I'd be really interested in seeing if they can get a method going to increase draw distance on Xenoblade X and Zelda. Moreso the former, but both would benefit immensely from this if it's possible. The strides Cemu has already made are astounding.
Would they really be able to make it increase FPS performance on Zelda though? I was under the impression that might get held up by the emulation aspect, but I'm not sure how accuracy focused this is, or if there's a (plan to implement a?) way to overclock the emulated CPU.