Metroid: Samus Returns Impressions: "I didn't want to stop playing."

I'm incredibly annoyed that they're not putting this on Switch. Isn't Nintendo supposed to do everything in their power to communicate that you go to the Switch for all their games?
 
I'm incredibly annoyed that they're not putting this on Switch. Isn't Nintendo supposed to do everything in their power to communicate that you go to the Switch for all their games?
No? They've said 3DS will be alongside it for years.Hence Hey Pikmin, Pokemon US and UM, Miitopia, Ever Oasis, Monster Hunter Stories and so on..
 
I'm incredibly annoyed that they're not putting this on Switch. Isn't Nintendo supposed to do everything in their power to communicate that you go to the Switch for all their games?

They're communicating that you go to the Switch for their greatest and latest games, but they also know that a lot of people also still buy 3DSes and play 3DS games.

That said if this is successful, they'll probably have a 2D metroid on the Switch soon enough anyhow, maybe even a port. That happened for Mercury Stream's castlevania 3DS game.
 
Never in my life. Ya got me good!

Now run along please, plenty of other threads waiting for you to to drive by shitpost ;)

So I guess you just never used visors or scanning in the games. I'm sure you can ignore them in this game as well.

I'm incredibly annoyed that they're not putting this on Switch. Isn't Nintendo supposed to do everything in their power to communicate that you go to the Switch for all their games?

So people thought. I knew it wouldn't be the case, but nobody believed me :#
 
Where is the 30fps thing coming from?

I am definitely getting this. I didn't give Fusion a fair shot when I was younger, so I hope to fix my lack of exposure to 2D Metroid.
 
I've addressed that in 2 different replies already, try to keep up. It's just not the same.

Yes it is. In Prime games your scan visor immediately shows you the points you can scan, aka "reveals all points of interest" unless they are specifically hidden from view (which is most likely the case with this game as well).

You also have audio-ques in Primes to tell you which rooms have secrets. It's the same exact thing if you scan a room in the new game and it tells you there's a secret here, you just need to find a way to it.
 
Fuck any sort of detective vision in my Metroid games thank you very much.
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Circa 1994.
 
That sort of thing doesn't happen overnight. It's a gradual process that takes time, especially with a $300 price tag. And not only that, but the system isn't even half a year old!

They didn't even announce it for the Switch. They're not clueless, they know Switch owners would be expecting a version too. Yeah, but they've been working on putting games on the Switch for a while now. And are announcing Switch games that will come far in the future.

The reason it wasn't also announced for the Switch is simply because they don't want to. The promised the sky with the Switch. People forget all the stuff they promised when they made that partnership with the Japanese company DNA. None of that came to fruition. Smokes and mirror.

But at the very least I thought they would stick to their promise of unifying their software to the Switch. It seems like the Switch is a big enough hit they don't have stick to that anymore, it's all just out the window. I thought it would be a given any major new games would be coming to the Switch.
 
They didn't even announce it for the Switch. They're not clueless, they know Switch owners would be expecting a version too. Yeah, but they've been working on putting games on the Switch for a while now. And are announcing Switch games that will come far in the future.

The reason it wasn't also announced for the Switch is simply because they don't want to. The promised the sky with the Switch. People forget all the stuff they promised when they made that partnership with the Japanese company DNA. None of that came to fruition. Smokes and mirror.

But at the very least I thought they would stick to their promise of unifying their software to the Switch. It seems like the Switch is a big enough hit they don't have stick to that anymore, it's all just out the window. I thought it would be a given any major new games would be coming to the Switch.

1) They're a business. Their job is to get you to buy their wares.
2) Read this post (http://www.neogaf.com/forum/showpost.php?p=240688818&postcount=352) so you know how uninformed you are in regards to what they said and what you thought they said.

Jesus fuck people, the 3DS is still alive and will continue to be alive for the next year or so because the market has shown that people are still buying 3DS systems. Not everyone threw their 3DS out the window and bought a Switch like some of you seem to have done. The Switch is barely 3 months old, and people are constantly complaining that 3DS games are still being made. You can't just stop that shit like flipping a light switch; these things take time and money and other resources as well. How about some of you stop acting so entitled, and instead get a reality check?
 
Looks different enough from AM2R that I'll buy it. Also will buy it because I want more 2D Metroid games going forward. Initial reception seems to be very positive, just look at the amount of views this game's trailer got on youtube. Second to just Mario.
 
