Xbox E3 Conference 6/11 2pm PST

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They need to make XPA work on retail discs.

Even if it is getting a free download that you can only access when your xbone disc is in your pc.

How would that work for the majority of PC's that don't have a disc drive? Not only that, it would have to be capable of recognizing/reading blu rays...
 
Those things are still nothing but empty promises. They're not doing XPA right with that garbage store noboby wants to use. Scorpio was literally just a codename with a chip showed in CG for an incremental hardware upgrade that you only need to buy if you want the same games with better graphics. Not a single soul came out of that conference impacted in the same way they were by the launch of 360. Not even close. Saying both events/moments are comparable in terms of importance is borderline insane.
Perhaps I misread the article but it was Wincentral that compared it to 360 launch, not Phil?
 
How would that work for the majority of PC's that don't have a disc drive? Not only that, it would have to be capable of recognizing/reading blu rays...

they could make a XPA lite
you just need the disc in your Xbox One on the same network and now you can play the game on your PC, too

but would that be worth it?
i doubt
 
They need to make XPA work on retail discs.

Even if it is getting a free download that you can only access when your xbone disc is in your pc.
They kinda did it for gears 4 pc on Europe. The case came with a disk for fast installing and a code.

Edit: but the disk worked on pc only.
 
How would that work for the majority of PC's that don't have a disc drive? Not only that, it would have to be capable of recognizing/reading blu rays...

What they would need would be a system that keeps your Xbox always online....


oh wait
 
You enjoy shitty games?

You assume anything Microsoft cancels would have turned out shit because, as evident from near enough every post you have made in this thread, you are perfectly content validating your preconceived notions of the platform by playing the corporate cheerleader that refuses to acknowledge weaknesses in Microsoft's gaming division. You are as transparent as they come, and it's fans like you that are a part of the many problems with Xbox.

Sony fans demanded more from Sony and they've been heard. They're getting remasters of Crash Bandicoot, FF VII and even goddamned Shenmue III - a game to which neither the first nor the second game were ever on PlayStation.

Meanwhile, in damn near ever Xbox community thread I've seen on GAF, I see sycophants like you borderline shilling and attempting to shut down any criticism of the platform or company. It's boring. I wonder why you do it.
 
You assume anything Microsoft cancels would have turned out shit because, as evident from near enough every post you have made in this thread, you are perfectly content validating your preconceived notions of the platform by playing the corporate cheerleader that refuses to acknowledge weaknesses in Microsoft's gaming division. You are as transparent as they come, and it's fans like you that are a part of the many problems with Xbox.

Sony fans demanded more from Sony and they've been heard. They're getting remasters of Crash Bandicoot, FF VII and even goddamned Shenmue III - a game to which neither the first nor the second game were ever on PlayStation.

Meanwhile, in damn near ever Xbox community thread I've seen on GAF, I see sycophants like you borderline shilling and attempting to shut down any criticism of the platform or company. It's boring. I wonder why you do it.

Scalebound looked kinda shitty man. It never demoed well.

And Fable Legends.... you just don't spend AAA $ making a f2p game. It was fun, IMO, but it had a all the makings of a bomba
 
You assume anything Microsoft cancels would have turned out shit because, as evident from near enough every post you have made in this thread, you are perfectly content validating your preconceived notions of the platform by playing the corporate cheerleader that refuses to acknowledge weaknesses in Microsoft's gaming division. You are as transparent as they come, and it's fans like you that are a part of the many problems with Xbox.

Sony fans demanded more from Sony and they've been heard. They're getting remasters of Crash Bandicoot, FF VII and even goddamned Shenmue III - a game to which neither the first nor the second game were ever on PlayStation.

Meanwhile, in damn near ever Xbox community thread I've seen on GAF, I see sycophants like you borderline shilling and attempting to shut down any criticism of the platform or company. It's boring. I wonder why you do it.

Yeah, I wonder...
 
