Yes, we know that the revenue streams are greater with games as a service. But by allocating budgets to only these games, MS is doing nothing but entering into direct competition with the big gaas boys. Maybe that's what they want but it doesn't strike me as any safer of a strategy than funding both gaas and traditional single-player games i.e. staying the course.
I wish them luck but urge them to consider the value of big-budget single player games. Relegating them to third parties is bad for their own portfolio and, ultimately, the medium at large. It was inevitable that pure SP experiences would dwindle eventually, so it's not surprising to read Spencer's comments, but it is disheartening to anyone who grew up on those types of games.
I'm cool with getting my SP kicks elsewhere but it's strange to hear a Big Three head put this in such stark terms - yeah games like Zelda are great and do great but it's hard to sell them (so we're not gonna try anymore).
Anyway, still looking forward to Crackdown and Gears.
I wish them luck but urge them to consider the value of big-budget single player games. Relegating them to third parties is bad for their own portfolio and, ultimately, the medium at large. It was inevitable that pure SP experiences would dwindle eventually, so it's not surprising to read Spencer's comments, but it is disheartening to anyone who grew up on those types of games.
I'm cool with getting my SP kicks elsewhere but it's strange to hear a Big Three head put this in such stark terms - yeah games like Zelda are great and do great but it's hard to sell them (so we're not gonna try anymore).
Anyway, still looking forward to Crackdown and Gears.