Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

Just wondering, if I were to buy a MicroSD card later on, would I need to redownload the game entirely to that or is it possible to move installed applications to it?

I didn't see this answered but at this time I assume you'd have to redownload the data, there's no way to move it as far as I know
 
How are they not? Nintendo certifies and approves every single game released on the system. A developer cannot release a game on the Switch without he approval of Nintendo. Nintendo creates the policies, development environment, and the whole eco system around the Switch. How are they not partially responsible? They enable and allow this behavior. Sony and Microsoft have flat out refused to approve titles that didn't fall within their guidelines. Nintendo is fully capable of doing so too.

I'm not saying Nintendo is solely responsible, but to say they don't have any blame in this? Really?


Sony and Microsoft doesn't have a fragile relationship with third parties. The Wii U proved that Third parties doesn't need Nintendo to be successful and Nintendo knows this. In the past Nintendo was strict on what released on their console mainly because they were in good standing with third parties and they weren't so far behind their compitition.

Zelda and Just Dance were released on bigger cards and still sold at 60$. WB decided to buy a cheaper/smaller card and sell their game at 60$ while requiring us to download a day one patch of 13 GB. You damn straight I blame them and I'm going to follow threw by not purchasing their product. Nintendo shouldn't have to teach WB what many think is good business.

Also, I see what you're saying. I just don't agree with it. I'm not saying you're wrong. You have your point.
 
If the couldn't fit the largest cartridge available, I'd be cool with the extra download, no matter how big it was. But Lego City Undercover is not a 32+GB game - it's way under that. Skimping out on cartridges like this is really shitty for consumers. I really hope this doesn't become the norm for third parties.

If only all developers were as efficient at minimizing the required space for their software as Nintendo is, this would be less of a problem, though still a very anti-consumer thing to do.
this 100%
 
If this is a potential solution that keeps down costs of games, that's fine by me. I was already planning to go all digital anyways, but for the people hoping to go all physical and have quick plug-and-play gaming, I could see how it'd be a bummer.

Cart cost didn't become a big issue for the 3DS and DS, so I'm not sure why it is here.
 
If I have a 64gb now.. I can easily upgrade to a 200gb down the road by just copying all the files over right? No reason to redownload everything correct?

Yes, you should be able to replace one microSD with another just by copying files. It doesn't do the custom filesystem dance Wii U and some other things did, it just encrypts the files on microSD's respective native filesystem (which I guess means Switch contains a Microsoft patent fee now?).
 
Going by the Digital Foundry video moving stuff from one SD card onto another is no problem with a PC.

This is correct however there's also no way to move from the Switch to an SD card right? So if you downloaded it to the internal storage I think you would have to redownload it again if you moved to a SD card
 
This is pretty lame. I'm guessing there won't be any Nintendo first party games that do this.

Luckily I'm planning to get an SD card for the switch, so space won't be a problem. However, the concern brought up about how the game will no longer work once the eShop (or WB?) servers are gone is legitimate.

On the other hand, it's still resellable and cheaper than digital (with GCU) so I think it makes sense to get the physical here. I wonder if it's possible that this hybrid digital/physical approach could enable faster loading than pure digital copies, but I suspect the data isn't striped in a way to enable that.

Realistically, by the time the eshop servers are gone the Switch will probably have been completely hacked and we'd have other options to get the download data.

And yeah, physical still is the far better deal. I paid $35 USD for my preorder thanks to GCU and Visa Checkout.
 
Sony and Microsoft doesn't have a fragile relationship with third parties. The Wii U proved that Third parties doesn't need Nintendo to be successful and Nintendo knows this. In the past Nintendo was strict on what released on their console mainly because they were in good standing with third parties and they weren't so far behind their compitition.

Zelda and Just Dance were released on bigger cards and still sold at 60$. WB decided to buy a cheaper/smaller card and sell their game at 60$ while requiring us to download a day one patch of 13 GB. You damn straight I blame them and I'm going to follow threw by not purchasing their product. Nintendo shouldn't have to teach WB what many think is good business.

