No? They've said 3DS will be alongside it for years.Hence Hey Pikmin, Pokemon US and UM, Miitopia, Ever Oasis, Monster Hunter Stories and so on..I'm incredibly annoyed that they're not putting this on Switch. Isn't Nintendo supposed to do everything in their power to communicate that you go to the Switch for all their games?
lmao you have never played metroid games have you xD
I'm incredibly annoyed that they're not putting this on Switch. Isn't Nintendo supposed to do everything in their power to communicate that you go to the Switch for all their games?
As that is not their current business proposition; no.Isn't Nintendo supposed to do everything in their power to communicate that you go to the Switch for all their games?
Never in my life. Ya got me good!
Now run along please, plenty of other threads waiting for you to to drive by shitpost![]()
I'm incredibly annoyed that they're not putting this on Switch. Isn't Nintendo supposed to do everything in their power to communicate that you go to the Switch for all their games?
So I guess you just never used visors or scanning in the games. I'm sure you can ignore them in this game as well.
I've addressed that in 2 different replies already, try to keep up. It's just not the same.
Fuck any sort of detective vision in my Metroid games thank you very much.
That sort of thing doesn't happen overnight. It's a gradual process that takes time, especially with a $300 price tag. And not only that, but the system isn't even half a year old!
.Metroid is back. Ya'll better buy this shit.
Fucking Nintendo just because people complained about exploration in Metroid 1 and 2 they add a fucking map and scan visor to the game? No thanks, I'll be skipping Super Metroid, I want my Metroid experience to be pure.
They didn't even announce it for the Switch. They're not clueless, they know Switch owners would be expecting a version too. Yeah, but they've been working on putting games on the Switch for a while now. And are announcing Switch games that will come far in the future.
The reason it wasn't also announced for the Switch is simply because they don't want to. The promised the sky with the Switch. People forget all the stuff they promised when they made that partnership with the Japanese company DNA. None of that came to fruition. Smokes and mirror.
But at the very least I thought they would stick to their promise of unifying their software to the Switch. It seems like the Switch is a big enough hit they don't have stick to that anymore, it's all just out the window. I thought it would be a given any major new games would be coming to the Switch.
Where is the 30fps thing coming from?
I am definitely getting this. I didn't give Fusion a fair shot when I was younger, so I hope to fix my lack of exposure to 2D Metroid.
I think people are just speculating, I haven't seen an official 30fps claim.
The scan in this game uses up energy so you can't spam it. Since it's consumable all it replaces is bombing all the walls/using power bombs.The GI writer doesn't make it sound like a case of deliberately scanning a single element of the environment like in the Prime games, or a small angle x-ray powerup like in Super (which, as you probably know, is a very late game ability anyway). It makes it sound like a full room scan at the press of a button quickly telling you at a glance what's important and what breaks with what. Otherwise why would it help "reduce those moments where you are exploring aimlessly without clear direction" when compared precisely to those games?
It hasn't, not in the modern Witcher/Arkham/Tomb Raider sense. Deliberately scanning a single element for clues is not the same as pressing a button for the game to tell me what to do next.
This is pretty ridiculous. The kinds of secrets you talk fondly about are exploitative ones Nintendo used to make you buy Nintendo Power, watch The Wizard, or call their help line. There's no reasonable way for a player to figure out how to find the warp whistles without being told. THAT is bad design.Samus Returns reminds me of the first NSMB in more ways than one. Among them: one thing NSMB made clear is that the NES school of hiding secrets, most famously expressed by the drop through the white block to grab the first warp whistle in SMB3, is gone and never coming back. It's been a core principle of Nintendo polish for generations now that secrets, however obscure, should be fair enough to be discoverable strictly within the game, either through tools given to the player or subtle contextual clues. That's what they mean these days by "good design". Sloppy promotional stages in Mario Maker aside, the Koroks in BotW are the furthest I've seen modern first-party Nintendo go in hiding secrets, and that was a system thoroughly flagged with clues (once you learn how to spot them), buffered by considerable redundancy, and shortly due to be addressed with an item in the upcoming DLC.
It's funny to reflect on how long ago we were holding our breath for a 2D Metroid on DS ("Metroid Dread" etc back in the mid 2000s).... and in the very last possible moment, we do finally get a 2D Metroid on the last possible DS revision.
This is pretty ridiculous. The kinds of secrets you talk fondly about are exploitative ones Nintendo used to make you buy Nintendo Power, watch The Wizard, or call their help line. There's no reasonable way for a player to figure out how to find the warp whistles without being told. THAT is bad design.
Meanwhile, Samus Returns' scan offers no more help than anything Super Metroid offered.
This has been in development via a third party for longer than most people have had Dev kits. I would say that you'll get a port in early 2018, likely Feb-March. It's just a game designed for 3DS and two screens. Let them figure this one out first.They didn't even announce it for the Switch. They're not clueless, they know Switch owners would be expecting a version too. Yeah, but they've been working on putting games on the Switch for a while now. And are announcing Switch games that will come far in the future.
The reason it wasn't also announced for the Switch is simply because they don't want to. The promised the sky with the Switch. People forget all the stuff they promised when they made that partnership with the Japanese company DNA. None of that came to fruition. Smokes and mirror.
But at the very least I thought they would stick to their promise of unifying their software to the Switch. It seems like the Switch is a big enough hit they don't have stick to that anymore, it's all just out the window. I thought it would be a given any major new games would be coming to the Switch.
It's a tradition for 2d games.
Well, there goes my interest in this game. Fuck any sort of detective vision in my Metroid games thank you very much. Hope it doesn't make its way into Prime 4.
I for one am glad Nintendo decide to continue support for their massive 3DS userbase despite a new system released just a few months ago...
Game looks dope, I'll be all over this.
Is the 3D trailer to download from the eshop available in the UK/Europe yet?
I've looked and I still can't find it.
You do realize we're in agreement here? I'm not speaking fondly of the warp whistle style of secret; I'm saying that was buried by the time we got to NSMB, and Samus Returns is perfectly in line with our modern sense of what constitutes good design in terms of flagging secrets within the game. I like the clarity we get in-game these days. (But I do see how the quotation marks I put around "good design" could have been misread as scare quotes.)
Not that I can find either. I get the same trailer as on the stream with the 3DS overlay. Which is hilariously stupid for multiple reasons.Is the 3D trailer to download from the eshop available in the UK/Europe yet?
I've looked and I still can't find it.
This has been in development via a third party for longer than most people have had Dev kits. I would say that you'll get a port in early 2018, likely Feb-March. It's just a game designed for 3DS and two screens. Let them figure this one out first.
That's not very nice
Super Metroid and all of the Prime games have had a scanning system.Well, there goes my interest in this game. Fuck any sort of detective vision in my Metroid games thank you very much. Hope it doesn't make its way into Prime 4.
Fucking Nintendo just because people complained about exploration in Metroid 1 and 2 they add a fucking map and scan visor to the game? No thanks, I'll be skipping Super Metroid, I want my Metroid experience to be pure.
Not interested in playing a 2D Metroid game that runs at only 30 fps. Sorry Mercury Steam.
There's no reasonable way for a player to figure out how to find the warp whistles without being told. THAT is bad design.
Fucking Nintendo just because people complained about exploration in Metroid 1 and 2 they add a fucking map and scan visor to the game? No thanks, I'll be skipping Super Metroid, I want my Metroid experience to be pure.
I wish it was 2d and sprite based, even if it reused some sprites from Zero Mission or Fusion, I think this looks really ugly.