Honest question here:
What makes this any different from mandatory installs on PS4 or Xbox One? I don't hear anyone calling for Sony or Microsoft's heads over that.
The PS4 and XB1 have much more storage space come standard.
Honest question here:
What makes this any different from mandatory installs on PS4 or Xbox One? I don't hear anyone calling for Sony or Microsoft's heads over that.
It's different because they can install from disc, this needs a supplement download from the eShop. Switch eShop goes away and this physical game is useless.Honest question here:
What makes this any different from mandatory installs on PS4 or Xbox One? I don't hear anyone calling for Sony or Microsoft's heads over that.
Skyrim is a pretty small game though since the game uses a lot of assets over and over again. I just checked, the PC special edition only needs 13 GB of hard drive space.
Honestly, I can't tell you if Nintendo is subsidizing some of the difference already. They very well could be.Too much for Nintendo to subsidize? Too much for publishers to eat the difference?
Are you somewhere with internet or not? Not everyone has the luxury of no data caps. Not everyone has broadband internet wherever they game. Installing vs downloading is hardly insignificant.But what does that matter if you can't play it without the install?
It's different because they can install from disc, this needs a supplement download from the eShop. Switch eShop goes away and this physical game is useless.
Honest question here:
What makes this any different from mandatory installs on PS4 or Xbox One? I don't hear anyone calling for Sony or Microsoft's heads over that.
But what does that matter if you can't play it without the install?
Are you somewhere with internet or not? Not everyone has the luxury of no data caps. Not everyone has broadband internet wherever they game. Installing vs downloading is hardly insignificant.
1) All of the core content is generally on the disc in those situation. Here, roughly 1/3 of the game is on the card and you have to download the other 2/3. You require an internet connection to download the vast majority of a full priced physical single player game.
2) Those installs are due to hardware limitations. The games would run like absolute shit straight off the disc. That's not the case with the game cards.
3) This is a portable device. You don't have the luxury of throwing high capacity, cheap laptop HDDs into it. Regardless of whether you view it as a home console or handheld first, it's a portable device and the expectations in some areas have to be measured in relation to that.
It's not about the storage but the fact that you have an incomplete game. 10 years from now if the servers go down, your game isn't a coaster on a PS4 or Xbox One. This cartridge will be when it can't get 2/3rds of the game. This game requires the servers to be up and an Internet connection to function. A PS4 or Xbox One game can be disconnected from the Internet and the disc will still work and you can still play the game.
Devil's advocate: has anyone considered that high-capacity carts might simply not be available right now?
That's a whole different beast, and you know it.
Oh I'm not saying it's not shitty, I just think it's a little unfair to hold Nintendo's feet to the fire on this one when it's a result of them trying to make the platform approachable to third parties. This is all WB.
Also that last bit of your post...how many games on other platforms do you skip out on for shipping in various states of "complete"? Obviously this is an extreme case here (and let me be clear that I'm not buying this game), but in the current marketplace your ultimatum seems at least a little unreasonable.
Yeah, I don't get why it's not on a 16GB cart at least. I can't imagine the cost difference between 8 and 16GB being substantial but what the hell do I know.
I largely expect this issue to work itself out over time. The cost of cards will go down, and as the amount of software on the system goes up, publishers will feel less emboldened to pull stuff like this.Because some developers would still want to make money on the platform. If you open up Pandora's box by allowing this, and the consumers normalize this, why wouldn't developers opt for a smaller cartridge to have a lower cost for all games moving forward? This is a bad precedent to set as normal and acceptable.
Ok that's fair, but how is that Nintendo's fault? Sounds like WB's just trying to be pricks about it.