Also, I see what you're saying. I just don't agree with it. I'm not saying you're wrong. You have your point.

Its a Lego game, it'll probably be selling for considerably less in a couple of months
 
Oh really? I wonder why Nintendo doesn't list that as an option on their support page.

Yup, you can put it in a PC and copy and paste it onto another one just like the 3DS.

This is correct however there's also no way to move from the Switch to an SD card right? So if you downloaded it to the internal storage I think you would have to redownload it again if you moved to a SD card

That I wouldn't know, there's no SD card in mine yet, but surely someone can tell that?
 
This is pretty lame. I'm guessing there won't be any Nintendo first party games that do this.

Luckily I'm planning to get an SD card for the switch, so space won't be a problem. However, the concern brought up about how the game will no longer work once the eShop (or WB?) servers are gone is legitimate.

On the other hand, it's still resellable and cheaper than digital (with GCU) so I think it makes sense to get the physical here. I wonder if it's possible that this hybrid digital/physical approach could enable faster loading than pure digital copies, but I suspect the data isn't striped in a way to enable that.

Specifically how the game if bought separately of whatever system it's been previously used with (if it even has one) will work. Would be weird that a freaking Lego game could be one of those rare collector situations where you have to have it with a 'paired system' to work twenty years down the line.

Also I'd honestly imagine loading times being slower since the game would have to discern whether the files it wants to load into RAM are in the cartridge, on-board storage, or the SD card first - rather than just search any one of those individually.
 
Fuck this shit. The whole point of cartridges is to have everything on it so it keeps from having to make huge downloads onto the system itself. I already played through LCU on WiiU (Best Lego game ever IMO), so I won't be picking this one up. Fuck WB with that BS.
 
If this is a potential solution that keeps down costs of games, that's fine by me. I was already planning to go all digital anyways, but for the people hoping to go all physical and have quick plug-and-play gaming, I could see how it'd be a bummer.

Cart cost didn't become a big issue for the 3DS and DS, so I'm not sure why it is here.

After they hit 4gb (fairly early in its life) cart sizes never got any bigger on 3ds
 
Sony and Microsoft doesn't have a fragile relationship with third parties. The Wii U proved that Third parties doesn't need Nintendo to be successful and Nintendo knows this. In the past Nintendo was strict on what released on their console mainly because they were in good standing with third parties and they weren't so far behind their compitition.

Zelda and Just Dance were released on bigger cards and still sold at 60$. WB decided to buy a cheaper/smaller card and sell their game at 60$ while requiring us to download a day one patch of 13 GB. You damn straight I blame them and I'm going to follow threw by not purchasing their product. Nintendo shouldn't have to teach WB what many think is good business.

Also, I see what you're saying. I just don't agree with it. I'm not saying you're wrong. You have your point.

So if this works out for WB, and every other developer realizes they can now do this too and this becomes the norm, Nintendo still gets off the hook even though they allowed this process and method to be certified and approved? I guess Nintendo has no choice but to release a game about porn if Ubisoft wanted to because Nintendo is so desperate for third party support too right? We shouldn't let Nintendo off the hook because they are desperate for third party support. Nintendo allowed this to happen and they're enabling it to happen.
 
If this is a potential solution that keeps down costs of games, that's fine by me. I was already planning to go all digital anyways, but for the people hoping to go all physical and have quick plug-and-play gaming, I could see how it'd be a bummer.

Cart cost didn't become a big issue for the 3DS and DS, so I'm not sure why it is here.

