Cemu Thread: Emulating Wii U Games

I can't check it at anytime.

EDIT: I'll look into it later on.

The issue you're describing is an issue with Cemu hook specifically. If it's enabled in your profile, it's on, that's it. You don't have control of it unless you remove it from the profile and restart Cemu.
 
SO guys , i'm ready this thread for a couple of weeks now and i've decided yesterday to start CEMU 1.7.5 and see how it's working .. i have a i5 -3570 (3.40Ghz) , 16gb of ram ( that i use for others things like my work ) and a radeon R7 200.

So i started CEMu , did all the ork with the keys , starts mario kart 8 and it works !

a couple of slowdowns later even in the menu where i realised i didn't see the videos in them i decide to close CEMu, use the CEMU Hook , get a shader cache for mario kart 8 and i retry .. And everything workS near perfectly ... I have a 60fps and 1 graphical bug on 2 courses.

Cemu work really great .. Well i started with time trial ...
The thing is : i can't start a GP .. Whenever i want to race with AI , my ram usage goes from 2.5gb to 4gb( in a couple of secs ) and then CEMu freezes ..

It happens every time. It's a shame because i can run every course in time trial without an issue , yet i can't GP ..what am i doing wrong ?
 
Man, I Hope they fix the black camera issue in the next version. Pretty annoying now that i have access to it and want to use it.

Also, it's been mentioned on the last page but again: patch 1.2.0 causes severe issues with cemu, don't update.
 
So how far is BotW emulation in CEMU now? Is it perfectly playable or are there still more bugs and performance stuff to work out?
 
So how far is BotW emulation in CEMU now? Is it perfectly playable or are there still more bugs and performance stuff to work out?

I just started my cemu play through the other day and so far it's running amazingly well and I'm pretty far in.

There's a few issues which might be annoying,

You need cemu hook if you want movies enabled, you also need to lock your frame rate with rivatuner or something. One side effect to cemu hook is that sometimes terrain textures load with a debug grid texture after the movie. Only way I can fix it is to save and restart cemu. It's mildly annoying

You'll probably also want to run cemu and the game files on an SSD. I originally had everything on a HDD but botw has a tendency to hard crash if the shaders don't load quick enough.
On HDD I had a hard crash almost every hour or so. With SSD it'd more like every 4-5 hours or longer and the fast loading helps when you have to restart the game.

I'm also compiling my own shader cache as the 19k one was a troll and the new 9k one gave me weird glitch effects when running in grass. Compiling your own cache isn't so bad on an SSD but give the 9k cache a try first as the glitches might just be specific to my system.
 
So how far is BotW emulation in CEMU now? Is it perfectly playable or are there still more bugs and performance stuff to work out?

im currently 3/4 for Divine Beasts and just cleaning up the Rito region atm
perfectly playable, but it does crash sometimes, that being said you can make significant progress
also crashes are random, last night i went about 2-3 hrs without crashing
ive noticed it happens more often when teleporting sometimes
 
So how far is BotW emulation in CEMU now? Is it perfectly playable or are there still more bugs and performance stuff to work out?
- irregular crashes
- pre-rendered cutscenes require Cemuhook
- GPU fence skipping is required for consistent performance (atleast ony my end) which causes the menus, shrines and cutscenes to jump to 60fps = double speed => framerate needs to be locked with some external tool of choice
- regular graphics glitches
- camera/photos aren't working properly

Outside of that, it's fine. I'm happy to be able to play it in this state for the first time, the art style just shines so incredible at higher resolutions - that and playing on my Xbox controller is worth the trade offs imo. It will only get better.
 
Again this isn't directly Cemu related but one of the Decaf developers has started posting a series of articles showcasing the history of Decaf development via annotated screenshots. I thought some people in this thready may be interested in it.

Part 1
Part 2
 
Is there any way to improve performance with 2 player splitscreen coop in Mario Kart 8?
Single player works brilliantly, but splitscreen has this slow motion feeling to it, it's playable but not near as fast as in single player. :/

i5 3350p and gtx 1060 user here.
 
Is there any way to improve performance with 2 player splitscreen coop in Mario Kart 8?
Single player works brilliantly, but splitscreen has this slow motion feeling to it, it's playable but not near as fast as in single player. :/

i5 3350p and gtx 1060 user here.


Sure last time me and my son were playing 2 player it worked fine. Pretty solid 60.
 
