The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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You can't get close and use magnesis? Is it bright pink when you activate magnesis?

Well, judging by the fact that in the desert you have to pull out buried chests, I would imagine it's somewhat similar.

I can get the magnesis to grab it like an average underwater/buried chest, but then no matter how much I move the beam around I can't get it out of the water.
 
So I'm past 10 days with the game. The last few days it's been giving up its grip. I was so enthralled for the longest time. I did have flaws from the get go. The fps drops are hard to forgive completely. I end up just not liking the weapon durability system. I think it's pretty shit, really. It was fun in the beginning to kind of get a bit better equipment to get a bit better equipment, but it means that the first durablade I found (50 attack, two handed) I had for way too long, because it was "so good".

Every fight now comes down to a consideration of if it's worth the resources. Do I need anything these enemies drop? Is it worth the weapon degradation? Most of the time now, I feel it doesn't. Random lizard and goblin encounters are just avoided. I'm so pleased with my varied loadout that I don't want to mess with it by using any of the equipment. Now that I am carrying around a literal arsenal, after having gotten 110+ korok seeds and spending most on weapon slots, I am pushing myself to just using whatever I feel like. It is, however, a chore to consider what weapon to use when breaking ore, or if I should bomb it. Will it fall of the cliff? Will I actually see all pieces? But I don't want to use any of my weapons to do it. I tend to lean on the Master Sword a lot for that reason. It annoys me that it doesn't regenerate if I just don't use it. If I hit something with it even once, I feel I might as well just use it all the way to have it start regenerating.

I love the boomerangs, though. They're just so much fun. I love missing the catch, and even when it tumbles down a mountain, I can't do anything but laugh about it. However, I've gotten to a point where nothing's a challenge. I have enough armor that practically everything hitting me does little damage. Lynels are tough, but they're more weapon sponges than they are a challenge. The open world of course is hurt in the late game when its freedom will also mean there aren't that many powerful enemies.

The veil is also lifting. The allure of what's over the next hill, or the idea that "I'll just go get a scale from that dragon to upgrade this or that" is being replaced with "why bother? I'm already overpowered". Part of me wants to just go face Ganon. Another part of me knows there are parts of the game I haven't explored. I just am getting low on steam to do it with.

I'd say I'd rate this game 8.5/10. It's really a great game, and it does some mind boggling things. I am amazed at the sheer amount of hours I have put into this. However, I did do the exact same thing with No Man's Sky when it came out, and after the veil lifted there, I was left with the same feeling of having overindulged in chocolate.
 
Not Zelda related but is anybody else's left Joy con dying faster than the right Joy con? It's strange because when attached to the console they're both fully charged but when detached the left reads at 2/3 charged.
 
Dig up, stupid!

You should be able to pop it out by pushing up on the stick

Hah I promise you I'm pulling, pushing and moving that stick up down and all around. This thing is superglued at the bottom of this lake. It does look like it's partially in the sand down there, too, which is the weird thing. I haven't seen that with any other underwater chest.
 
Just finished one of the Divine Beasts in
The Gerudo desert.

Got five hearts and nearly two wheels of stamina. Would it be good idea to just do side quests and hunt shrines in the mean time, or would going straight to the other three be ok?

Also, I'm a bit impatient, but
I want to find and get the master sword already! The Gerudo chief girl vaguely mentioned it, and it's all I've thought about over the last five hours of play lol.
 
So how many outfits are there in this game. Wish I had more options. Maybe I'm not looking in the right places for shops?
 
Just finished one of the Divine Beasts in
The Gerudo desert.

Got five hearts and nearly two wheels of stamina. Would it be good idea to just do side quests and hunt shrines in the mean time, or would going straight to the other three be ok?

Also, I'm a bit impatient, but
I want to find and get the master sword already! The Gerudo chief girl vaguely mentioned it, and it's all I've thought about over the last five hours of play lol.

