The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Well that's a lot easier than what I did.

I'm curious to know what you did. I spent a god 15 minutes there trying to figure a way, closest being to use the barrel to jump up (no dice), before figuring out that the switch can be activated with a bomb.
 
Dang, pretty sure my new favorite weapon is the giant
boomerang
. It's so fun
mowing down a bunch of enemies and then grabbing your boomerang out of the air as it returns to you.

There are so many cool armor and weapon options in this game.
 
Those things you mentioned, like story being generic is not something that reflects a 98 score.

Just saying. Story could very well be amazing for others and not you. But a generic story, whatever the rest of the game is, is a pretty big flaw in an RPG.

Good thing Zelda isn't an RPG.
 
Those things you mentioned, like story being generic is not something that reflects a 98 score.

Just saying. Story could very well be amazing for others and not you. But a generic story, whatever the rest of the game is, is a pretty big flaw in an RPG.

Well you could argue that Ocarina of Time had a generic story as it was quite similar to Link to the Past and most people would agree that deserves the scores it got.
 
I'm curious to know what you did. I spent a god 15 minutes there trying to figure a way, closest being to use the barrel to jump up (no dice), before figuring out that the switch can be activated with a bomb.

I
used cryonis to make a bridge to the the area where the gate as and then activated the laser platform. As I was racing across the cryonis bridge I turned to fire an arrow at the switch right before I jumped into the area with the barrel and pressure plate. This lowered the water as I passed through the gate letting me race into the room with the monk and the chest. I then waited until the laser finally hit the switch and raised the water allowing me access to the chest. It certainly lived up to the "Speed of Light" title.
 
Those things you mentioned, like story being generic is not something that reflects a 98 score.

Just saying. Story could very well be amazing for others and not you. But a generic story, whatever the rest of the game is, is a pretty big flaw in an RPG.

The story is serviceable, you know? It doesn't make the game worse by any means, but it doesn't necessarily make it better. It's not the one thing people will remember about this game. What people will remember is their non-scripted stories of adventure. And this is exactly what makes this game deserving of a 98 score. Everyone who plays the game will eventually have his own awesome story to tell. Not many games can achieve this.

But as someone who really likes to immerse himself in the story of Zelda games, I am a bit disappointed at BotW's approach to story telling.
 
Well you could argue that Ocarina of Time had a generic story as it was quite similar to Link to the Past and most people would agree that deserves the scores it got.

Yeah, outside of the Sheik plot twist, there's not much story to speak of in Ocarina. It's the combination of memorable characters, bosses, settings, and inventive gameplay mechanics that make Ocarina come together.as a gaming landmark. I haven't met a lot of major characters yet but I'm pretty confident Breath has those all figured out too based on my play time.
 
The Adventure of Link continues. (Previously in this thread: parts one, two, and three.)

Much has transpired in the two days since I filled out the world map, and as it stands, at somewhere in the neighbourhood of 75-80 hours played (why yes, I set aside a week of my life for this, and am I ever glad I did), I still have not entered any of the main dungeons or completed the first post-Plateau objective of
visiting Impa in Kakariko Village
. I can't say I planned it this way, but from my second or third day of the game it was clear things were going to unfold like this. Technically I still have a whole Zelda game ahead of me.

Somehow, even this far in, with dozens of hours logged and almost 70 shrines completed, BotW consistently astonishes me with something new and unexpected at a regular clip. I can see the whole contour map now, yes, but a significant chunk of it remains unexplored.

*

Highlights since my last post, with no main story spoilers but side-quest spoilers galore:

- Death Mountain:
I previously grumbled that the overheating mechanic seemed to be more of a "hard lock" than anything else I had seen in the game, although at the time I had only encountered the hint about making elixirs out of flameproof lizards, with no clue as to where to find them. I later found the person who sells you flameproof elixirs, but before that, I found out that yes, with sufficient food, it is possible to death-run your way to the Gorons. With a supply of hearty dishes and just the right path, I made it all the way to the hot spring above the town (and the shrine across the way from it), and if it weren't for the fact that I had no idea what Goron City's layout was like, and specifically where to find flameproof clothing (which I correctly assumed would be sold there), I could very well have dropped in there without ever properly flameproofing myself at all.