I will say those cost comparisons aren't really indicative of anything.From DRAMExchange:
Item Daily High Daily Low Session High Session Low Session Average Session Change History
MicroSD 16G C4 (Major Brand) 5.00 4.80 5.00 4.80 4.895
0.00 % [Historical Price Chart]
MicroSD 8G C4 (Major Brand) 3.70 3.48 3.70 3.48 3.535
0.00 % [Historical Price Chart]
OEM MicroSD 16G C4-C6 5.00 3.70 5.00 3.70 4.400
0.00 % [Historical Price Chart]
OEM MicroSD 8G C4-C6 3.60 2.85 3.60 2.85 3.339
0.00 %
The jump to 16GB isn't free. And this is your standard microSD in large volume. Add the proprietary stuff for Nintendo and the smaller volume. The cost difference is likely greater.
No corporation is simply going to eat that cost.
And investing into better compression isn't going to happen. It's not needed anywhere else. So it would have to be an investment that a developer/publisher have to make just for the Switch. The internal rate of return for such a thing would be well below expectations.
This is simply Nintendo's decisions coming to bite them in the rear.
Err... I'm on the side of WB being the problem?... You asked for a reason as to why this is shitty, I gave you some. I didn't say anything about it being on Nintendo.
Nintendo didn't make us download 5GB of BOTW because they wanted to cut costs on the cards.
I largely expect this issue to work itself out over time. The cost of cards will go down, and as the amount of software on the system goes up, publishers will feel less emboldened to pull stuff like this.
But in the meantime, the Switch needs software.
Ok that's fair, but how is that Nintendo's fault? Sounds like WB's just trying to be pricks about it.
From DRAMExchange:
Item Daily High Daily Low Session High Session Low Session Average Session Change History
MicroSD 16G C4 (Major Brand) 5.00 4.80 5.00 4.80 4.895
0.00 % [Historical Price Chart]
MicroSD 8G C4 (Major Brand) 3.70 3.48 3.70 3.48 3.535
0.00 % [Historical Price Chart]
OEM MicroSD 16G C4-C6 5.00 3.70 5.00 3.70 4.400
0.00 % [Historical Price Chart]
OEM MicroSD 8G C4-C6 3.60 2.85 3.60 2.85 3.339
0.00 %
The jump to 16GB isn't free. And this is your standard microSD in large volume. Add the proprietary stuff for Nintendo and the smaller volume. The cost difference is likely greater.
No corporation is simply going to eat that cost.
And investing into better compression isn't going to happen. It's not needed anywhere else. So it would have to be an investment that a developer/publisher have to make just for the Switch. The internal rate of return for such a thing would be well below expectations.
This is simply Nintendo's decisions coming to bite them in the rear.
While somewhat true, it's also extremely reductive. I imagine the 8 GB will be retired at some point, for example. And again, consumer acceptance of the practice will help to determine publishers' actions as well. 500K doesn't take that much to make up in sales.That puts faith that the publishers won't try to save as much as possible by always opting for a lower capacity cart if the market accepts this as the norm. $1 times 500k copies is still half a million saved to the publisher. So despite higher capacity carts getting cheaper, lower capacity carts will still always be cheaper than the higher ones. So there's always money that can be saved. Money saved might still be something to factor in given the possibility of lower sales to maximize profits on the platform.
Ok that's fair, but how is that Nintendo's fault? Sounds like WB's just trying to be pricks about it.
While somewhat true, it's also extremely reductive. I imagine the 8 GB will be retired at some point, for example. And again, consumer acceptance of the practice will help to determine publishers' actions as well. 500K doesn't take that much to make up in sales.
I'm actually not putting faith in anything, I'm baseing everything I'm saying on hands on experience, and making clearly marked predictions, not claiming to tell the future.Consumers accept and normalize shitty practices all the time because they shrug it off as no big deal or minor without seeing the bigger picture until it's too late. You're putting faith on consumers being smart, and publishers not being greedy when the opposite tends to be the reality.
While somewhat true, it's also extremely reductive. I imagine the 8 GB will be retired at some point, for example. And again, consumer acceptance of the practice will help to determine publishers' actions as well. 500K doesn't take much to make up in sales.
I'm actually not putting faith in anything, I'm baseing everything I'm saying on hands on experience, and making clearly marked predictions, not claiming to tell the future.