It is where you would expect it to be with Zelda lore
 
Hah I promise you I'm pulling, pushing and moving that stick up down and all around. This thing is superglued at the bottom of this lake. It does look like it's partially in the sand down there, too, which is the weird thing. I haven't seen that with any other underwater chest.

I dunno, man. I've seen what you're talking about before and have been able to pop them out of the sand with magnesis.
 
Exactly, I'm not miffed about additional dungeons/content in DLC because the game is obviously huge and not lacking in content. For me it's lacking in good dungeons but there's still four of them and over 100 shrines. Just because I don't care for them doesn't mean that they're not there!

But if I had no plans to get the DLC and Nintendo was like hey here's some proper dungeons but ya gotta pay more money I'd be like fuuuuuuuu

One thing I noticed about the dungeons is that even though its easy for us, there are a lot of people that struggle with them. I'm watching my little brother play through the Zora one and he is legit stumped. He's struggling with the boss and it took him a while to beat the dungeon. He's 16 and is an average gamer so its not like hes new, and I'm sure there are many players like him experiencing the game like he does.

I'm not a game dev so I dont know how its like to balance games for all kinds of players.


Holy shit
 
The dungeon of the Gerudo divine beast was such a drag. I found the dungeon unintuitive and without any mental challenges. I got so fed up by that one.
 
So I'm past 10 days with the game. The last few days it's been giving up its grip. I was so enthralled for the longest time. I did have flaws from the get go. The fps drops are hard to forgive completely. I end up just not liking the weapon durability system. I think it's pretty shit, really. It was fun in the beginning to kind of get a bit better equipment to get a bit better equipment, but it means that the first durablade I found (50 attack, two handed) I had for way too long, because it was "so good".

Every fight now comes down to a consideration of if it's worth the resources. Do I need anything these enemies drop? Is it worth the weapon degradation? Most of the time now, I feel it doesn't. Random lizard and goblin encounters are just avoided. I'm so pleased with my varied loadout that I don't want to mess with it by using any of the equipment. Now that I am carrying around a literal arsenal, after having gotten 110+ korok seeds and spending most on weapon slots, I am pushing myself to just using whatever I feel like. It is, however, a chore to consider what weapon to use when breaking ore, or if I should bomb it. Will it fall of the cliff? Will I actually see all pieces? But I don't want to use any of my weapons to do it. I tend to lean on the Master Sword a lot for that reason. It annoys me that it doesn't regenerate if I just don't use it. If I hit something with it even once, I feel I might as well just use it all the way to have it start regenerating.

I love the boomerangs, though. They're just so much fun. I love missing the catch, and even when it tumbles down a mountain, I can't do anything but laugh about it. However, I've gotten to a point where nothing's a challenge. I have enough armor that practically everything hitting me does little damage. Lynels are tough, but they're more weapon sponges than they are a challenge. The open world of course is hurt in the late game when its freedom will also mean there aren't that many powerful enemies.

The veil is also lifting. The allure of what's over the next hill, or the idea that "I'll just go get a scale from that dragon to upgrade this or that" is being replaced with "why bother? I'm already overpowered". Part of me wants to just go face Ganon. Another part of me knows there are parts of the game I haven't explored. I just am getting low on steam to do it with.

I'd say I'd rate this game 8.5/10. It's really a great game, and it does some mind boggling things. I am amazed at the sheer amount of hours I have put into this. However, I did do the exact same thing with No Man's Sky when it came out, and after the veil lifted there, I was left with the same feeling of having overindulged in chocolate.

Zelda cycle is gonna hit this game hard. 'After 200 hours in this game the veil is starting to come off'. I mean, Christ.
 
For those curious.

Strongest bow in the game is the Savage Lynel Bow (drops from Silver) with a 5x arrow multiplier. Take it to any dungeon boss and shoot two (ie ten) ancient arrows. Bomb arrows also work.

That's it.

It's hilariously overpowered. Doesn't even break fast, and it one shots everything in the game that doesn't have a cutscene lifebar. It's hilarious to take a Hinox from 100 to 0 in a single shot.
 