The GI writer doesn't make it sound like a case of deliberately scanning a single element of the environment like in the Prime games, or a small angle x-ray powerup like in Super (which, as you probably know, is a very late game ability anyway). It makes it sound like a full room scan at the press of a button quickly telling you at a glance what's important and what breaks with what. Otherwise why would it help "reduce those moments where you are exploring aimlessly without clear direction" when compared precisely to those games?



It hasn't, not in the modern Witcher/Arkham/Tomb Raider sense. Deliberately scanning a single element for clues is not the same as pressing a button for the game to tell me what to do next.
The scan in this game uses up energy so you can't spam it. Since it's consumable all it replaces is bombing all the walls/using power bombs.

The Prime games have multiple visors that take up your entire field of vision and tell you what the important things are within your entire field of vision (ie detective vision). It's exactly like in the Arkham games.

Samus Returns reminds me of the first NSMB in more ways than one. Among them: one thing NSMB made clear is that the NES school of hiding secrets, most famously expressed by the drop through the white block to grab the first warp whistle in SMB3, is gone and never coming back. It's been a core principle of Nintendo polish for generations now that secrets, however obscure, should be fair enough to be discoverable strictly within the game, either through tools given to the player or subtle contextual clues. That's what they mean these days by "good design". Sloppy promotional stages in Mario Maker aside, the Koroks in BotW are the furthest I've seen modern first-party Nintendo go in hiding secrets, and that was a system thoroughly flagged with clues (once you learn how to spot them), buffered by considerable redundancy, and shortly due to be addressed with an item in the upcoming DLC.
This is pretty ridiculous. The kinds of secrets you talk fondly about are exploitative ones Nintendo used to make you buy Nintendo Power, watch The Wizard, or call their help line. There's no reasonable way for a player to figure out how to find the warp whistles without being told. THAT is bad design.

Meanwhile, Samus Returns' scan offers no more help than anything Super Metroid offered.
 
Man, just watched the treehouse segment since I missed it because of work and wow, the game looks excellent. Hell, even the visuals look pretty great, sure the early areas look a bit dull with those warm colors, but the ones with more color variety look very good and boss animations are also nice.

And damn, that has to be the nicest looking varia suit in the series. Samus looks fantastic.

I'm also loving how the counter ability is balanced with more aggressive enemy behavior. It makes the moment to moment gameplay seem much more fun too... Holy shit, September can't come soon enough.

Only thing I'm not digging is the counter animations on bosses, they seem to get progressively longer. The Zeta one was like 8 seconds long for no reason and there's only one for each, which I feel will make me not want to counter bosses at all.
 
The trailer looked a bit meh, but then I watched the treehouse footage. Game could be legit. Might have to borrow someone's 3DS to play it.
 
I'm not surprised to read this because it sure looked fun as hell to play watching the Treehouse stream. I love everything about the new melee counters: the effect, sound and how satisfying they look to pull off... especially on bosses!

Can't wait to play this. If you want to be convinced if the trailer's not doing it for you, watch the Treehouse footage. It shows some bosses and the game appears to be pretty challenging as well.
 
It's funny to reflect on how long ago we were holding our breath for a 2D Metroid on DS ("Metroid Dread" etc back in the mid 2000s).... and in the very last possible moment, we do finally get a 2D Metroid on the last possible DS revision.

Exactly, it's fantastic.

I could open up a salt mine for business reading the unveil thread.
 
This is pretty ridiculous. The kinds of secrets you talk fondly about are exploitative ones Nintendo used to make you buy Nintendo Power, watch The Wizard, or call their help line. There's no reasonable way for a player to figure out how to find the warp whistles without being told. THAT is bad design.

Meanwhile, Samus Returns' scan offers no more help than anything Super Metroid offered.

You do realize we're in agreement here? I'm not speaking fondly of the warp whistle style of secret; I'm saying that was buried by the time we got to NSMB, and Samus Returns is perfectly in line with our modern sense of what constitutes good design in terms of flagging secrets within the game. I like the clarity we get in-game these days. (But I do see how the quotation marks I put around "good design" could have been misread as scare quotes.)
 
They didn't even announce it for the Switch. They're not clueless, they know Switch owners would be expecting a version too. Yeah, but they've been working on putting games on the Switch for a while now. And are announcing Switch games that will come far in the future.

The reason it wasn't also announced for the Switch is simply because they don't want to. The promised the sky with the Switch. People forget all the stuff they promised when they made that partnership with the Japanese company DNA. None of that came to fruition. Smokes and mirror.