You assume anything Microsoft cancels would have turned out shit because, as evident from near enough every post you have made in this thread, you are perfectly content validating your preconceived notions of the platform by playing the corporate cheerleader that refuses to acknowledge weaknesses in Microsoft's gaming division. You are as transparent as they come, and it's fans like you that are a part of the many problems with Xbox.

Sony fans demanded more from Sony and they've been heard. They're getting remasters of Crash Bandicoot, FF VII and even goddamned Shenmue III - a game to which neither the first nor the second game were ever on PlayStation.

Meanwhile, in damn near ever Xbox community thread I've seen on GAF, I see sycophants like you borderline shilling and attempting to shut down any criticism of the platform or company. It's boring. I wonder why you do it.
We all saw Scalebound and Fable Legends. Let's not pretend like the games were going to be good. They looked awful. Microsoft has a lot of areas to improve, and probably shouldn't of greenlit those games to begin with, but canceling them was obviously the right call at that point instead of sinking more resources into lost causes.

And in what world should we be thankful for Sony when it comes to announcing a Kickstarter on stage or the vaporware FF7 reboot?
 
Scalebound looked kinda shitty man. It never demoed well.

And Fable Legends.... you just don't spend AAA $ making a f2p game. It was fun, IMO, but it had a all the makings of a bomba

I didn't think SB looked that good but let's step it back and think about it, that's still not the reason it was cancelled. There's so much about game development out there and how so many titles come together at the last minute, that concluding the games a corporation cancels must be shitty to justify that cancellation is pretty much shill territory.

Maybe if all Microsoft ever released were critical successes, there'd be a decent underlying point. But Recore came out and wasn't cancelled. It's hard to look at the "they were shit" narrative as anything but corporate shilling.
 
Microsoft has to do something extraordinary, cause at this point there is no reason to own their console. Nintendo & Sony are in better positions to sell people shit.
 
I didn't think SB looked that good but let's step it back and think about it, that's still not the reason it was cancelled. There's so much about game development out there and how so many titles come together at the last minute, that concluding the games a corporation cancels must be shitty to justify that cancellation is pretty much shill territory.

Maybe if all Microsoft ever released were critical successes, there'd be a decent underlying point. But Recore came out and wasn't cancelled. It's hard to look at the "they were shit" narrative as anything but corporate shilling.

I think its very telling that ReCore did in fact come out and Scalebound didn't, just how bad was that dev process actually going. I know Platinum are darlings around here but to me it always felt that they had bitten off more than they could chew. First time open world game, first time 4 player co op all the while they have other staff working on other games.

Just seemed to grand a game for them to nail, which we can see in the fact that it was cancelled after tens of millions of dollars of investment.
 
Microsoft has to do something extraordinary, cause at this point there is no reason to own their console. Nintendo & Sony are in better positions to sell people shit.

No, there are fewer reasons that appeal to more people. Reductive 'nobody' and 'nothing' posts get my goat. We are supposed to love the range gamimg offers but for some as soon as something isn't number 1, boom, it's irrelevant.

Recore needed an extra 6 months. I still loved it. Must be a shill!
 
I didn't think SB looked that good but let's step it back and think about it, that's still not the reason it was cancelled. There's so much about game development out there and how so many titles come together at the last minute, that concluding the games a corporation cancels must be shitty to justify that cancellation is pretty much shill territory.

Maybe if all Microsoft ever released were critical successes, there'd be a decent underlying point. But Recore came out and wasn't cancelled. It's hard to look at the "they were shit" narrative as anything but corporate shilling.
ID say it was more the game being in development for 3+ years and didn't look to be nearly ready. The quality then plays a part in it. If a game is looking fantastic but is taking longer dev time you may rethink cancelling it. But if it doesn't look like it will recoup the dev cost cutting the cord may be the best. But I think that applies more towards FAble legends than Scalebound
 
Microsoft has to do something extraordinary, cause at this point there is no reason to own their console. Nintendo & Sony are in better positions to sell people shit.

I think only really core PC gamers or people who are well aware of exclusives think like that. For a lot of people if it has GTA, Minecraft, CoD, Madden, FIFA, or NBA2K1X it's got plenty of games.
 
