kunonabi
Member
Prime 3 had a narrative and was awesome. Fusion was great as well.
Other M was just a garbage game. The story was only a part of why that game was bad.
Prime 3 was freaking terrible and the story/characters contributed a lot to that.
Prime 3 had a narrative and was awesome. Fusion was great as well.
Other M was just a garbage game. The story was only a part of why that game was bad.
Those games were good in spite of the narrative elements. Those were the stand out weak points that prevented the games from being recognized as peers to the previous titles.
Considering that MS
made Mirror's of Fate in HD and then they downgraded it for 3DS (that's why they later released the HD port) I think it's highly possible that we will see an HD version on the Switch.
Prime 3 had a narrative and was awesome. Fusion was great as well.
Other M was just a garbage game. The story was only a part of why that game was bad.
Prime 3 was freaking terrible and the story/characters contributed a lot to that.
banderas.gifNot sure if mentioned but Sakamoto-san just confirmed Super Metroid composers Kenji Yamamoto and Minako Hamano will do the score.
https://twitter.com/MetroidFans/status/875433707842273280
You mean one. Prime isn't a real Metroid game.
Sadly, no - at least not officially. You can only toggle between the black/green OG Game Boy filter and standard b/w.
You mean one. Prime isn't a real Metroid game.
So Sakamoto just confirmed a lot of cool stuff on stream
The maps are redesigned by Takehiko Hosokawa. He was the system director and a game designer for Metroid Fusion, a course designer for Metroid: Zero Mission
There's going to be completely new post game content
The music is done by Yamamoto and Hamano, the main composers for the metroid of series(think we already knew this)
The new counter mechanic was something that Mercury Steam implemented/thought of themselves
Seems like Mercury Steam is only just doing the code work/programming for the most part
Seems like Mercury Steam is only just doing the code work/programming for the most part
So Sakamoto just confirmed a lot of cool stuff on stream
The maps are redesigned by Takehiko Hosokawa. He was the system director and a game designer for Metroid Fusion, a course designer for Metroid: Zero Mission
There's going to be completely new post game content
The music is done by Yamamoto and Hamano, the main composers for the metroid of series(think we already knew this)
The new counter mechanic was something that Mercury Steam implemented/thought of themselves
Seems like Mercury Steam is only just doing the code work/programming for the most part
Relationship sounds like KojiPro and Silicon Knights on The Twin Snakes.
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Maaaaaaaaaaaaan I want thooooooooose
(from the Treehouse Stream)
probably the only concerning thing about this so far but Metroid II wasn't super open to begin with so it should still turn out fine.
One thing that bothers me *GREATLY* from the footage we've seen from the game so far, is that when Samus goes through a door, the entire screen fades to black, including the door, and then the new area fades in entirely.
THIS IS NOT METROID!!
Everything except the door is supposed to fade out, then the door slides across the screen to the other side, and the new area fades in. Door transitions are a staple of the Metroid series! Why are they missing here?? This is the kind of attention to detail that, I don't know why, I'm so not surprised to see that a non-Japanese developer fails to grasp. Maybe it's because the game is still far off and it's somewhere on their to-do list, but something makes me very sceptical that they're going to fix in time.
Fuck yeahThere's going to be completely new post game content
Fuck yeah
Though I have to wonder what this would be, since Super Metroid is an immediate sequel to Metroid 2
Made a 1080p wallpaper from the box art.
Standard
With 4 teaser 'S'
The amiibos will be mine.
This game needed remade, BADLY. Glad they chose to do it. Is Super Metroid available on New 3DS?
Obviously, the post game content will be a long stealth segment with Zero Suit Samus, with lots of gracious ass shots.
Actually fucking keep ZSS out of it as much as possible.
But honestly I'm only half joking. Her death animation uses a ZSS model, and I kinda doubt they bothered making it only for that... Ugh.
Development snippets sound great, btw, I'd love that MS got more freedom in future collaborations if the game does indeed turn out good, similar to how it was with Retro and Prime 1.
Man, thanks a lot for these!
There's going to be completely new post game content
If it weren't for Super Mario Odyssey, Metroid: Samus Returns would be my Game of the Show. I could immediately tell from the first few minutes of live gameplay on the Treehouse that this plays like a dream.
Samus is agile and acrobatic, each animation segueing smoothly into the next. There's this immediacy of control that comes across in the videos, from the tight shooting with its full-circle arc, to the crisp counterattacks dealing critical damage, giving Samus a much-needed option for pushing back enemies that corner her.
The levels seem perfectly calibrated in their proportions, as well, with just the right balance of tight spaces and open places for running, jumping, rolling, and mantling. They enable a zen-like flow that encourages non-stop action and exploration.