But at the very least I thought they would stick to their promise of unifying their software to the Switch. It seems like the Switch is a big enough hit they don't have stick to that anymore, it's all just out the window. I thought it would be a given any major new games would be coming to the Switch.
This has been in development via a third party for longer than most people have had Dev kits. I would say that you'll get a port in early 2018, likely Feb-March. It's just a game designed for 3DS and two screens. Let them figure this one out first.
 
I think this game could also do really well on the switch bealcause there's not too many games at the moment despite having a much smaller user base. Regardless I will be picking this up for 3ds
 
I for one am glad Nintendo decide to continue support for their massive 3DS userbase despite a new system released just a few months ago...

Game looks dope, I'll be all over this.
 
I for one am glad Nintendo decide to continue support for their massive 3DS userbase despite a new system released just a few months ago...

Game looks dope, I'll be all over this.

Same, I love my Switch but I still enjoy playing games on my 3DS. Not complaining about finally getting a new Metroid either.
 
Is the 3D trailer to download from the eshop available in the UK/Europe yet?

I've looked and I still can't find it.

Nope! Posted about this in the other thread. Asked someone and it could come this afternoon because NOE is slow at putting things up on the shop.
 
You do realize we're in agreement here? I'm not speaking fondly of the warp whistle style of secret; I'm saying that was buried by the time we got to NSMB, and Samus Returns is perfectly in line with our modern sense of what constitutes good design in terms of flagging secrets within the game. I like the clarity we get in-game these days. (But I do see how the quotation marks I put around "good design" could have been misread as scare quotes.)

Heh, it sounded like you were waxing poetic about the good ol' days of not being able to beat games without paying extra money for a guide. I mean there are so many people on GAF that want a return to Zelda 1's burn every fucking bush school of game design.

JK7A7uG.gif

Woooooo fun!
 
Is the 3D trailer to download from the eshop available in the UK/Europe yet?

I've looked and I still can't find it.
Not that I can find either. I get the same trailer as on the stream with the 3DS overlay. Which is hilariously stupid for multiple reasons.
 
Curious but did Nintendo specify any specifics(Loading time etc.) that New Nintendo 3DS will have over the original?
 
This has been in development via a third party for longer than most people have had Dev kits. I would say that you'll get a port in early 2018, likely Feb-March. It's just a game designed for 3DS and two screens. Let them figure this one out first.

Good example of Inti Creates bringing Gunvolt to Switch and optimising the gameplay for single screen menu interface from the 3DS dual screens and 60fps. I say let Mercury Steam be done with the 3DS version before handling the Switch version, when it comes out. I'm sure they know there's a sizeable amount of Switch owners interested in this game as well as attracting new audience during the long wait for MP4.
 
Fucking Nintendo just because people complained about exploration in Metroid 1 and 2 they add a fucking map and scan visor to the game? No thanks, I'll be skipping Super Metroid, I want my Metroid experience to be pure.

You know you can skip the scan visor entirely right? The map was a welcome inclusion. You can make the game easier or harder as you like. I beaten this game with the barest of items. I also beaten a version of this game that randomly switches the item placement.

If you are hardcore enough there is a version which rotates the screen 90 degrees clockwise.

Is the 30 fps a solid confirmation or was it just the build running at 30 fps? It could be possible this is still being worked on and they could bump it up later before release. Just for the New 3DS.
 
Not interested in playing a 2D Metroid game that runs at only 30 fps. Sorry Mercury Steam.

Gamers in 2017, folks.

Play games for fun, not for fast frame rates, Christ.

The obsession with frames and resolution is a serious cancer in this industry and community. Can't imagine being a developer and reading these types of comments. Epitome of eye-roll cringe.
 
There's no reasonable way for a player to figure out how to find the warp whistles without being told. THAT is bad design.

Not to disagree with your overall point but i seem to recall my wife stumbling upon the white block secret due to ducking to avoid an enemy. It's been a while but aren't there flying goomba dropping little ones in that section? If not that bit, i'm sure there's another white block that somehow encourages ducking. From there it's just a matter of hitting the exit which once you're behind the scenes, is the first thing anyone would want to try!
 
Fucking Nintendo just because people complained about exploration in Metroid 1 and 2 they add a fucking map and scan visor to the game? No thanks, I'll be skipping Super Metroid, I want my Metroid experience to be pure.


WHAT SUPER METROID had this baby mode?
I will be selling my game.

Nintendo you ruin everything.

That's like dark souls with an added difficulty setting
 
I'm sorry but how the fuck does a scan visor "ruin the game"

In other games you reveal breakable blocks by shooting or bombing. Here you can scan them. How is that different?? It's just slightly more convenient. Maybe.
 
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