- As someone who fondly remembers doing the Wind Waker trading chain, then decorating every spot on Windfall Island with the golden Zunari statues for no reward whatsoever apart from the indulgent display of wealth, I was elated to discover (and pursue to completion as fast as I could) a certain globetrotting mega-quest. If you've done it for yourself, you already know which one (assuming there's only one):
the Bolson Construction chain that runs you 3900 rupees and 130 bundles of wood, which yields a house, three bonus storage slots each for weapons/bows/shields, and an entirely new town with new vendors and item sets as well as a number of extra quests.
I've been thinking all along that BotW captures everything I loved about the Xenoblade games but without the extraneous crap (like Xenoblade's indistinguishable blue dots that pile up in your inventory, are never the ones you need, and are impossible to find on the map again without a guide because the world provides no context for any of them), and nothing drove this home quite like this sequence, which invites comparisons to
the rebuilding of Colony 6.

- Until today, it wasn't clear to me what the triggers were for enemy/difficulty progression in the overworld, as I hadn't been doing the main quest. Nevertheless, I did chip away at a few pre-dungeon objectives, and after a certain main-line sequence in the southwest that I didn't touch until I had already put in over 60 hours,
Yiga started joining the fights out in the world, making some of them noticeably harder.

- I was aware that not pursuing the first post-Plateau main quest
locked me off from the use of the Tech Labs and my collection of ancient parts
. This did have a time-consuming consequence I did not foresee: in the northeast,
I ran the blue flame over to the Tech Lab as the diary suggested I should, only to find that I couldn't light anything; presumably, as with the other Tech Lab in the south, the boiler is shut until a quest event opens it for use. But I didn't know this for certain, and I thought the open roof of the abandoned northern lab was a clue or challenge. So I managed to get the blue flame all the way indoors to the robot, only to find that it didn't do anything. All the while, it was periodically raining all over the region, which meant it took me much longer than it should have to relay the flame that far.
It says something about the norms of BotW that, in the instance where something isn't naturally interactive (and not gated off by quest progression), I can't quite believe it, and spend ages trying out various solutions in case I'm missing something. In this game, it is the exception and not the rule.

- On an eastern mountain:
I found and cleansed the Lanayru dragon, heading in with only the vaguest idea that dragons were in the game at all via a hint about another dragon in a different region. At first I smacked it in the tail with a certain weapon that I thought would do the trick, well before realizing that I had to descend to the Goddess Statue far below to start the quest event. I was certainly glad I found out about aerial archery earlier in the week and also came in just enough arrows packed. The caption text for the dragon scale that drops suggests that you can use it as a cooking ingredient, though it would be a waste; I assume this is a joke, since you require the scale to open a shrine, but I'm curious if anybody tried this.

- Further exploration in the east:
I thought I would see what I could climb while the Divine Beast was still spewing rain everywhere, and it turns out that with strategic use of overhangs, I could get just about everywhere in the rain, even before the main quest in the area gives you an extra form of upward traversal. Unfortunately, this was the first time in my experience with the game where the unpopulated, non-combat areas did feel rather empty. Everywhere else, I could tell myself, "I bet there's something over there," and inevitably there would be. But on the top level surrounding the dam or in the circular pool high up to the south of Zora's Domain (which, from the outside, reminded me of Wind Waker's Mother and Child Islands), there wasn't really anything, at least not at this stage of the game. I'm not in a position to know whether dealing with the Divine Beast does much to alter this.

- On that note, I've come to appreciate the role of rain and thunder in the overall design, especially once I adapted by finding ways to work around or push against it. Yes, it's frustrating when you want to get from A to B as originally intended, and it's not as readily addressed as other traversal constraints like temperature. But in areas that are under permanent storm conditions until a certain condition is met, rain provides a natural-seeming excuse for tight, linear pockets of traversal/combat challenges that resemble the A-to-B pre-dungeon gauntlets of Skyward Sword, but without breaking their integration with the overworld as a whole. There are a number of places where this game funnels you through a corridor (if not with rain, then with a requirement to carry an object from one place to another, for example), but it goes to great lengths to avoid looking too obvious about it; and when you complete a given objective, lifting that traversal constraint is itself the major reward.

