Capcom just doesn't seem... cool anymore.

yeah, let's go with with the game from 5 years ago and not the game from this year where they successfully shifted gears and made something completely different that was well received

I was gonna say.

It'd be like saying Skyword Sword is demonstrative of a decline from Nintendo AFTER they release Breath of the Wild. Like, they fixed it dude.
 
FANG is a way better design than Remy, Twelve or Necro.

There's something to be said about minimalism in design, and I think your right that Capcom has moved away from that to their own detriment, but your entire thesis is based around the idea that SF3 is "the GOAT", when public perception of that cast is mixed at best.

In fact, I'd go so far as to say no Street Fighter ever was criticized for it's cast more than SF3 in it's day.

I honestly thought people would be more interested in talking about the music and presentation as a whole and not picking apart the SF3 bit. SF3's cast is GOAT, but it's more than that.

Also, I'm aware that the public rejected SF3, and I'm sure that if SF5 had done a complete departure from the World Warriors people would have been upset as well. But in hindsight it was part of an ongoing trend at Capcom to push the boundaries. Hell, SF3 felt like it was trying to make actual strides to distance itself from the racial stereotypes of SF2 but this was before a time where Capcom could actually control their marketing messaging or properly prepare players for the game.

Regardless, it's not just character designs that Capcom has stumbled over recently.
 
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That's my last post to you in this thread.

Nothing in that post is "defending capcom", at most it's a rebuttal to everyone misusing the word "overdesigned", because most design in the game are in fact very simple, your post however had nothing factual about it; it was literally:
"look at this thing I don't like, and listen to this other thing I don't like, this is proof that this company doesn't get it".

Bye.
 
Not defending Capcom here , they made many weird decisions . But people can be really hating for no reason , SFV Ken looks amazing in game. Not only he doesn't looks like Ryu clone anymore , he has cool fighting pose and movesets .

Reusing this image

pkkvha4.gif

They only thing bad about SFV Ken is the shitty shitty hair, other than that it's a top notch redesign
 
.......

You know what, gaudy is just an accurate description of SFV's cast in general.

Gotta agree.

I like Street Fighter well enough but its definitely missing something with most of its look in 5. In general I agree with the OP too, the designs just are not that cool for the ones that were redone. Ken, Nash, Dhalsim, and others just are not... cool looking. I hate looking at Nash in particular, his stance, poses, and look are just awful. He looks like a side character from a Power Rangers/Kamen Rider.
 
Gotta agree.

I like Street Fighter well enough but its definitely missing something with most of its look in 5. In general I agree with the OP too, the designs just are not that cool for the ones that were redone. Ken, Nash, Dhalsim, and others just are not... cool looking. I hate looking at Nash in particular, his stance, poses, and look are just awful. He looks like a side character from a Power Rangers/Kamen Rider.
Everything below the neck is fine for Ken, & the only issue with the hair is the execution rather than the style itself. Nash's makes sense given what happened to him, & Dhalsim's fits his character well. Ken's head aside, I don't see the issue. Karin, Urien, Balrog, & Vega in particular got fantastic redesigns (Karin specifically desperately needed a redesign).
 
I still greatly enjoy the gameplay that they put out, but from a visuals and presentation standpoint I absolutely agree.
 
Nothing in that post is "defending capcom", at most it's a rebuttal to everyone misusing the word "overdesigned", because most design in the game are in fact very simple, your post however had nothing factual about it; it was literally:
"look at this thing I don't like, and listen to this other thing I don't like, this is proof that this company doesn't get it".

Bye.

Ed sucks
 
Make another Devil May Cry like 3 or 4 and they are back to golden.

RE7 was badass, SFV is great, they just need to get more games out.

At the beginning of 7th gen they were already hitting stuff out like RE5 and Lost Planet 1 and 2 and DMC4 by this time.
 
With SFV, Ryu's the only Shoto in the game who looks fine and that's simply because they didn't really change anything with him. Akuma is the worst Akuma's ever looked. Dude's base costume is horrible. I wonder who's idea that was because that's the perfect example of them trying to do too much with character design.

