There's currently no way of getting your Switch save data from one console to another

If they're omitting something as crucial as cloud saves, especially when data doesn't even save to the cart, I have just about the lowest of hopes that they'll revamp the VC into anything modern and reasonable when it launches.

Two steps forward, one step back. As usual.

i will wait until they unveil their online service, but if cloud saves arent announced then its time for pitchforks
 
i will wait until they unveil their online service, but if cloud saves arent announced then its time for pitchforks

What if is but you have to pay for them like PSN?

Then the only way to back up your save would be £££.

That would be a whole nother level off bullshit, and not something I'd be surprised to see nintendo do.
 
You would think cloud saves would be even more important on a handheld. You risk dropping it or forget it/someone steals it. I can easily see it happen, especially for children. Like one moment of bad luck and all your progress is gone. Seems fucking stupid.
 
This has really disappointed me as someone who has received what seems like a defective dock. I now have to wait a week for Amazon UK to replace my unit and I can't enjoy Zelda in handheld mode until the new unit arrives because I'll lose a weeks worth of progress.
 
You would think cloud saves would be even more important on a handheld. You risk dropping it or forget it/someone steals it. I can easily see it happen, especially for children. Like one moment of bad luck and all your progress is gone. Seems fucking stupid.

well they've never had cloud saves before, but at least the saves were either on the actual physical cards - so you could move them between machines; or just sitting in the open on the SD card and you could easily back them up (although I don't know how many people actually did this)

Cloud saves would be way better of course.
 
What if you replace the SD card that comes with the Switch with another one? Can you not just put that SD card in any Switch?
 
What if you replace the SD card that comes with the Switch with another one? Can you not just put that SD card in any Switch?

You can place the SD card in any other Switch or device compatible with SD cards. That's absolutely possible, but doesn't help here. Check this link to find out why.
 
At this point all of the early adopters are here for the games not a complete system. Makes sense why they don't want to charge for online or anything until much later when there is something to charge for.
 
What the fuck Nintendo.

I'm not sure I missed this, but I just bought a Switch and this is infuriating. I wanted to get an SD card from Prime Day, but I don't even think I want to do that until I know I can at the very least copy save data to both that and the system.

More importantly what I really care about is cloud save. I will pay for Nintendo's likely shitty online service is they incorporate this.
 
What the fuck Nintendo.

I'm not sure I missed this, but I just bought a Switch and this is infuriating. I wanted to get an SD card from Prime Day, but I don't even think I want to do that until I know I can at the very least copy save data to both that and the system.

More importantly what I really care about is cloud save. I will pay for Nintendo's likely shitty online service is they incorporate this.
Save data is always stored internally regardless if you have an SD card or not.
 
They better have cloud saves ready by the time they start charging for their thus far ridiculously barebones online service.
 
So, I noticed something: You know how everyone is pissed off that devs / publishers release games that "are not 100% ready" and require patches and DLC months after release? Is that not the same case with the Switch? I haven't seen anyone really talking about that. The console was released without it's network / voice comm or save backup implemented? I mean, that sounds insane to me.
 
Cloud better be free if there is no other way of backing up your saves besides the switch (and SD card if it does that)
 
So, I noticed something: You know how everyone is pissed off that devs / publishers release games that "are not 100% ready" and require patches and DLC months after release? Is that not the same case with the Switch? I haven't seen anyone really talking about that. The console was released without it's network / voice comm or save backup implemented? I mean, that sounds insane to me.
Theres been talk about it, especially regarding the lack of browser and voice chat not being on the system itself. Its just that there havnt been anything news about it, so people are pretty much done talking about it. There were some comments in the latest ARMS thread today, regarding patch 2.0, that Nintendo should have waited with releasing the game.
 
So, I noticed something: You know how everyone is pissed off that devs / publishers release games that "are not 100% ready" and require patches and DLC months after release? Is that not the same case with the Switch? I haven't seen anyone really talking about that. The console was released without it's network / voice comm or save backup implemented? I mean, that sounds insane to me.

My long-standing theory is that Nintendo didn't want to invest too much money into the Switch's OS/features in case the console was not a success. Considering how much work went into the Wii U's OS and features at launch (MiiVerse, an awesome Web browser, post moderation etc.), you have to imagine they took a serious financial hit on that considering how unsuccessful the console was. My guess is that they didn't want a repeat of that.

So I'm hoping that now that it's been confirmed the Switch is a full-on success, they've set the engines at full steam and will be cranking out meaningful OS updates chuck full of features in the future... I hope...
 
So, I noticed something: You know how everyone is pissed off that devs / publishers release games that "are not 100% ready" and require patches and DLC months after release? Is that not the same case with the Switch? I haven't seen anyone really talking about that. The console was released without it's network / voice comm or save backup implemented? I mean, that sounds insane to me.

Where have you been? People talk about that all the time. Details on virtual console is another one. One of the common refrains from detractors has been the seemingly rushed nature of the launch and how the people buying the console at launch are beta-testing for everyone else.
 
I don't even demand a service platform with cloud saves, even if they should be capable of it. I want to be able to backup saves on the SD card the system is compatible with.

People throw hyperbolic statements at game companies even when they don't necessarily deserve it, but Nintendo is absurdly bad at meeting reasonable expectations for their products.
 
I don't even demand a service platform with cloud saves, even if they should be capable of it. I want to be able to backup saves on the SD card the system is compatible with.

People throw hyperbolic statements at game companies even when they don't necessarily deserve it, but Nintendo is absurdly bad at meeting reasonable expectations for their products.
I want cloud saves because my SD card for my 3DS crapped out on me last year. Apart from physical games, I lost all my save data.
 
My long-standing theory is that Nintendo didn't want to invest too much money into the Switch's OS/features in case the console was not a success. Considering how much work went into the Wii U's OS and features at launch (MiiVerse, an awesome Web browser, post moderation etc.), you have to imagine they took a serious financial hit on that considering how unsuccessful the console was. My guess is that they didn't want a repeat of that.

So I'm hoping that now that it's been confirmed the Switch is a full-on success, they've set the engines at full steam and will be cranking out meaningful OS updates chuck full of features in the future... I hope...
Personally, i think its because they wanted to release the Switch "early". I'm not sure if Nintendo confirmed it or if it was just a theory (probably just a theory, which i think makes a lot of sense), but its been said that the reason for why Miiverse was dropped was becase Nintendo wanted people to share things on the big social platforms instead. This gives much more exposure regarding the games rather than sharing it on Miiverse. The lack of web browser could be due to security reasons (most recent game system hacks have been based on browser exploits).

Even if Switch was another WiiU, Nintendo would be stuck with it for at least 4 years or so. I dont think they would skimp much out on the cost for the OS.
 
My long-standing theory is that Nintendo didn't want to invest too much money into the Switch's OS/features in case the console was not a success. Considering how much work went into the Wii U's OS and features at launch (MiiVerse, an awesome Web browser, post moderation etc.), you have to imagine they took a serious financial hit on that considering how unsuccessful the console was. My guess is that they didn't want a repeat of that.

So I'm hoping that now that it's been confirmed the Switch is a full-on success, they've set the engines at full steam and will be cranking out meaningful OS updates chuck full of features in the future... I hope...

Considering their debt free cash reserves are hitting an all time high I do not feel too sorry for them and I think they can be blamed for cheapening out on their launch window users (no matter the chants of “I only care about games, this plays games doesn’t it?”). They could turn around and invest more into the OS and its features or ride it out as “c’mon it is already selling well without more effort put into it...” and just keep drip feeding us small incremental OS improvements.
 
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