These aren't 3DS and DS games. There's no comparison in media costs because the game budgets don't match. Also, these carts are much larger for every game. 3DS game were mostly 1GB or less (up to 4GB rarely). This is the first time that publishers are faced directly with the cost of carts vs discs in multi format titles. Before they used to just make lower budget versions of the games for hand held systems factoring the cost of the carts into the game budget
 
After they hit 4gb (fairly early in its life) cart sizes never got any bigger on 3ds

It had a 8GB max (as did the Vita), but there's been enough comments to suggest that the cost was too prohibitive to be able to get away with on the normal $40 price tag. Not that the 3DS really ever needed 8GB for anything (cue angry Xenoblade Japanese VA fans), but that did hurt the Vita on virtually every PS2 port it got, which often came with severe compromises.
 
I swear I called this months ago. Sucks and you shouldn't encourage the practice, but I imagine the alternative is some third-parties not bothering rather than using 32 GB cards at this moment.
 
How expensive are these carts? It seems really strange, isn't this the 3rd instance now of an issue related (seemingly) to them costing publishers too much?
 
These aren't 3DS and DS games. There's no comparison in media costs because the game budgets don't match. Also, these carts are much larger for every game. 3DS game were mostly 1GB or less (up to 4GB rarely). This is the first time that publishers are faced directly with the cost of carts vs discs in multi format titles. Before they used to just make lower budget versions of the games for hand held systems factoring the cost of the carts into the game budget

That's true. plus, Switch still represents the unknown for 3rd parties. Nintendo platforms have not exactly been predictable spaces for them.
 
What a horseshit move from WB.

Another game that'll be literally unplayable as soon as those servers go down or some licensing issue happens.
 
As discussed plenty of times in other thread, the likes of Rime cost $10 more due to the cart prices. A $2-$4 increase in price for publisher means they need to increase price by $8-$10 to compensate for that increased charge.

I imagine we could either have

1) Full Game on a larger capacity cart costs $10 more than other versions, people pissed.
2) Part of game on cart, digital download required for rest, price parity, people pissed.

Come on now. Rime doesnt cost $10 extra because of cart prices. It costs 10 dollars extra because Nintendo allows it to. Nintendo just needs to tell publishers to expect smaller margains on the switch and to adjust expectations accordingly.

Nintendo cant continue to stay asleep at the wheel on this otherwise it will torpedo the Switch before it gets off the ground. Nintendo need to enforce 3 things

1. Price parity with other platforms or GTFO and
2. Release date parity with other consoles
3. Games must be in a playable state on cart without any aditional downloads. Any publishers that release large Day 1 patches should also be shamed

If publishers see these requirements and dont want to stick to them, then they can be barred from releasing on the Switch. 3rds shouldnt get any leeway after the crap they pulled with the Wii and WiiU.

Make a good experience for Nintendo customers or Dont bother just like the last 2 Gens.
 
Its a Lego game, it'll probably be selling for considerably less in a couple of months

Yeah I know. Maybe I'll buy it down the road.



So if this works out for WB, and every other developer realizes they can now do this too and this becomes the norm, Nintendo still gets off the hook even though they allowed this process and method to be certified and approved? I guess Nintendo has no choice but to release a game about porn if Ubisoft wanted to because Nintendo is so desperate for third party support too right? We shouldn't let Nintendo off the hook because they are desperate for third party support. Nintendo allowed this to happen and they're enabling it to happen.


Dude I don't know what you want me to say. Nintendo needs third party support. The Wii U proved that Nintendo can't just solo a gen with their 1st party support. You want to hold Nintendo responsible and I want to hold WB responsible. One situation with 2 different points of view.

If Ubisoft release a porn game they would have finally peaked my interest in picking up one of their games But won't because all the good stuff would probably be block by microtransaction.
 
On paper, I don't think they will run into the same read speed problems that necessitated some installation, but I do wonder if Xenoblade 2 might also offer up data packs to make things run more smoothly. Not really the same thing, but I don't think it would be wise to assume that Nintendo wouldn't encourage something like that for a better experience, even if it was optional.

I'm surprised they even allow it for a non-online game.
But nah they'd never do it for their own titles except optional like you say, and most of their games are going to be under 16gb anyway.
 