The only fact you can take away from the cancellation of Scalebound was Microsoft got to see and play it behind the scenes and nobody else did. Simple as that. People can sit here and speclulate all day but its meaningless.
 
The only fact you can take away from the cancellation of Scalebound was Microsoft got to see and play it behind the scenes and nobody else did. Simple as that. People can sit here and speclulate all day but its meaningless.

I'm going to speculate that, since Kamiya has never directed a bad game in his history in the industry, Scalebound would have been a great title if he had been allowed to fulfill his original vision for the project.
 
I think its very telling that ReCore did in fact come out and Scalebound didn't, just how bad was that dev process actually going. I know Platinum are darlings around here but to me it always felt that they had bitten off more than they could chew. First time open world game, first time 4 player co op all the while they have other staff working on other games.

Just seemed to grand a game for them to nail, which we can see in the fact that it was cancelled after tens of millions of dollars of investment.

ID say it was more the game being in development for 3+ years and didn't look to be nearly ready. The quality then plays a part in it. If a game is looking fantastic but is taking longer dev time you may rethink cancelling it. But if it doesn't look like it will recoup the dev cost cutting the cord may be the best. But I think that applies more towards FAble legends than Scalebound

Agreed. I think given that it was a new genre for PG, there was a lot of trouble polishing features and gameplay systems outside of the core combat, which has typically been PGs forte.

And MS probably saw that the game would need another few years to really come together and come out, thus opted for the cancellation and allocating those resources and budget elsewhere.
 
I didn't think SB looked that good but let's step it back and think about it, that's still not the reason it was cancelled. There's so much about game development out there and how so many titles come together at the last minute, that concluding the games a corporation cancels must be shitty to justify that cancellation is pretty much shill territory.

Maybe if all Microsoft ever released were critical successes, there'd be a decent underlying point. But Recore came out and wasn't cancelled. It's hard to look at the "they were shit" narrative as anything but corporate shilling.

Shilling? It's not possible that people just didn't like what they saw.

Being shitty might not be the ONLY reason games get cancelled... but it's a good place to start. Perhaps MS wasn't comfortable with how much it would cost to make a good game out of it.

Recore cost a fraction of what scalebound looked to cost, and we know fable Legends was a massive money sink. These games weren't just shitty, they were expensive and shitty. It doesn't take a shill to see that.

Why do YOU think Scalebound was cancelled? For shits and giggles?
 
I'm going to speculate that, since Kamiya has never directed a bad game in his history in the industry, Scalebound would have been a great title if he had been allowed to fulfill his original vision for the project.

I watched the presentation at gamescom in 2015 and it looked very ambitious compared to other games by Platinum Games.
 
I think only really core PC gamers or people who are well aware of exclusives think like that. For a lot of people if it has GTA, Minecraft, CoD, Madden, FIFA, or NBA2K1X it's got plenty of games.

Pretty much. And it still has arguably the better online console service, that for me is important.
 
Shilling? It's not possible that people just didn't like what they saw.

Being shitty might not be the ONLY reason games get cancelled... but it's a good place to start. Perhaps MS wasn't comfortable with how much it would cost to make a good game out of it.

Recore cost a fraction of what scalebound looked to cost, and we know fable Legends was a massive money sink. These games weren't just shitty, they were expensive and shitty. It doesn't take a shill to see that.

Why do YOU think Scalebound was cancelled? For shits and giggles?

The posts I addressed are quite different than simply not liking the game you saw. Responding to someone and saying something like, "You enjoy shitty games?" as if that's the defacto reason for the cancellation of a game?

Yea, if your not being paid to shill at that point, you might as well be.

--

Why do I think Scalebound was cancelled? I've answered this the post above yours.
 
The posts I addressed are quite different than simply not liking the game you saw. Responding to someone and saying something like, "You enjoy shitty games?" as if that's the defacto reason for the cancellation of a game?

Yea, if your not being paid to shill at that point, you might as well be.

--

Why do I think Scalebound was cancelled? I've answered this the post above yours.