Is there any way to improve performance with 2 player splitscreen coop in Mario Kart 8?
Single player works brilliantly, but splitscreen has this slow motion feeling to it, it's playable but not near as fast as in single player. :/

i5 3350p and gtx 1060 user here.

Not had a problem with MK8 split screen. You could try an older version of cemu. I think the development for botw negatively impacted MK8 for some people. Version 1.7.2 was that last before botw but it doesn't support dlc.

You could also try setting the gpu buffer to low
 
Not sure if Cemu related but everytime I want to load a game, One Drive opens, I use Windows 10 Creators Update, is that a known issue? Also happens when I open a different emulator and want to load a game there too.
 
Not sure if Cemu related but everytime I want to load a game, One Drive opens, I use Windows 10 Creators Update, is that a known issue? Also happens when I open a different emulator and want to load a game there too.

Happened to me too in a bunch of other programs. Uninstall One Drive if you don't need it.
 
Has anyone got a decent AA solution for Xenoblade Chronicles X? Tried various settings and this is probably overkill but the AA removal graphic pack, 4xAA and 4xSSAA through NVCP +FXAA through reshade seems to give me the best result at 4-5K but it's not quite perfect.

http://abload.de/image.php?img=0bfack.jpg
http://abload.de/image.php?img=3isyia.jpg

I tested it before but I'm pretty sure forcing non-PPAA through Nvidia doesn't do anything unless its different on a game by game basis.

Forcing anti aliasing through Nvidia Inspector (aside from FXAA, I assume that works) absolutely has no effect.

DQc5SQz.png


Left is with forced SGSSAA + FXAA, right is with nothing.
Blown up 2x.

UaF25zo.png
 
I tested it before but I'm pretty sure forcing non-PPAA through Nvidia doesn't do anything unless its different on a game by game basis.

There I was thinking it was making a difference the whole time, ha.

A lot of people seem to believe that assigning the Cemu.exe to the NVCP profile would effect all games but based on those results I guess not..FXAA it is then for now. Cheers.
 
Has anyone got a decent AA solution for Xenoblade Chronicles X? Tried various settings and this is probably overkill but the AA removal graphic pack, 4xAA and 4xSSAA through NVCP +FXAA through reshade seems to give me the best result at 4-5K but it's not quite perfect.

http://abload.de/image.php?img=0bfack.jpg
http://abload.de/image.php?img=3isyia.jpg

set your desktop resolution higher than is your native res. If you use only 5K pack and your desktop res is native do not look much good. Works good in BOTW with FXAA (5K desktop + 5K pack). But for me BOTW freeze in inventory with this settings (4K is OK). Maybe works better in Xenoblades.
 
Sure last time me and my son were playing 2 player it worked fine. Pretty solid 60.

Not had a problem with MK8 split screen. You could try an older version of cemu. I think the development for botw negatively impacted MK8 for some people. Version 1.7.2 was that last before botw but it doesn't support dlc.

You could also try setting the gpu buffer to low

I tried older versions and gpu buffer was already set to low but to no avail. Single works flawlessly but split seems just like it's too demanding for my cpu. :(
 
Not sure if Cemu related but everytime I want to load a game, One Drive opens, I use Windows 10 Creators Update, is that a known issue? Also happens when I open a different emulator and want to load a game there too.

Another option is to disable the pop up by making an edit in group policies.
 
That's not necessary, Cemu already resamples/downsamples the output when it's running at fullscreen.

but cemu change only internal resolution with graphic packs and in fullscreen use native desktop res. When I use 5K graphic pack + fullscreen screenshots are only in 1440p (my desktop res.) but if I change also desktop res full screen is downsaplned from 5K.
 
but cemu change only internal resolution with graphic packs and in fullscreen use native desktop res. When I use 5K graphic pack + fullscreen screenshots are only in 1440p (my desktop res.) but if I change also desktop res full screen is downsaplned from 5K.

If you use your native res with a higher res graphics pack, the scaling is done internally. Granted, it doesn't look as good as DSR scaling, but it does downsample.

To me it looks better when I set my desktop res to the same as the graphics pack res (2880p for example), but I only do that when I take screenshots. Which isn't very often.


Proof that I finished that quest. Kinda fun I guess. Better than most of the crappy sidequests in this game.
 
Proof that I finished that quest. Kinda fun I guess. Better than most of the crappy sidequests in this game.
Technically still a fetch quest, but definitely the most enjoyable one in the game. The way the music layers more and more over the course of the quest is a neat touch.
 