The dungeon of the Gerudo divine beast was such a drag. I found the dungeon unintuitive and without any mental challenges. I got so fed up by that one.

Gerudo was awesome. I dont know how you could dislike that one. It really had me stumped and the eureka moments were extremely satisfying.

Zelda cycle is gonna hit this game hard. 'After 200 hours in this game the veil is starting to come off'. I mean, Christ.

Skyward Sword is like 👀 👀 👀
 
So I'm past 10 days with the game. The last few days it's been giving up its grip. I was so enthralled for the longest time. I did have flaws from the get go. The fps drops are hard to forgive completely. I end up just not liking the weapon durability system. I think it's pretty shit, really. It was fun in the beginning to kind of get a bit better equipment to get a bit better equipment, but it means that the first durablade I found (50 attack, two handed) I had for way too long, because it was "so good".

Every fight now comes down to a consideration of if it's worth the resources. Do I need anything these enemies drop? Is it worth the weapon degradation? Most of the time now, I feel it doesn't. Random lizard and goblin encounters are just avoided. I'm so pleased with my varied loadout that I don't want to mess with it by using any of the equipment. Now that I am carrying around a literal arsenal, after having gotten 110+ korok seeds and spending most on weapon slots, I am pushing myself to just using whatever I feel like. It is, however, a chore to consider what weapon to use when breaking ore, or if I should bomb it. Will it fall of the cliff? Will I actually see all pieces? But I don't want to use any of my weapons to do it. I tend to lean on the Master Sword a lot for that reason. It annoys me that it doesn't regenerate if I just don't use it. If I hit something with it even once, I feel I might as well just use it all the way to have it start regenerating.

I love the boomerangs, though. They're just so much fun. I love missing the catch, and even when it tumbles down a mountain, I can't do anything but laugh about it. However, I've gotten to a point where nothing's a challenge. I have enough armor that practically everything hitting me does little damage. Lynels are tough, but they're more weapon sponges than they are a challenge. The open world of course is hurt in the late game when its freedom will also mean there aren't that many powerful enemies.

The veil is also lifting. The allure of what's over the next hill, or the idea that "I'll just go get a scale from that dragon to upgrade this or that" is being replaced with "why bother? I'm already overpowered". Part of me wants to just go face Ganon. Another part of me knows there are parts of the game I haven't explored. I just am getting low on steam to do it with.

I'd say I'd rate this game 8.5/10. It's really a great game, and it does some mind boggling things. I am amazed at the sheer amount of hours I have put into this. However, I did do the exact same thing with No Man's Sky when it came out, and after the veil lifted there, I was left with the same feeling of having overindulged in chocolate.

I'm at a point where I have so many overpowered weapons that I can afford using them up on everything I see, and rocks and such too. Aside from the ordinary Master Sword, my lowest damage is 50+

The thing is, no matter how much you think you've done, there's always some new experience to be had. I found that if the game starts becoming repetitive, it's usually the fault of the player and not the game, in the sense that the player isn't partaking in everything the game has to offer

I've just gotten to the point where all that's left is exploring and doing quests and finishing the shrines, and even that is extremely fun for me. Plus the Lynels now and then, as well as silver enemies, do keep SOME difficulty.

I absolutely love the durability system, adding variety and having you make decisions before, during, and after battles
 
Zelda cycle is gonna hit this game hard. 'After 200 hours in this game the veil is starting to come off'. I mean, Christ.
Are you going to respond to why you think his criticisms are misplaced or are you going to just meme about the Zelda cycle?
 
One thing I noticed about the dungeons is that even though its easy for us, there are a lot of people that struggle with them. I'm watching my little brother play through the Zora one and he is legit stumped. He's struggling with the boss and it took him a while to beat the dungeon. He's 16 and is an average gamer so its not like hes new, and I'm sure there are many players like him experiencing the game like he does.

Oh most have stumped me in places. The actual designs are great. I just wish there was more to them like more enemies and just a bit longer.

