Magnesis, no? If it is far from the shore then cryonis + magnesis?
It's like buried in the sand and underwater. I can't get it to budge.
Magnesis, no? If it is far from the shore then cryonis + magnesis?
I heard somewhere that you can use Cryonis tobreak the ice blocks Ruta throws at you in that fight.
Can somebody test that?
It's like buried in the sand and underwater. I can't get it to budge.
It's like buried in the sand and underwater. I can't get it to budge.
You can't get close and use magnesis? Is it bright pink when you activate magnesis?
Well, judging by the fact that in the desert you have to pull out buried chests, I would imagine it's somewhat similar.
THAAAAANK YOUUUUUUUUUUU
Ah, Wind Waker
I can get the magnesis to grab it like an average underwater/buried chest, but then no matter how much I move the beam around I can't get it out of the water.
I saw that, but went somewhere else. my thought is bring a tree and ride it, or use Krynosis.
Screenshot with a button on the left joycon. Drop items from inventory.
Yep. I thought that was obvious. They have the same pattern on them and everything.
hell, i never knew you could break them with ARROWS lol
i saw the pattern and my mind went straight to Cryonis as the solution, and it worked
Dig up, stupid!
You should be able to pop it out by pushing up on the stick
Just finished one of the Divine Beasts inThe Gerudo desert.
Got five hearts and nearly two wheels of stamina. Would it be good idea to just do side quests and hunt shrines in the mean time, or would going straight to the other three be ok?
Also, I'm a bit impatient, butI want to find and get the master sword already! The Gerudo chief girl vaguely mentioned it, and it's all I've thought about over the last five hours of play lol.
Hah I promise you I'm pulling, pushing and moving that stick up down and all around. This thing is superglued at the bottom of this lake. It does look like it's partially in the sand down there, too, which is the weird thing. I haven't seen that with any other underwater chest.
Exactly, I'm not miffed about additional dungeons/content in DLC because the game is obviously huge and not lacking in content. For me it's lacking in good dungeons but there's still four of them and over 100 shrines. Just because I don't care for them doesn't mean that they're not there!
But if I had no plans to get the DLC and Nintendo was like hey here's some proper dungeons but ya gotta pay more money I'd be like fuuuuuuuu
So I'm past 10 days with the game. The last few days it's been giving up its grip. I was so enthralled for the longest time. I did have flaws from the get go. The fps drops are hard to forgive completely. I end up just not liking the weapon durability system. I think it's pretty shit, really. It was fun in the beginning to kind of get a bit better equipment to get a bit better equipment, but it means that the first durablade I found (50 attack, two handed) I had for way too long, because it was "so good".
Every fight now comes down to a consideration of if it's worth the resources. Do I need anything these enemies drop? Is it worth the weapon degradation? Most of the time now, I feel it doesn't. Random lizard and goblin encounters are just avoided. I'm so pleased with my varied loadout that I don't want to mess with it by using any of the equipment. Now that I am carrying around a literal arsenal, after having gotten 110+ korok seeds and spending most on weapon slots, I am pushing myself to just using whatever I feel like. It is, however, a chore to consider what weapon to use when breaking ore, or if I should bomb it. Will it fall of the cliff? Will I actually see all pieces? But I don't want to use any of my weapons to do it. I tend to lean on the Master Sword a lot for that reason. It annoys me that it doesn't regenerate if I just don't use it. If I hit something with it even once, I feel I might as well just use it all the way to have it start regenerating.
I love the boomerangs, though. They're just so much fun. I love missing the catch, and even when it tumbles down a mountain, I can't do anything but laugh about it. However, I've gotten to a point where nothing's a challenge. I have enough armor that practically everything hitting me does little damage. Lynels are tough, but they're more weapon sponges than they are a challenge. The open world of course is hurt in the late game when its freedom will also mean there aren't that many powerful enemies.
The veil is also lifting. The allure of what's over the next hill, or the idea that "I'll just go get a scale from that dragon to upgrade this or that" is being replaced with "why bother? I'm already overpowered". Part of me wants to just go face Ganon. Another part of me knows there are parts of the game I haven't explored. I just am getting low on steam to do it with.
I'd say I'd rate this game 8.5/10. It's really a great game, and it does some mind boggling things. I am amazed at the sheer amount of hours I have put into this. However, I did do the exact same thing with No Man's Sky when it came out, and after the veil lifted there, I was left with the same feeling of having overindulged in chocolate.
