Possible, yes, but given that this is shipping on a smaller game card to presumably save costs to begin with, not particularly feasible.
The versions would be priced differently, complete edition slightly more expensive. Is that feasible?
Possible, yes, but given that this is shipping on a smaller game card to presumably save costs to begin with, not particularly feasible.
On what platform? Im pretty sure a major publisher was sued late last gen (cant find it) for advertising that their game could run on an 8GB Xbox 360 when it couldnt and that publisher had to compensate all effected users with appropriately sized flash drives.
Its a shitty buisness practice that has been ruled unacceptable by consumers (and potentially by a court. If anyone could help with links that would be great) Downloads are fine if you have extra storage, what isnt fine is forcing Switch owners to suppliment the cost of storing your game at potentially 50-100 dollars when it will cost publishers who will reduce a $60 game to $20 in a few months $2 for a more expensive cart.
On what platform? Im pretty sure a major publisher was sued late last gen (cant find it) for advertising that their game could run on an 8GB Xbox 360 when it couldnt and that publisher had to compensate all effected users with appropriately sized flash drives.
Its a shitty buisness practice that has been ruled unacceptable by consumers (and potentially by a court. If anyone could help with links that would be great) Downloads are fine if you have extra storage, what isnt fine is forcing Switch owners to suppliment the cost of storing your game at potentially 50-100 dollars when it will cost publishers who will reduce a $60 game to $20 in a few months $2 for a more expensive cart.
Is it possible to print two versions? One requiring the installation and the other with the game complete?
Could have used the 16GB card and patched in the last bit.It would've required a 32 to fit the entire game.
The versions would be priced differently, complete edition slightly more expensive. Is that feasible?
Could have used the 16GB card and patched in the last bit.
Nintendo needs to bite the price disparity on carts.
Nintendo I'm actually considering buying multi-plats on your platform for the first time in my entire life, keep giving me reasons to do so.
That's a logistical nightmare and defeats the purpose of them doing this in the first place to save money.
Could have used the 16GB card and patched in the last bit.
13GB patch for a Switch game lol? so what's on the cartridge?
They name it Switch because you'll be switching SD cards all day lol
Games are released in multiple editions all the time. Money is not lost as the complete card would cost more.
If they weren't willing to spring for a 16GB card which would have still required some level of downloading to get the complete, I don't see why they would go down that route for a game that's targeted at the family market.
Yeah I don't buy the cartridges are too expensive argument tbh. Publishers release 3ds games all the time at $40 or less, and often release Vita/PS4 titles where the Vita version is significantly cheaper than the ps4 version despite being on a cart. What would make a Switch cart so much more expensive than a Vita one?We know carts cost more, that's obvious, but how much more? Certainly not $10 more. It's difficult to parse who is being more shrewd here. There's plenty of evidence of both Nintendo and Major Publisher fuckery over the years.
The price difference and the name would be an indication.I think trying to market and explain the difference to most consumers would be a nightmare.
Yeah I don't buy the cartridges are too expensive argument tbh. Publishers release 3ds games all the time at $40 or less, and often release Vita/PS4 titles where the Vita version is significantly cheaper than the ps4 version despite being on a cart. What would make a Switch cart so much more expensive than a Vita one?
The price difference and the name would be an indication.
Come on now. Rime doesnt cost $10 extra because of cart prices. It costs 10 dollars extra because Nintendo allows it to. Nintendo just needs to tell publishers to expect smaller margains on the switch and to adjust expectations accordingly.
Nintendo cant continue to stay asleep at the wheel on this otherwise it will torpedo the Switch before it gets off the ground. Nintendo need to enforce 3 things
1. Price parity with other platforms or GTFO and
2. Release date parity with other consoles
3. Games must be in a playable state on cart without any aditional downloads. Any publishers that release large Day 1 patches should also be shamed
If publishers see these requirements and dont want to stick to them, then they can be barred from releasing on the Switch. 3rds shouldnt get any leeway after the crap they pulled with the Wii and WiiU.
Make a good experience for Nintendo customers or Dont bother just like the last 2 Gens.
They should put online connection in the requirements, right?
I get that the cartridge storage size is high, but I don't believe that cost is so high that it justifies passing the cost onto the consumer. Square put DQH 1+2 on a 32 GB cart, why couldn't they put Lego City onto one? I'm sure it's more expensive, but this is also a straight port of an already made Wii U title. Not a huge investment of resources to begin with.Cartridge storage size.
Why don't people factor this in?
It's not as easy as you think. Consumers aren't bright in general to technical details. Saying one has part of the game and you need to download the rest while the other has the entire game is a confusing message to the non tech savvy consumer.
So practically if a game is above 16 GB or maybe even above 8 GB you either have to pay more than the other versions or download the rest of the game.
I guess that might explain the prices also for the exclusive software.
