The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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This game also has the best topography/geography of any fantasy open world I've played. Shit, I thought Witcher 3 was phenomenal (still is), but the diversity in BoTW is amazing. Absolutely incredible art-direction as well.
 
Loving

  • Exploration - Really enoying exploring the world, very much have that desire to see what's over the next ridge or mountain. It's nice to see an open world game packed with content that's naturally integrated into the world, findable without the use of a mini-map, yet not required.
  • Scale of the world - This game is huge, and features significant environmental diversity. As afformentioned, exploration feels fun and rewarding, and the scale of the world ensures I have countless hours of exploration ahead of me
  • Stamina bar - Although I dislike the stamina bar in regards to sprinting, I think it's a asset for this game, and by providing a fail condition (running out of stamina) to what would otherwise be a relatively mundane and simple activity (climbing a mountain, swimming across a river) the game manages to retain my engagement
  • Climbing - Climbing is a neat way to explore in a Zelda game. I'm enjoying the manner in which increasing your stamina feels as if it opens up more of the game
  • Clothing - Really love finding new sets of armour to use, there's a lot of customisation and that really helps me engage with the game
  • Shrines - Shrines feature some really inventive physics based puzzle mechanics, while they can be a bit hit and miss, they're much more hit, than miss. I look forward to exploring them.
  • Novelty - Perhaps best of all, the sheer novelty of what can happen in the games world keeps me going. Random NPCs needing help, enemies I've never seen before, mountains higher than I've ever encountered, it's persistently interesting and challenging me in different ways.

Indifferent

  • Combat - This has been fairly straight forward for me. While there are environmental and physics based elements you can incorporate, these are too obvious and become a little tedious over time. Modern shooters are often criticised for featuring the 'exploding red barrel' trope, which Zelda features in abundance. It doesn't encourage creative solutions if my foes have been kind enough to lace their hideout with gunpowder. Direct combat (via melee) is quite simplistic but manages to be satisfying all the same.
  • Art direction - I feel that the art direction is hit and miss, often lacking vibrant of its predecessors. Most scenes look nice, others look a little washed out. The technical limitations also leave the impression that the artists intentions weren't quite realised. The vista's don't look quite as they should because of the games draw distance, the scenes don't look quite as they could because of the aliasing, etc. It's artistic intentions seem held back by its hardware.

Dislike
  • Music - At best it's forgettable, at worst it can become a little grating.
  • Shrine aesthetics - 100 of these and little to no aesthetic variance between them. Could have at least themed them in line with the region that they feature.
  • Sprinting stamina - While stamina makes sense most of the time, it feels like it doesn't enhance the sprinting mechanics in any way. Every enemy that I can realistically run away from I can simply sprint in bursts, away from, every enemy I can't, it wouldn't matter if I could sprint at full speed, or not. Most of the time it just feels repetitive holding off the sprint button every few seconds.
  • Controls - The controls are mostly good, but there are a couple off issues. Significantly, sprint and jump are always placed on opposite face buttons, so despite jumping while sprinting being a useful tool projecting Link further, you can't do this without clawing the controller. Additionally, because sprint has been tied to a face button, you cannot retain direct control of the camera, while sprinting (again, without clawing). These feel like considerable oversights.
  • Looting - I don't feel that looting has been accomplished very well. Most chest seem to contain weapons, which often get used for a brief period of time and then discarded as they become damaged. This doesn't to provide an incentive for exploration.
  • Lack of accessibility - This may sound like a stupid one to many, but I think difficulty options are a nice thing to feature in games. Both my mother and one of my grandparents have started playing video games recently, but games like this just aren't accessible enough for them to enjoy. That's a shame as I feel it would hardly begrudge anyone else the experience to add a mode where you take 1/4 damage or something of that sort.
  • Technical performance - In frequent but significant frame rate dips, low draw distance on many environmental attributes and aliasing aplenty.
  • Story setup - The narrative featured in the initial 5 or so hours of the game is quite dull, and provides little reason for Link to care about the games plight, or the world itself. Previous Zelda games gave Link a reason to care by showing day-to-day interaction with Link's family and other villages. When Link's sister was taken in Wind Waker, I immediately cared, however here link is portrayed as a tool or weapon, someone that Hyrule uses when they need someone to make a sacrifice.


This has just been my experience. Overall, I love the game but it isn't without its issues. I feel that there's a lot that other open world games could learn from Breath of the Wild, but at the same time, a lot that Breath of the Wild could learn from them, and even its own predecessors in some cases.

Still, most of the issues I've encountered are relatively minor compared to the merits of this games whimsical and vibrant environments, and novel gameplay systems and encounters.
 