I see.

And MS probably saw that the game would need another few years to really come together and come out, thus opted for the cancellation and allocating those resources and budget elsewhere.

I think saying the game is "shitty" is just a less eloquent way to say the quality:cost ratio isn't working out as it pertains to the dev cycle. Scalebound wasn't coming a long well, and MS couldn't justify continuing to bankroll it- especially if they weren't confident it will bear fruit.

It appears MS does stick with games they have confidence in. They did so with Quantum Break and it didn't pay off (terribly underrated game imo) and they continue to do so with Crackdown 3- for example.
 
I'm going to speculate that, since Kamiya has never directed a bad game in his history in the industry, Scalebound would have been a great title if he had been allowed to fulfill his original vision for the project.
While he hasn't directed anything bad, this was a new step for him. Going from character action games to an open world RPG game with 4 player campaign co-op is a pretty huge task. It's not as if he was staying in his wheel house when this happened. The 2 instances where the game was shown it did not look good. It took a long time to get to not looking good.

Given another 2-3 years maybe the game would've come together and been great. But that's asking a lot of faith and money
 
While he hasn't directed anything bad, this was a new step for him. Going from character action games to an open world RPG game with 4 player campaign co-op is a pretty huge task. It's not as if he was staying in his wheel house when this happened. The 2 instances where the game was shown it did not look good. It took a long time to get to not looking good.

I have to wonder if 4-player co-op was part of Kamiya's original vision.

How long were PG working on Scalebound wasn't it originally a late 360 game?

I believe the game went into full production after The Wonderful 101 was complete (late 2013).
 
How long were PG working on Scalebound wasn't it originally a late 360 game?
WEll NKtRNL leaked it in like January 2014. So presumably it had been in development since at least 2013. Then it was officially unveiled at E3 2014

I have to wonder if 4-player co-op was part of Kamiya's original vision.
It was alluded to in the initial CG trailer and then in the gamescome 2015 demo. Almost if not all of MS AAA games released this gen have had some kind of MP aspect to it. I don't think Scalebound would've been the one off. It may not have been his original vision but the terms MS set forth for the game from the start

I can only think of Quantum Break as their purely SP games
 
I'm going to speculate that, since Kamiya has never directed a bad game in his history in the industry, Scalebound would have been a great title if he had been allowed to fulfill his original vision for the project.
I guarantee Kamiya has had plenty of terrible ideas - and he knew when to step away before they became bad games. Scalebound is only different, because it got far enough in development to have the ugly bits put on full display.

No creator is infallible.
 
Scalebound looked kinda shitty man. It never demoed well.

And Fable Legends.... you just don't spend AAA $ making a f2p game. It was fun, IMO, but it had a all the makings of a bomba

We all saw Scalebound and Fable Legends. Let's not pretend like the games were going to be good. They looked awful. Microsoft has a lot of areas to improve, and probably shouldn't of greenlit those games to begin with, but canceling them was obviously the right call at that point instead of sinking more resources into lost causes.

And in what world should we be thankful for Sony when it comes to announcing a Kickstarter on stage or the vaporware FF7 reboot?

Kamiya hasn't made a bad game in his entire career. Scalebound wasn't looking so hot, but clearly the game wasn't anywhere near completion, and it was evident by Kamiya's twitter outbursts he wasn't happy in the least with Microsoft, presumably because they kept trotting the game out on stage when it wasn't ready. There is no logical reason to assume the game wouldn't have been good upon completion.

Lionhead, believe it or not, were a very successful studio both commercially and critically, and that includes the Fable series. Even if they didn't want to make Fable Legends, there is so much footage of the game available out there, and it looks pretty damn well put together for a game that was supposed to be a disaster.

But here's the thing, whether or not the games would have turned out good or not, isn't the point.

Microsoft's behaviour in dealing with developers is the point. The cancellations of the Phantom Dust reboot, Scalebound and Fable Legends were all in no small part due to mismanagement and mistreatment by Microsoft. Developers have been vocal about this, so why are some of you content to continue to assume Microsoft isn't in the wrong? I don't understand this mindset. This wilful ignorance that does no one any favours, not even Microsoft, and certainly not you.