Like Juri didn't even need to change either. She was fine.
 
They fucked up my girl Ibuki in this one, yeah. I don't really have a problem with others design, except maybe Ken, but that's because of his hair only.
 
With SFV, Ryu's the only Shoto in the game who looks fine and that's simply because they didn't really change anything with him. Akuma is the worst Akuma's ever looked. Dude's base costume is horrible. I wonder who's idea that was because that's the perfect example of them trying to do too much with character design.
Yeah Akuma looks like garbage too. What is up with his neck hair, gross.
Ken's costume is fine, but neck up he looks awful. Awful hair and his face looks messed up.
 
3D is the problem, or at least what Dimps/Capcom did with it.

In 2D, cartoony designs with extreme muscles look like anime. Existing in a stylised world with semi-comedy physics from the Disney/warner Bros cartoon traditions.

In 3D, these cartoony designs with extreme muscles look like claymation and the outfits look like a fetish convention.

It's the same reason lots of game/animation cosplay looks way more fucked up in real life than it does in context of the game/animation.
 
Their design work on RE is still top-notch imo.

Dragon's Dogma is the shit.

But they haven't cranked out a good SF character design in over a decade imo. I'm still incredulous that they threw out those rad SFIV beta Rufus/Abel designs in favour of the ones they went with.

f6Ln4L.jpg

dmunAb.jpg
 
Capcom had their fair share of abysmal character designs in the past, even in Street Fighter. Birdie and his stupid crescent mohawk with a hole in the middle, and R Mika with her blue and white clown car accident costume just looked instantly stupid.

Maybe edgy. Which I guess passed for cool in the 90's.

Hmmm, yes. Those edgelords and their Disney platformers, Megamen, Street Fighters, Resident Evils, and Rival Schools. When groups of colorful young men and women fought for friendship and justice I remember thinking "This here is some Lars Von Trier shit, except more bleak"

What.
 
The people that made all those "cool games" no longer work at Capcom.

Don't forget that Ono was the guy behind Capcom Fighting Jam.

Did animators who worked on Rival Schools and Tech Romancer also work in TvC and MvC3? There is less than 10 years difference.
 
I honestly thought people would be more interested in talking about the music and presentation as a whole and not picking apart the SF3 bit. SF3's cast is GOAT, but it's more than that.

Also, I'm aware that the public rejected SF3, and I'm sure that if SF5 had done a complete departure from the World Warriors people would have been upset as well. But in hindsight it was part of an ongoing trend at Capcom to push the boundaries. Hell, SF3 felt like it was trying to make actual strides to distance itself from the racial stereotypes of SF2 but this was before a time where Capcom could actually control their marketing messaging or properly prepare players for the game.

Regardless, it's not just character designs that Capcom has stumbled over recently.

There's lots of wrong in modern Capcom, but their fundamental design has been stronger in the last couple years than it had been before. Where I think they've struggled more than usual is in their resources.They seem to be smaller and cheaper than ever.

In terms of SFV's design appeal verus 3S: I don't think anybody would debate that 3S is one of the better audiovisual experiences in fighting game history. It's just... hard to say that was Capcom's sole identity at the time.

They were making Street Fighter EX3 and Dino Crisis around the same time, and I'd put the art and music of Street Fighter V and Resident Evil 7 up against that any day.

Yeah but RE7 sold less didn't it?

Yeah, but that doesn't mean as much as you might think. Between the cynicism around the franchise after RE6 and the marketing making RE7 seem like something less than it wound up being, you would expect RE7 to do worse than subsequent games in the same style and quality.
 
....Juri is overdesigned?



Necalli????


I do like the above characters better than the ones on the bottom, but overdesigned is not what I would call them. I'd go as far as to say that they're kinda generic. Juri was a bit better in SFIV too

Don't forget new guy with a hoodie. Wait, maybe that means...

Just dont forget him, ok?
 
They were making Street Fighter EX3 and Dino Crisis around the same time, and I'd put the art and music of Street Fighter V and Resident Evil 7 up against that any day.
That's true, and essentially Street Fighter IV and V are EX4 and EX5 - outsourced 3D graphics spinoffs.
 
