.Just to be sure, you did use the Master Sword as a lightning rod, right? It's super sad how many people don't figure that outI noticed it right away and had the biggest smile I've ever gotten from a Zelda game on my face the whole fight.
That's a very good point. There would be a second timeline if Link failed, but there would be literally nothing in it. The entire timeline of Legend of Zelda rests on Link winning and the curse being placed. So even if technically there is a second timeline, there could never logically be a Zelda game set in it so it might as well (and doesn't for all intents and purposes) exist.Congrats! SS is a great game.
I wouln´t give too much thought to the timeline stuff, I´m one of those who think that it was something Nintendo pulled together reactively just to satisfy fans. But anyway, there can´t be multiple timelines because the whole Zelda cycle originates from Demise cursing Link and Zelda to reincarnate and fight him over and over and that only happens if you beat Demise. If you didn´t show up to fight him or lost he wouldn´t have placed the curse, which means Link, Zelda and Ganon wouldn´t come back periodically. However, there may exist another timeline where Demise won and Link, Zelda and Ganon just don´t exist.The Legend of Tindle
Depending on what kind of time travel rules you're playing with, the timeline does actually split, but as discussed above due to the events of Skyward Sword and the implications of what would happen if Link failed, a Zelda game could never take place in that second timeline.The entire Zelda timeline starts with SS, the timeline did not split at all. Link defeated Demise and returned to his time with Zelda and built Hyrule basically.
Just to be sure, you did use the Master Sword as a lightning rod, right? It's super sad how many people don't figure that outI noticed it right away and had the biggest smile I've ever gotten from a Zelda game on my face the whole fight.
The time travel in SS is weird and inconsistent.
When you arrive on the surface Zelda is already frozen in her crystal sealing Demise. She time traveled 1,000 years into the past, so that's an example of time travel not changing time. Time travel doesn't change the future because it already happened that way.
Then you have the tree. There is no tree in the present, you time travel 1,000 years to the past and plant it, then in the present the tree has grown. Groose acts like the tree just appeared or something rather than it having always been there. So rather than creating an alternate timeline somehow this alters the one timeline and people have memories of what the old version of the timeline was like.
Then you have Demise. You fight and seal him 1,000 years ago, but traveling back to the present doesn't take you to a new timeline where The Imprisoned stuff never happened.
As for Wind Waker, it's a lovely game. My opinion of it has lessened over time, however, after playing every other Zelda game. Great world, story, and characters for sure, but easily the weakest Zelda game as far as dungeons and general gameplay are concerned.
You sound like you would really enjoy Spirit Tracks. Most people give it crap mostly because the train replacing the overworld is unorthodox, but damn if isn't the most underrated game in the series. Easily the best Princess Zelda character in the series and an amazing final boss sequence. Worth it for those things and the music alone, plus the dungeons have good challenge, too.
That's a very good point. There would be a second timeline if Link failed, but there would be literally nothing in it. The entire timeline of Legend of Zelda rests on Link winning and the curse being placed. So even if technically there is a second timeline, there could never logically be a Zelda game set in it so it might as well (and doesn't for all intents and purposes) exist.
Depending on what kind of time travel rules you're playing with, the timeline does actually split, but as discussed above due to the events of Skyward Sword and the implications of what would happen if Link failed, a Zelda game could never take place in that second timeline.
Hell yes I did and what was even more epic was the fact that when Link jumps to deliver the final blow lightning strikes his sword mid-air before he strikes. I almost jumped out of my chair that was so bad ass.
Very good points about the time travel. It seems that Skyward Sword then plays under the "pop" kind of Time Travel rather than split timelines? I noticed that, in addition to your examples, when Link, Groose, and Zelda return to the present after giving Impa the bracelet, Granny suddenly has it in the present and put her hand over it as if it had just appeared so she knew they succeeded in the past. So instead of a change in the past affecting the timeline going forward, a change in the past will just instantly change something in the present. The mining robots work this way too, since to them Link would literally just be popping in and out of existence with the Time Crystals, and you technically complete the sand pirate ship in a bubble of the past, yet it doesn't have an effect on the present until it happens in the past.
Man I love time travel so much. Even if it's convoluted and doesn't make sense it's still fun to try and track the paths.
I'll have to check out Spirit Tracks! I never played it (never finished Phantom Hourglass and I assumed it was a direct sequel so I just let it pass. It's available on the Wii U Virtual Console though so I'm gonna download it at some point. It'll be really interesting to play it after BotW too I'm sure. It's also the most technologically advanced Zelda game until BotW too, right? I mean, trains!
Well I´ve never liked the timesplit stuff, specially the one where Link looses because then, what´s stopping any other Zelda game from splitting timelines if Link looses? Same with the child timeline, there are other important decissions in any games that didn´t spawn a new timeline. Like, what if Link never got off the Deku Mask? Or if he killed Zelda in TP? Everything feels a bit arbitrary to me. Besides, if there´s a progression why hasn´t technology advanced accordingly? There was stuff in SS which was more advanced than in any other Zelda game, and that was the first of the series.I don't get where this idea came from. There have only been about 3 Zelda games made that weren't explicit about how they fit in with other games as sequels or prequels, and those games all involve the Four Sword. Miyamoto and Aonuma were pretty proactive about the original timeline split. They included small details in OoT that set it up and they were discussing the idea in interviews before the releases of Wind Waker and Twilight Princess.