And I'm on the Gerudo one now and boys and girls I'm getting much better vibes from this one. It feels more grand and the music has a hard to pin down sense of wonder and mystery. And scale, somehow.

Now if just there was a miniboss and an endboss that I can't predict. Part of the thrill of dungeons is progressing closer to some unknown monstrosity but here it's COMPLETELY gone.
 
For those curious.

Strongest bow in the game is the Savage Lynel Bow (drops from Silver) with a 5x arrow multiplier. Take it to any dungeon boss and shoot two (ie ten) ancient arrows. Bomb arrows also work.

That's it.

It's hilariously overpowered. Doesn't even break fast, and it one shots everything in the game that doesn't have a cutscene lifebar. It's hilarious to take a Hinox from 100 to 0 in a single shot.

I have 3 of those.

And I love them.
 
Oh most have stumped me in places. The actual designs are great. I just wish there was more to them like more enemies and just a bit longer.

And I'm on the Gerudo one now and boys and girls I'm getting much better vibes from this one. It feels more grand and the music has a hard to pin down sense of wonder and mystery. And scale, somehow.

Now if just there was a miniboss and an endboss that I can't predict. Part of the thrill of dungeons is progressing closer to some unknown monstrosity but here it's COMPLETELY gone.

Personally, in every Zelda game I've played (OoT and beyond), the mini bosses and bosses were never something I particularly enjoyed and looked forward to, and I would've been fine if either/both of those things were absent in them. I just don't see combat within a dungeon as a requirement to make a dungeon good, in my opinion
 
I get hit once in the game and I'm dead. Some enemies with spears are the scariest thing ever. Enemies were shooting arrows at me and I was dodging them like I was dodging bullets. Ran back to pick them up.... died. Loading screen pops up with a snarky message: "Instead of fighting enemies over and over with no avail...."

;_;

I remember when I tried to fight the Yiga in their hideout. That quickly turned into suicide. Lol

I hardly fight enemies unless I'm forced or I think I can take them on.
 
Oh most have stumped me in places. The actual designs are great. I just wish there was more to them like more enemies and just a bit longer.

And I'm on the Gerudo one now and boys and girls I'm getting much better vibes from this one. It feels more grand and the music has a hard to pin down sense of wonder and mystery. And scale, somehow.

Now if just there was a miniboss and an endboss that I can't predict. Part of the thrill of dungeons is progressing closer to some unknown monstrosity but here it's COMPLETELY gone.

This I totally agree with. Especially since Skyward Sword had some incredible and varied bosses, the ones here were disappointing in comparison. You should have a good time with the Gerudo boss however.

At the same time, the "pre dungeon" Divine Beast fights were pretty epic. I loved every one of them. I want both for the next Zelda :P
 
How do I drop items?

Also, unrelated to Zelda, how do I take a screenshot?
Go to the menu, then select the ingredient, then select "Hold." You can select up to 5 ingredients (depending on how much healing you want/need.) After that you exit the menu and you'll see a little circle and the option to drop those items there (you move this circle using the right stick). BUT if there is a pot over the fire, you can just approach the pot and you'll get the option to cook the food.

You can take a screenshot by pressing the share button on the left joycon.
 
The Divine Beasts each have a great musical theme.

My favorite

I'm just baffled at the view some hold of this soundtrack. It's brilliant.

I dont know if the mixing is poor but I barely remember hearing all these amazing tracks in game, save for some of the important ones. This and the Zora + Gerudo pre dungeon tracks were fantastic.

I remember this one in particular during my playthrough and being pretty blown away by it.
 
I'm... honestly not even asking for shrines at all. I didn't want over 100 shrines. They just don't do much for me. They did it because the world is suuuuuuper huuuuuuuge and thought they needed that many dungeon-like things to compensate. Only they're brief spurts of okay-ness that don't really amount to anything satisfying IMO.