Nintendo needs to get some better deals for the game carts.
I get that the cartridge storage size is high, but I don't believe that cost is so high that it justifies passing the cost onto the consumer. Square put DQH 1+2 on a 32 GB cart, why couldn't they put Lego City onto one? I'm sure it's more expensive, but this is also a straight port of an already made Wii U title. Not a huge investment of resources to begin with.
Edit: Unless the 32gb cartridge size is double or triple the cost of an 8gb cart, it's not justifiable to do something like this, whether it's forcing you to download or upping the price for a higher size cart. Rime is particularly egregious because I'm betting the file size of that game isn't high.
I get that the cartridge storage size is high, but I don't believe that cost is so high that it justifies passing the cost onto the consumer. Square put DQH 1+2 on a 32 GB cart, why couldn't they put Lego City onto one? I'm sure it's more expensive, but this is also a straight port of an already made Wii U title. Not a huge investment of resources to begin with.
Man this fucking sucks. I never finished LCU on Wii U and was looking forward to playing the port minus outrageous loading times, plus co-op, on Switch.
But this is total fucking bullshit. Lots of games I was looking forward to I'll be passing on now (RiME, LCU, there's another but the name escapes me) because of how lazy and shitty and greedy developers are showing themselves to be. I really wanted to play them but I can't support this kind of shit.
Snake Pass is safe still, right?
Man this fucking sucks. I never finished LCU on Wii U and was looking forward to playing the port minus outrageous loading times, plus co-op, on Switch.
But this is total fucking bullshit. Lots of games I was looking forward to I'll be passing on now (RiME, LCU, there's another but the name escapes me) because of how lazy and shitty and greedy developers are showing themselves to be. I really wanted to play them but I can't support this kind of shit.
Snake Pass is safe still, right?
Man this fucking sucks. I never finished LCU on Wii U and was looking forward to playing the port minus outrageous loading times, plus co-op, on Switch.
But this is total fucking bullshit. Lots of games I was looking forward to I'll be passing on now (RiME, LCU, there's another but the name escapes me) because of how lazy and shitty and greedy developers are showing themselves to be. I really wanted to play them but I can't support this kind of shit.
Snake Pass is safe still, right?
Nintendo should be supplementing the costs. They need as many games for the platform as possible.
Lazy and shitty developers.
Here's someone who has zero idea how game development works.
Man this fucking sucks. I never finished LCU on Wii U and was looking forward to playing the port minus outrageous loading times, plus co-op, on Switch.
But this is total fucking bullshit. Lots of games I was looking forward to I'll be passing on now (RiME, LCU, there's another but the name escapes me) because of how lazy and shitty and greedy developers are showing themselves to be. I really wanted to play them but I can't support this kind of shit.
Snake Pass is safe still, right?
Well, I won't buy the game then. I just hope that this won't become a trend.
Meh. I can easily ignore any game from any publisher that tries to pull this shit.
For sure, I just hope this doesn't become a common thing...
It's going to hurt sales for those games on the platform though. Doesn't seem worth it to get bad press on your game when you could just eat the cost of the carts and sell more. And in the case of Rime, they could very well make the digital version cheaper, the fact that they won't is very telling about this cartridge cost issue.We've already seen higher prices for Switch games become a thing.
Honestly it wouldn't be shocking.
It's going to hurt sales for those games on the platform though. Doesn't seem worth it to get bad press on your game when you could just eat the cost of the carts and sell more. And in the case of Rime, they could very well make the digital version cheaper, the fact that they won't is very telling about this cartridge cost issue.
If anything Nintendo needs to eat the extra cost of carts. At the end of the day Nintendo needs them more than they need Nintendo.
Nintendo needs to get some better deals for the game carts.
It's going to hurt sales for those games on the platform though. Doesn't seem worth it to get bad press on your game when you could just eat the cost of the carts and sell more. And in the case of Rime, they could very well make the digital version cheaper, the fact that they won't is very telling about this cartridge cost issue.
I don't think a game like Lego City is the type of game that sells less on Nintendo platforms. Retailers don't care about games like Rime. Every indie game with a physical release is cheaper digital, more expensive physical. Shovel Knight, Stardew Valley, Terraria. Retailers don't make a fuss about those games, why would they care about Rime?Less profit per unit when you already sell less on Nintendo platforms isn't amazingly appealing.
Retailers and most consumers don't appreciate digital version's being cheaper than physical either.
Honestly I think the number of third-party games on Switch (aside from smaller indies) will just decline.
I don't think a game like Lego City is the type of game that sells less on Nintendo platforms. Retailers don't care about games like Rime. Every indie game with a physical release is cheaper digital, more expensive physical. Shovel Knight, Stardew Valley, Terraria. Retailers don't make a fuss about those games, why would they care about Rime?