Technically still a fetch quest

A bit. Gameplay involves walking up to every NPC to see of their name ends in "son." And chopping down a LOT of trees. Like.... so many trees.

End result is a couple interesting venders that are all but useless to me at this stage in the game. But if I ever need another Hylian shield.... it will come in handy.
 
If you use your native res with a higher res graphics pack, the scaling is done internally. Granted, it doesn't look as good as DSR scaling, but it does downsample.

To me it looks better when I set my desktop res to the same as the graphics pack res (2880p for example), but I only do that when I take screenshots. Which isn't very often.



Proof that I finished that quest. Kinda fun I guess. Better than most of the crappy sidequests in this game.

Yes it's good on screenshots, but it's not important for gameplay.
 
If you use your native res with a higher res graphics pack, the scaling is done internally. Granted, it doesn't look as good as DSR scaling, but it does downsample.

To me it looks better when I set my desktop res to the same as the graphics pack res (2880p for example), but I only do that when I take screenshots. Which isn't very often.



Proof that I finished that quest. Kinda fun I guess. Better than most of the crappy sidequests in this game.
Actually there are two kinds of sidequests in the game. The actual ones are those related to the shrines, which are mostly excellent, especially in terms of gameplay they feel very different from the usual open world sidequests in the best way possible and bring tons of puzzles (both in the shrines themselves and in the overworld) so that you know you're still playing a Zelda game. Then there are the fetch quests, which exist mostly because you don't find rupees in the grass anymore but you still need a way to make them other than selling shit that you need to upgrade your equipment. Sometimes they're a bit more elaborate, like this one, but any of these small quests in the game are better and more charming than farming rupees in the grass.

A bit. Gameplay involves walking up to every NPC to see of their name ends in "son." And chopping down a LOT of trees. Like.... so many trees.
Which takes 2 minutes tops at a time if for some reason you don't already have the ones required for at least the first 3 tiers.
 
A bit. Gameplay involves walking up to every NPC to see of their name ends in "son." And chopping down a LOT of trees. Like.... so many trees.

End result is a couple interesting venders that are all but useless to me at this stage in the game. But if I ever need another Hylian shield.... it will come in handy.

Yeah outside of the cute cutscene at the end the only worth is getting a place to get another Hylian shield.

Other than that it's just porting to places and hacking down trees.
 
Actually there are two kinds of sidequests in the game. The actual ones are those related to the shrines, which are mostly excellent, especially in terms of gameplay they feel very different from the usual open world sidequests in the best way possible and bring tons of puzzles

Those quests I do enjoy, actually. But sadly I don't have any currently open shrine quests and my actual sidequest log is full of stuff I don't want to do :P
 
Those quests I do enjoy, actually. But sadly I don't have any currently open shrine quests and my actual sidequest log is full of stuff I don't want to do :P
Yeah, once you've beaten the main quest and all of the shrines, there's really very little incentive to go do all of the side quests. Most of it just isn't worthwhile. It's why I'd rather start up a new game (once Cemu runs it better) than stick with my current save and do side content.
 
Those quests I do enjoy, actually. But sadly I don't have any currently open shrine quests and my actual sidequest log is full of stuff I don't want to do :P
Explore :P

Yeah, once you've beaten the main quest and all of the shrines, there's really very little incentive to go do all of the side quests. Most of it just isn't worthwhile. It's why I'd rather start up a new game (once Cemu runs it better) than stick with my current save and do side content.

I played 40 hours more after finishing the game and i'm not done yet lol
 
Did you manage to get it to work? I am having the same issue.

Honestly I really don't know what fixed it for me. I loaded the game from a folder named DATA(was trying Unpack before that,) but that happened after I had properly set the folder path for updating the game. I really think that fixing the folder path for the update is what did it.
 
but cemu change only internal resolution with graphic packs and in fullscreen use native desktop res. When I use 5K graphic pack + fullscreen screenshots are only in 1440p (my desktop res.) but if I change also desktop res full screen is downsaplned from 5K.