I want a smaller world populated by bigger dungeons. I think that would be fantastic. When I say smaller world I don't mean a small world. The thing about the world here is that if you cut it down by even 50% it would still be fucking huge. Have a big open world, great, but to me they made it way too big and tried to compensate with over 100 samey shrines-- sure you do different stuff in them, but after that many it still starts to feel worn out, especially with the same visual aesthetic.

I just think the world size and number of shrines is absolute overkill. They could make a much smaller world and organically work in a number of bigger dungeons and it would feel far more focused and well designed than this does, to me anyway. I don't see a massive-ass open world and think "oh my, what great game design!" When I get to certain subsections like the woods, or the various mazes, I'm much more engaged than I am just out roaming around looking at mountains.

Have some roaming and some mountains! I liked the freedom-- but the freedom here came at a cost IMO :p
That's all fair but it kinda sounds like you're asking for a much more traditional Zelda. Nothing wrong with that, they're amazing games. But I can't agree with you. Probably hasn't been since Halo:CE that a game has come along and completely changed my expectations for an entire genre like this. The fact that the size of the world DIDN'T come at a cost(imo) is what's so mindblowing.
 
Oh most have stumped me in places. The actual designs are great. I just wish there was more to them like more enemies and just a bit longer.

And I'm on the Gerudo one now and boys and girls I'm getting much better vibes from this one. It feels more grand and the music has a hard to pin down sense of wonder and mystery. And scale, somehow.

Now if just there was a miniboss and an endboss that I can't predict. Part of the thrill of dungeons is progressing closer to some unknown monstrosity but here it's COMPLETELY gone.

I agree that bosses are rather weak in BotW, but I don't think more enemies or midbosses would have fit its style of dungeons at all. I can understand if someone prefers traditional dungeons over the kind of dungeons we got in BotW, but what we have here are mostly
open spaces that intertwine puzzles seemlessly with the very architecture of a dungeon and are really thoroughly focused on this one thing alone. Putting more enemies in there or closed doors or whatever wouldn't work in their favor. It's a very experimental approach and I'm very glad they tried this. Successfully, in my opinion.
 
I love the game, but I can understand comments on "the veil", I'd definitely say the feeling of being on the Great Plateau and seeing the entire world ready to be explored was almost the high point of the game. Ok, that sounds a bit much, because I think this is a 10/10 game, but it's undeniable mystery goes away once you've filled in the map, the compendium, etc. That's just inevitable, not much you can do about it but remember that initial feeling. Nothing to hold against it.
 
Personally, in every Zelda game I've played (OoT and beyond), the mini bosses and bosses were never something I particularly enjoyed and looked forward to, and I would've been fine if either/both of those things were absent in them. I just don't see combat within a dungeon as a requirement to make a dungeon good, in my opinion

A requirement? Nah, but when done right I think it adds to it, and in the case of this game where they're pretty short, look similar when it comes to scheme, all have the same eyeball goop enemy that spawn the flying skull heads-- there's just a lot of "same" going on. I think more variety was necessary here. Different bosses could've helped.

I agree that bosses are rather weak in BotW, but I don't think more enemies or midbosses would have fit its style of dungeons at all. I can understand if someone prefers traditional dungeons over the kind of dungeons we got in BotW, but what we have here are mostly
open spaces that intertwine puzzles seemlessly with the very architecture of a dungeon and are really thoroughly focused on this one thing alone. Putting more enemies in there or closed doors or whatever wouldn't work in their favor.

You don't have to put bosses behind closed doors. The beasts are controlled by Ganon and I think it would've made even more sense for there to be more enemies and bosses as a sort of security measure.

At any rate I'm simply making suggestions to maybe how these dungeons could have had more to them. If they were longer or had a better variety of bosses I wouldn't be so quick to criticize.
 
Are you going to respond to why you think his criticisms are misplaced or are you going to just meme about the Zelda cycle?

I don't think his criticisms are misplaced, I particularly agree with framerate complaints, but it's hard not to resort to that meme given the length of time people spend playing and enjoying the game, only to become so familiar with it that the game mechanics and systems are revealed as mere artifices -- Of course the veil lifts eventually, as it does with every open world game, but that shouldn't retroactively negatively colour your entire view of the game. Those first dozens of incredible hours should count for something.
 