Shit, anybody successfully got the game running off a USB stick? I know Nintendo says not to do this generally but it's always been fine for me before. However, having trouble downloading the 3GB update (Wii U, obviously)
 
Just did the shrine in Gerudo Canyon that is unlocked by
beating the heat with the Goron Bros
. Probably my favorite shrine of the 40 or so I've done so far, even though it's a gyro control one. I managed to beat the second part using magnesis and stasis in a way that was totally not the intended solution, but worked anyway.

40 hours in, have only done one dungeon and still haven't stepped foot in three regions. I can't believe how huge this game is.
 
2 big questions!

1. Where the heck is hetsu!?! I already found him near impa the first time, then by the stable in central hyrule... where is his 3rd location???

2. I assume all shields can break?? Where do I repair the
Hylian Shield? Or is that on a timer like the master sword?
 
Is there anything I'm supposed to do on the top of Ebon Mountain? I know I said I like to figure stuff out, but I'm not sure if I'm supposed to be doing something up there or if it's a cool looking place.
 
This game also has the best topography/geography of any fantasy open world I've played. Shit, I thought Witcher 3 was phenomenal (still is), but the diversity in BoTW is amazing. Absolutely incredible art-direction as well.

Ive been playing The Witcher 3 and it has great enviroments , dont get me wrong , I have played that game for over 130 hours, but it instantly feels off when Im near a wall or a cliff now, not being able to climb it its frustating. That ability really makes the world feel alive because you can interact with it.
 
I give them a pass if only because of how much flexibility they give. Just look at all the solutions to the ball maze one!

Loved that one. I spent ages trying to flick the ball from the starting point directly into the run where it needed to go.

In the end I just settled for jumping the wall and getting the easy win.

In general the puzzles are at their best when there are multiple solutions. One of the early puzzles where you're supposed to use the magnet powerup, I solved with bombs (because I'm an idiot), but I still really liked that you could do that!

It was the one where you have to get the balls from the water with the thing at the bottom. I got the balls into the ground by putting them on ice then jumping on it, and grabbing then, then I got a ball into the net by placing it on top of a bomb at the correct angle (this took about 30 tries).
 
So, on the way to the Zora dungeon and
I spent an hour or so fighting Lynel and only getting him to half health, then I realized the mission was just to collect the Shock Arrows lol

Everything leading up to the Dungeon after that totally felt like something out of Kingdom Hearts 2. ;?
 
Is there a way to
repair my weapon? Completed the Major Test of Strength, and have been using one of the two drops against harder foes, though it's nearly broken.
 
Holy shit think this game gave me the ability to no longer need to eat and drink in real life.

My body seems to now sustain itself from the shear joy from the game.
 
Which region is that? I don't have a clue. Only found 2 seeds initially and none since smh. Been playing for 20 hours now at least. Is there a tell that there's a Korok around?

If you only have 2 seeds then he is most likely right outside of
Kakariko
You can upgrade your inventory twice at that location and then he moves, forgot exactly where he goes though.
 
2 big questions!

1. Where the heck is hetsu!?! I already found him near impa the first time, then by the stable in central hyrule... where is his 3rd location???

2. I assume all shields can break?? Where do I repair the
Hylian Shield? Or is that on a timer like the master sword?

1. He can be found on the road that splits of from Kakariko and Hateno Village. Going towards Kakariko he'll be near a cliff.

2. Yes, as for the
Hylian Shield
there is a merchant in
Terray Town
. that will sell it to you for a cool
3000
rupees. My word of advice is not to use the shield to parry or take guardian laser hits. Regular combat will extend the hell out of the life.
 
Question: What's a better use of my money? Buying the full Sheikah armor set or
buying a house
? I'd like to try sneaking around more, but I'm not very good at getting sneak attacks with arrows yet. But I also don't know
what having a house does for you
.
 
Continued to be Impressed by the sheer magnitude of this game, I've played 3 full 10 hour days and have only 47 shrines, 36 korok seeds, 2 divines, and still have two towers to unlock. And I've only taken a cursory stroll through about 2/3 of the map. Not even in the slightest bit bored.
 
Question: What's a better use of my money? Buying the full Sheikah armor set or
buying a house
? I'd like to try sneaking around more, but I'm not very good at getting sneak attacks with arrows yet. But I also don't know
what having a house does for you
.
You can store weapons.
 
Question: What's a better use of my money? Buying the full Sheikah armor set or
buying a house
? I'd like to try sneaking around more, but I'm not very good at getting sneak attacks with arrows yet. But I also don't know
what having a house does for you
.

