Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

You can't exactly stick an optical drive into a handheld. It just doesn't work. The motor sucks away at the battery and the handheld being jostled around means the disc will be ruined in no time. You either go with cartridges or not at all.

A larger amount of internal memory in the Switch wouldn't fix the fact that half (or more) of the damn game is missing from the game card. Can't blame Nintendo for that fuckery.
You can blame Nintendo for allowing them to do it. After all, Nintendo approves the game for release.
 
On the RiME thread in a discussion wheter cards costs 10$ more or not :
http://www.neogaf.com/forum/showpost.php?p=231727964&postcount=761
http://www.neogaf.com/forum/showthread.php?p=231728646&highlight=#post231728646
Cards are more expensive sure, but not that much. Warner Bros is definitely trying to cheap it out here.



The problem is that the game WILL sell. It's the best selling version on every amazon site. I'm not really bothered by this news, since I was planning to buy a SD card anyway and I prefer to download a patch than paying 10$ more (RiME devs should look into that possibility imo), but people shouldn't blame the cards for this. Blame the publisher instead.

You're wrong though. Nintendo should be blamed for their media pricing.
 
Doesn't really read like what you are saying g. He also doesn't talk about different card sizes.

He's saying that cards can't add up a significant amount of money (in the thread about RiME costing more due to manufacturer issues) to the game's price. So, there isn't really an excuse for not using appropriately-sized SD cards.
 
Fuck that.
jonno394 said:
A $2-$4 increase in price for publisher means they need to increase price by $8-$10 to compensate for that increased charge.
$3 extra cost for the publisher requires $9 extra cost for the consumer? How does that work?
 
32GB as the max amount of internal storage space is an absolutely absurd move by Nintendo for a portable console. Now this crap is happening. This game would essentially take more than half of my internal storage. One game. Unbelievable. I'm passing on this. I hope this doesn't become standard practice for Switch games.
 
^ In all fairness, without installs and just the screenshots/savefiles 32GB is enough to last a while. Though expansion is eventually required for some.

Wait, so is this 13 or 20gb with the physical cart?

The cartridge has 7GB and ontop of that a 13GB download is required bringing the total to 20GB.
 
Is this any different than a day 1 update? I'm against those too, and this makes me sad, but semantics aside they are identical.

Stings extra hard with that 32GB storage. Thankfully micro SD cards are cheap I guess...
 
Not saying they are, just saying WB isnt really in a position to get a special deal on a multiplat title that likely wont be that big a success anyway


There's nothing special about it.

They designed the Switch fully aware of the size of videogames in 2017. They need to accomodate to this reality, not leave publishers to patchwork whatever nonsense they can think of. It generates an inferior user experience.
 
He's saying that cards can't add up a significant amount of money (in the thread about RiME costing more due to manufacturer issues) to the game's price. So, there isn't really an excuse for not using appropriately-sized SD cards.

Again, he doesn't say that. And he also doesn't say anything about different card sizes.

Without proper information and sources on pricing, you are just speculating. The fact that WBIE is choosing a smaller card size pretty much confirms that the difference is significant enough.
 
Is this any different than a day 1 update? I'm against those too, and this makes me sad, but semantics aside they are identical.

Stings extra hard with that 32GB storage. Thankfully micro SD cards are cheap I guess...
People get upset when day 1 updates contain 60% of the game too.
 
32GB as the max amount of internal storage space is an absolutely absurd move by Nintendo for a portable console. Now this crap is happening. This game would essentially take more than half of my internal storage. One game. Unbelievable. I'm passing on this. I hope this doesn't become standard practice for Switch games.

This is a bad move but 32GB is not the max amount of storage.

It really should have been 64GB minimum though out of the box.
 
The cartridge has 7GB and ontop of that a 13GB download is required bringing the total to 20GB.

They didn't even used a 16GB card. They went even cheaper and used a 8gb card.

Even Just Dance use a bigger card !

Again, he doesn't say that. And he also doesn't say anything about different card sizes.

Without proper information and sources on pricing, you are just speculating. The fact that WBIE is choosing a smaller card size pretty much confirms that the difference is significant enough.

Uh, sorry man, that's exactly what he's saying. Not sure how you could read it otherwise except if you absolutely want to spin it the way you want. LEGO City is the same price as Just Dance 2017, and the second use a bigger card.
 