Honest question here:
What makes this any different from mandatory installs on PS4 or Xbox One? I don't hear anyone calling for Sony or Microsoft's heads over that.
Because it's their game and they can choose not to port it to the NS in the first place. If they don't want to deal with the costs involved, then they can avoid it. Giving them some sort of pass is crazy. They make the decision, so they'll live or die by it.
Yes. Or they should learn about compression techniques to lower the file sizes.
Nintendo is ok with
Slippery slope
If WB gets aaay with what's stopping others
Hell one poster brought up a good point
Why not Konami it up, buy 1GB carts, put installer/key as the cart
Make end user DL full game
Then keep cart into play there "retail game"
So you have the worst possible outcome your retail/digital hybrid
None of the good from both sides lol
Watch Ubisoft be the first to implement this
Honest question here:
What makes this any different from mandatory installs on PS4 or Xbox One? I don't hear anyone calling for Sony or Microsoft's heads over that.
I can actually promise you that some DLC and free to play practices that have been proposed and developed for console and PC games have been killed because of consumer reaction to other such practices.Your predictions are optimistic which again relies on consumers being smart and not accepting this practice, and publishers to not be greedy. Again, look how DLC and Free to Play has evolved. Those are examples of how these things play out.
So just dont bring your games to the Switch then if you dont want to deal with Nintendo's hardware decisions? Another WiiU 3rd Party support generation if thats the case
Has there been another console game ever before sold physically that wasn't playable? I guess I'm excluding online only games like destiny.
From DRAMExchange:
Item Daily High Daily Low Session High Session Low Session Average Session Change History
MicroSD 16G C4 (Major Brand) 5.00 4.80 5.00 4.80 4.895
0.00 % [Historical Price Chart]
MicroSD 8G C4 (Major Brand) 3.70 3.48 3.70 3.48 3.535
0.00 % [Historical Price Chart]
OEM MicroSD 16G C4-C6 5.00 3.70 5.00 3.70 4.400
0.00 % [Historical Price Chart]
OEM MicroSD 8G C4-C6 3.60 2.85 3.60 2.85 3.339
0.00 %
The jump to 16GB isn't free. And this is your standard microSD in large volume. Add the proprietary stuff for Nintendo and the smaller volume. The cost difference is likely greater.
No corporation is simply going to eat that cost.
And investing into better compression isn't going to happen. It's not needed anywhere else. So it would have to be an investment that a developer/publisher have to make just for the Switch. The internal rate of return for such a thing would be well below expectations.
This is simply Nintendo's decisions coming to bite them in the rear.
Hell even Destiny you can trick into making the game full digital playable
Have your Disc installed game
Go download the free trial, viola now you have access to the whole digital version of Destiny, no reason to keep your Disc in anymore (I maybe missing a step here, just look it up)
Hell Paragon the free to play MOBA for pc and PS4, disc just has the launcher inside of it, nothing else
You DL game, never need the Disc ever again, most are buying for the goodies/bonuses you net for buying retail copy
And they stack!
So people weren't turned off by the ridiculous pricing of a years-old port, but the downloadable patch is what does you in?
People should already expect third party support to be sparse. The focus on indies is a good move to offset this as much as possible, but the ship for traditional third party support has sailed and people need to accept that reality with the Switch.
It's not a patch, it's 2/3rds of the damn game. A day-one patch would be shitty but acceptable, but if you buy a game it better damn well be on the card/disk otherwise why even buy physical?
The beautiful part is that we don't have to buy the game and can fight against this by not paying them. The funny thing is that buying the game on the PS4 or XBO, still gives WB the victory. Vote with your wallets, people.
Still, if you're gonna own a NS, then you should invest in a microSD card regardless. Patches will happen....
Point stands: something to download, even if it is a requirement to play. I have zero intention of getting this game until it's under $20. Nintendo may deserve criticism for their cartridge decisions (I don't think they do, but I see the argument) but for WB to get away with charging this kind of shit for their port is ludicrous.