I love the game, but I can understand comments on "the veil", I'd definitely say the feeling of being on the Great Plateau and seeing the entire world ready to be explored was almost the high point of the game. Ok, that sounds a bit much, because I think this is a 10/10 game, but it's undeniable mystery goes away once you've filled in the map, the compendium, etc. That's just inevitable, not much you can do about it but remember that initial feeling. Nothing to hold against it.

Well, obviously. It's the nature of the open world genre that things become stale sooner or later. There's always the point where you realize that while you haven't seen everything yet, you know fairly well how the game is structured and what will expect you. There's a specific gameplay loop you are following and it won't suddenly chance 50 or 100 hours into the game.

There's a reason why most people don't even try to play an open world game to 100% completion. Sooner or later you'd be sick of everything and you'd forget why you ever liked the game in the first place.
 
Following this stupid Karok is the worst quest in the game.

I'll come back when I have had 5 kids to develop that sort of patience.
 
While this is certainly up there as one of my favorite Zelda games and it's pretty much tied with New Vegas as my favorite open world game, there are quite a few issues that I have with the game that I hope are addressed in a sequel.

Please increase the enemy variety. i don;t want to keep fighting the same handful of enemies in a game that takes over 90 hours to beat. It got to the point where I avoided 90% of the combat and would let out an audible sigh every tiem I was forced to partake in it. Seriously fuck the combat shrines. They are so boring.

This game doesn't really have a proper sense of progression. Rather than gate off areas with a skill check they instead decided to make every area roughly equal in terms of difficulty and scale the enemies to your progress. I don't really feel like I'm improving when I can warp back to the plateau and only take two-three hits from an enemy there even when I'm at the end game with 27 hearts.

In retrospect the Guardians are kinda shit. They go from being this terrifying enemy to being a complete joke with no in between. It would have been much better if the game naturally taught you how to fight them (cutting their legs off, parrying their lasers, etc) instead of just handing you a win button (ancient arrows). Killing your first Guardian should be a huge moment, but it isn't.

The dungeons needed to be much longer. I get the feeling that they didn't want to take you out of the open world for too long since that's the main draw of the game, but these dungeons were way too short.

The story was bad. The story they were trying to tell could have been interesting, but they didn't spend nearly enough time on it. Again I think this was due to them not wanting to keep players away from the open world for too long, but the end product just comes off as rushed and unmemorable.

Ganon is absolutely terrible. His role in the story sucks and his battle sucks. It's a real shame the series most iconic villain was reduced to this.

Spoilery dungeon stuff below

For the dungeons I would have much preferred more story stuff before them as well as the companion characters (Sidon, Riju, etc) to accompany you inside the Divine Beasts. Rather than having the gimmick be manipulating the beasts, it could have been swapping between Link and the partner for that dungeon. Doing this would greatly change up the gameplay for each dungeon and it would let us become more attached to people that are supposedly major characters. This also would have sold the "Every race needs to work together to stop Ganon" thing way more than it just being relegated to cutscenes.
 
I have zero problems with them creating DLC for this game. I have absolutely gotten my moneys worth buying it full price at retail and I want Nintendo to continue adding to this amazing world they've created.

I think the second DLC will be meaty. In addition to dungeon, we will get an original story and more challenges (assuming shrines. Imagine if they added 100 more korok seeds? Haha). I would love additional side quests as well.

The description on Gamestop reads:
Launching holiday 2017, DLC Pack 2 contains a new dungeon, an original story, and more challenges.

Hopefully Nintendo will bring back
Darknuts, ReDeads and Poes
.
 
tbf its not like he doesnt like the game. I agree with em that the games great, but there are several big flaws. though im fine with durability

Addressed in more detail a bit earlier. Also agreed the game has flaws that I would love to see addressed in future games, perhaps even some via patches.
 
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