The Surge vs Dark Souls: A Detailed Comparison of Structure, Setting & Mechanics

Funny how people keep trying to compare this devs games to souls. Its nothing more than a knockoff with worse mechanics all round. This game will fail just like Lotf.
 
Funny how people keep trying to compare this devs games to souls. Its nothing more than a knockoff with worse mechanics all round. This game will fail just like Lotf.

I mean, many impressions already disagree with you. The game seems to stand fine on its own when compared to Souls, even if it's not necessarily better.

By the way, here's a "first 60 minutes" video from the same guy in the OP:

https://www.youtube.com/watch?v=DKZbmyRJd-U
 
Pretty handy that drone.

GracefulClumsyChinchilla.gif
I believe this is a drone ability as well. It seems like it could be quite useful

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Yeah I strongly disagree that the main focus of souls games is the bosses. To me they are largely punctuation marks to the exploration, level design and encounter design. This dude is kind of being reductive when he describes souls as a series of hallways with trash encounters in between boss fights
 
The more I see of this game, the more dope it looks. Some of the combat abilities look truly fun. Definitely has the spirit of a Souls game, but has it's own vibe as well.

Thing I'm most curious about right now is enemy variety. They look pretty same-y so far.
 
I watched the intro to this game and I have a question

if they bolt the exosuit onto him over top his clothes, how does he get changed or shower?

Unless you're unbolting it every time.




In which, yikes
 
Yup I'm in. Pre-ordered on Amazon for PS4. The pro options are nice. I liked Lord of the Fallen so according to some I probably have shit taste.
 
I watched the Giant Bomb quick look last night and I think it looks pretty great. Will wait for the price to drop a bit but I'm looking forward to playing it.
 
I've played The Surge for review and found it much easier than any Souls game. Still have yet to beat any of them. So, I don't know? I guess the difference in the mechanics clicked for me better here.

oh, quick question since you've played it already, one of the things that bothered me in Lords of the Fallen was the bosses being hit sponges. is it the same in this one?
 
I watched the intro to this game and I have a question

if they bolt the exosuit onto him over top his clothes, how does he get changed or shower?

Unless you're unbolting it every time.




In which, yikes
There is no shower mechanic in the game.
You might want to check out some of those risky Steam anime based games though. They have shower scenes.

oh, quick question since you've played it already, one of the things that bothered me in Lords of the Fallen was the bosses being hit sponges. is it the same in this one?
Not in the least.
 
Frankly, the more I see of this the more hyped I'm getting..really looks like it stands on it's own, which is a tough thing to manage considering the comparisons to DS
 
No Co-op or PvP or create a character means i aint interested, Nice that it has inter-connected paths though.
I like that these games can have such a wide audience... none of those things matter to me and I probably still love these games as much as you. LOL

Anyway, this definitely piqued my interest, even though I still have DkS2&3 + Nioh to get through.
 
it's hilarious this guy spent so much time and effort in to analyzing what will probably be a garbage game if lords of the fallen is anything to go by

I really do hope it's a big step up though since I love Souls and I love sci-fi

edit: huh maybe my shitposting is wrong? seems like they're improving on what made that game so bad
 
I wonder if this will end up being a similar situation to what happened between Techland and Deep Silver where the developer gets dumped from the sequel and goes on to make a critically acclaimed spiritual successor, while the publisher takes a million years to follow up on the og game and has plenty of development strife along the way (in this case, losing the executive producer of Lords of the Fallen 2).
 
I know I may be in tune minority but I really like the look of The armor and weapon designs in this game.

It's definitely growing on me as well. The more I see of this game the more I like its more understated sci-fi horror aesthetic derived from the clash between the sterile environments and robot enemies, and the elements of body horror integrated in its gameplay mechanics. It almost reminds me of System Shock in that regard.
 
The staff in LotF had a similar moveset, IIRC. I used one for a bit, it was okay.

That kick though, yeahhhh underwhelming haha. It's like "look ma how cool am I" and then... "pretty lame, Milhouse"
The Surge |OT| Don't give up exoskeleton!
Okay, we have a winner
 
I'd be more interested in The Surge if it didn't look so damn bland and generic. Doesn't look any better than LotF to me and that game was bad.
 
^ Sold.

Pre-ordering tonight. I was already going to get it but those gifs and impressions are all I need to solidify it.
 
Does the video mention the dash? It is easily my biggest problem with the gameplay I think. It just looks too fast, too floaty and out of place.
 
I'm seeing a pattern:

People who have only watched footage:

"this looks janky, boring, floaty, weightless, etc"



People who are actually playing it:

"This is surprisingly good"

I'd love to know what the comments would be if this exact game was made by From. Really, it would be damn interesting.
 
I'd love to know what the comments would be if this exact game was made by From. Really, it would be damn interesting.

I'd bet you'd get a lot of the same "looks generic!" comments, which are a NeoGAF staple at this point. But you'd also see more benefit-of-the-doubt when it comes to combat and interpreting the feel of various attack patterns shown in videos.
 
This looks really appealing to me, I'd play it over a souls game if the bosses arent as difficult.

They aren't. The game focuses on the journey more so then throwing too many bosses at you. I'd call the boss fights enjoyable, but completely fair.
 
The "less focus on bosses, more focus on trash, but the easiest way is to just run past them" sounds rather self-defeating. Bosses are interesting because they provide intermittent points of climax throughout the game, if it's just trash killing for the most part that sounds rather monotonous.

Oh and it's made by the Lords of the Fallen devs? I'll put it on bargain bin status until proven otherwise.


I don't think thats inherently bad. Maybe normal mobs could provide the same as bosses. On dark souls surely there were some.
It doesn't seem to be the case with the surge tho
 
I'd love to know what the comments would be if this exact game was made by From. Really, it would be damn interesting.
From wouldn't make a game with this bland art/level design.
Thats like asking if CDProjekt made Dragon Age, lol.
Its my only complaints besides the number of bosses.

Anyway, hope theres a demo as thats what really sold me on Nioh.
 
I mean, I don't get this. Taking place in a manufacturing plant, fightin robots gone insane, wearing an exosuit that's entirely customizable, with a horror vibe, is pretty unique to me. I can't think of a game that does this. It's a specifically low-tech scifi that has a gritty feel to it. It's more appealing to me than something like Mass Effect where it's just off-brand Star Trek.


That part is mostly alright. The problem is the atmosphere and calling it scifi without actual science fiction. The environment, lightning, textures etc are bland. The character design seems alright, considering the setting.
 
Oh wow, I totally missed this news I guess. Cool, I'm rather intrigued now.


Yeah, that's ridiculous. I say this as someone who isn't very interested in the game myself (mostly for the setting and art direction), if everyone who's tried the combat say it's good, arguing with them that "no it isn't, it's janky and bad" when you haven't played it is absurd.

I remember people praising LotF combat before it released and one could see it wasn't good at all watching the videos.
 
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