Okay explaining my problems with the game is not easy lol, because it's SO close to being great in each area it's like...hard to make the distinction.
For story it's a bit of a somersault to explain, and I had to take down a word wall of a post (still ended up being a word wall anyway)...to put it simply it's inconsequential and a bit disjointed, without any real cohesive arc. I don't even think TLOU is the best-ever story in recent gaming but it's a strong example of constant mindfulness, constant thematic weight. It's as tight as a rope.
But in UC4, for example, Sam says something about so-and-so, Nate replies saying this-and-that. Just like TLOU and Uncharted 2. Except in those games this is utilized to develop greater connections to the characters' established plight. In UC4, only like a tenth of these exchanges felt like anything beyond forced chit-chat for me. Reason? The story doesn't give them anything profound to talk about.
By that I mean, the storytelling is fine form, they're doing what's worked before. But the material there is the problem -- it's just not interesting, dynamic enough. It doesn't pull or draw me in with small nuggets of banter gold or witty references to what's happening on the screen. In UC2, for instance, Nate and Flynn's teasing was conextualized by the environment around them in funny and interesting ways while also shedding light on their relationship and their current position in the story. It was multilayered and sharp. This kept me interested. UC4's issue for me is that it simply isn't creative enough in this regard. And it doesn't stop there; it in fact spends more time with the walking and talking than any Uncharted game...despite not being willing enough to do anything more interesting with it. This is just one aspect I'm touting here, but that's a general idea.
It's a story that lingers constantly on the surface without earning the emotional beats in the way it thinks it does imo. It's like TLOU's nuance without the TLOU/story/resonance/depth. There's a difference between patience and investment and UC4 walks that thin line and falls over to the former too many times...even if somewhere in there it's trying its best.
Design-wise, it's a bit more simple. Pacing problems emerge because the story doesn't justify its approach, as the gameplay isn't there to even it out. The gameplay tries to make room for a story that isn't really there and thus we don't get enough of it in the gunplay and action department. The zones are well-mapped and this is arguably the best we've seen of Uncharted's third-person shooter and platform hybrid gameplay. But because it lacks the same tension provided in stuff like TLOU it doesn't feel as memorable in the sporadic moment we do get them, and it doesn't get employed enough to break up the constant walking and talking and auto-platforming and etc. that we do end up remembering...for better or worse.
The entertainment factor, on the other hand, well...okay so fun is as subjective as ever, yeah. But let's just say for many people, this was the most padded Uncharted yet lol. It has its moments, but once again those moments (bell tower sequence, jeep exploration, Madagascar pursuit, heist, plenty of the Madagascar shootouts) are outweighed by the other blander bits. And the meat and bones of the gameplay isn't diverse enough to be impressive on that alone; it sort of works better as a well-executed series of portions which we got like half of. The action ramps up in the later half of the game but mostly in spurts and once again relying on the story to carry through emotionally, which is a hit-and-miss.
The thing with UC4 is that it's a game pulled in several directions and it walks in each one simultaneously without ever getting anywhere for me, at least on an emotional level. One day I'll write an essay or something, but for now I think UC4 has too many seams in its pacing and story and not enough boldness or daring to redeem that (like, say, MGS4). This makes it a rough game made by experts. No denying the talent that ND has. Just feeling like this is less magnum opus, more well-intended sinker. I know some people can look past this and call it GOTY, etc., but for me it just doesn't feel like it. ND's done better before and I'm betting they'll do so in the future as well iyam.