I mean you can go on, and I get that you really want aliens as enemies. That's not what they're going for. So I guess the game isn't for you. You want the game to be something else, and it's not. I mean, that doesn't mean your opinion is invalid, but it's a dead end line of thinking. Not much discussion to be had.
I didn't intend to make a fucking Socratic dialogue out of it, I was simply stating my opinion in a message board, and would have been happy leaving at that. My opinion itself was misconstrued and criticised, so I clarified and defended it, which I'm still surprised I have to do. And now I'm also wrong for clarifying and defending my opinion? For fuck's sake.
I have better things to do than defending a simple observation for an entire thread, but I don't really want to to let continuous misrepresentation of what I said go on. For that matter you seem to not have read my posts if you think "I really want aliens", and even less if you think I'm even arguing that point itself now.
I wasn't trying to make the criticism invalid, I definitely agree in part. Trust me, I really wish the first sci-fi Soulslike was a crazy grotesque Giger/Thing/Blame-inspired concept; that's like a dream game for me
But rather I was discussing the angle of the critique, the notion of criticizing something based on what you want it to be rather than what it actually is.
"I'm not trying to make your criticism invalid, except I am".
I
am criticising it on what it is and
clearly stated as much: a game with uninspired enemy designs. Unless you mean that I'm criticising it on what I want it to be because... I want it not to have uninspired enemy designs?

To me the path of least resistance to interesting enemies in a sci-fi game is "aliens", but if you really want to have "robots", you definitely can do that too (and indeed Vanquish is a perfect example); but then make some more interesting robots than powerloader #9583 and drone #'09484984.
You say how sci-fi souls is such a rich concept but they decide to robots and an industrial setting when it could doing so much more, and the answer is simple: that's the story, setting, etc. of the game. I just see it as like asking why Terminator doesn't have aliens, or other questions along those lines
Then it is literally impossible to criticise any creative decision ever, because "that's how it is". Bad Rats is how it its, the people who made it decided to make the game as it is, so you can't criticise any single element of it: that's what they were going for.
What's the point of a discussion forum then?
Also, you asked me why I didn't make the same criticism out of Vanquish or Binary Domain. I gave you three reasons
and you completely ignored them. And now you do it again with Terminator? Seriously? Do you intend to exhaust every single work of fiction with robots in it, or only until I give up and you win via ad nauseam?
Although to be fair, I'm kind of glad they decided to go for the more grounded route. Mainly because that kind of crazy sci-fi Souls/Soulslike everyone would want really needs to be done right to capture the scope, scale, visuals. and tone, and I'm not sure I really trust Deck13 to be the ones to pull it off.
So you're fine with the game being unambitious because you don't trust the devs to achieve any higher ambitions. That's... quite sad frankly, and worse than any criticism, but it's also your prerrogative, the same as it's my prerrogative to criticise that lack of ambition (and apparently giving the devs the benefit of the doubt?).
So I'll take this style of sci-fi Soulslike now and hope that inspires more devs to approach the subgenre from a sci-fi angle. One of the co-creators of The Expanse did some work for From, so we might not have to wait that long
I on the other hand am happy completely skipping this, as I originally stated why. I was under the impression that should be enough, but apparently I'm wrong.
And I think this is as much as I'm willing to waste my time on this supremely nonsensical issue. Just please don't misrepresent my opinion yet again, for fuck's sake, I think I've been crystal clear already.