No one said anything contrary to the first part about graphic packs being the only thing affecting internal res. 'fullscreen use native desktop res', I just said, this isn't the case. Again; In either scenario, the game is being downsampled. If you're running the game at 4k and put it in fullscreen, the game is 4k downsampled, that's it. The internal res isn't magically negated just because of your desktop res. The resolution of a screenshot is irrelevant, if you really care about taking full res screenshots, you can use whatever graphic pack, ie 8k, and get a full res (8k) capture by using shift+print screen.
 
set your desktop resolution higher than is your native res. If you use only 5K pack and your desktop res is native do not look much good. Works good in BOTW with FXAA (5K desktop + 5K pack). But for me BOTW freeze in inventory with this settings (4K is OK). Maybe works better in Xenoblades.

Thanks. I'm a bit hesitant about changing my desktop resolution to something higher than 1440p (especially something as high as 5K) but I'll try that if it's the only way to go. An actual 5k shot of Xenoblades resized to 1440p as opposed to Cemu downsampling it (whether it's doing just the internal resolution or not seems to be up for debate), looks cleaner anyhow.

The shift+PrtScrn method is great if you're taking single shots but for panos it's tedious having to alt tab each time you take a shot.

So Xenoblade is actually playable? Is it better than botw?

Definitely playable. Framerate wise it runs about the same as BOTW for me..25-30fps on a 980Ti and i74790k but much less prone to crashes and texture glitches.
 
So, it seems that I could get a second hand BOTW, but how do I dump the game to my PC if I don't have a WiiU? Would it be possible if I just bring it to a local video games store and let them do the rest?
 
So, it seems that I could get a second hand BOTW, but how do I dump the game to my PC if I don't have a WiiU? Would it be possible if I just bring it to a local video games store and let them do the rest?
If you have the disc just find a copy floating around online. Use mapleseed to update it and your good.

Dont waste your time taking the long way if you dont own a wii u console. If you own the physical game you are better then most cemu users out there.
 

I'm just worried that it might damage the display. I heard there's a small risk it could overheat if you're overclocking the refresh rate or something?

Most of the resolutions I input seem to get rejected anyway at 60Hz but 4k seems to be okay if I lower it slightly.

Edit. Okay so I tried it and I was pretty happy with the results. DSR scaling does look a bit better than just leaving it to Cemu to do the work. Set my desktop resolution to custom 5k (5120 x 2880) but my monitor would only accept it if I dropped my refresh rate to 45Hz which wasn't exactly easy on the eyes but it's worth it for screenshots I think.

Resized to 1440p
cemu2017-05-0611-12-5cnk5z.jpg
 
Was going to play zelda to the end on cemu. The game runs well with 29-30 fps most of the time, but the game crashes a lot and i often get strange colorful ground textures so i find it nearly unplayable for me atm. Is there a way to make the game less likely to crash? It crashes every 30-45 min, sometimes every 5 min. Playing in 4k on a gtx 1080 and an i5 processor with 9k shader cache
 
I'm just worried that it might damage the display. I heard there's a small risk it could overheat if you're overclocking the refresh rate or something?

Most of the resolutions I input seem to get rejected anyway at 60Hz but 4k seems to be okay if I lower it slightly.

Edit. Okay so I tried it and I was pretty happy with the results. DSR scaling does look a bit better than just leaving it to Cemu to do the work. Set my desktop resolution to custom 5k (5120 x 2880) but my monitor would only accept it if I dropped my refresh rate to 45Hz which wasn't exactly easy on the eyes but it's worth it for screenshots I think.
I'm confused. Just use DSR and you don't need to worry about refresh rates.

Used that the other day to set my monitor to a 10K resolution.

Custom resolutions aren't needed anymore.
 
Was going to play zelda to the end on cemu. The game runs well with 29-30 fps most of the time, but the game crashes a lot and i often get strange colorful ground textures so i find it nearly unplayable for me atm. Is there a way to make the game less likely to crash? It crashes every 30-45 min, sometimes every 5 min. Playing in 4k on a gtx 1080 and an i5 processor with 9k shader cache
Sadly no way to avoid crashing, cemu dev knows whats causing it and is working on a solution but whether it will be 1.7.6 or beyond at this point is unknown.
 
I'm confused. Just use DSR and you don't need to worry about refresh rates.

Used that the other day to set my monitor to a 10K resolution.

Custom resolutions aren't needed anymore.

Heh, I laugh at how much of a n00b I am at this sort of stuff. I see why I confused you. It's not DSR is it, that's a custom resolution I was using. Using DSR now (6880x2880) and yeah don't have to worry about refresh rates..sweet. Thanks. It looks better too.


Awesome panorama!

Cheers.
 
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