- The very first horse I tamed and registered on my first day was, in the northwest,
the white royal steed that comes with its own special saddle
, and from there it seemed that this was about as good as things would get, as far as horses were concerned (especially once I found that you can't register non-horse mounts). Then I wandered in the south and southwest and
trained my scope on a group of horses in a savannah, where one of their number was completely out of scale; so of course I dropped what I was doing and tamed it—and named it Ganondorf for its black-and-orange colouring, which I am sure is no coincidence. It is a spectacular mount. It makes the other horses around it look like the wee Cenozoic proto-horses that were preyed upon by giant flightless birds.
I assumed it was probably a quest objective somewhere, and sure enough, it was; and as is typical for this game, the quest-giver acknowledged that I had taken care of business in advance. It's definitely settled in for me, from this example and others, that this is one of the central distinguishing features of BotW's approach to optional content: quests aren't there to be pursued only when somebody tells you to; they are things you do out of curiosity, because they look interesting, and if it so happens that an NPC was interested in it, you get a nice little bonus on top. It's an approach that incentivizes the design of quest objectives that are self-evidently interesting.

- I've been exceptionally dependent on bomb-throwing combat all game long to conserve durability/ammunition when fighting weaker enemies, and it wasn't until today (after learning this from a shrine) that I found out you could set and activate the spherical and cubic bombs in tandem, and on a separate cooldown. All this time I had been throwing one bomb and kiting enemies back until I could activate the next, not knowing that by swapping back and forth between both bomb types I could avoid a lot of needless running around.

*

I've taken about 150 screenshots (and actually have my Switch open to the screenshot album, beside me on the desk in tabletop mode, as I write this) and sorely miss Miiverse. I do hope Nintendo patches in support for an image-centric service like Tumblr, Instagram, or Imgur, as I don't want to clutter my Facebook or Twitter feeds, but wish to keep my existing accounts linked for future friend-adding support. I may resort to a temporary solution for this, as I have some amazing shots that tell my stories better than I do.

It also happens that I've managed this without the
Picto Box equivalent
on the Sheikah Slate, which I only know about via Nintendo's pre-release promotional material. I don't have this yet; as a consequence of my pathway through the game, my Slate does what it did on the Plateau, and no more.
 
Those things you mentioned, like story being generic is not something that reflects a 98 score.

Just saying. Story could very well be amazing for others and not you. But a generic story, whatever the rest of the game is, is a pretty big flaw in an RPG.

I beg to differ, not defending Zelda here since I didn't finished the game but I play rpgs and I will say: most of my favorite stories in rpgs were basic, why ? Because they well-executed and don't try to be smart, all feelings are conveyed and I'm happy with my ending. Try to play smart and might get yourself burned, imo.
 
I'm curious to know what you did. I spent a god 15 minutes there trying to figure a way, closest being to use the barrel to jump up (no dice), before figuring out that the switch can be activated with a bomb.
That's my favorite part of the shrines: realizing what the puzzle wants you to do, saying "fuck it", and finding a way to cheese it.

There's this one shrine where
you are supposed to launch orange balls in holes, but if you time it incorrectly it gets blocked by obstacles and falls in the water below. I just used ice blocks to carry the balls over the water. Had such a smug grin doing it lol.
 
Good thing Zelda isn't an RPG.

Okay, I will not engage in schematics with you (even though I disagree) but replace the RPG part with anything else you want, be it action adventure, be it shooter , be it whatever you want to call it.

An open world 100 hour game that has a meta of 98, you would gather that the story has to be somewhat memorable, certainly not generic..

The story is serviceable, you know? It doesn't make the game worse by any means, but it doesn't necessarily make it better. It's not the one thing people will remember about this game. What people will remember is their non-scripted stories of adventure. And this is exactly what makes this game deserving of a 98 score. Everyone who plays the game will eventually have his own awesome story to tell. Not many games can achieve this.

But as someone who really likes to immerse himself in the story of Zelda games, I am a bit disappointed at BotW's approach to story telling.

Its cool man, like I told you story could be amazing just not up to your liking. I just consider the story of a game a very important aspect of it and that "generic" and 98 did not fit well in my mind. Yes gameplay is important but a game that receives such perfect scores, the way I look at it, it has to be amazing in every way.
 