I say again, Xbox would be much better of if the community didn't have to contend with such an ardent subset of fans readily awaiting opportunities to defend wrongdoing or poor choices by the platform owners. It is bizarre and counterproductive in equal measure. You only lose out doing it, whereas if you just stopped allowing system wars to blind you and demanded better, the fruits of that endeavour would benefit everyone, including Microsoft themselves.
 
I guarantee Kamiya has had plenty of terrible ideas - and he knew when to step away before they became bad games. Scalebound is only different, because it got far enough in development to have the ugly bits put on full display.

No creator is infallible.

The big example of Kamiya leading a bad project is RE2, his first game. And he had the wisdom of Shinji Mikami to take him aside and give him an opportunity to rectify things and he ended up creating a classic. If something similar happened with this game, it's rather unfortunate that MS allowed the project to go down a bad path for over three years before finally pulling the plug. I think the real reason the game was canned is because it no longer fit with MS's first party vision and were unwilling to invest further in the project. Even if the game had turned out to be great in the end, it was probably going to be a hard sell and MS doesn't seem all that interested in these types of riskier, somewhat niche projects anymore.

Ultimately, we'll probably never know what really happened.
 
Kamiya hasn't made a bad game in his entire career. Scalebound wasn't looking so hot, but clearly the game wasn't anywhere near completion, and it was evident by Kamiya's twitter outbursts he wasn't happy in the least with Microsoft, presumably because they kept trotting the game out on stage when it wasn't ready. There is no logical reason to assume the game wouldn't have been good upon completion.

Lionhead, believe it or not, were a very successful studio both commercially and critically, and that includes the Fable series. Even if they didn't want to make Fable Legends, there is so much footage of the game available out there, and it looks pretty damn well put together for a game that was supposed to be a disaster.

But here's the thing, whether or not the games would have turned out good or not, isn't the point.

Microsoft's behaviour in dealing with developers is the point. The cancellations of the Phantom Dust reboot, Scalebound and Fable Legends were all in no small part due to mismanagement and mistreatment by Microsoft. Developers have been vocal about this, so why are some of you content to continue to assume Microsoft isn't in the wrong? I don't understand this mindset. This wilful ignorance that does no one any favours, not even Microsoft, and certainly not you.

I say again, Xbox would be much better of if the community didn't have to contend with such an ardent subset of fans readily awaiting opportunities to defend wrongdoing or poor choices by the platform owners. It is bizarre and counterproductive in equal measure. You only lose out doing it, whereas if you just stopped allowing system wars to blind you and demanded better, the fruits of that endeavour would benefit everyone, including Microsoft themselves.

Scalebound had been in development for a while. How much time and money do you think they'd be willing to spend hoping that it comes together. I love kamiya, but that doesnt mean he's immune to making a bad game. Sometimes things don't work out. It had multiple showings, and it never seemed to get any better.

Fable Legends wasn't a developmental disaster. I played it and enjoyed it. It waa polished. I was looking forward to it. I do believe it had limited appeal though. I think it would have had a very muted reception. And it was a massive mistake to try to put AAA production values into a f2p game - in a sub-genre that is struggling (asymmetric vs mp). They shoulda made fable 4.

I'm not content to assume anything about right/wrong. I don't think ethics is the issue here. The issue is MS lost confidence in their investment so they pulled out. That's business.

The idea that the community is in anyway responsible for this turn of events is laughable. Was MS' mismanagement an issue? Perhaps. It's certainly possible. I think its definately the case with lionhead. Does that make it wrong to cut losses? No. That's an unfortunate reality of business. Time and money are limited resources.
 
Kamiya hasn't made a bad game in his entire career. Scalebound wasn't looking so hot, but clearly the game wasn't anywhere near completion, and it was evident by Kamiya's twitter outbursts he wasn't happy in the least with Microsoft, presumably because they kept trotting the game out on stage when it wasn't ready. There is no logical reason to assume the game wouldn't have been good upon completion.