As for SS, what they're talking about is how your battle with Demise occurs 1,000 years in the past from SS. This should have created a new timeline where the Imprisoned was never sealed in the Sealed Grounds because Demise was dead.
Thinking of heading to Best Buy tmrw after class to pre-order the wii-u version, anyone know how it is? Does it run like butt?
Bros, tell me is this a good jumping off point for my first Zelda experience?!
Bros, tell me is this a good jumping off point for my first Zelda experience?!
Bros, tell me is this a good jumping off point for my first Zelda experience?!
Thinking of heading to Best Buy tmrw after class to pre-order the wii-u version, anyone know how it is? Does it run like butt?
Bros, tell me is this a good jumping off point for my first Zelda experience?!
Why not? It's 720p, but the last 3D Zelda was 480p...
It sounds like there's fewer graphical features but it runs similarly except for slowdown during busy battles.
General consensus seems to be they are comparable in terms of butt-ness.
Is there a way to throw items without aiming?
I mean, I get not caring about it. But thinking Nintendo just came up with it to appease fans is just flat out wrong. They've been building the timeline as they go with every game and they've always been pretty clear about how they relate to each other, and the history of this is well documented in the games themselves as from commentary from the developers. They've had to retcon stuff, sure, but what long-running work like this hasn't?Well I´ve never liked the timesplit stuff, specially the one where Link looses because then, what´s stopping any other Zelda game from splitting timelines if Link looses? Same with the child timeline, there are other important decissions in any games that didn´t spawn a new timeline. Like, what if Link never got off the Deku Mask? Or if he killed Zelda in TP? Everything feels a bit arbitrary to me. Besides, if there´s a progression why hasn´t technology advanced accordingly? There was stuff in SS which was more advanced than in any other Zelda game, and that was the first of the series.
I love finding stuff from other entries, like Majora´s Mask in ALBW, or the submerged Hyrule Castle in WW, but I don´t give that more importance. And I loved how SS gave a reason for the cycle repeating in different settings. But apart from that I don´t give it much thought. I like to see it like Mario, where you are suddenly in Dinosaur Land for SMW and I don´t care about why or how we got there, I only care that it´s an amazing place
Oh I see, I got it wrong then.
Edit: I see you addressed most of my concerns already, nvm. I´m slow![]()
Combat fun in this game? I like Twilight Princess but the combat was relatively simple.
Well, I'd like to point out that in the game that created the timeline splits, it's pretty consistent with its time travel. Apart from stuff like magic beans (gameplay over story), "time travel" via the Master Sword does not allow you to alter the past. The future is already the way it is and you go back in time and cause the future to be the way it already is. The only time travel that creates a new timeline is Zelda using the Ocarina of Time. It could be implied that only the Ocarina of Time can create new timelines.
Speaking of jump attacks. Another epic moment I've seen most people miss out on is in the final Ghirahim fight. When you knock him off the platform he lands on a platform below and is stunned. His impact on the platform creates a giant bullseye pattern and you're supposed to perform an ending blow on him. Most people hop down to the platform below and then do the ending blow, but you're supposed to perform the ending blow from the platform above.
Phantom Hourglass was a fairly uneventful story with some fun characters and moments. Spirit Tracks is a sequel set 100 years later with a new Link and Zelda living in a new kingdom that was founded by Link and Tetra. The plot is considerably more substantial and I'm quite serious about Zelda's characterization in that game being the best in the series.
Trust me, you only need to upgrade it if you use the bow like 80% of all the time in the battles. There are many bows and arrows dropped in the main areas of the map, so i have never run out of them.
Also you can recover most of the time the regular arrows you employ just by searching nearby the point they hit.
Nope, just tested it right now
Trust me, you only need to upgrade it if you use the bow like 80% of all the time in the battles. There are many bows and arrows dropped in the main areas of the map, so i have never run out of them.
Also you can recover most of the time the regular arrows you employ just by searching nearby the point they hit.
Well for me it takes the best elements of every one of them and mixes them with more ideas from the original NES game.
I didn't even know you could jump off the platforms and then do the Finishing Blow, I'd knock him off and then get the prompt and do the stab from above. Man I can't believe people would miss out on that! I was afraid if I fell off the platform without doing the FB I'd have to start that round over, ie the only way to progress in the fight would be death from above.
I never finished OoT and it's been years and years, if not decades, since I played it, so I've forgotten most of how it's time travel worked, I just know it split the timeline. But it's nice to know it abides by the "whatever happens, happens" rule of time travel where you can't actually change anything in the past since it's already happened in the future (at least via the Master Sword, as you point out).