Get the sneaking set. All the
house lets you do is hanging up weapons for decoration.
 
Question: What's a better use of my money? Buying the full Sheikah armor set or
buying a house
? I'd like to try sneaking around more, but I'm not very good at getting sneak attacks with arrows yet. But I also don't know
what having a house does for you
.

the first one. I did the latter fairly early on as a money sink and it has no real benefit. I mean
the bed doesn't even give you an extra heart
The main use of the fully upgraded
house
outside of the coolness of having it is to have a couple of
places to hang up some shields/weapons/bows
so you don't lose something you like.

Hyrule Field at night?

I'd prefer something that isn't so time dependent as searching for them at night. As I want to get over the keese eyeballs and I haven't gotten any since the beginning of the game.
 
I've been hearing about the lack of complexity in the combat and I think that isn't the case.

As such, I ask that all of you guys share your experiences and ways of solving a confrontation.

For example, I enjoy using fire arrows and using the updraft from the flames to either escape or perform a bombing run, or strategically throwing an enemy off a cliff, or throwing a weapon about to be broken for double/quadruple damage, etc.
 
Is there a reason the Blood Moon will happen at seemingly random times? Or is it just a way for the game to dump some memory when you jump around a bunch of locations?

Also, just finished getting the full map unlocked. Wished you got a bit more than a message telling you that you had unlocked the map. I would have really appreciated Small upgrade to the slate, like the Sensor, by getting more towers. Oh well.
 
the first one. I did the latter fairly early on as a money sink and it has no real benefit. I mean
the bed doesn't even give you an extra heart
The main use of the fully upgraded
house
outside of the coolness of having it is to have a couple of
places to hang up some shields/weapons/bows
so you don't lose something you like.



I'd prefer something that isn't so time dependent as searching for them at night. As I want to get over the keese eyeballs and I haven't gotten any since the beginning of the game.

The path to Zora's Domain has a cave with some keese.
 
Here is what you should look out for to find Koroks:
Small rock in an odd place
Lots of leaves
Very high place (i.e. spire of temple of time)
Circle of rocks on land
Circle of rocks in water
Pinwheel
Rows of 3 apple trees
Apple plates

There's a lot more but that should get you started if you don't have very many.
 
Which region is that? I don't have a clue. Only found 2 seeds initially and none since smh. Been playing for 20 hours now at least. Is there a tell that there's a Korok around?

Here are some of the "classic" Korok puzzles I have found:
- on the peak of a mountain, lift a rock, these probably one underneath.
- if there's two or more statues with apples in front of them, but one without, put an apple there.
- if you see a pinwheel, walk up to it. three targets will show up.
- if you see a flower in the middle of a path, try to take it. it will disappear and pop up elsewhere.
etc etc.

They are everywhere

The big dude lives in
Korok forrest. Finding it is an adventure on it's own, but it's in region north of the castle
 
Here is what you should look out for to find Koroks:
Small rock in an odd place
Lots of leaves
Very high place (i.e. spire of temple of time)
Circle of rocks on land
Circle of rocks in water
Pinwheel
Rows of 3 apple trees
Apple plates

There's a lot more but that should get you started if you don't have very many.

Flowers that sort of look like Pikmin flowers is another one.
 
My most disappointing experience with Breath of the Wild is that the Switch won't let me record videos of it. There are so many amazing things happening every time I sit down and play this.
 
So I'm probably picking this up on Wednesday. For a guy that believes each 3d Zelda has been the exact same game with some different items thrown in, and growing tired of the formula, this will sway me back into the camp of liking Zelda again?
 
My most disappointing experience with Breath of the Wild is that the Switch won't let me record videos of it. There are so many amazing things happening every time I sit down and play this.

I am pretty happy at the Snapshot button at least. Going to have to upload all my shots once I'm done.

So I'm probably picking this up on Wednesday. For a guy that believes each 3d Zelda has been the exact same game with some different items thrown in, and growing tired of the formula, this will sway me back into the camp of liking Zelda again?

Maybe. At the very least, this one does not play like any of the other 3D zelda games. It really feels like they went "Ok, what would it be like if we made a 3D zelda game like the first Zelda"
 
I've got so many fucking outfits in my inventory, jesus

What do you do in the rock circles? Keep finding them but spinning don't work.

If it's on land, complete the gap in the circle with another rock. If tight circle in water, throw rock into circle.
 
So I'm probably picking this up on Wednesday. For a guy that believes each 3d Zelda has been the exact same game with some different items thrown in, and growing tired of the formula, this will sway me back into the camp of liking Zelda again?
Yes

Let us know your thoughts afterwards
 
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