I'm curious to know what you did. I spent a god 15 minutes there trying to figure a way, closest being to use the barrel to jump up (no dice), before figuring out that the switch can be activated with a bomb.

The spinning crank to turn the laser carries itself on momentum. Start spinning it, and as soon as it starts turning, jump in the water and swim across as fast as you can. It should hit spin around and hit the trigger, giving you just enough time to swim out the other side before the water level falls.
 
I can only play a little bit each night but I am slowly making progress. Finished the
Elephant Divine Beast. Three to go!
and decided to head up Mt Laynaru. That was fun.

I am really enjoying this game. There are so many things to discover.
 
I
used cryonis to make a bridge to the the area where the gate as and then activated the laser platform. As I was racing across the cryonis bridge I turned to fire an arrow at the switch right before I jumped into the area with the barrel and pressure plate. This lowered the water as I passed through the gate letting me race into the room with the monk and the chest. I then waited until the laser finally hit the switch and raised the water allowing me access to the chest. It certainly lived up to the "Speed of Light" title.

Damn, that's some fast handiwork right there. Speed of Light indeed.
 
Good thing Zelda isn't an RPG.
The definition of an RPG is pretty blurry these days. In this game you explore, hunt for gear, improve it's stats, improve your own stats, there's also crafting, buffs and debuffs, and lastly there's even level scaling with enemies.

It's pretty RPGish, more so than a lot of other games.
 
Just recalled one of the memories set in Gerudo where
Zelda is attacked by Yiga and Link steps in.
. Holy hell, the piano music of
the main Zelda theme
is beautiful.
 
Sorry to nitpick you guy - but why is it such a GAF thing that people constantly misuse or make up words rather hard here?

(*semantics)

That was an auto correct thing. Also dont be so hard on people man, for some of us English is not our native language. And I am pretty sure my english is rather great, sure I make some mistakes and auto correct on phones usually fucks things up for me, but yeah it is what it is.
 
The spinning crank to turn the laser carries itself on momentum. Start spinning it, and as soon as it starts turning, jump in the water and swim across as fast as you can. It should hit spin around and hit the trigger, giving you just enough time to swim out the other side before the water level falls.

Oh that's obvious. We're talking about getting the second chest, which merely involved placing a bomb or using an arrow.

or how to equip it for that matter lol

There's this outpost South of the plateau where the horse obstacle course is. There's a girl there who can change your horse gear.
 
Okay, I will not engage in schematics with you (even though I disagree) but replace the RPG part with anything else you want, be it action adventure, be it shooter , be it whatever you want to call it.

An open world 100 hour game that has a meta of 98, you would gather that the story has to be somewhat memorable, certainly not generic.

Mmmh, I don't think FPS gamers care about their generic story but still play FPS because they like this type of game, no ? Isn't it the same for others ?
Of course if a game could've a nice story that would be cool but I don't think that's what drive people to comeback to play Fifa 17 since it doesn't have, lol

But you know what is the funny thing here ? Is that everyone here has his own story to tell and not just talk about the plot like in other games. Don't you have your own story to too with this game ?

Edit: I'm usually someone who prefer story driven games so yeah if the gameplay don't keep me entertained, I'm hoping the story would (not just in open world games) come help me stay. If both fail, I will just drop it.
 
Oh that's obvious. We're talking about getting the second chest, which merely involved placing a bomb or using an arrow.



There's this outpost South of the plateau where the horse obstacle course is. There's a girl there who can change your horse gear.

Shit. I think I missed a chest then.
 
Those things you mentioned, like story being generic is not something that reflects a 98 score.

Just saying. Story could very well be amazing for others and not you. But a generic story, whatever the rest of the game is, is a pretty big flaw in an RPG.

The story is not generic in general. It's more like a generic Zelda story, on the outside. You have the hero Link saving the princess Zelda from the clutches of evil called Ganon. But on the inside there's more to the story than just that.

If anything, BotW's story is divided into two parts: Zelda's story of struggles from Link's POV, and Link's story of adventure, from the player's POV.
 
That was an auto correct thing. Also dont be so hard on people man, for some of us English is not our native language. And I am pretty sure my english is rather great, sure I make some mistakes and auto correct on phones usually fucks things up for me, but yeah it is what it is.

hm yeah I didn't think about that. Mostly because I would've never guessed English wasn't your first language aside from one mistake, it's perfectly fine.
 