They lost most of there top talent that were leads on most of thier top franchises, who later went to form platinum games. Look at platinum's output if you want to see where the cool of capcom went.
 
They lost most of there top talent that were leads on most of thier top franchises, who later went to form platinum games. Look at platinum's output if you want to see where the cool of capcom went.
So when is Platinum going to make a Monster Hunter, Ace Attorney, Street Fighter, Resident Evil, etc. instead of yet another DMC-like?
 
Capcom and Sony are the biggest (after Konami) "fallen from grace" stories in the industry in terms of going from deserving the love of consumers and fans alike to acting like entitled bastards, throwing out shameless products with a condescending "you're welcome" said for good measure.

Capcom spent decades building its good will, only to see it torched with horrible DLC practices. Sony's prime was PS1 and PS2, with a really deplorable "get another job" approach to the PS3's price at launch. They did right towards the end of the generation, but have been slowly looking more and more dickish as we move forward in this cycle. Yeah, we get it, Don Mattrick was a fool and botched the Xbox One launch. That isn't an infinite pool of market share to keep sipping from...
 
So when is Platinum going to make a Monster Hunter, Ace Attorney, Street Fighter, Resident Evil, etc. instead of yet another DMC-like?
Just follow Mikami around.

God Hand
Vanquish
Shadows of the Damned
Evil Within

Putting a hacked up RE4 on PS2 against his wishes cost Capcom a lot long term IMO.
 
Capcom games such as SF is lacking the presentation that they had in the past that contributed to the hype. Games like alpha 3, CvS2, 3rd strike and the VS games have a certain vibe and music to it that makes them so cool and fun to play. SF4 felt kind of stale when it came to music and presentation, and SFV felt like a rushed job with no hype. RE7 was cool, but lacked the main character interaction and it's hard to identify with the dude. New versions of their old franchises such as darkstalkers, onimusha, megaman, and a proper DMC(not DmC) are nowhere to be found. That DLC practice with SFxTekken hurt them by lowering their rating and SFV releasing in a sorry state didn't help either.

They need to hit MvC:I out of the park, but the roster seems kind of lame to be honest. Why put arthur in there? No one asked for him and wants him. He wasn't popular in MvC3. I also hope the other returning characters like dante aren't copy and paste from MvC3...
 
yeah, let's go with with the game from 5 years ago and not the game from this year where they successfully shifted gears and made something completely different that was well received

Huh. Didn't realize it was that long ago.

With SFV, Ryu's the only Shoto in the game who looks fine and that's simply because they didn't really change anything with him. Akuma is the worst Akuma's ever looked. Dude's base costume is horrible. I wonder who's idea that was because that's the perfect example of them trying to do too much with character design.

Like Juri didn't even need to change either. She was fine.

Juri looks just fine in SF5 actually.
 
I dunno. Two of their most popular franchises: Resident Evil and Devil May Cry are incredibly cheesy. Maybe they were cool before that.
 
The SF3 series was fun to play, but had the worst cast for me.
SFV's version of Mika and Cammy are visually the best ones too. Super sexy design. Juri was a huge disappointment here though.
 
Their design work on RE is still top-notch imo.

Dragon's Dogma is the shit.

But they haven't cranked out a good SF character design in over a decade imo. I'm still incredulous that they threw out those rad SFIV beta Rufus/Abel designs in favour of the ones they went with.

f6Ln4L.jpg

dmunAb.jpg

Please excuse my naivety, but who are these characters?
 
Please excuse my naivety, but who are these characters?

Concepts for what would later become

Abel and Rufus.

The Abel design we got was pretty good and I have no qualms with.

But the big giant black man who somehow got turned into the Rufus from SFIV.....always baffled me.

It's like they picked up a design from a trash bin instead of picking giant black man.
 
Please excuse my naivety, but who are these characters?
They were supposed to be Abel and Rufus. Shame they ended up with what we have now.

Edit: aaaand beaten, oh well, let me add that Fang still is one of the ugliest SF characters in history. Terrible.
 
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