Lego City Undercover Switch cover mentions 13GB download [Up3: Full game on card]

So if I get an SD card, I'd just have to reinstall Zelda?

If it's a digital game or the DLC you have to redownload it.

I forget the exact menus, you go to system settings > Data Management > I forgot what was here

Then you'll have a list of games to delete, you choose to archive software, then go back to the main menu and there'll be a cloud icon next to the game you archived, open it and it will start downloading the data you archived whether it was the game, DLC or both.
 
Given the main selling point for the system, I don't envy the engineers that have to figure out the fundamental problem of what happens when you take the system out of a dock attached to an external HDD and all of the permutations that go into it.

The only way i could it working is the internal + sd card being the fridge and a hard drive being a freezer
 
Surely you don't just provide the option for 8 or 16GB, upfront you give them cost based on the size required at certification. How did 13GB of data pass certification?
 
I was excited for this, but hard fucking pass.
Yyyyep same. Especially since it's coming out at full price somehow. Super gross move on WB's part - which I suppose shouldn't be surprising considering WB's publishing studio has been nothing but nasty anti-consumer moves for years now.
 
Yeah I don't know whether we should look at Nintendo or WB Games here but if there really is no other choice than to raise the price of the game or put over half of the data as digital download then something about this system is not right.
 
did they at least fix the load times?


that killed the game for me. I was having fun but after 30 hours the loading was not worth pushing to finish it
 
If the couldn't fit the largest cartridge available, I'd be cool with the extra download, no matter how big it was. But Lego City Undercover is not a 32+GB game - it's way under that. Skimping out on cartridges like this is really shitty for consumers. I really hope this doesn't become the norm for third parties.

If only all developers were as efficient at minimizing the required space for their software as Nintendo is, this would be less of a problem, though still a very anti-consumer thing to do.
 
If they crack down it'll force publishers to purchase more expensive cards I'm guessing, which would likely impact the number of third party releases.

just another asterisk beside nintendo's name when it comes to third party support

it's the same song and dance every gen. they'll use this as one of the reasons why they do not support the platform.
 
You still lose the space and the Switch's base storage is tiny considering some of these games.

Either way you need an SD card for this thing anyway.

Except one is dependent on your access to internet, its speed, cost and if you have a data cap. Also in the future when servers shut down you can't play it.
 
Yeah I don't know whether we should look at Nintendo or WB Games here but if there really is no other choice than to raise the price of the game or put over half of the data as digital download then something about this system is not right.

I'm going with WB fuckery considering the JD2017 price parity and larger cart size.
 
If it's a digital game or the DLC you have to redownload it.

I forget the exact menus, you go to system settings > Data Management > I forgot what was here

Then you'll have a list of games to delete, you choose to archive software, then go back to the main menu and there'll be a cloud icon next to the game you archived, open it and it will start downloading the data you archived whether it was the game, DLC or both.

Yeah, I figured it out after I thought about it. I have the cart so I shouldn't be affected. I'm going to buy the 128GB card now for future "stuff."
 
Intrigued to see what happens when you actually fire up the game for the first time. Will it force you to download the update to even play?
 
Oh yeah so it is:
slziCuk.png

Just noticed the shop artworks do not use the 'requires internet' version
 
Except one is dependent on your access to internet, its speed, cost and if you have a data cap. Also in the future when servers shut down you can't play it.

Nah, I know what they were getting at with the whole download thing. What does the server shutting down, if it's not a pure online game, stop you from not playing it? Redownloading it sure but if you already have it you should be able to play it.
 
Intrigued to see what happens when you actually fire up the game for the first time. Will it force you to download the update to even play?

Nintendo tell devs that you can put certain game modes in this download segment, but in the case of this game, which requires internet, I'd bet on it just being part of the main game (since it's an open world game). You might not even need Internet AFTER installing it.
 
Nintendo allowed this by letting it get certified this way.

There's apparently nothing stopping other developers from making that choice - adding the internet required option if the cost of the carts is significant, which, as it turns out, can be.
 
This is the third time this thread you have apologised for misinformation when trying to defend Nintendo.

It is? I apologised because I didn't look up prices for multiple retailers and I apologised for what you quoted (which had nothing to do with Nintendo). Feels like you're just trying to paint me as a Nintendo apologist, I'm generally pretty positive about all companies and games. I did get my facts jumbled up twice though and isn't it best to admit to that rather than continue to spread false info?
 
Absolutely killed my desire for this. I already had it and got through most of it on the WiiU and was going to replay, but now... I'll just get back into wherever I left off on the WiiU.

Just to agree with (almost) everyone else, Nintendo has to stop this NOW. If I buy a game physically, the point is to NOT have to download it, NOT have to use my storage space, etc. A patch is one thing, and I think a lot of people already hold their noses at day-one patches, but having to download 2/3rd of the game because the developer is cheaping out is another.

Don't bother selling a physical copy if the physical copy isn't 100% of a playable game to play in the future when the servers are long gone.

So -1 "possible but likely" sale from me.
 