I was trying to find a shrine or something close to hyrule castle so i could get a quick teleport there for the future.

Ended up climbing all the way to the top. Dark but beautiful, the castle is MASSIVE! I can't wait to come back later in the game and see how i fare.

That music too, my god, chills.
 
Mmmh, I don't think FPS gamers care about their generic story but still play FPS because they like this type of game, no ? Isn't it the same for others ?
Of course if a game could've a nice story that would be cool but I don't think that's what drive people to comeback to play Fifa 17 since it doesn't have, lol

But you know what is the funny thing here ? Is that everyone here has his own story to tell and not just talk about the plot like in other games. Don't you have your own story to too with this game ?

Edit: I'm usually someone who prefer story driven games so yeah if the gameplay don't keep me entertained, I'm hoping the story would (not just in open world games) come help me stay. If both fail, I will just drop it.

Come on man dont bring FIFA into this, you know what I am talking about... Zelda is an RPG or an action adventure for some other folk. Story is an essential part of these games.

Anyway I am not here to say what the game deserves and what it does not. It certainly is an amazing game one way or another.

I was just surprised to hear "story generic" comments out there, knowing that the game has a 98 metacritic.
 
Okay, I will not engage in schematics with you (even though I disagree) but replace the RPG part with anything else you want, be it action adventure, be it shooter , be it whatever you want to call it.

An open world 100 hour game that has a meta of 98, you would gather that the story has to be somewhat memorable, certainly not generic..



Its cool man, like I told you story could be amazing just not up to your liking. I just consider the story of a game a very important aspect of it and that "generic" and 98 did not fit well in my mind. Yes gameplay is important but a game that receives such perfect scores, the way I look at it, it has to be amazing in every way.

There are several games I'd personally give a 10/10 for which I would say the story is generic.

Would you dock a Mario game for not having a good enough story? Not that I would put Zelda stories on the same level as Mario, but I feel they're the same in the sense that story is not the focus of this game.

And about the story, I'm not really seeing this "story is bad" thing people are talking about. It's not amazing, but I'm finding it really interesting having to put together bits and pieces about what happened 100 years ago myself from diaries, memories, and other people. Maybe it's more clear if you follow the intended route, but as of now I've never even been to Kakariko Village so a lot of the story is still very vague to me and I have a lot of questions, which I like.
 
Side quest spoiler:

It's sort of amazing how far the -son quest goes. You buy a house, furnish it, end up building a town, finding NPC's who set up shops, and it all leads to a wedding. I was surprised my name didn't change to Linkson by the end of it, or that I was even allowed to attend.
 
Okay, I will not engage in schematics with you (even though I disagree) but replace the RPG part with anything else you want, be it action adventure, be it shooter , be it whatever you want to call it.

An open world 100 hour game that has a meta of 98, you would gather that the story has to be somewhat memorable, certainly not generic..



Its cool man, like I told you story could be amazing just not up to your liking. I just consider the story of a game a very important aspect of it and that "generic" and 98 did not fit well in my mind. Yes gameplay is important but a game that receives such perfect scores, the way I look at it, it has to be amazing in every way.

Zelda's narrative has never been very good, the story is meant to be crafted by the things you do, not Link. Stuff like floating down a mountain shooting arrows at a corrupted dragon is something that may not be part of the canonical narrative, but are one of the best experiences in the series.

Zelda is not Final Fantasy or The Last of Us.
 
I've been playing constantly since friday (sick leave FTW!), and so far encountered only two bugs in game which is amazing. I'm sure there's more if someone tries to break it. But still can't get over how polished everything is for such a big game. Bravo.

And if someone's curious:
First one was when fighting giant monster. He stomped me through the ground to the out of bounds area.
Secong was more bizzare:
Was hit twice by a lightning out of blue. With no typical warning (metal stuff electryfing) on clear sunny day. oO
 
This has probably already been answered but I just got here.

When playing the game on Switch in TV mode, does BotW have horrendous frame drops when you fight Moblins?

Does it have the same problem when in Handheld mode?

Edit: Basically the TV mode part is what I am experiencing, I haven't tried it out in Handheld mode.
 