The dungeon of the Gerudo divine beast was such a drag. I found the dungeon unintuitive and without any mental challenges. I got so fed up by that one.
Zelda cycle is gonna hit this game hard. 'After 200 hours in this game the veil is starting to come off'. I mean, Christ.
It is where you would expect it to be with Zelda lore
So I'm past 10 days with the game. The last few days it's been giving up its grip. I was so enthralled for the longest time. I did have flaws from the get go. The fps drops are hard to forgive completely. I end up just not liking the weapon durability system. I think it's pretty shit, really. It was fun in the beginning to kind of get a bit better equipment to get a bit better equipment, but it means that the first durablade I found (50 attack, two handed) I had for way too long, because it was "so good".
Every fight now comes down to a consideration of if it's worth the resources. Do I need anything these enemies drop? Is it worth the weapon degradation? Most of the time now, I feel it doesn't. Random lizard and goblin encounters are just avoided. I'm so pleased with my varied loadout that I don't want to mess with it by using any of the equipment. Now that I am carrying around a literal arsenal, after having gotten 110+ korok seeds and spending most on weapon slots, I am pushing myself to just using whatever I feel like. It is, however, a chore to consider what weapon to use when breaking ore, or if I should bomb it. Will it fall of the cliff? Will I actually see all pieces? But I don't want to use any of my weapons to do it. I tend to lean on the Master Sword a lot for that reason. It annoys me that it doesn't regenerate if I just don't use it. If I hit something with it even once, I feel I might as well just use it all the way to have it start regenerating.
I love the boomerangs, though. They're just so much fun. I love missing the catch, and even when it tumbles down a mountain, I can't do anything but laugh about it. However, I've gotten to a point where nothing's a challenge. I have enough armor that practically everything hitting me does little damage. Lynels are tough, but they're more weapon sponges than they are a challenge. The open world of course is hurt in the late game when its freedom will also mean there aren't that many powerful enemies.
The veil is also lifting. The allure of what's over the next hill, or the idea that "I'll just go get a scale from that dragon to upgrade this or that" is being replaced with "why bother? I'm already overpowered". Part of me wants to just go face Ganon. Another part of me knows there are parts of the game I haven't explored. I just am getting low on steam to do it with.
I'd say I'd rate this game 8.5/10. It's really a great game, and it does some mind boggling things. I am amazed at the sheer amount of hours I have put into this. However, I did do the exact same thing with No Man's Sky when it came out, and after the veil lifted there, I was left with the same feeling of having overindulged in chocolate.
Are you going to respond to why you think his criticisms are misplaced or are you going to just meme about the Zelda cycle?Zelda cycle is gonna hit this game hard. 'After 200 hours in this game the veil is starting to come off'. I mean, Christ.
One thing I noticed about the dungeons is that even though its easy for us, there are a lot of people that struggle with them. I'm watching my little brother play through the Zora one and he is legit stumped. He's struggling with the boss and it took him a while to beat the dungeon. He's 16 and is an average gamer so its not like hes new, and I'm sure there are many players like him experiencing the game like he does.
For those curious.
Strongest bow in the game is the Savage Lynel Bow (drops from Silver) with a 5x arrow multiplier. Take it to any dungeon boss and shoot two (ie ten) ancient arrows. Bomb arrows also work.
That's it.
It's hilariously overpowered. Doesn't even break fast, and it one shots everything in the game that doesn't have a cutscene lifebar. It's hilarious to take a Hinox from 100 to 0 in a single shot.
Oh most have stumped me in places. The actual designs are great. I just wish there was more to them like more enemies and just a bit longer.
And I'm on the Gerudo one now and boys and girls I'm getting much better vibes from this one. It feels more grand and the music has a hard to pin down sense of wonder and mystery. And scale, somehow.
Now if just there was a miniboss and an endboss that I can't predict. Part of the thrill of dungeons is progressing closer to some unknown monstrosity but here it's COMPLETELY gone.
Oh most have stumped me in places. The actual designs are great. I just wish there was more to them like more enemies and just a bit longer.
And I'm on the Gerudo one now and boys and girls I'm getting much better vibes from this one. It feels more grand and the music has a hard to pin down sense of wonder and mystery. And scale, somehow.
Now if just there was a miniboss and an endboss that I can't predict. Part of the thrill of dungeons is progressing closer to some unknown monstrosity but here it's COMPLETELY gone.