Lionhead, believe it or not, were a very successful studio both commercially and critically, and that includes the Fable series. Even if they didn't want to make Fable Legends, there is so much footage of the game available out there, and it looks pretty damn well put together for a game that was supposed to be a disaster.

But here's the thing, whether or not the games would have turned out good or not, isn't the point.

Microsoft's behaviour in dealing with developers is the point. The cancellations of the Phantom Dust reboot, Scalebound and Fable Legends were all in no small part due to mismanagement and mistreatment by Microsoft. Developers have been vocal about this, so why are some of you content to continue to assume Microsoft isn't in the wrong? I don't understand this mindset. This wilful ignorance that does no one any favours, not even Microsoft, and certainly not you.

I say again, Xbox would be much better of if the community didn't have to contend with such an ardent subset of fans readily awaiting opportunities to defend wrongdoing or poor choices by the platform owners. It is bizarre and counterproductive in equal measure. You only lose out doing it, whereas if you just stopped allowing system wars to blind you and demanded better, the fruits of that endeavour would benefit everyone, including Microsoft themselves.

I've played Fable Legends.
It was shit, a lost cause.
It was never going to make any money as a F2P game.
 
Microsoft has to do something extraordinary, cause at this point there is no reason to own their console. Nintendo & Sony are in better positions to sell people shit.

Really? How about those that like MS IPs? How about best 3rd party versions?

There's plenty of reason to buy any platform imo
 
I'm going to speculate that, since Kamiya has never directed a bad game in his history in the industry, Scalebound would have been a great title if he had been allowed to fulfill his original vision for the project.
Even if we believe the "insider" reports about cancelation they mention a clash of culture based on art style, name, char design and etc,not that Ms was dictating the game to be made in an specific way.

And no it clearly wasn't a bad game, look at the reveal trailer, it already had a better combat than pretty much any other open world game not named Dragons Dogma. But judging how it ran, the delay and the fact that would have been delayed again showed it was also a few years off, and was a game that was already in its 4th year of development and given the scale of the project (sorry) likely to be over budget already.

It hurts to no end the cancelation, but I can easily see why they did it, specially when for whatever reason people reacted like the footage was bad. (the E3 demo indeed was, but even then not unlike other boss fights that you have to learn the pattern, and definitely not the best choice for a demo, everything else they showed was great)
 
Other than the multiple showings it had, over a period of years, where it continued to look awful. MS make lots of mistakes. Cancelling Scalebound was not one of them.

The first gameplay showing looked quite good and interesting though besides the bad framerate. You guys are overexaggerating how bad it is. The giant enemy crab boss demo was bad I will give it that but earlier previews show a different game. I trust Kamiya in making a good game over MS.
 
The first gameplay showing looked quite good and interesting though besides the bad framerate. You guys are overexaggerating how bad it is. The giant enemy crab boss demo was bad I will give it that but earlier previews show a different game. I trust Kamiya in making a good game over MS.
Agreed.

That very first showing was, at the very least, decent. I enjoyed it.
 
The idea that the community is in anyway responsible for this turn of events is laughable. Was MS' mismanagement an issue? Perhaps. It's certainly possible. I think its definately the case with lionhead. Does that make it wrong to cut losses? No. That's an unfortunate reality of business. Time and money are limited resources.

I don't have a problem with the rest of you post. This I'd like you to substantiate. At what point did I say fans were responsible for any game cancellations or poor choices?

I've only addressed a certain subset of fans as having a negative impact on getting Microsoft to change, because they're always going to defend their actions, regardless of right or wrong, and as a result, the Xbox platform as a whole is going to have difficulty moving forward.

I've played Fable Legends.
It was shit, a lost cause.
It was never going to make any money as a F2P game.

Other than the multiple showings it had, over a period of years, where it continued to look awful. MS make lots of mistakes. Cancelling Scalebound was not one of them.