I just remembered that Twilight Princess has time travel too, technically the last (or is it second to last? I've already forgotten and I just beat it ~two weeks ago jeez) temple takes place in the past. Alternate dimensions AND time travel! Woof Nintendo it's no wonder the story in TP is a little warbly.
I find it weird that Spirit Tracks takes place only 100 years after Phantom Hourglass. That means that it's actually possible that two Links were alive at the same time, right? Like even if we say Link in Wind Waker/Phantom Hourglass is ~15, and in Spirit Tracks he's ~15, then that means ST Link was born 85 years after PH takes place, oh, eh no that would make PH Link exactly 100 when ST Link was born. That's cutting it pretty close for a reincarnation! Link could have literally been his own grandfather from PH to ST hahahaha
Edit: Reading your new post about retcons, the one thing that I really don't like about Skyward Sword is that Minish Cap very explicitly establishes that MC Link is the first Hero to wear a green hat, because it's the enchanted hat, and from then on the Legend of the Hero is told with him having a green cap. Skyward Sword directly contradicts this by having Link's green hero's tunic be based on his Knight Academy tunic, but he has the hat. Booo! I get that Nintendo probably [at that point] didn't want to have a Zelda game where Link didn't wear the cap during the whole thing but still! Boo!
Hmm that's interesting, I forgot that the Kokiri all wore hats. Do they ever mention the green hat/tunic being the "hero's garb" in OoT? I guess that's something Minish Cap retcons itself then x:Well, you only HAVE to time travel via the master sword twice. You meet Guru Guru in the future and he's mad because 7 years ago a little boy played a certain song and he teaches you the song. Then you go back to the past and cause the event he told you about. The other time you time travel doesn't really involve past/future interaction. You get an item in the past version of Spirit Temple that you use in the future version.
Niko from Wind Waker/Phantom Hourglass is actually still alive. He's Link's creepy over 100 years old roommate.
![]()
They directly reference Tetra in the story and this is the throne room of Hyrule Castle:
![]()
And the reason Spirit Tracks Link ends up in the traditional Hero outfit is because Zelda asks him to sneak her out of the castle at the start of the game and she makes him disguise himself as a royal guard. The royal guard uniform was inspired by a certain someone:
![]()
As for the hat thing, I always thought that was dumb. None of the Heroes after MC wore a hat because of MC. OoT Link wore a hat because it was part of the Kokiri outfit. WW Link wore it because OoT did. TP Link graverobbed the Hero of Time. And so on.
What aspect of the NES game was used as the inspirational basis for Breath of the Wild? People have said that it aspires to achieve the non linear freedom of LOZ, but that game is anything but, as players are barred from certain dungeons and upgrade items until they have a specific item.
Thanks dude. How well does the gyro aiming with joycons and pro controller (if you have one) work for bows etc.?
EDIT: I realize you [probably have the WiiU version so nvm?
Yeah, that's great. When Link goes to that vantage point at the beginning, it was so satisfying to just step forward and being able to climb it down. Then I got up again and returned to the Shrine of Resurrection entrance to see how it looks like.The aspect that takes from the first Zelda is basically that you can go any direction you want, after you go out of the cave in the intro.
But of course they're still saying things like "You must hurry!" or "There's not much time!", lol. BTW, the quest log refers to a "beautiful voice" that woke you up and gave first instructions. Bummer, if you don't like Zelda's VA in this case, if it is Zelda (the German voice in my case was pretty OK, not exceptionally great, though).Sure they tell you that you should go to an specific place in order to obtain more info of the main quest, but it's up to you if you decide to go or not.
Oh my god (from the Easy Allies review)
"We've spent over 50 hours with the game and our completion percentage sits at 21%"
Bros, tell me is this a good jumping off point for my first Zelda experience?!
I have an important question that might decide if I get this game early or not: for the Wii U version: can you play this game in its entirety without the gamepad and use only the Pro Controller? I'd certainly think so, but I'm just making sure, since my gamepad's dpad is kind of broken.
I have an important question that might decide if I get this game early or not: for the Wii U version: can you play this game in its entirety without the gamepad and use only the Pro Controller? I'd certainly think so, but I'm just making sure, since my gamepad's dpad is kind of broken.
Hi all, not overly interested in BOTW (mainly since I won't be getting a Switch anytime soon, boo!) but my friend who is a massive Zelda fan is on media lockdown meaning ZERO youtube, forums, etc. until he finishes the game. He takes spoilers pretty seriously. Anyway one thing he does want to know is if the English version of the game has Japanese voices with English subs. Last I read on here a few weeks ago the only way to get Japanese voices was to change your actual Switch system's language to Japanese, but it wouldn't have English subs. Is this still the case?
I'm stuck for the first time.
I need to find the Thunder Crown in a bandit hideout (for the queen of the city that only allows ladies inside). It's a sneaky mission, where you have to avoid the guards and distract them with bananas. I just can't find the damn crown anywhere in the hideout. There is a hidden ladder I reached, but It's a dead end as I can't get past some spikey rocks