There's nothing special about it.

They designed the Switch fully aware of the size of videogames in 2017. They need to accomodate to this reality, not leave publishers to patchwork whatever nonsense they can think of. It generates an inferior user experience.

They put an SD card slot in the thing, they acomodate reality just fine
 
Sure, it's a scummy move, but Nintendo ultimately sets the prices for cards that third parties are forced to use to release games on their system. They created the restriction of expensive media when designing the system.
 
32GB as the max amount of internal storage space is an absolutely absurd move by Nintendo for a portable console. Now this crap is happening. This game would essentially take more than half of my internal storage. One game. Unbelievable. I'm passing on this. I hope this doesn't become standard practice for Switch games.

How is it absurd? What amount would be acceptable? What device has more than that for around the price of a Switch?

They were clearly working within the confines of price and form factor.
 
To think people actually defended 32GB of storage.

It is pretty easy to defend - 32GB storage and a memory card is cheaper than paying for the cost up front in internal storage.

You could easily buy a switch (32gb) and a 128gb SD card for the price of a potential 64GB switch ( based on other mobile devices prices). The extra memory needlessly raises the cost of the product to the consumer.
 
You can run games without that type of patch. A game should be playable once you open up that game and put that cart or disc in your system. It installing is a different thing but it's still playable outside of the box. No internet connection required.

If a game requires you to download it in order to play then it's not a physical copy of the game. It's a digital game. This is no different then PC games being sold with just the download code in the box and the only reason you buy those is because you want something for your shelf or you don't want to use your credit card on a particular site. If they were going to do this then they should have just made the game digital only and cut all this crap out or not even done the fucking Switch version.
You can resell a cart, can't resell a download code.
The value is still there. But not in 20 years.
 
As we go forward though presumably bigger carts will become cheaper so I'm hoping that a year or so from now this wont be an issue that pops up often

That's the hope. Still, I feel like that they should have pushed to have 16GB as the minimum card size and try to reduce costs as much as they possibly could to help avoid situations like this. I might actually have to mention this to salespeople at my store, since there will be some parent buying this game for Easter and they could be pretty disappointed that they'll have to muck around with the memory in order to have their kids play it.
 
Sure, it's a scummy move, but Nintendo ultimately sets the prices for cards that third parties are forced to use to release games on their system. They created the restriction of expensive media when designing the system.

They should obviously have used miniature blu rays
 
Not cool

But we must also remember everything bought physical nowadays you put in your console and it starts downloading

If anything, switch has so far been the exception. Put a game in and start playing. Hopefully this is not the norm for switch, but literally everyone does this with physical
 
You can if the difference between an 8gb card and a 24gb is too big a cost which woudl equate to WB having to up the RRP of just the Switch version.
It's 90% the same game they sell new on Wii U for $20. Unless a 32 GB card costs 50 damn dollars I'll save my tears.
To think people actually defended 32GB of storage.
I went the whole generation without it being a problem on Wii U. Nobody asked me to use half of it for a single game.
 
To think people actually defended 32GB of storage.

People didn't think a publisher would try to screw them over like this by requiring them to download over 50% o the game after buying and inserting the damn cart. That 32GB can go a long way if you're just buying smaller digital games or getting updates. If you want to buy full retail games digitally you buy extra storage. This situation is neither of those. This wouldn't be acceptable even if the storage was greater then 32GB. This wouldn't be acceptable if there was PS4 game released, that is single player that only contain 5gb worth of the data for the game but required you to download the other 10gb in order to do anything with it. This isn't a damn mmorpg!
 
It's not third party that decided to go with cartridges.

Either accept this or switch tax.

The carts aren't the issue here, unless you're saying that the Switch should have used Blu-Rays instead... somehow. The issue is that Warner Bros. chose the most anti-consumer option available to them, and Nintendo let them do it. Both sides are in the wrong here.
 
Well why is Just Dance not on such a small cartridge it's just corperate greed from WB.

Saw no dev complain about 3ds cartridges. MGS 3 used a more expensive one near launch also.
 
Well this game is now on my Pass list. I'm sure WB has their reasoning behind this but no matter the reasoning I won't support the game now.
 
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