I am completely unable to put this game down. I don't know if I've ever played a game this intensely before. I'm barely able to keep focus at work. The switch is right next to me. Beckoning.
 
Stepped one foot into Hyrule Castle for the first time tonight and "nope'd" right out of there. I'm doing a particular mission:
regaining memories
- but didn't want to accidentally stumble onto the final boss. I still have to get the Master Sword, then show it to this one chick who doesn't believe I'm the Champion, then clear all the side quests I've opened up until now, then do some seal racing, then catch cool horses. Too much to do before the end game. x.x

I do have to say now that I've finished them that I enjoyed the dungeons once I really understood their universal gimmick:
moving parts or the whole of the dungeon to access the control terminals.
Pretty unique and creative. However, once I did they almost became too easy. I wish they had at the least been bigger or had more layers to each major checkpoint.

And on a random note regarding the Champions:
I like how my favorite looking Champion before release- Revali- turned out to be such a dickweed.
 
Is the
Mekar
lake and island in the
Great Hyrule Forest
a misspelling of
Makar
? All the other references in that area are spelt correctly. Or is there a character that I've completely forgotten about named that?
 
Come on man dont bring FIFA into this, you know what I am talking about... Zelda is an RPG or an action adventure for some other folk. Story is an essential part of these games.

Anyway I am not here to say what the game deserves and what it does not. It certainly is an amazing game one way or another.

I was just surprised to hear "story generic" comments out there, knowing that the game has a 98 metacritic.

But you said anything q.q
Okay, I will not engage in schematics with you (even though I disagree) but replace the RPG part with anything else you want, be it action adventure, be it shooter , be it whatever you want to call it.

But it's okay, you wanting more mean that you like the game and you want it get better in certain part like the story, that's ain't wrong and I respect that :D
Aonuma tried that with Skyward sword, Twilight princess but it kinda backfired at him because fans felt they didn't had enough freedom. So he listened to them and let the fans do story when they want.

Edit: about the score, that just mean that gameplay was being able to cover that flaw that you see important. It's okay to have different opnion as long as you don't ignore other aspects (I'm not saying you're ignoring them)

Hope you will be able to continue enjoy the game.
 
This has probably already been answered but I just got here.

When playing the game on Switch in TV mode, does BotW have horrendous frame drops when you fight Moblins?

Does it have the same problem when in Handheld mode?

Edit: Basically the TV mode part is what I am experiencing, I haven't tried it out in Handheld mode.

No problems with handheld mode but I have had a few framedrops when playing it docked against multiple moblins.
 
Stepped one foot into Hyrule Castle for the first time tonight and "nope'd" right out of there. I'm doing a particular mission:
regaining memories
- but didn't want to accidentally stumble onto the final boss. [/spoiler]

It's to the west of the castle, a bit higher up but not too high. You'll know you're in the right spot when you find Zelda's study.
 
No problems with handheld mode but I have had a few framedrops when playing it docked against multiple moblins.

Okay good. So at least it's not just me.

It's worrying that the frame drops are literally equivalent of as though the game froze because it happens when you knock them over with a large weapon.
 
And he wasn't banned for posting that thread, BTW, but for repeating the post nearly verbatim in the "anyone not like it?" thread, and claiming the lock was because the mod was probably a Zelda fan. lol What a nut.

On-topic, anyone had the same experience that the game seems to actively fight you when cheesing the gambler by save-scumming? I almost always get the green rupee after doing a save trick after my first few wins, no matter how many times I either consistently pick the same chest or switch them up. Is it just my luck or are other people experiencing this too?

snow bowling
is a lot easier for making money.
 
I'm at
Hyrule Castle
now. I've
beaten all of the Beasts, gotten the Master Sword, retrieved all of the Memories, and I'll now see what Fortunes await me by beating the game.

I still have A LOT of Quests/Shrines to do afterwards.
 
Do you get to free roam after finishing the game? Does it put you before the final mission or something?

Or do I have to resort to a previous autosave or manual save?
 
Do we have a clear placement in the timeline? I know it's after OOT but not sure where it deviates from the different stories.

Child Timeline, but it's sort of irrelevant because the others game are at most a few hundred years apart, and this is ten thousand years away from the nearest game. It's pretty close to a soft reboot in that respect.
 
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