Go to the menu, then select the ingredient, then select "Hold." You can select up to 5 ingredients (depending on how much healing you want/need.) After that you exit the menu and you'll see a little circle and the option to drop those items there (you move this circle using the right stick). BUT if there is a pot over the fire, you can just approach the pot and you'll get the option to cook the food.How do I drop items?
Also, unrelated to Zelda, how do I take a screenshot?
I dont know if the mixing is poor but I barely remember hearing all these amazing tracks in game, save for some of the important ones. This and the Zora + Gerudo pre dungeon tracks were fantastic.
Can someone tell me if the Zero Punctuation review of the game has spoilers for me? I have completed thedivine beasts.Zora, Rito and Goron
Thanks
That's all fair but it kinda sounds like you're asking for a much more traditional Zelda. Nothing wrong with that, they're amazing games. But I can't agree with you. Probably hasn't been since Halo:CE that a game has come along and completely changed my expectations for an entire genre like this. The fact that the size of the world DIDN'T come at a cost(imo) is what's so mindblowing.I'm... honestly not even asking for shrines at all. I didn't want over 100 shrines. They just don't do much for me. They did it because the world is suuuuuuper huuuuuuuge and thought they needed that many dungeon-like things to compensate. Only they're brief spurts of okay-ness that don't really amount to anything satisfying IMO.
I want a smaller world populated by bigger dungeons. I think that would be fantastic. When I say smaller world I don't mean a small world. The thing about the world here is that if you cut it down by even 50% it would still be fucking huge. Have a big open world, great, but to me they made it way too big and tried to compensate with over 100 samey shrines-- sure you do different stuff in them, but after that many it still starts to feel worn out, especially with the same visual aesthetic.
I just think the world size and number of shrines is absolute overkill. They could make a much smaller world and organically work in a number of bigger dungeons and it would feel far more focused and well designed than this does, to me anyway. I don't see a massive-ass open world and think "oh my, what great game design!" When I get to certain subsections like the woods, or the various mazes, I'm much more engaged than I am just out roaming around looking at mountains.
Have some roaming and some mountains! I liked the freedom-- but the freedom here came at a cost IMO![]()
I have 3 of those.
And I love them.
Oh most have stumped me in places. The actual designs are great. I just wish there was more to them like more enemies and just a bit longer.
And I'm on the Gerudo one now and boys and girls I'm getting much better vibes from this one. It feels more grand and the music has a hard to pin down sense of wonder and mystery. And scale, somehow.
Now if just there was a miniboss and an endboss that I can't predict. Part of the thrill of dungeons is progressing closer to some unknown monstrosity but here it's COMPLETELY gone.
Personally, in every Zelda game I've played (OoT and beyond), the mini bosses and bosses were never something I particularly enjoyed and looked forward to, and I would've been fine if either/both of those things were absent in them. I just don't see combat within a dungeon as a requirement to make a dungeon good, in my opinion
I agree that bosses are rather weak in BotW, but I don't think more enemies or midbosses would have fit its style of dungeons at all. I can understand if someone prefers traditional dungeons over the kind of dungeons we got in BotW, but what we have here are mostly
open spaces that intertwine puzzles seemlessly with the very architecture of a dungeon and are really thoroughly focused on this one thing alone. Putting more enemies in there or closed doors or whatever wouldn't work in their favor.
Are you going to respond to why you think his criticisms are misplaced or are you going to just meme about the Zelda cycle?
I love the game, but I can understand comments on "the veil", I'd definitely say the feeling of being on the Great Plateau and seeing the entire world ready to be explored was almost the high point of the game. Ok, that sounds a bit much, because I think this is a 10/10 game, but it's undeniable mystery goes away once you've filled in the map, the compendium, etc. That's just inevitable, not much you can do about it but remember that initial feeling. Nothing to hold against it.
I can just find it whenever?
I have zero problems with them creating DLC for this game. I have absolutely gotten my moneys worth buying it full price at retail and I want Nintendo to continue adding to this amazing world they've created.
I think the second DLC will be meaty. In addition to dungeon, we will get an original story and more challenges (assuming shrines. Imagine if they added 100 more korok seeds? Haha). I would love additional side quests as well.
The description on Gamestop reads:
Launching holiday 2017, DLC Pack 2 contains a new dungeon, an original story, and more challenges.
Zelda cycle is gonna hit this game hard. 'After 200 hours in this game the veil is starting to come off'. I mean, Christ.
Hopefully Nintendo will bring back.Darknuts, ReDeads and Poes
tbf its not like he doesnt like the game. I agree with em that the games great, but there are several big flaws. though im fine with durability