And the art direction looks great. Samus has striking poses accentuated by the dynamic camera transitions of cutscenes and counterattacks. The enemies look suitably savage and animalistic in their animations. The colors are vibrant and warm, popping off the screen with gorgeous golds and lavenders. And the well-sculpted environments have organic layers to them that will be well-served by stereoscopic 3D. Speaking of which, it's great to see this game supporting 3D.
I also applaud the use of the second screen, filling in the map in real-time. The player can even annotate it with icons, which will help you remember where you need to return later.
The amiibo are just icing on the cake. I imagine this is the start of a larger Metroid amiibo line that will in the future include Metroid Prime 4 similar to how the Fire Emblem amiibo started with Echoes and is now continuing with Warriors.
What a wonderful game. MercurySteam may have had trouble in the past, but they're clearly capable with a winning formula like Metroid II as their template, and with the close supervision of Nintendo SPD and Sakamoto himself. Watching the two Treehouse Live streams and reading impressions like Game Informer ("I couldn't stop playing") should lay to rest any concern about this game's quality.
It's just so cool that now both the original NES Metroid and its GB sequel have been remade, with non-numbered titles ("Zero Mission" and "Samus Returns") that make the overall timeline more flexible. Just great stuff all around!
ZSS will probably popup in cutscenes before or after, so it might be nothing.
We can hope at least.
Is this really how it went? I ask because I wanted nothing to do with the game after playing the demo, but if so then that's interesting.
MS proving themselves and becoming the new 2D Metroid studio would be the ultimate irony to me, because if you asked me a couple days ago which relatively known, non hated studio I would never want near my favorite franchises, I'd have answered Mercury Steam, no question.
Hell, I even thanked the heavens when it got leaked that they had pitched a Metroid game to Nintendo and it resulted in nothing.
Now,though? I'm a believer.
.Prime 3 was freaking terrible and the story/characters contributed a lot to that.
Yeah. Thats the first thing that makes me feel if I will like a game is the tightness in the controls. This game just look likes its gonna be snappy. I just need that in my games.If it weren't for Super Mario Odyssey, Metroid: Samus Returns would be my Game of the Show. I could immediately tell from the first few minutes of live gameplay on the Treehouse that this plays like a dream.
Samus is agile and acrobatic, each animation segueing smoothly into the next. There's this immediacy of control that comes across in the videos, from the tight shooting with its full-circle arc, to the crisp counterattacks dealing critical damage, giving Samus a much-needed option for pushing back enemies that corner her.
The levels seem perfectly calibrated in their proportions, as well, with just the right balance of tight spaces and open places for running, jumping, rolling, and mantling. They enable a zen-like flow that encourages non-stop action and exploration.
And the art direction looks great. Samus has striking poses accentuated by the dynamic camera transitions of cutscenes and counterattacks. The enemies look suitably savage and animalistic in their animations. The colors are vibrant and warm, popping off the screen with gorgeous golds and lavenders. And the well-sculpted environments have organic layers to them that will be well-served by stereoscopic 3D. Speaking of which, it's great to see this game supporting 3D.
I also applaud the use of the second screen, filling in the map in real-time. The player can even annotate it with icons, which will help you remember where you need to return later.
The amiibo are just icing on the cake. I imagine this is the start of a larger Metroid amiibo line that will in the future include Metroid Prime 4 similar to how the Fire Emblem amiibo started with Echoes and is now continuing with Warriors.
What a wonderful game. MercurySteam may have had trouble in the past, but they're clearly capable with a winning formula like Metroid II as their template, and with the close supervision of Nintendo SPD and Sakamoto himself. Watching the two Treehouse Live streams and reading impressions like Game Informer ("I couldn't stop playing") should lay to rest any concern about this game's quality.
It's just so cool that now both the original NES Metroid and its GB sequel have been remade, with non-numbered titles ("Zero Mission" and "Samus Returns") that make the overall timeline more flexible. Just great stuff all around!
Not sure if mentioned but Sakamoto-san just confirmed Super Metroid composers Kenji Yamamoto and Minako Hamano will do the score.
https://twitter.com/MetroidFans/status/875433707842273280
![]()
Maaaaaaaaaaaaan I want thooooooooose
(from the Treehouse Stream)
ZSS is there when you die,heels and all
Not sure if mentioned but Sakamoto-san just confirmed Super Metroid composers Kenji Yamamoto and Minako Hamano will do the score.
https://twitter.com/MetroidFans/status/875433707842273280
Not sure if mentioned but Sakamoto-san just confirmed Super Metroid composers Kenji Yamamoto and Minako Hamano will do the score.
https://twitter.com/MetroidFans/status/875433707842273280