Just noticed the shop artworks do not use the 'requires internet' version

And the requirement isn't stated anywhere in a product description that I can see on Amazon. So if you buy this thing online and didn't come across this info somewhere else, you'd have no idea of this requirement until you got it.
 
And the requirement isn't stated anywhere in a product description that I can see on Amazon. So if you buy this thing online and didn't come across this info somewhere else, you'd have no idea of this requirement until you got it.

Same as Ubisoft tried to pull with For Honor. Someone just came across the right art work close to release.
 
And the requirement isn't stated anywhere in a product description that I can see on Amazon. So if you buy this thing online and didn't come across this info somewhere else, you'd have no idea of this requirement until you got it.

Yeah that's pretty sleezy, hopefully they update it soon.
 
If Nintendo is charging this much for carts then publishers should strong arm them with this type of stuff. It sucks for consumers but fuck man, someone has to budge.
 
Same as Ubisoft tried to pull with For Honor. Someone just came across the right art work close to release.

I think what made the For Honor situation worse was they did initially claim that it didn't require an online connection. Had no one discovered that pack shot prior to the release date, I have my doubts that Ubi would have commented on it until people were picking up their pre-orders.
 
You're certainly allowed you're opinion on it. I just don't agree with it.

How are they not? Nintendo certifies and approves every single game released on the system. A developer cannot release a game on the Switch without he approval of Nintendo. Nintendo creates the policies, development environment, and the whole eco system around the Switch. How are they not partially responsible? They enable and allow this behavior. Sony and Microsoft have flat out refused to approve titles that didn't fall within their guidelines. Nintendo is fully capable of doing so too.

I'm not saying Nintendo is solely responsible, but to say they don't have any blame in this? Really?
 
To think people actually defended 32GB of storage.

it does not have to be filled by installs from physical games, the console design for game installation is different than PS4/XB1, it can go fine with 32GB as long as publishers are not douchebags doing mandatory installs for nothing
 
Yeah I don't know whether we should look at Nintendo or WB Games here but if there really is no other choice than to raise the price of the game or put over half of the data as digital download then something about this system is not right.

Nintendo could step up and eat card costs themselves. I mean this all stems from the choices they made.
 
Yeah I don't know whether we should look at Nintendo or WB Games here but if there really is no other choice than to raise the price of the game or put over half of the data as digital download then something about this system is not right.

Pretty sure it's clear there are other choices.
 
This is pretty lame. I'm guessing there won't be any Nintendo first party games that do this.

Luckily I'm planning to get an SD card for the switch, so space won't be a problem. However, the concern brought up about how the game will no longer work once the eShop (or WB?) servers are gone is legitimate.

On the other hand, it's still resellable and cheaper than digital (with GCU) so I think it makes sense to get the physical here. I wonder if it's possible that this hybrid digital/physical approach could enable faster loading than pure digital copies, but I suspect the data isn't striped in a way to enable that.
 
If I have a 64gb now.. I can easily upgrade to a 200gb down the road by just copying all the files over right? No reason to redownload everything correct?
 
This is pretty lame. I'm guessing there won't be any Nintendo first party games that do this.

Luckily I'm planning to get an SD card for the switch, so space won't be a problem. However, the concern brought up about how the game will no longer work once the eShop (or WB?) servers are gone is legitimate.

On the other hand, it's still resellable and cheaper than digital (with GCU) so I think it makes sense to get the physical here. I wonder if it's possible that this hybrid digital/physical approach could enable faster loading than pure digital copies, but I suspect the data isn't striped in a way to enable that.

On paper, I don't think they will run into the same read speed problems that necessitated some installation, but I do wonder if Xenoblade 2 might also offer up data packs to make things run more smoothly. Not really the same thing, but I don't think it would be wise to assume that Nintendo wouldn't encourage something like that for a better experience, even if it was optional.
 
This is pretty lame. I'm guessing there won't be any Nintendo first party games that do this.

Luckily I'm planning to get an SD card for the switch, so space won't be a problem. However, the concern brought up about how the game will no longer work once the eShop (or WB?) servers are gone is legitimate.

On the other hand, it's still resellable and cheaper than digital (with GCU) so I think it makes sense to get the physical here. I wonder if it's possible that this hybrid digital/physical approach could enable faster loading than pure digital copies, but I suspect the data isn't striped in a way to enable that.

It might just need an update to even launch, which Nintendo would host.

It might not even have any online-only features? Though it's possible it does.

Will be interesting when it's out, unless they've already mentioned the online only requirement before?

If I have a 64gb now.. I can easily upgrade to a 200gb down the road by just copying all the files over right? No reason to redownload everything correct?

If you can connect the SD card via usb (adapters for that) I imagine it would be possible...but without that, I don't think the switch has 2 memory card slots to transfer it that way.

Though if it's like the WiiU with the usb system having a special filesystem different to SD that might not actually work. You would need to then transfer it to another USB drive plugged in. And from that to the memory card.
 
If I have a 64gb now.. I can easily upgrade to a 200gb down the road by just copying all the files over right? No reason to redownload everything correct?

Going by the Digital Foundry video moving stuff from one SD card onto another is no problem with a PC.
 
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