Did you two go halfsies on a magic eight ball? Also, again, way to miss the point. The quality of the games themselves, however good or bad they may or may not have turned out, is irrelevant. The problem lies entirely with Microsoft's treatment of developers and their decision-making, which developers have gone on record to criticise.

I suppose next you'll tell me it's all coincidence or just the result of savvy business acumen as to why three games Microsoft announced with separate developers were all cancelled.
 
Kamiya hasn't made a bad game in his entire career. Scalebound wasn't looking so hot, but clearly the game wasn't anywhere near completion, and it was evident by Kamiya's twitter outbursts he wasn't happy in the least with Microsoft, presumably because they kept trotting the game out on stage when it wasn't ready. There is no logical reason to assume the game wouldn't have been good upon completion.

Lionhead, believe it or not, were a very successful studio both commercially and critically, and that includes the Fable series. Even if they didn't want to make Fable Legends, there is so much footage of the game available out there, and it looks pretty damn well put together for a game that was supposed to be a disaster.

But here's the thing, whether or not the games would have turned out good or not, isn't the point.

Microsoft's behaviour in dealing with developers is the point. The cancellations of the Phantom Dust reboot, Scalebound and Fable Legends were all in no small part due to mismanagement and mistreatment by Microsoft. Developers have been vocal about this, so why are some of you content to continue to assume Microsoft isn't in the wrong? I don't understand this mindset. This wilful ignorance that does no one any favours, not even Microsoft, and certainly not you.

I say again, Xbox would be much better of if the community didn't have to contend with such an ardent subset of fans readily awaiting opportunities to defend wrongdoing or poor choices by the platform owners. It is bizarre and counterproductive in equal measure. You only lose out doing it, whereas if you just stopped allowing system wars to blind you and demanded better, the fruits of that endeavour would benefit everyone, including Microsoft themselves.
I totally agree with Rumble. MS should be pushed to the edge on this point alone, we shouldn't just be content with platform and features.
 
I don't have a problem with the rest of you post. This I'd like you to substantiate. At what point did I say fans were responsible for any game cancellations or poor choices?

I've only addressed a certain subset of fans as having a negative impact on getting Microsoft to change, because they're always going to defend their actions, regardless of right or wrong, and as a result, the Xbox platform as a whole is going to have difficulty moving forward.



Did you two go halfsies on a magic eight ball? Also, again, way to miss the point. The quality of the games themselves, however good or bad they may or may not have turned out, is irrelevant. The problem lies entirely with Microsoft's treatment of developers and their decision-making, which developers have gone on record to criticise.

I suppose next you'll tell me it's all coincidence or just the result of savvy business acumen as to why three games Microsoft announced with separate developers were all cancelled.

Your argument is just asinine. MS is going to do things that they think will make them money. If they find themselves doing something that isn't making them money, they'll try something else. Their 'actions' have nothing to do with a subset of fans defending them. You think they care what a handful of forum posters think about the cancellation of scalebound? They care about dollars and cents. They care about their investors

This whole 'treatment of developers' angle is actually quite removed from the topic of discussion. Sometimes companies lose faith in their investment so they pull out. That's what appears to have happened with scalebound and fable. MS own mismanagement may have contributed to this loss of faith. I dont doubt it. what happens when management makes bad decisions in any industry? They start making cuts to compensate. cutting losses was determined to be the economical thing to do.

I just don't know what to say about your last paragraph. Every publisher under the sun has cancelled games. Many we never even hear about. These particular games just had high profiles, so it stings more.
 
My personal main Xbox E3 Press Conference predictions are (derived from a dream):
- Project Scorpio priced below or at $499
- Project Scorpio release date: mid to end of October 2017
- new Ubisoft Splinter Cell on stage (timed exclusive) (native 4K)
- CD Project Red on stage with Cyperpunk 2077 (marketing deal) (native 4K)
- new Bioware IP on stage (marketing deal) (native 4K)
- Capcom cooperation announcement with Monster Hunter coming to Xbox (native 4K)
- Fable 4 teaser trailer (CGI)
- new MS IP RPG'ish game

(if only 50% is true I am fine)
 
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