If this is a potential solution that keeps down costs of games, that's fine by me. I was already planning to go all digital anyways, but for the people hoping to go all physical and have quick plug-and-play gaming, I could see how it'd be a bummer.

Cart cost didn't become a big issue for the 3DS and DS, so I'm not sure why it is here.

It doesn't keep down costs of games, it keeps up profits for the publisher. Capitalism, always manages to find a way to screw you over ...
 
It had a 8GB max (as did the Vita), but there's been enough comments to suggest that the cost was too prohibitive to be able to get away with on the normal $40 price tag. Not that the 3DS really ever needed 8GB for anything (cue angry Xenoblade Japanese VA fans), but that did hurt the Vita on virtually every PS2 port it got, which often came with severe compromises.

If a 4gb was financially viable in 2012 there's no reason 8gb wouldn't have been viable a year or 2 later
 
Sony and Microsoft need to use cartridges for their next consoles, am I right?

Damn, I thought the purpose of having game cartridges on Switch was to lessen the need of installing data on the internal/sd card memory?
 
I'm surprised they even allow it for a non-online game.
But nah they'd never do it for their own titles except optional like you say, and most of their games are going to be under 16gb anyway.

I really can't imagine much that they would put out themselves that would need bigger than 16GB outside of something like Xenoblade 2 or Smash. Those guys know how to compress a damn game.
 
Sony and Microsoft need to use cartridges for their next consoles, am I right?

Damn, I thought the purpose of having game cartridges on Switch was to lessen the need of installing data on the internal/sd card memory?

It still does, seeing as there is a mandatory installation on the Wii U version of BotW that's not present on the Switch, but this is a rather unprecedented scenario that's playing out right now.
 
Come on now. Rime doesnt cost $10 extra because of cart prices. It costs 10 dollars extra because Nintendo allows it to. Nintendo just needs to tell publishers to expect smaller margains on the switch and to adjust expectations accordingly.

Nintendo cant continue to stay asleep at the wheel on this otherwise it will torpedo the Switch before it gets off the ground. Nintendo need to enforce 3 things

1. Price parity with other platforms or GTFO and
2. Release date parity with other consoles
3. Games must be in a playable state on cart without any aditional downloads. Any publishers that release large Day 1 patches should also be shamed

If publishers see these requirements and dont want to stick to them, then they can be barred from releasing on the Switch. 3rds shouldnt get any leeway after the crap they pulled with the Wii and WiiU.

Make a good experience for Nintendo customers or Dont bother just like the last 2 Gens.

Requiring price parity would actually be illegal in Europe, companies are free to sell what they want for however much they want
 
Luckily for me I have enough space on my SD card for this size game.

Unluckily for them I'm not supporting this practice and now won't be buying this at all.

EDIT: Hell, it'd at least be better if it was a mandatory install and not a mandatory download.
This is unacceptable though and I can already see this becoming an issue with parents buying this and wondering why it doesn't just work.
 
It still does, seeing as there is a mandatory installation on the Wii U version of BotW that's not present on the Switch, but this is a rather unprecedented scenario that's playing out right now.

Yeah. I hope this new scenario doesn't become the norm​ to all Switch games. Anyway, I am still going to buy Switch for that Nintendo games...but this is sad.
 
If the game does not function at all then this is the equivalent of selling a code in a box. I know some Vita games require downloads for certain features but they are at least functional as a single-player experience without them. Not buying a retail game at full price without it being functional without an internet connection. In that case I'll wait for a digital discount or buy on a different platform.
 
If the game does not function at all then this is the equivalent of selling a code in a box. I know some Vita games require downloads for certain features but they are at least functional as a single-player experience without them. Not buying a retail game at full price without it being functional without an internet connection. In that case I'll wait for a digital discount or buy on a different platform.

Not quite the same. You can't resell a code once it's redeemed.
 
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